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Cryptic should add random matchmaking along with unified marks & elite marks of choice.

Hey guys,

I noticed majority of the missions are slowly starting to be forgotten (not being played anymore). I would advise Cryptic to come up with a new Matchmaker. You can add a feature called 'Random Mission' where it puts you in along with other people to do a mission and once that mission is completed you get rewarded by "Unified Marks" along with elite marks of choice.

Speaking about marks, I honestly think they should combined all reputation marks in a "Unified marks". Obviously, unified marks can be spent on any reputation (which saves time and hassle because the left over marks from other reputations will eventually be unused since you are already satisfied with that reputation... and want to work on the others of your choice).

Seeing a new addition to the whole Multiplayer side of things for Star Trek Online would be great and fun experience for us players.


P.S As Cryptic paves way for more interesting, fun missions for the Iconian war chapter... Having new things such as revamped multiplayers and tons more features even makes things more exciting. :smile:

Comments

  • comradebliv#3047 comradebliv Member Posts: 72 Arc User
    And here is a general idea of how random matchmaking works...

    Normal mode - Random Mission
    Advanced mode - Random mission
    Elite mode - Random mission

    The playerbase can utilize all missions made by Cryptic.

    As for the special event? It should stay separate.
  • kavasekavase Member Posts: 771 Arc User
    So instead of fixing the content to have people queue up for them, you'd just force them to play it.

    The rage....oh the rage....

    I agree with having "Unified Marks" however.
    Retired. I'm now in search for that perfect space anomaly.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    I totally disagree with unified marks. The whole point is that you're working your way through the reputation system to gain marks in that reputation. What's the point in a Borg reputation if you can finish it without actually fighting any Borg at all?
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2015
    kavase wrote: »

    I agree with having "Unified Marks" however.

    If you take a look at the queue list 90% of those in queued PvE or lining up for it do so for ISA and CCA while 10% occupy the entire rest of the queue list. Unified marks would rearrange that percentage to 100% ISA & CCA.

    Hmm… what a dilemma. How about adjusting the rewards of every mission individually to see if peeps go for a variety then by themselves if they get the feeling that the all missions pay out fair?

    Another brilliant idea would be to understand “why” players concentrate on some of the PvE and make more content like it.

    I bet the devs know already that it is not misarable timegated contend peeps want. I bet they are also embarresed to see that the most popular contend is 3-5 years old.


    animated.gif
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    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    I'm a big fan of Nukara Self Destructive Tendencies Elite and play it regularly.... That being said, it was always hard to get a team together despite it rewarding 300ish Nukara Marks. It'll be even harder now they nerfed it to reward 200 less marks!
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  • thetaninethetanine Member Posts: 1,367 Arc User
    Yes. This goes back to the beginning of STO: TOO Many Currencies!

    I've had this thought in the back of my mind for some time, since the "Reputation System" was put in to action. There are not enough ppl to get some of the older Rep's at this point in time. We need to have the current Rep give a choice as to the reward we get. For example, playing ANY faction-specific Reputation Mission would get you marks and various other resources for ANY Reputation tier progression of the player's choice.

    Cryptic, we have way too many reputation currencies now. We need to consolidate rep marks and such so that players can get some progression in ALL of the rep's...not just the one faction specific rewards.

    The Reputation System is getting stretched way too far. It's time to reel it in with ONE UNIVERSAL REPUTATION MARKS and associated rewards. One mark to rule them all. Make it so!

    Best regards,

    T9
    ​​
    STAR TREK
    lD8xc9e.png
  • jerichoredoranjerichoredoran Member Posts: 195 Arc User
    Also it would fail as long there is such a descrepancy in difficulty. While most elite missions are close to 100% success rate even in mediocre teams, some are far over the top and every now and then fail even in strong teams. Best example are both Hive missions.

