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Sci ships..

torgaddon101torgaddon101 Member Posts: 600 Arc User
I think we all agree that there is no loving for sci ships..!

Post your pics girls and boys..!

screenshot_2015-07-29-16-43-24_zpslcbftfeh.jpg

Comments

  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    when a T6 vesta comes out..

    I reserve the right to a 1V1 pvp..!
  • scarlingscarling Member Posts: 708 Arc User
    screenshot_2015-06-14-13-43-21_zps1lkppgmg.jpg

    10 characters
  • torgaddon101torgaddon101 Member Posts: 600 Arc User
    durrr.. ? explain..
  • scarlingscarling Member Posts: 708 Arc User


    I think we all agree that there is no loving for sci ships..!

    Post your pics girls and boys..!

  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    I don't think the feds suffer from a lack of sci ship love. The ships we got so far have been varied and looked pretty true to either their predecessors or to the shows they were seen in. I can't see any reason to complain about that. I would however like more of them, since i do enjoy sci ships quite a bit.

    I do hope for some more "outliers" in the sci department thogh - maybe a ship with 4/2 weapons layout or yes, even one with a hangar.
  • lsegnlsegn Member Posts: 594 Arc User
    stumpfgobs wrote: »
    I don't think the feds suffer from a lack of sci ship love. The ships we got so far have been varied and looked pretty true to either their predecessors or to the shows they were seen in. I can't see any reason to complain about that. I would however like more of them, since i do enjoy sci ships quite a bit.

    I do hope for some more "outliers" in the sci department thogh - maybe a ship with 4/2 weapons layout or yes, even one with a hangar.

    T6 Vesta and T6 Wells

    I'm inclined to think a T6 Dyson Destroy could be pretty awesome too! If not for the godawful design.

    I'm curious how they'll upgrade 3-packs or if they even can without pissing off lots of people.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    I disagree. There is a lot of love in the Fed Science Vessel lineup. Across all tiers. Not so in the KDF & Rom lineups.
    http://sto.gamepedia.com/Playable_starship
    XzRTofz.gif
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    They can put even less effort into a science ship for Klingons and Romulans than even the garbage scows they tried passing off as science ships before and come out with something better. Take a good Fed science ship, make it better for T6 and clone the stats for the other two. After that, its just about making it a convincing enough Klingon ship or warbird to make it final.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    I'll complain here as I do in every sci ship thread. We need 2 things of any T6 version of sci ships.
    1) Good science consoles, or the multiple console bonuses to be sci focused. If you give me a console that drains power or shields, the stacking of set consoles should give +30 flow caps.
    2) The T6 trait be science focused.

    The other thing that bothers me is the reputation console sets. Could we for once get sets that boost science abilites and synergize well? Frankly, the last time I saw a set synergize well was the Jem'Hadar set since it adds flow caps and it boosts polaron damage, and polarons are great drain weapons.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    lsegn wrote: »
    stumpfgobs wrote: »
    I don't think the feds suffer from a lack of sci ship love. The ships we got so far have been varied and looked pretty true to either their predecessors or to the shows they were seen in. I can't see any reason to complain about that. I would however like more of them, since i do enjoy sci ships quite a bit.

    I do hope for some more "outliers" in the sci department thogh - maybe a ship with 4/2 weapons layout or yes, even one with a hangar.

    T6 Vesta and T6 Wells

    I'm inclined to think a T6 Dyson Destroy could be pretty awesome too! If not for the godawful design.
    A Tier 6 version would also come with a new costume - could suck, could be awesome.
    And the Romulan Dyson Destroyer are pretty awesome, though all Destroyers really gained when they were allowed to use regular materials from their faction.

    Mechanically for a Science Vessel, the Dyson Destroyers seemed to be pretty much en par with the Vesta, so both would make good Tier 6 candidates. And Geko mentioned that their past experiences suggest that Science Vessels won't sell well, especially for KDF and Romulus, so they would make them as simple as possible. Ideally a copy & paste of the stats and reuising an existing asset. The Dyson Destroyers are the only ones that actually have faction-specific assets and some variety. I am not sure I'd be happy if I had to fly the Gorn Science Vessel on the KDF side without any additional customziation options. Even if the stats were kick TRIBBLE. (And not that I dislike the Gorn design. But I need options.)
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • capemike4capemike4 Member Posts: 394 Arc User
    I dunno, I'm perfectly happy with my T5-U Fleet Nebula and brand new Fleet Scryer.... :D
    When in doubt...Gravity Well TO THE FACE!! :D
  • stumpfgobsstumpfgobs Member Posts: 297 Arc User
    reyan01 wrote: »
    I will apologise in advance for sounding like a broken record, but I still feel that a the Nova class would lend itself extremely well to T6, with a hybrid pilot BOFF seat.

