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alter the player damage system

dont get me wrong, im one for arcady gameplay, take world of craptanks for example. but...
i believe there is something missing from the damage system, something lacking.. a bit of realisim.
now by damage system i am NOT talking about weapon damage( beam array = 400dmg or some TRIBBLE), no im not talking about that, game has become about dps too much for me to comment on that.
no i mean the damage, impulse, shields, weapon etc etc!

so far the current system is based on damage when you die, which is a bit weird since if you die, theres nothing left to damage. (will come back to that in a mo) its all and good in one way, since your ship is fine in combat till you take damage after dying, now with the iconian war thunder ramming AI (bloody raiders) dying happens alot i have notice. therefore damage is being done to ships because they are dying. (ive died alot which is weird for me XD)

i think that when your shields go down on your ship, and the same on ground. all weapons have a chance of doing critical damage to you. for example, your in your ship. (Enterprise E for example) you lose your rear shield arc, now if a energy weapon hits that area, there is a chance for engine, life support and maybe reactor damage. now if a torp hits, there is a LARGER chance for critical damage. plus i believe that the core. if critically damaged enough should go into a meltdown and blow up the ship. visual damage could also be altered to go with this new system.

if the main hull of your ship is damaged, there is a chance of deflector malfunctions and since watching first contact, deflectors seem to be full of antiprotons, so i think if the deflector is hit critically enough, that too should result in a ship detonation. each shield face covers critical components, some on all faces others on one or two, i also believe that bridge officers should be affected by damage too, if the front of the shield goes and the saucer is hit, i think that there should be bridge officer timeouts and even incapacitation for a prolonged time.

this damage system if implemented would give the game a realistic kick up the butt which i think me and many other players may enjoy, it would also give more use to the repair guys around peoples homeworlds.

some people may say "no damage should only be done on advance/ elites" heres my counter for you :) advanced has like a 40% more chance of getting damage during combat after shield depletion and elites. ohh have fun with that, perhaps a 70-80% increase to chance for critical damage (sounds too OP? ok maybe 60% ;) ) with normal battles with less than 10% from the levels of 0-20, 10%-15% from 30-40 and 20% from 50+ for the standard critical chance.

i do hope people like this idea, i sure would love to see it implemented :)

thank you for your time in reading this!!

@chaseling94
1 to beam up!

Comments

  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    I like it. Now, if they'd get rid of that pesky problem where people die while shields are still up.....
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2015
    dont get me wrong, im one for arcady gameplay, take world of craptanks for example. but...
    i believe there is something missing from the damage system, something lacking.. a bit of realisim.
    now by damage system i am NOT talking about weapon damage( beam array = 400dmg or some TRIBBLE), no im not talking about that, game has become about dps too much for me to comment on that.
    no i mean the damage, impulse, shields, weapon etc etc!

    so far the current system is based on damage when you die, which is a bit weird since if you die, theres nothing left to damage. (will come back to that in a mo) its all and good in one way, since your ship is fine in combat till you take damage after dying, now with the iconian war thunder ramming AI (bloody raiders) dying happens alot i have notice. therefore damage is being done to ships because they are dying. (ive died alot which is weird for me XD)

    i think that when your shields go down on your ship, and the same on ground. all weapons have a chance of doing critical damage to you. for example, your in your ship. (Enterprise E for example) you lose your rear shield arc, now if a energy weapon hits that area, there is a chance for engine, life support and maybe reactor damage. now if a torp hits, there is a LARGER chance for critical damage. plus i believe that the core. if critically damaged enough should go into a meltdown and blow up the ship. visual damage could also be altered to go with this new system.

    if the main hull of your ship is damaged, there is a chance of deflector malfunctions and since watching first contact, deflectors seem to be full of antiprotons, so i think if the deflector is hit critically enough, that too should result in a ship detonation. each shield face covers critical components, some on all faces others on one or two, i also believe that bridge officers should be affected by damage too, if the front of the shield goes and the saucer is hit, i think that there should be bridge officer timeouts and even incapacitation for a prolonged time.

    this damage system if implemented would give the game a realistic kick up the butt which i think me and many other players may enjoy, it would also give more use to the repair guys around peoples homeworlds.

    some people may say "no damage should only be done on advance/ elites" heres my counter for you :) advanced has like a 40% more chance of getting damage during combat after shield depletion and elites. ohh have fun with that, perhaps a 70-80% increase to chance for critical damage (sounds too OP? ok maybe 60% ;) ) with normal battles with less than 10% from the levels of 0-20, 10%-15% from 30-40 and 20% from 50+ for the standard critical chance.

    i do hope people like this idea, i sure would love to see it implemented :)

    thank you for your time in reading this!!