    The idea itself isnt that bad the games just not ready for it (and wont get).
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    The Hive missions are what all elites should be like!
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  • berginsbergins Member Posts: 3,454 Arc User
    There are enough missions out there right now with enough fail conditions, high DPS requirements, or (IMO the worst) "quit before we even start" conditions that it becomes difficult to PUG them. This idea would, by definition, be queueing PUGs for these very missions. Seems like a bad idea, even before you consider the unified marks aspect, which would allow one to complete the Iconian Reputation without ever setting foot in an Iconian queue or the Nukara, or the...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    Most mission simply feature a poor reward/time-ratio. Fix that and more missions would be played.​​
  • jerichoredoranjerichoredoran Member Posts: 195 Arc User
    woodwhity wrote: »
    Most mission simply feature a poor reward/time-ratio. Fix that and more missions would be played.​​

    Its not only reward/time but also time till it launches and then chance to succeed.
    I would really like to do that Undine assault again, but no else it seems so I dont queue for that either. With current settings I would also not queue up for BHE. Likely we will do the whole STF up to the end and then fail.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    woodwhity wrote: »
    Most mission simply feature a poor reward/time-ratio. Fix that and more missions would be played.​​

    Its not only reward/time but also time till it launches and then chance to succeed.
    I would really like to do that Undine assault again, but no else it seems so I dont queue for that either. With current settings I would also not queue up for BHE. Likely we will do the whole STF up to the end and then fail.

    "If at first you don't succeed, Try, try, try again"

    What's the point in having something called 'Elite', if the majority of players can complete it at the first time of asking?
    animated.gif
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    woodwhity wrote: »
    Most mission simply feature a poor reward/time-ratio. Fix that and more missions would be played.​​

    Its not only reward/time but also time till it launches and then chance to succeed.
    I would really like to do that Undine assault again, but no else it seems so I dont queue for that either. With current settings I would also not queue up for BHE. Likely we will do the whole STF up to the end and then fail.

    "If at first you don't succeed, Try, try, try again"

    What's the point in having something called 'Elite', if the majority of players can complete it at the first time of asking?

    Because you can't try again. You get kicked out.
  • veryth12veryth12 Member Posts: 102 Arc User
    thetanine wrote: »
    Yes. This goes back to the beginning of STO: TOO Many Currencies!

    I've had this thought in the back of my mind for some time, since the "Reputation System" was put in to action. There are not enough ppl to get some of the older Rep's at this point in time. We need to have the current Rep give a choice as to the reward we get. For example, playing ANY faction-specific Reputation Mission would get you marks and various other resources for ANY Reputation tier progression of the player's choice.

    Cryptic, we have way too many reputation currencies now. We need to consolidate rep marks and such so that players can get some progression in ALL of the rep's...not just the one faction specific rewards.

    The Reputation System is getting stretched way too far. It's time to reel it in with ONE UNIVERSAL REPUTATION MARKS and associated rewards. One mark to rule them all. Make it so!

    Best regards,

    T9
    ​​

    What they should do is combine "old" rep currencies as new ones are released. That is right now there should only be generic currency and Iconian marks. When the next reputation is released all of the iconian marksshould be converted to generic marks and you have to earn the new mark as normal. This would help prevent people from getting a head start on a new rep by using old currencies but also make the "old" reputations a little more managable. At the same time though, you are right, the reputation system is getting crazy, it cannot feasibly keep growing forever. At the very least people will stop working on them because there is no motivation with the limited number of traits you can slot.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    woodwhity wrote: »
    Most mission simply feature a poor reward/time-ratio. Fix that and more missions would be played.​​

    Its not only reward/time but also time till it launches and then chance to succeed.
    I would really like to do that Undine assault again, but no else it seems so I dont queue for that either. With current settings I would also not queue up for BHE. Likely we will do the whole STF up to the end and then fail.

    "If at first you don't succeed, Try, try, try again"

    What's the point in having something called 'Elite', if the majority of players can complete it at the first time of asking?

    Because you can't try again. You get kicked out.

    And then you wait 30mins and try again. You could even use that 30mins to work out what you did wrong.
    animated.gif
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    I totally disagree with unified marks. The whole point is that you're working your way through the reputation system to gain marks in that reputation. What's the point in a Borg reputation if you can finish it without actually fighting any Borg at all?

    The only Nukara content I've ever done is the final T5 turn in mission for the Dil and marks.

    I always get the marks from events.
    This is my Risian Corvette. There are many like it, but this one is mine.
  • thetaninethetanine Member Posts: 1,367 Arc User
    veryth12 wrote: »
    thetanine wrote: »
    Yes. This goes back to the beginning of STO: TOO Many Currencies!

