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Battle of Korfez..Benthans..Bugged?

So after many many runs of Korfez, i have come to ask, has there been any word on weather or not the Benthan part is bugged or not.
Not once have i seen this completed. 90% of the time 2-3 people leave straight away.
I don't even know if it is even POSSIBLE to complete.
Maybe if you have 5 players with 100k dps, maybe.

But even if it is possible, is the ramped up difficulty a bug?
The thing is, every other part is doable by a pug team. Sure i've failed some when people don't shoot the torps, but mainly its ok.
This one part is so far above the rest its crazy. Its like doing a normal Infected run, then all of a sudden the Queen from Hive ELITE jumps out, and you have 30 seconds to kill her. Ina NORMAL game. That's the jump in difficulty this one part has over the rest of the map.

So my question is, are the Benthans actually beatable, and if so, is the jump in difficulty supposed to be there, or a bug?

Comments

  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Uh, IIRC at one point the Benthans stage WAS impossible, last I heard it is merely hard.... if your team aren't lily-livered maggots.
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    My character Tsin'xing
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  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    yes, it is beatable, although i have rarely seen a pug manage.
    im not sure if it is bugged or not. it does seem that it simply goes on and on and on until the failure condition is met.​​
  • lizweilizwei Member Posts: 936 Arc User
    Unfortunately it just suffers from Cryptics usual unbalanced design of throwing 5 billion ships at you and calling that a challenge.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    Since it was fixed, I've only failed it once in a pug. It's way doable now.
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  • alethkiraenalethkiraen Member Posts: 306 Arc User
    OK so this is what happens in the Benthan stage.

    There is a 2 min 30 sec countdown that doesn't countdown at 1 second per second, each second takes between 4 and 10 seconds to actually indicate a second has passed. It means that this stage lasts considerably longer than it should. We finished this about a month ago and that stage took 22 min.

    It has been bugged since it was released, they have been told about it again and again, but they either can't fix it, don't care about it, or are so busy trying to make the game work in general they don't have time to fix it, all we know is it is still bugged and everyone bails on Benthans.

    Yeah, we did this the other day and it was rather tedious watching the clock. Still, plenty of stuff to shoot whilst we waited.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lizwei wrote: »
    Unfortunately it just suffers from Cryptics usual unbalanced design of throwing 5 billion ships at you and calling that a challenge.

    And then Bort decided to add insult to injury, nerfing all plasma consoles to death.
    3lsZz0w.jpg
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  • iceeaglexiceeaglex Member Posts: 375 Arc User
    rmy1081 wrote: »
    Since it was fixed, I've only failed it once in a pug. It's way doable now.
    And have you only played one pug?

    If not, you must be on another server than me.

    30+ times when all 5 people stay, we have not even come close.

    50+ times 2+ people leave straight away.

    If the whole map needed 5 50k+DPS people with teamspeak then i would understand, but by going from 'hard' to 'wtf leet DPS' for a single instance is just crazy.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    OK so this is what happens in the Benthan stage.

    There is a 2 min 30 sec countdown that doesn't countdown at 1 second per second, each second takes between 4 and 10 seconds to actually indicate a second has passed. It means that this stage lasts considerably longer than it should. We finished this about a month ago and that stage took 22 min.

    It has been bugged since it was released, they have been told about it again and again, but they either can't fix it, don't care about it, or are so busy trying to make the game work in general they don't have time to fix it, all we know is it is still bugged and everyone bails on Benthans.
    Benthans were a different kind of bugged when this was first released. The original bug which made it nearly impossible was that the Benthans would start taking fire before you were in range, and you had a ridiculously short window to save them... THEN the waiting for timer would start. That got fixed. Now the Benthans don't explode almost immediately.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    iceeaglex wrote: »
    rmy1081 wrote: »
    Since it was fixed, I've only failed it once in a pug. It's way doable now.
    And have you only played one pug?

    If not, you must be on another server than me.

    30+ times when all 5 people stay, we have not even come close.

    50+ times 2+ people leave straight away.

    If the whole map needed 5 50k+DPS people with teamspeak then i would understand, but by going from 'hard' to 'wtf leet DPS' for a single instance is just crazy.

