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Embassy Science console nerf... THANK YOU SO MUCH!!!

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  • phalanx01phalanx01 Member Posts: 360 Arc User
    meimeitoo wrote: »
    kerygan wrote: »
    how about nerfing FAW , not sci consoles , those consoles help sci ships ... But you think ONLY to yourself ... not for the good of game. You consider a faw build expensive? Buil a part gen sci ship ...

    How's about not nerfing FAW, but buffing cannons and torps instead?!

    Torps aren't too bad off, but cannons can do with some love. Best option would be to lower the Boff slot requirements for cannon buffing abilities like CRF and Spread. Give those ensign slots a bit of cannon love so to speak. Wouldn't be a bad idea either to give all cannon types including turrets an innate Penetration bonus, it would make sense because you'd want cannons to cut through armor easier then beams. Might also be advisable to up the firing arc on the cannons, instead of 45' for standard make em 90' and increase the wide arc cannons from 90' to 180' firing arcs.
  • darthraiderxxxdarthraiderxxx Member Posts: 200 Arc User
    patrickngo wrote: »
    Strange you should make that claim, given that before Embassy consoles were even a glimmer in Geko's eye, (or whomever was responsible for them in the first place) there were DPS channels, and those channels got up to 50K.

    IOW people were doing significant damage without their ever existing.

    I might wonder though, how the DPS channels will look if this temporary suspension of criticals persists. I rather suspect a lot of names, if htey had to re-test under the new conditions, might find themselves down-rated rather severely.

    anyone want to make that bet? 'cause if it's true then Embassy explosions are a crutch that NEEDED to be kicked out.

    It will mainly hit the guys in the 10-50k DPS range and especially science and engineering captains running beams. Those above will quickly adopt and probably not lose much if anything. Emergency Weapon Cycle getting fixed and buffed last week and the 5th starship trait/5th space rep slot from the Delta Holding should easily make up for the damage loss from this nerf.
  • genemorphgenemorph Member Posts: 404 Arc User
    Thing is I've been running a PvE plasma build for about 2.5 years on my sci vessels, using between 1-3 embassy consoles and I have never seen the these OP dps figures that people are talking about. Was there some weird synergy with some skills/consoles or something to get these high dps figures. For me all they did was weaken an already above average build, and waste a lot of my dil upgrading these things. These consoles are pretty worthless to me now after all the nerfs, the only worth while thing is the threat reduction. But not worth a console slot now.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    mosul33 wrote: »
    lsegn wrote: »

    Who cares? They're nothing but snobs that call you names. There are no redeeming qualities to them.

    Seriously, wish there were upvote options for gems like this. BEST POST EVER.

    Lol, while I do know a couple of them that are actually nice (usually the few that do PvP and PvE), most resort to sending PMs after a match asking you to "Hike your DPS or stay out of Advanced queues".
  • praxi5praxi5 Member Posts: 1,562 Arc User
    meimeitoo wrote: »
    kerygan wrote: »
    how about nerfing FAW , not sci consoles , those consoles help sci ships ... But you think ONLY to yourself ... not for the good of game. You consider a faw build expensive? Buil a part gen sci ship ...

    How's about not nerfing FAW, but buffing cannons and torps instead?!

    Agreed on that one.

    I was shown the math behind it, and if they fix the bugs with CSV and the Cannons (DHCs not having getting their +10% CrtD, for example), then they become even more powerful than FAW.

    I was wrong in the past - FAW itself is a problem, but not the problem. FAW is a symptom, and all of the bugs with other abilities/weapons and other fluff (weapons overcapping) that benefit Beams is what leads to FAW being a crazy monster. Not just FAW itself.
  • kerygankerygan Member Posts: 254 Arc User
    its the first mmo that i play where a aoe skill dose more dmg/target than single target skills , and normal atack.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    praxi5 wrote: »
    meimeitoo wrote: »
    kerygan wrote: »
    how about nerfing FAW , not sci consoles , those consoles help sci ships ... But you think ONLY to yourself ... not for the good of game. You consider a faw build expensive? Buil a part gen sci ship ...

    How's about not nerfing FAW, but buffing cannons and torps instead?!

    Agreed on that one.

    I was shown the math behind it, and if they fix the bugs with CSV and the Cannons (DHCs not having getting their +10% CrtD, for example), then they become even more powerful than FAW.