    Oh, please elaborate on that. A t6 nova actually sounds like one of the better ideas. o:)
  • snipey47asnipey47a Member Posts: 485 Media Corps
    I think sci abilities have received a lot of love.... Particle Manipulator being one large lump of love. Exotic abilities that have high crit rates and are 50% or 100% shield penetrating.... Sure, they haven't been a crop of new T6 science ships but that doesn't matter too much since due to what I've just mentioned the existing crop of ship remain very effective.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    snipey47a wrote: »
    I think sci abilities have received a lot of love.... Particle Manipulator being one large lump of love. Exotic abilities that have high crit rates and are 50% or 100% shield penetrating.... Sure, they haven't been a crop of new T6 science ships but that doesn't matter too much since due to what I've just mentioned the existing crop of ship remain very effective.

    The problem is the lump of the love is all going into exotic damage, and then to heals. The science abilities include 4 other offensive skills.
  • dareaudareau Member Posts: 2,390 Arc User
    edited July 2015
    lsegn wrote: »
    stumpfgobs wrote: »
    I don't think the feds suffer from a lack of sci ship love. The ships we got so far have been varied and looked pretty true to either their predecessors or to the shows they were seen in. I can't see any reason to complain about that. I would however like more of them, since i do enjoy sci ships quite a bit.

    I do hope for some more "outliers" in the sci department thogh - maybe a ship with 4/2 weapons layout or yes, even one with a hangar.

    T6 Vesta and T6 Wells

    I'm inclined to think a T6 Dyson Destroy could be pretty awesome too! If not for the godawful design.

    I'm curious how they'll upgrade 3-packs or if they even can without pissing off lots of people.

    I've been giving this some thought here and there, so here goes my concepts... Do note, that this is built around the following premises:
    1. This design needs to be focused on the KDF's and RR's "needs", Federation just tags along for the ride.
    2. This design needs to be "future proof" enough so that it'll still be desirable at the end of Fleet T6's lifetime. This way, Geko doesn't "need" to worry about making any other KDF/RR science, since it "isn't a big seller". DSD covers all the bases.
    3. Minimal work needs to be put into the design. So none of this "different layouts for different empires" stuff.
    4. I can't be "horrendously OP" in the design either.

    Stats - All based off the "existing" DSDs, and the "standard" stats carry if not mentioned...
    Standard upgrades to Fleet T6 on hull & shields.
    Console seating would be 5 Sci 3 Tac 3 Eng (2 eng and only stock T6 hull/shields if a non-fleet variant is absolutely necessary for monetization purposes).
    Boff layout = Cmdr Sci (w/transform lock on Cmdr slot), Lt Cmdr Tac (w/transform unlock of Cmdr slot), Lt Cmdr Uni w/specilization (Universal specialization cuts back on variant needs.) Lt Eng, Ens Uni (Ens Sci on plain T6).
    3/3 stock weapons layout, with the fourth forward slot opening in tac mode. Now, here is where I'd love for some work to be put into the design. My personal preference is that this fourth forward slot be "user selectable" like the other forward slots are. However, I'm also aware that this might be too much work, especially when it comes to slotting a set weapon. Therefore, if it has to be a "baked in" weapon, I'd "live with" a cannon that has the "experimental proton array's" ability to be affected by beam abilities as well as cannon ones (so when BFaW is applied, the baked in cannon acts as if under CSV. BO = CRF.) I'd also prefer that a baked in cannon has a "user selectable" weapon base type (as I prefer polaron myself, but others prefer disruptor, plasma, tetryon, etc. on their science builds). If this is not an option either, then going "racial" with the weapon type (KDF = Dizzy, RR = Plasma, Fed = Phaser) would be appropriate. I'm tempted to say some sort of Polaron, but while there are Phaser/Polarons in the game already, there's no "Dizzy/Polaron" and "Plasma/Polaron" to provide "racial flavor" to the slot, and I can't advocate building an entire new weapon type. Sadly, there was enough grief about the original's use of the Dyson-era radiation polarons to really advocate their reuse.