    I've had this thought in the back of my mind for some time, since the "Reputation System" was put in to action. There are not enough ppl to get some of the older Rep's at this point in time. We need to have the current Rep give a choice as to the reward we get. For example, playing ANY faction-specific Reputation Mission would get you marks and various other resources for ANY Reputation tier progression of the player's choice.

    Cryptic, we have way too many reputation currencies now. We need to consolidate rep marks and such so that players can get some progression in ALL of the rep's...not just the one faction specific rewards.

    The Reputation System is getting stretched way too far. It's time to reel it in with ONE UNIVERSAL REPUTATION MARKS and associated rewards. One mark to rule them all. Make it so!

    Best regards,

    T9

    What they should do is combine "old" rep currencies as new ones are released. That is right now there should only be generic currency and Iconian marks. When the next reputation is released all of the iconian marksshould be converted to generic marks and you have to earn the new mark as normal. This would help prevent people from getting a head start on a new rep by using old currencies but also make the "old" reputations a little more managable. At the same time though, you are right, the reputation system is getting crazy, it cannot feasibly keep growing forever. At the very least people will stop working on them because there is no motivation with the limited number of traits you can slot.


    Veryth,

    Yes, you are right. That would or should pacify any Cryptic team member who is afraid the "new content" is being played in the hypothetical "now".

    I'd buy that for a dollar!!!

    ​​
    STAR TREK
    lD8xc9e.png
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    woodwhity wrote: »
    Most mission simply feature a poor reward/time-ratio. Fix that and more missions would be played.​​

    Its not only reward/time but also time till it launches and then chance to succeed.
    I would really like to do that Undine assault again, but no else it seems so I dont queue for that either. With current settings I would also not queue up for BHE. Likely we will do the whole STF up to the end and then fail.

    "If at first you don't succeed, Try, try, try again"

    What's the point in having something called 'Elite', if the majority of players can complete it at the first time of asking?

    Because you can't try again. You get kicked out.

    And then you wait 30mins and try again. You could even use that 30mins to work out what you did wrong.

    Really?

    "Oh wow we failed. What went wrong here?"

    Players 2-5 leave the team.

    Every group is different. If I get into a team and they are squishies, maybe I can help them with a different kit/boff abilities. Or maybe I have that setup and they don't need it, but they need more debuffing/damage/crowd control/whatever. There is nothing I can do about adapting to the needs of the team when we fail. Its over. There is no chance to adapt during the STF.

    You don't really know how to adapt until you fail, if you even know what went wrong. And then it is too late because the team is disbanded and forced to leave the map, and the next team might need something different or at least doesn't need your adaptations to the previous team.

    There is no chance to discuss tactics with the team, to work out how to make whatever limitations your group has work to finish the STF, limitations you don't know until you fail.

    This is why fails are bad in STO. There is no adapting, it is fail and quit.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    So how about you find a team before hand? Talk to people... make friends... discuss the tactics etc

    Otherwise, you're doing the same thing over and over again, expecting a different outcome. And... well... Einstein...

    tumblr_mt5fxakgHu1s9v5qzo1_500.jpg
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  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    So how about you find a team before hand? Talk to people... make friends... discuss the tactics etc

    Otherwise, you're doing the same thing over and over again, expecting a different outcome. And... well... Einstein...

    tumblr_mt5fxakgHu1s9v5qzo1_500.jpg

    That is the issue at hand with the fails in STO. Your team is either capable of doing it before hand or they are not. You get a team that can do it beforehand or go with luck of the draw with PUGging, because adapting, adjusting tactics, boffs, whatever during the STF is not realistic. This means success/failure is largely predetermined. Glad to see you agree with what I'm saying.
  • jaymclaughlinjaymclaughlin Member Posts: 630 Arc User
    Which is why there are 'normal' 'advance' 'elite' queues in order to learn how it works. Unfortunately, many people go straight in at advanced or elite with no clue what's required, let alone if they're actually good enough at the game.

    I pug a fair bit, but I usually go in on the assumption that unless I can solo the mission, It'll probably fail (or at least fail the optionals). I am sometimes pleasantly surprised, but not often!
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