    I was wrong in the past - FAW itself is a problem, but not the problem. FAW is a symptom, and all of the bugs with other abilities/weapons and other fluff (weapons overcapping) that benefit Beams is what leads to FAW being a crazy monster. Not just FAW itself.

    I really think this should be pressed now because it's not a matter of cannons sucking, it's a matter of them not working correctly. The same goes for torpedoes. I think it was Odenknight that showed that some mods aren't working on torpedoes. Fixing both of these would add a lot more variety to this game.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    rmy1081 wrote: »
    I really think this should be pressed now because it's not a matter of cannons sucking, it's a matter of them not working correctly. The same goes for torpedoes. I think it was Odenknight that showed that some mods aren't working on torpedoes. Fixing both of these would add a lot more variety to this game.

    Yes, no better way to go for 'parity' than to just fix cannon and torp mechanics. Unless, of course, we're told there's no time for that either.
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  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    Dont be over concerned about losing high numbers of dps I tested my tier 6 galaxy on my engineer without embassy consoles using advanced fleet phasers 4 x xiv and rest mk xii with mk xii spire consoles and still did 24k parsed dps. Most she's been clocked with 2 embassy consoles was 28k so not a huge loss and more than enough to blow through advanced content.
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited August 2015
    meimeitoo wrote: »
    rmy1081 wrote: »
    I really think this should be pressed now because it's not a matter of cannons sucking, it's a matter of them not working correctly. The same goes for torpedoes. I think it was Odenknight that showed that some mods aren't working on torpedoes. Fixing both of these would add a lot more variety to this game.

    Yes, no better way to go for 'parity' than to just fix cannon and torp mechanics. Unless, of course, we're told there's no time for that either.

    I agree,we need to improve cannons, torpedoes, and a little something extra for beam overload would be nice too
  • lsegnlsegn Member Posts: 594 Arc User
    meimeitoo wrote: »

    Um, no. "As one of the few DHC users left in the game" the nerf simply does't affect you the way it does others.

    It effects him because of the flat nerf on the consoles base damage. Cannon users don't realize yet that they're getting nerfed too, and being that they're already further down the DPS chain, they will have a harder time absorbing it then Beam Users.

    Unless he isn't currently using Embassy consoles at all, in which case he's one of the players who's damage is too low to really be effected either way. He's probably flying around, pulling 2-5k and thinking he's doing everything right. So be it.

    The OP is just throwing out troll bait, trying to TRIBBLE people off and kiss a little Cryptic backside in the process.

    You'd be surprised how easy it is to hit 30k+ without these pitiful excuses for shipbuilding. Even cannons can get to or exceed it with a good pilot. I never fly anything less than 10k and those are my fun builds.

    Next time you want to make a point it might work better without your pathetic insults.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited August 2015
    [Deleted] - Not worth it.

    Nothing to see here.
    Insert witty signature line here.
  • lsegnlsegn Member Posts: 594 Arc User
    edited August 2015
    lsegn wrote: »
    meimeitoo wrote: »

    Um, no. "As one of the few DHC users left in the game" the nerf simply does't affect you the way it does others.

    It effects him because of the flat nerf on the consoles base damage. Cannon users don't realize yet that they're getting nerfed too, and being that they're already further down the DPS chain, they will have a harder time absorbing it then Beam Users.

    Unless he isn't currently using Embassy consoles at all, in which case he's one of the players who's damage is too low to really be effected either way. He's probably flying around, pulling 2-5k and thinking he's doing everything right. So be it.

    The OP is just throwing out troll bait, trying to TRIBBLE people off and kiss a little Cryptic backside in the process.

    You'd be surprised how easy it is to hit 30k+ without these pitiful excuses for shipbuilding. Even cannons can get to or exceed it with a good pilot. I never fly anything less than 10k and those are my fun builds.

    Next time you want to make a point it might work better without your pathetic insults.

    1. I can hit 30k in my sleep with or without embassy consoles.

    2. I don't insult people I respect.

    You start a thread just to rub peoples faces in it, and try and exude a false sense of superiority, you can expect some hostility in reply.

    Don't pick a fight if you're just going to cry when you get hit.

