Also posted in the Player Guides section which is full of useful information found here:
http://www.arcgames.com/en/forums#/categories/player-guides
This was made internally for our fleet but many have suggested I offer it to the wider STO community, hope it helps and you find it useful.
Basic Build Theory Videos
This series brought to you by Matt Johnson from SRS assumes the most basic of knowledge, where to obtain your ship, what an array does, what a torpedo does and so on, and talks about which are some of the best features to look for when building a good all round cruiser. Many of the features discussed are appropriate no matter what ship you are building.
This is a 5 part theory guide.
Part 1 is all about Equipment/Gear
Part 2 deals with Bridge Officer abilities
Part 3 discusses Duty Ofiicers and traits
Part 4 your captain skills are discussed
Part 5 deals with keybinds and auto rotations
There are many different builds available in Star Trek Online and this guide in no way covers them all, in fact it scratches the surface of what's possible but it does hope to clear up what a few things do and why we slot certain abilities/gear/traits etc.
Part One - Equipment and GearStar Trek Online - Build Theory Part 1, EquipmentPart Two - Bridge OfficersStar Trek Online - Build Theory Part 2, Bridge OfficersPart Three - Doffs and Traitstar Trek Online - Build Theory Part 3, Doffs and TraitsPart Four - Captain SkillsStar Trek Online - Build Theory Part 4 - Captain SkillsPart Five - Key Binds and Auto RotationStar Trek Online - Build Theory Part 5 - Key Binds and Auto Rotations