    As to looks, here's a set of "quickish edits" I'd make to the designs. First off, racial hull materials only.
    Feddie: Replace saucer section with Intrepid-ish Chevron. Blast doors to cover secondary deflector in tac mode, extend-a-cannons as well. Allow use of say the Vesta series nacelles on the bird...
    KDF: Replace wings with BoP-style wings. Straight out for Science mode, dropped for Tactical mode. Secondary deflector sits in the "deckhouse" as it does today, and deckhouse retains it's open/close on transform. To state the fairly obvious, the nacelles would be replaced with BoP wingguns (which is the fourth weapon slot's hardpoint - firing only when tranformed), so the bubbles at the wing roots for the warp system is a necessity...
    Rommie: The ship "looks" Romulan enough already, my only major beef is all that "latticework" on the rear of the ship instead of it having a full hull like most every other "latter era" Rommie bird. So a quick "fill in" would cover the bases here...

    Much like the "original" DSD, the ship doesn't come with a console, but focuses on the secondary deflector as it's "toy". Instead of basing off the deteriorating, base it off the inhibiting this time (gives radiation damage instead of shield drain). Boosted skills = Part Gens, Grav Gens, Flow Caps. New deflector can fit in as the fourth piece of the "Solanae Console Set" like the original.

    To cover the bases, Fed = no cloak, KDF = standard cloak (so no red alert cloaking), and RR gets battlecloak. Going Battle & Enhanced Battle might be too OP...​​
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    lucho80 wrote: »
    snipey47a wrote: »
    I think sci abilities have received a lot of love.... Particle Manipulator being one large lump of love. Exotic abilities that have high crit rates and are 50% or 100% shield penetrating.... Sure, they haven't been a crop of new T6 science ships but that doesn't matter too much since due to what I've just mentioned the existing crop of ship remain very effective.

    The problem is the lump of the love is all going into exotic damage, and then to heals. The science abilities include 4 other offensive skills.

    Charged Particle burst could probably be helped a lot of it drained more shields, or maybe if it drained a percentage of shields or something like that.

    But Scramble Sensors I don't really know. It's a kinda lame effect, to be honest. If it lasts too long, it makes combat boring, as the enemy doesn't even try to threaten you and is busy doing your work for him.

    Tyken's Rift... Some say drain builds are viable. I don't know, but for me, they also tend to be on the lame side, since an effective drain build completely neuters the target.

    Photonic Shockwave... Well, give it 100 % shield penetration like pretty much all the other exotic damage powers, and it will be just up there with the rest of them.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • karlbarbkarlbarb Member Posts: 166 Arc User
    Honestly, sci has gotten quite a bit of love in the last year, especially with the Particle Manipulator trait. My DPS has gone WAAAY up. I no longer have to build my sci ship like an escort and focus on weapons fire. I can jack my Aux through the roof and things blow up around me.

    The Scryer and Pathfinder are both excellent T6 science ships (people wax nostalgic about the Vesta, but aside from it's rather useful single hangar, people basically flew it like an escort most of the time, with only a single Commander sci boff)

    On top of that, the sci fleet consoles are excellent, and Research Lab just brought in some potent secondary deflectors.

    Unfortunately, all that love is if you're on the Federation side. Klingons and Romulans still have a gigantic s**t taken on them when it comes to science vessels. Not a single T6 science vessel for either of those two. I have a Rom sci guy, and I stopped playing him entirely and just focused on my Fed sci girl. Both Klingons and Romulans BAAADDLY need sci vessels.
  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited July 2015
    lucho80 wrote: »
    snipey47a wrote: »
    I think sci abilities have received a lot of love.... Particle Manipulator being one large lump of love. Exotic abilities that have high crit rates and are 50% or 100% shield penetrating.... Sure, they haven't been a crop of new T6 science ships but that doesn't matter too much since due to what I've just mentioned the existing crop of ship remain very effective.