    I know 3 times with PESTF/DPS10k the rest was with the public queue. Maybe I'm just lucky? I usually run with a GW or a fast ship though or both, so there's that. CC and maneuvering really helps in that mission.
  • divvydavedivvydave Member Posts: 184 Arc User

    [/quote] I know 3 times with PESTF/DPS10k the rest was with the public queue. Maybe I'm just lucky? I usually run with a GW or a fast ship though or both, so there's that. CC and maneuvering really helps in that mission.[/quote]

    This last bit is 100% correct when i run this with my fed tac (who flies a fast Defiant) or my fed sci
    (Grav-well/TBR Nandi build), I have a much easier time than i do with my tac rom (dps Morrigu) even though my rom has the highest dps, because i can control the battle/use my positioning to my advantage.

    My advice is try and get a few friends to help, try and use a balanced team (1 dps,1 tank,1 cc at least), use your heals on the benthans as and when you can (a fast ship with 2-3 heals really helps here), use TBR and Grav-well to hold the enemy away and you must use teamwork (most OP thing in game).

    The first thing to do is take a squad of benthans each (no doubling up) once you have started thinning them out drop your heals on the benthans.

    Next look around, are any of your teammates struggling? If so help them (but again you don't want everyone going to help the one straggler), then get back to your original squad of Benthans.

    Rinse and Repeat.

    Now the above is not set in stone (this is just how i do it) you just need to keep an eye on the Benthans and coordinate with your team.
    If this doesn't help just bail and requeue :)

    Oh, nearly forgot i reckon i'm around 60-70% succesful on the Benthan stage (pugging with 1/2 friends) so it's not just you, it IS stupidly difficult compared to the other missions and it is still doable in a pug but running with friends increases your odds remarkably imo (even 1or 2).




  • warpangelwarpangel Member Posts: 9,427 Arc User
    Heaven forbid the game have a mission which you might possibly have a hard time winning with a bunch of clueless randoms. Must be a bug. o:)
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    Benthan wave in Korfez has ALWAYS been a problem. At least in my experience. You can have all the DPS in the world and still fail. A couple times I was in a successful Benthan wave I WASN'T in a DPS ship, but more of a crowd control ship with Aceton Assimilators.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • iceeaglexiceeaglex Member Posts: 375 Arc User
    edited August 2015
    warpangel wrote: »
    Heaven forbid the game have a mission which you might possibly have a hard time winning with a bunch of clueless randoms. Must be a bug. o:)

    Heaven forbid you read my posts before replying with a smart mouth answer.


    I have tried in both a tac rom and fed cc sci. Even after the first wave gets through the enemy respawn and hammer you again.
    How many waves does it usually take to win the stage?
    I will try it with taking my own section and get as far as possible.
  • straden0straden0 Member Posts: 78 Arc User
    AFAIK the Benthan portion works again. I've pugged Korfez a few times since the last patch and they warp out when they were supposed to, which was the problem in the first place, they would sit there and eventually the Vaad reinforcements would put them out of their misery.

    On a side note, its a great place to farm xp.
  • serhatgs1905serhatgs1905 Member Posts: 100 Arc User
    It is bugged half of the time.

    Sometimes the benthan transports part doesn't bug and you can do it.. just requires either:

    A group of 5 playes all knowing what they are doing (Crowd control decent DPS and helping out their neighbouring groups if they see those are in trouble)

    B 3 Players of which can protect their own groups no matter how many hostiles pop up (estimating you'll need 3 +35K players

    C TACTICS!!!!! ( you have 5 lanes of transports going at the planet. Ignore the most outer groups) Now you only have the 3 groups in the center to protect. you are allowed to lose up to 14 transports. Those 2 most outer group of transports in 2 waves count for a loss of 12 ships. Now use 5 players to protect the 3 groups of transports in the "middle"

    For example if you'd name each group of Benthan transports Group A, B, C, D and E than you'd need to have player 1 focus on Group B Player 2 Group C and player 3 on Group D. Now have Player 4 in between Group B and C and player 5in between Group C and D.

    Players 4 and 5 are KEY! Player 4 has to aid either player 1 or 2 and Player 5 has to help either player 2 or 3 defending the transports "temporarily" untill the hostiles are managable for the player set on defending the group.


    For option C to work you need 5 players all willing to aggree on this pre start of the combat. If done correctly you can do this with "weaker" builds but you'll still need 1 or 2 decent dps players.


    so it's definatly doable but either Tactics or high dps or a mixture.


    ****abou the bugged part! yes I've had it happen several times that transports who've finished their task warp out of the system but they still get counted to the "killed/Lost" count. I've seen this happen for more than a dozen times. and once this happens it the lag on the "timer" is the worst. upto 10 secons real life for 1 second in game.


    Main point for this PVE is use teamwork and never pug it!

    Cheers.
    tactics? to pew pew or not to pew pew?!

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