Which is what I thought the other topic was about.

But yes, again new ships, again no new ship slots. And I didn't buy the latest T6 cruiser, as I simply have no room any more.
Please, please make something like 'tabbed' ship-slots sets, where you can just select 1 full set of ship slots to be active at any time, to choose from. That will solve all demand, and scales almost infinitely, with as good as no extra impact on the database (as only 1 tab is active at any given time).
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I'd appreciate an increase in total ship slots. Though I haven't hit the limit yet, it is one of my concerns when I'm about to purchase a ship.
Perhaps a modest incremental increase over the next few months, to give the server engineers sufficient time to upgrade the storage capacity to accomidate the increased data?
Edit: And this is what I thought the other thread was about too, hehe, my mistake...
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
And yet, 'no-brainer' or no, they're not doing it.
I'd agree with you, however, I suspect that increasing server storage capacity and designing new starships are two seperate departments.
Perhaps Cryptic could divert some of the profits from ship sales into purchasing larger drives for their servers. (So the Devs can increase the variable that determines maximum ship slots per player)
having said that it would solve a lot of problems if all ships were reclaimable.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
This is one of a few reasons why I passed on some of the newer ships.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
This is an insensitive remark that will not be tolerated by the Caveman Neanderthal CroMagnum Troglodyte Alliance.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
There is one. My primary main has reached it, and still has the Risian Luxury Liner and the Ferengi Warship (and maybe a couple of other ships) boxed, because she has no slots for them.
The current maximum is 60. I've even finally had to dismiss some ships to make room for others, and I have no desire to dismiss more. You may speak of "need" and seem willing to dismiss convenience. I speak of desire and convenience. Tell me, have you dismissed a T6 ship and later reclaimed it? Was the mastery still maxed, or did you have to do all that work again to regain the mastery which you already earned? Did it come back with the same name and registry you had given it? Did it have the same form (if you bothered to adjust it)? Did it have the same patterns and colors (if you bothered to customize it in that manner)? I do not want to have to go through all that again. I did it once, and that should be all I have to go through it. Whether you see a "need" or not is irrelevant. There's no "need" for more than one ship and one small craft, but I prefer something more than subsistence-level survival; I like luxury.
Geko has said a lot of things that I take with a rather large grain of salt, primarily because this ain't my first rodeo.
I think they figure that since C-Store ships can be re-claimed and dismissed that this isn't necessary, but the current system doesn't take into account things like Lobi Ships, Mirror ships, older event ships, etc.
I honestly don't even see the point in having a limit to ship slots at all. I understand their original idea, that if people run out, they will buy more slots. In reality though, they're more likely to just not save for that lobi ship since they're out of slots. Increasing the number available is an obvious win/win.
the problem is as I have been led to believe the more ships you have in service the greater the loading times and lag that will be experienced by the players.
in a way if this is true i can understand the limit as I am pretty sure that as cryptic can make money from selling ship slots and if the game was unaffected by the maximum number of ship slots then there would be no limit as cryptic would be happy to sell you as many ship slots as you care to buy.
what other reason would there be to limit the maximum number of ship slots you can have surely the only reason can be it would be bad for the running of the game if you had more.
some times maybe they can rework the coding of the game to allow for a greater number as has happened in the past but as the system is at this moment it seems obvious to me that any more then the current maximum would be detrimental to the overall running of the system.
I am pretty sure if the devs ever find a way to allow players to have more slots they will be more then happy to sell them to you, until that time you just have to find the best way for you to work within the limits of the game whether that be either not buying any new ships or by dismissing ships you are not using and can reclaim at a later time.
the same applies to all the limits in the game including the number of boffs, the number of doffs and even the number of characters you have.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Which is why I outlined the solution to the scaling issue in my start-post already.
your thinking is wrong, it doesn't matter how they arrange the ships you still have the same amount of information in the profile of your character and all that is carried with you wherever you go.
the more information you carry the slower the system becomes simple as that.
even if you could repack the ship with all the current weapons and settings in place to put in your bank that is still information that would be held in your character profile.
the only way to free up some space on your character profile is to remove the weapons you want to keep and dismiss the ship till you want to reclaim it, sadly as has been pointed out this resets any tweeks you have made to the settings for that ship as to keep this data would be in effect taking up almost as much room as it would take to keep the ship so the data has to be discarded.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
No, you misunderstand. If you divide up ship-slots into 'pages' of, say, 60 ships per selected tab, then the effective weight of your ship-slot usage would be almost 100% the same as now. See it as literal pages on this forum. The software doesn't load/display all (possibly hundreds of) posts in a thread: instead it only ever loads 'page-max' number of posts at one time. That way it doesn't matter whether the thread consists of a thousand pages even. The only, absolute minimal overhead is when you select a new page (because then it has to load the new set).
Trust me, 'paged' ship-slots is the *only* method that truly works, and scales almost infinitely. And the beauty of this system is, that once a 'page' has been loaded (on a meta-level choice), all the rest regarding your ships continues to work just like before.