    The problem is the lump of the love is all going into exotic damage, and then to heals. The science abilities include 4 other offensive skills.

    Aye, this and the fact that a majority of Secondary Deflectors focus on dps, not on boosting Science abilities, bears repeating.

    And this does not even consider the lack of Science ship options for KDF and Romulans.

    Joined STO in September 2010.
  • kerygankerygan Member Posts: 254 Arc User
    karlbarb wrote: »
    Honestly, sci has gotten quite a bit of love in the last year, especially with the Particle Manipulator trait. My DPS has gone WAAAY up. I no longer have to build my sci ship like an escort and focus on weapons fire. I can jack my Aux through the roof and things blow up around me.

    The Scryer and Pathfinder are both excellent T6 science ships (people wax nostalgic about the Vesta, but aside from it's rather useful single hangar, people basically flew it like an escort most of the time, with only a single Commander sci boff)

    On top of that, the sci fleet consoles are excellent, and Research Lab just brought in some potent secondary deflectors.

    Unfortunately, all that love is if you're on the Federation side. Klingons and Romulans still have a gigantic s**t taken on them when it comes to science vessels. Not a single T6 science vessel for either of those two. I have a Rom sci guy, and I stopped playing him entirely and just focused on my Fed sci girl. Both Klingons and Romulans BAAADDLY need sci vessels.

    you mean Scryer , Pathfinder ... As much as i like the Intrepid design ... It has a bad boff layout , Dauntless ... idk its just not apealing ... but Vesta is very versatile , you can make any build with her , to bad cannons sux now .
  • bubblegirl2015bubblegirl2015 Member Posts: 831 Arc User
    How about a T6 Voth ship or T6 temporal? Saucer ships are weaker than boxed ones...then again dont cost much as compared to boxed ones
    Wiki editor http://sto.gamepedia.com
    Original STO beta tester.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2015
    karlbarb wrote: »
    Honestly, sci has gotten quite a bit of love in the last year, especially with the Particle Manipulator trait. My DPS has gone WAAAY up. I no longer have to build my sci ship like an escort and focus on weapons fire. I can jack my Aux through the roof and things blow up around me.

    The Scryer and Pathfinder are both excellent T6 science ships (people wax nostalgic about the Vesta, but aside from it's rather useful single hangar, people basically flew it like an escort most of the time, with only a single Commander sci boff)

    On top of that, the sci fleet consoles are excellent, and Research Lab just brought in some potent secondary deflectors.

    Unfortunately, all that love is if you're on the Federation side. Klingons and Romulans still have a gigantic s**t taken on them when it comes to science vessels. Not a single T6 science vessel for either of those two. I have a Rom sci guy, and I stopped playing him entirely and just focused on my Fed sci girl. Both Klingons and Romulans BAAADDLY need sci vessels.

    Exotic Damage/Particle Generator based builds are the only thing that have been strengthened in STO. But Science has many aspects, some working just fine, a number not at all:

    CC - Tractor Beams, Gravity Well, etc. Works just fine.

    Drain Builds - The skills based off of Flow Capacitors. Energy Siphon, Tyken's Rift, Charged Particle Burst, Tachyon Beam. Kind of works okay. You need super-spectacular Flow Caps to make it make a dent. But everything new has been towards "MOAR PARTICLE GENS" if at all to any Science.

    Starship Countermeasures System - The attacks on enemy "sensors." Jam Sensors, Scramble Sensors. Placates, Confuse, basically. Completely useless in PVP and PVE after their series of nerfs in about 2011 or 2012.

    Starship Subsystem Decompiler - When STO launched in 2010, this was once a very powerful set of abilities for Science. Viral Matrix, Tricobalt Explosion Disables, Photonic Shockwave Disables, Target Subsystems, etc. These used to be very useful in PVP and PVE. But a series of nerfs on these abilities and lots of built in protection from their effects made them completely useless in 2011.

    The last 2 groups of science abilities (Starship Countermeasures, and Subsystem Decompiler based skills) are so useless, I challenge anyone to post threads where people have been recommending effective Science Builds based on these from the last 3 years. What's also sad is that these 2 Skillboxes are the most expensive, high-end Skillboxes Science has to offer.