    1. If your such a good player why are crying about this balance fix?

    2. In other words people who suck your **** am I right?

    3. I started the thread to thank the DEV's for trying to balance the game.

    4. People here are cry babies and I have every reason to insult them and their entitled whiny opinions.

    5. Appreciating and understanding the hard work and long hours put in by our understaffed DEV team does not make me a suck-up. It makes me a nice, decent human being who is patient and open-minded. If anyone has the superiority complex it's people like you that expect these people to wait on you hand and foot with every stupid little demand you have. Newsflash, programming isn't like rubbing a lamp and making a wish.

    If your definition of hitting someone is hurling cliché insults I suggest you come visit Atlanta so I can educate you.
    Post edited by lsegn on
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2015
    [Deleted] - Not worth it.

    Nothing to see here.
    Post edited by meimeitoo on
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  • urmuz1urmuz1 Member Posts: 59 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »

    Um, no. "As one of the few DHC users left in the game" the nerf simply does't affect you the way it does others.

    It effects him because of the flat nerf on the consoles base damage. Unless he isn't currently using Embassy consoles at all, in which case he's one of the players who's damage is too low to really be effected by anything.

    The OP is just throwing out troll bait, trying to TRIBBLE people off and kiss a little Cryptic backside in the process.

    I mean, it affects him less, because, using cannons and all, heretofore he wasn't getting the huge benefit from those consoles, like BFAW users were.

    But yeah, this entire thread is just troll bait. I should know better than to bite. :) Thx for pointing that out.

    My klingon captain on a 40k DHC aux2bat, no plasmonic, no plasma consoles build might actualy get an increase in DPS as spheres from the easiest advanced STF possible (used as standard for DPS runs) will not vanish that quickly from those plasma explosions crits, as i struggle to get as fast as i can in that 45 degree angle. But there are people on this forum that have no problems with narrow angles: "why use a2b anymore?" "why use cannons?" "why use torps?" "why use anything else but embassy console for science?" which creates in their minds the illusion everyone is affected by this nerf, cause everyone uses FAW, plasma embassy consoles, plasmonic leech, high aux etc etc.
    I wanted to upgrade to epic my [pla] consoles for my beamboat. But after a DPS channel run , i've checked the numbers: one guy in my team using them got an 80% increase in DPS; the second got about 40%. So i decided it was risky.
    All in all i disagree with how Cryptic has dealt with this. They should bring bach the crits, but also apply the same rules available for the other 2 embassy consoles HuH and ShH: a 10 seconds lockout after the proc.
    Not an ARC user
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    lsegn wrote: »
    1. If your such a good player why are crying about this balance fix?

    See, now you're just being deliberitely stupid. As I have explained a hundred times, I'm not upset over a fix because no fix was ever introduced. All they did is break it for everyone you TRIBBLE moron.
    2. In other words people who suck your **** am I right?

    lol.. wow. I bet you're the coolest 17 year old in your entire Junior High school.
    I started the thread to thank the DEV's for trying to balance the game.

    You started the thread to kiss TRIBBLE and make people angry. To your credit, you have successfully done both.
    People here are cry babies and I have every reason to insult them and their entitled whiny opinions.

    I thought the purpose of this thread was supposed to be to thank the devs? Oh yeah, that was all B.S.
    Appreciated and understanding the hard work and long hours put in by our understaffed DEV team does not make me a suck-up. It makes me a nice, decent human being who is patient and open-minded.

    Yeah, I'm sure it took a lot of 'long hours' to decide to break it further instead of fixing anything. I don't know why you can't understand this.. you seem to think they actually applied effort or any type of fix. They didn't.. they said 'we don't have time, so here.. now it's broken for everyone.' The Dev response to this issue was a great big middle finger and you're here acting like they did something great with the intent of helping the player base. Surely you're not really that naive right?

    If your definition of hitting someone is hurling cliché insults I suggest you come visit Atlanta so I can educate you.

    Uh oh.. I have awoken the 'Internet Tough Guy,' everyone run in fear! What are you going to do? get your Mom to hit me with her purse? Shut the TRIBBLE up and quit trying to play adult ok little man? No one is buying it and no one is scared of you.
    Insert witty signature line here.
  • lsegnlsegn Member Posts: 594 Arc User
    lsegn wrote: »
    1. If your such a good player why are crying about this balance fix?

    See, now you're just being deliberitely stupid. As I have explained a hundred times, I'm not upset over a fix because no fix was ever introduced. All they did is break it for everyone you TRIBBLE moron.
    2. In other words people who suck your **** am I right?

    lol.. wow. I bet you're the coolest 17 year old in your entire Junior High school.
    I started the thread to thank the DEV's for trying to balance the game.