    @chaseling94
    1 to beam up!

    Here's an oldie, but goodie!

    https://youtu.be/VPz-6HuM8Sc?t=3m10s
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • chaseling94chaseling94 Member Posts: 60 Arc User
    dont get me wrong, im one for arcady gameplay, take world of craptanks for example. but...
    i believe there is something missing from the damage system, something lacking.. a bit of realisim.
    now by damage system i am NOT talking about weapon damage( beam array = 400dmg or some TRIBBLE), no im not talking about that, game has become about dps too much for me to comment on that.
    no i mean the damage, impulse, shields, weapon etc etc!

    so far the current system is based on damage when you die, which is a bit weird since if you die, theres nothing left to damage. (will come back to that in a mo) its all and good in one way, since your ship is fine in combat till you take damage after dying, now with the iconian war thunder ramming AI (bloody raiders) dying happens alot i have notice. therefore damage is being done to ships because they are dying. (ive died alot which is weird for me XD)

    i think that when your shields go down on your ship, and the same on ground. all weapons have a chance of doing critical damage to you. for example, your in your ship. (Enterprise E for example) you lose your rear shield arc, now if a energy weapon hits that area, there is a chance for engine, life support and maybe reactor damage. now if a torp hits, there is a LARGER chance for critical damage. plus i believe that the core. if critically damaged enough should go into a meltdown and blow up the ship. visual damage could also be altered to go with this new system.

    if the main hull of your ship is damaged, there is a chance of deflector malfunctions and since watching first contact, deflectors seem to be full of antiprotons, so i think if the deflector is hit critically enough, that too should result in a ship detonation. each shield face covers critical components, some on all faces others on one or two, i also believe that bridge officers should be affected by damage too, if the front of the shield goes and the saucer is hit, i think that there should be bridge officer timeouts and even incapacitation for a prolonged time.

    this damage system if implemented would give the game a realistic kick up the butt which i think me and many other players may enjoy, it would also give more use to the repair guys around peoples homeworlds.

    some people may say "no damage should only be done on advance/ elites" heres my counter for you :) advanced has like a 40% more chance of getting damage during combat after shield depletion and elites. ohh have fun with that, perhaps a 70-80% increase to chance for critical damage (sounds too OP? ok maybe 60% ;) ) with normal battles with less than 10% from the levels of 0-20, 10%-15% from 30-40 and 20% from 50+ for the standard critical chance.

    i do hope people like this idea, i sure would love to see it implemented :)

    thank you for your time in reading this!!

    @chaseling94
    1 to beam up!

    Here's an oldie, but goodie!

    https://youtu.be/VPz-6HuM8Sc?t=3m10s

    yup that video is basically what i mean, shields go down. and bang ship damage! i like the resolute though. didnt think it would be there XD (t6 excelsior)
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    edited July 2015
    Sounds like an interesting idea. Maybe there should be a 4th difficulty level, let's call it Dahar Master, where this can be implemented. You can rest well assured I will NEVER be there to drag down the rest of the team by even trying it though. After a big hit, -60% hull, no shields, no engines, no disruptors, no thanks :|

    As for realism, both the game and the shows it's based on are fiction, and to me therefore overrated. Some degree of logic certainly should apply, but this is a fictional game. Sometimes logic should give way to fun. There is nothing fun about being instavaped or permanently paralyzed, to me what scared me off from pvp, never to return. This here would have every new player in the game, spending the first hour scratching their head, the second hour banging the keyboard, and the third hour uninstalling the game, thinking that's 3 hours of my life I'm never getting back.
  • chaseling94chaseling94 Member Posts: 60 Arc User
    kyrrok wrote: »
    Sounds like an interesting idea. Maybe there should be a 4th difficulty level, let's call it Dahar Master, where this can be implemented. You can rest well assured I will NEVER be there to drag down the rest of the team by even trying it though. After a big hit, -60% hull, no shields, no engines, no disruptors, no thanks :|

    As for realism, both the game and the shows it's based on are fiction, and to me therefore overrated. Some degree of logic certainly should apply, but this is a fictional game. Sometimes logic should give way to fun. There is nothing fun about being instavaped or permanently paralyzed, to me what scared me off from pvp, never to return. This here would have every new player in the game, spending the first hour scratching their head, the second hour banging the keyboard, and the third hour uninstalling the game, thinking that's 3 hours of my life I'm never getting back.