    The nerfs from years ago to Science has not helped it. Cryptic implementing inherent resists to NPCs, easier resists in PVP, built-in safeguards, have relegated the highest end of Science capability to be completely useless in both PVP and PVE. Nothing in recent years has improved them. Only Particle Generator (Damage) has improved. Nothing else.
    XzRTofz.gif
  • e30erneste30ernest Member Posts: 1,794 Arc User
    kerygan wrote: »
    karlbarb wrote: »
    Honestly, sci has gotten quite a bit of love in the last year, especially with the Particle Manipulator trait. My DPS has gone WAAAY up. I no longer have to build my sci ship like an escort and focus on weapons fire. I can jack my Aux through the roof and things blow up around me.

    The Scryer and Pathfinder are both excellent T6 science ships (people wax nostalgic about the Vesta, but aside from it's rather useful single hangar, people basically flew it like an escort most of the time, with only a single Commander sci boff)

    On top of that, the sci fleet consoles are excellent, and Research Lab just brought in some potent secondary deflectors.

    Unfortunately, all that love is if you're on the Federation side. Klingons and Romulans still have a gigantic s**t taken on them when it comes to science vessels. Not a single T6 science vessel for either of those two. I have a Rom sci guy, and I stopped playing him entirely and just focused on my Fed sci girl. Both Klingons and Romulans BAAADDLY need sci vessels.

    you mean Scryer , Pathfinder ... As much as i like the Intrepid design ... It has a bad boff layout , Dauntless ... idk its just not apealing ... but Vesta is very versatile , you can make any build with her , to bad cannons sux now .

    I think the Pathfinder has a great BOff layout if you want a really Sci-focused build. I actually like it better than the Scryer and Dauntless.
  • kerygankerygan Member Posts: 254 Arc User
    e30ernest wrote: »
    kerygan wrote: »
    karlbarb wrote: »
    Honestly, sci has gotten quite a bit of love in the last year, especially with the Particle Manipulator trait. My DPS has gone WAAAY up. I no longer have to build my sci ship like an escort and focus on weapons fire. I can jack my Aux through the roof and things blow up around me.

    The Scryer and Pathfinder are both excellent T6 science ships (people wax nostalgic about the Vesta, but aside from it's rather useful single hangar, people basically flew it like an escort most of the time, with only a single Commander sci boff)

    On top of that, the sci fleet consoles are excellent, and Research Lab just brought in some potent secondary deflectors.

    Unfortunately, all that love is if you're on the Federation side. Klingons and Romulans still have a gigantic s**t taken on them when it comes to science vessels. Not a single T6 science vessel for either of those two. I have a Rom sci guy, and I stopped playing him entirely and just focused on my Fed sci girl. Both Klingons and Romulans BAAADDLY need sci vessels.

    you mean Scryer , Pathfinder ... As much as i like the Intrepid design ... It has a bad boff layout , Dauntless ... idk its just not apealing ... but Vesta is very versatile , you can make any build with her , to bad cannons sux now .

    I think the Pathfinder has a great BOff layout if you want a really Sci-focused build. I actually like it better than the Scryer and Dauntless.

    no engineer powers , scryer is alot better , even if is ugly as hell . If that intel slot would be sci ...
  • e30erneste30ernest Member Posts: 1,794 Arc User
    kerygan wrote: »
    e30ernest wrote: »
    kerygan wrote: »
    karlbarb wrote: »
    Honestly, sci has gotten quite a bit of love in the last year, especially with the Particle Manipulator trait. My DPS has gone WAAAY up. I no longer have to build my sci ship like an escort and focus on weapons fire. I can jack my Aux through the roof and things blow up around me.

    The Scryer and Pathfinder are both excellent T6 science ships (people wax nostalgic about the Vesta, but aside from it's rather useful single hangar, people basically flew it like an escort most of the time, with only a single Commander sci boff)

    On top of that, the sci fleet consoles are excellent, and Research Lab just brought in some potent secondary deflectors.

    Unfortunately, all that love is if you're on the Federation side. Klingons and Romulans still have a gigantic s**t taken on them when it comes to science vessels. Not a single T6 science vessel for either of those two. I have a Rom sci guy, and I stopped playing him entirely and just focused on my Fed sci girl. Both Klingons and Romulans BAAADDLY need sci vessels.

    you mean Scryer , Pathfinder ... As much as i like the Intrepid design ... It has a bad boff layout , Dauntless ... idk its just not apealing ... but Vesta is very versatile , you can make any build with her , to bad cannons sux now .