    You started the thread to kiss TRIBBLE and make people angry. To your credit, you have successfully done both.
    People here are cry babies and I have every reason to insult them and their entitled whiny opinions.

    I thought the purpose of this thread was supposed to be to thank the devs? Oh yeah, that was all B.S.
    Appreciated and understanding the hard work and long hours put in by our understaffed DEV team does not make me a suck-up. It makes me a nice, decent human being who is patient and open-minded.

    Yeah, I'm sure it took a lot of 'long hours' to decide to break it further instead of fixing anything. I don't know why you can't understand this.. you seem to think they actually applied effort or any type of fix. They didn't.. they said 'we don't have time, so here.. now it's broken for everyone.' The Dev response to this issue was a great big middle finger and you're here acting like they did something great with the intent of helping the player base. Surely you're not really that naive right?

    If your definition of hitting someone is hurling cliché insults I suggest you come visit Atlanta so I can educate you.

    Uh oh.. I have awoken the 'Internet Tough Guy,' everyone run in fear! What are you going to do? get your Mom to hit me with her purse? Shut the TRIBBLE up and quit trying to play adult ok little man? No one is buying it and no one is scared of you.

    Translation:

    http://youtu.be/CWSGoBAdJL8
  • doyouwdoyouw Member Posts: 200 Arc User
    genemorph wrote: »
    Thing is I've been running a PvE plasma build for about 2.5 years on my sci vessels, using between 1-3 embassy consoles and I have never seen the these OP dps figures that people are talking about. Was there some weird synergy with some skills/consoles or something to get these high dps figures. For me all they did was weaken an already above average build, and waste a lot of my dil upgrading these things. These consoles are pretty worthless to me now after all the nerfs, the only worth while thing is the threat reduction. But not worth a console slot now.

    I'm not entirely sure the threat reduction is working looking at the one I have and still getting +70% agro most of the time.
    I know I'm flying the most buged ship on TC but hey, I love Bortasq cruiser ;)

    On the dmg with those consoles I was also planing to investigate on how to boost it; but since it'll be nerfed and thx for the video and numbers poster earlier (if accurate after patch) I'll save a bit.

    Actualy I'm flying that T5-U Bortasq Tac cruiser, with very rare mk iv rom weapons crtdx2 since not long after LORE came live and only 1 of those -tc ambassy consoles, my only goal was to increase shield emitters for EPTSx...
    when parsing on ISA I now get +55k DPS and only 2.2k DPS is plasma explosion.
    If I'm correct it should increase by using +prtg on stuff or in skills or simply replace the consoles with a prtg one instead of shield emitter, which I'm probably not gonna do.
    What I realy find funy is the guys I meet in ISA that do more dmg than me and braging about it. but when you take a look at parser you realise they are using epic MK IV AP weapons (suposed to be better than mine) and here are the numbers :
    65k total DPS = 20K DPS with AP / 45k DPS plasma explosion

    they do 225% more dmg with a random proc than with their main weapons, those people are gonna cry and get down realy low in DPS but most important thing is it is obvious this isnt right and needed a fix. Let's hope it'll be fixed in right direction...
    In my op base players wont realy be afected by that since most of them dont even come to forum nor are looking for such 'bug/exploit" to boost their DPS (when they're actualy trying to get better but that's a different story).
    Only one to be affected will be hgh end DPSer but not that much, and after that the rest is usualy copy cat players that are too lazy to think by themself. You can expect a lot of them whining on zone or DPS chan for a new OP/buged build to copy ;)

    on a separate subject, any new on nerfing the insane lag ? THAT would probably makes everyone more happy ! ;)

    Dark Side (KDF)
    HOUSE OF BORG
    "I am FLATULUS of Borg, Resistance if Futile! Prepare to pull my finger!"

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    +/- threat is a tiny modifier compared to your DPS.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    kerygan wrote: »
    its the first mmo that i play where a aoe skill dose more dmg/target than single target skills , and normal atack.

    Good point. I never understood why BFAW (a point defense/aggro magnet ability for cruisers) gets a damage bonus at all or why CSV hits all targets in a conce and does not need to target them separately like BFAW (when a cannon shoots single charges that cannot possibly hit two targets at a time). But that's how it works in STO world - you fight armadas of mooks and as such AoE is always preferable. You never ever face off a single target in equal combat, single target attacks are wasted.​​
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