    but just think of it, right now you lose your shields and your ship is like "i have no components for you to hit mwahahaha" when you pop its like " my ships dead... but its ok!! only the sickbay was damaged" im there like o.O how??

    i know people, mostly in my armada who pride themselves with such high hull points their dont care about low shield hp. surely with this system people would start focusing more on their shields. throughout the game.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    dont get me wrong, im one for arcady gameplay, take world of craptanks for example. but...
    i believe there is something missing from the damage system, something lacking.. a bit of realisim.
    now by damage system i am NOT talking about weapon damage( beam array = 400dmg or some TRIBBLE), no im not talking about that, game has become about dps too much for me to comment on that.
    no i mean the damage, impulse, shields, weapon etc etc!

    so far the current system is based on damage when you die, which is a bit weird since if you die, theres nothing left to damage. (will come back to that in a mo) its all and good in one way, since your ship is fine in combat till you take damage after dying, now with the iconian war thunder ramming AI (bloody raiders) dying happens alot i have notice. therefore damage is being done to ships because they are dying. (ive died alot which is weird for me XD)

    i think that when your shields go down on your ship, and the same on ground. all weapons have a chance of doing critical damage to you. for example, your in your ship. (Enterprise E for example) you lose your rear shield arc, now if a energy weapon hits that area, there is a chance for engine, life support and maybe reactor damage. now if a torp hits, there is a LARGER chance for critical damage. plus i believe that the core. if critically damaged enough should go into a meltdown and blow up the ship. visual damage could also be altered to go with this new system.

    if the main hull of your ship is damaged, there is a chance of deflector malfunctions and since watching first contact, deflectors seem to be full of antiprotons, so i think if the deflector is hit critically enough, that too should result in a ship detonation. each shield face covers critical components, some on all faces others on one or two, i also believe that bridge officers should be affected by damage too, if the front of the shield goes and the saucer is hit, i think that there should be bridge officer timeouts and even incapacitation for a prolonged time.

    this damage system if implemented would give the game a realistic kick up the butt which i think me and many other players may enjoy, it would also give more use to the repair guys around peoples homeworlds.

    some people may say "no damage should only be done on advance/ elites" heres my counter for you :) advanced has like a 40% more chance of getting damage during combat after shield depletion and elites. ohh have fun with that, perhaps a 70-80% increase to chance for critical damage (sounds too OP? ok maybe 60% ;) ) with normal battles with less than 10% from the levels of 0-20, 10%-15% from 30-40 and 20% from 50+ for the standard critical chance.

    i do hope people like this idea, i sure would love to see it implemented :)

    thank you for your time in reading this!!

    @chaseling94
    1 to beam up!

    Here's an oldie, but goodie!

    https://youtu.be/VPz-6HuM8Sc?t=3m10s

    yup that video is basically what i mean, shields go down. and bang ship damage! i like the resolute though. didnt think it would be there XD (t6 excelsior)

    Also, if you noticed in the first part, the deflector shields, actually deflected the photon torpedo!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • e30erneste30ernest Member Posts: 1,794 Arc User
    This sounds really interesting. With a feature like that, you can open up the possibility for missions that require disabling of ships rather than destroying them outright (fits the Federation better) or strategic takedown of ships since that would be quicker than whittling down hull. It'll add more importance to maneuvering (both defensively and offensively) to protect or attack key systems.

    I like it, but I doubt Cryptic will do it.
  • chaseling94chaseling94 Member Posts: 60 Arc User
    its nice to see people are liking this idea. wish more people would so then it could be implemented. CMON MODS read it and drool over how tasty it sounds ;)
  • chaseling94chaseling94 Member Posts: 60 Arc User
    cmon people dont let this suggestion die and be left in the "it could of been" pile. lets change the damage system! :) people do like this idea. dont let it die ;-;
  • kerygankerygan Member Posts: 254 Arc User
    you are asking for a new game here ... Or if you like your ship to be devoured by a GW , or disabled by a lucky elachi disruptor shot , or sent to hell by a isokinetic cannon ... who am i to ruin your dream
  • chaseling94chaseling94 Member Posts: 60 Arc User
    kerygan wrote: »
    you are asking for a new game here ... Or if you like your ship to be devoured by a GW , or disabled by a lucky elachi disruptor shot , or sent to hell by a isokinetic cannon ... who am i to ruin your dream
    i am a person who enjoys realism. so what if my ship starts taking damage due to a GW or loses some hull plating due to an ISO, its all about laughing at how silly the ship can look after. the game would be better off with it. rather than watch as an entire ship blows up only to damage sickbay or the captains bed.
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