    I think the Pathfinder has a great BOff layout if you want a really Sci-focused build. I actually like it better than the Scryer and Dauntless.

    no engineer powers , scryer is alot better , even if is ugly as hell . If that intel slot would be sci ...

    Are you that guy who started the thread regarding the Pathfinder's Intel seating? There was a long discussion regarding just that.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    karlbarb wrote: »
    Honestly, sci has gotten quite a bit of love in the last year, especially with the Particle Manipulator trait. My DPS has gone WAAAY up. I no longer have to build my sci ship like an escort and focus on weapons fire. I can jack my Aux through the roof and things blow up around me.

    The Scryer and Pathfinder are both excellent T6 science ships (people wax nostalgic about the Vesta, but aside from it's rather useful single hangar, people basically flew it like an escort most of the time, with only a single Commander sci boff)

    On top of that, the sci fleet consoles are excellent, and Research Lab just brought in some potent secondary deflectors.

    Unfortunately, all that love is if you're on the Federation side. Klingons and Romulans still have a gigantic s**t taken on them when it comes to science vessels. Not a single T6 science vessel for either of those two. I have a Rom sci guy, and I stopped playing him entirely and just focused on my Fed sci girl. Both Klingons and Romulans BAAADDLY need sci vessels.

    Exotic Damage/Particle Generator based builds are the only thing that have been strengthened in STO. But Science has many aspects, some working just fine, a number not at all:

    CC - Tractor Beams, Gravity Well, etc. Works just fine.

    Drain Builds - The skills based off of Flow Capacitors. Energy Siphon, Tyken's Rift, Charged Particle Burst, Tachyon Beam. Kind of works okay. You need super-spectacular Flow Caps to make it make a dent. But everything new has been towards "MOAR PARTICLE GENS" if at all to any Science.

    Starship Countermeasures System - The attacks on enemy "sensors." Jam Sensors, Scramble Sensors. Placates, Confuse, basically. Completely useless in PVP and PVE after their series of nerfs in about 2011 or 2012.

    Starship Subsystem Decompiler - When STO launched in 2010, this was once a very powerful set of abilities for Science. Viral Matrix, Tricobalt Explosion Disables, Photonic Shockwave Disables, Target Subsystems, etc. These used to be very useful in PVP and PVE. But a series of nerfs on these abilities and lots of built in protection from their effects made them completely useless in 2011.

    The last 2 groups of science abilities (Starship Countermeasures, and Subsystem Decompiler based skills) are so useless, I challenge anyone to post threads where people have been recommending effective Science Builds based on these from the last 3 years. What's also sad is that these 2 Skillboxes are the most expensive, high-end Skillboxes Science has to offer.

    The nerfs from years ago to Science has not helped it. Cryptic implementing inherent resists to NPCs, easier resists in PVP, built-in safeguards, have relegated the highest end of Science capability to be completely useless in both PVP and PVE. Nothing in recent years has improved them. Only Particle Generator (Damage) has improved. Nothing else.

    I think there were good reasons why some* of these skills were toned down in PvP, but that it was toned down against NPCs.. Not so good. It is not easy to balance (crowd) control powers. Especially against players - if you take away too much control from the player, the player stops playing the game and is instead played by the game, which is not what anyone is here for. But against NPCs, they don't complain. You just need to ensure that the benefit is not too strong. I think temporary stun/placate/confuse and maybe even drain immunities might actually better than just some passive resists that lessen the effect - because the latter means your power seems to fizzle, and you can't do much about it as player. But if you know "after I used the power, the enemy is resilient to it for a while", you can time your abilities appropriately.

    And you might have missed one power: Feedback Pulse. I believe at least it was sometimes useful in PvP, but in PvE... You probably heal more damage with a Transfer Shield Strength or Science Team then FBP ever deals to NPCs... :)


    *) Energy Drain, Stuns and Confuses, primarily. Shield drains seemed to have been almost accidentally killed by adding the skills that allow resisting them, and absolutely did not deserve that.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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