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Experimental ships

i am hopefully not the only one that feels this way. but i think something that would be an awesome addition to Star Trek Online would be that when you reach a certain level, you can fully build and design your own ships, based upon parts of ships that you have full access to. and these ships must fall within guidelines of whatever side you are on...

but who knows maybe i'm not the only one...

Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    are you the only one? No...

    Are you the first to suggest this, or variations of it? No...

    Are you the first Cryptic will tell "won't happen"? No...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • dagorherudagorheru Member Posts: 43 Arc User
    thank you. at least I know that I wasn't the first. I know I won't be the last. maybe, just maybe if enough people ask, things might change...
  • anazondaanazonda Member Posts: 8,399 Arc User
    dagorheru wrote: »
    thank you. at least I know that I wasn't the first. I know I won't be the last. maybe, just maybe if enough people ask, things might change...

    I would be with you all the way, but I am affraid I agree with the technical limitations Cryptic has presented in regards to this:

    The problem is, that they would have to map every single piece, current and future, back and forth to each other.

    While for the more traditional ships, this would not be "much" of a problem, ships like the Defiant, Saber, Patrol Escorts would present a HUGE problem in regards to this.

    And then theres the MVAM's and of cause the fact that many of the models probably don't have filled polyes around the areas that you usually don't see.

    It's been requested over and over during the past
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • anazondaanazonda Member Posts: 8,399 Arc User
    dagorheru wrote: »
    thank you. at least I know that I wasn't the first. I know I won't be the last. maybe, just maybe if enough people ask, things might change...

    I would be with you all the way, but I am affraid I agree with the technical limitations Cryptic has presented in regards to this:

    The problem is, that they would have to map every single piece, current and future, back and forth to each other.

    While for the more traditional ships, this would not be "much" of a problem, ships like the Defiant, Saber, Patrol Escorts would present a HUGE problem in regards to this.

    And then theres the MVAM's and of cause the fact that many of the models probably don't have filled polyes around the areas that you usually don't see.

    It's been requested over and over since Beta, but the sad truth is: It's just not practical with the STO engine.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    I would love this, but 1)Im sure this is WAY above cryptic's ability to do without causing bug induced meltdown of their servers. 2)Im sure it would be something the game would have had to have been designed around, and since it wasn't, this would be waaaaay outside the engine's ability
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • artaniscreedartaniscreed Member Posts: 92 Arc User
    edited July 2015
    i would actually rather they hold a "players design your ship!" contest event where the player base gets to vote on each step in the ship making project.

    Cross-faction would be the better way to go unless they want to make one for each faction. Which actually isnt harder, just takes longer.
  • anazondaanazonda Member Posts: 8,399 Arc User
    i would actually rather they hold a "players design your ship!" contest event where the player base gets to vote on each step in the ship making project.

    Cross-faction would be the better way to go unless they want to make one for each faction. Which actually isnt harder, just takes longer.

    That did not work too well the last time...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    anazonda wrote: »
    i would actually rather they hold a "players design your ship!" contest event where the player base gets to vote on each step in the ship making project.

    Cross-faction would be the better way to go unless they want to make one for each faction. Which actually isnt harder, just takes longer.

    That did not work too well the last time...

    This. It went pearshaped for sure.
    I need a beer.

  • dagorherudagorheru Member Posts: 43 Arc User
    anazonda wrote: »
    dagorheru wrote: »
    thank you. at least I know that I wasn't the first. I know I won't be the last. maybe, just maybe if enough people ask, things might change...

    I would be with you all the way, but I am affraid I agree with the technical limitations Cryptic has presented in regards to this:

    The problem is, that they would have to map every single piece, current and future, back and forth to each other.

    While for the more traditional ships, this would not be "much" of a problem, ships like the Defiant, Saber, Patrol Escorts would present a HUGE problem in regards to this.

    And then theres the MVAM's and of cause the fact that many of the models probably don't have filled polyes around the areas that you usually don't see.

    It's been requested over and over since Beta, but the sad truth is: It's just not practical with the STO engine.

    I understand you all too well. I can imagine that the engine used just wouldn't be able to keep up and have the adaptability that would be needed. I guess i'll just have to dream some more... maybe in the future a game engine will be released that can handle that... although I know to an okay degree there was a computer game that did managed ok with various shapes to ships. But I know that most companies do not like to use each other's stuff...

    Thank you again.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    Well, that will solve the problem of releasing broken and terribly bad designed ships.. thats for sure. LOL. But again, never gonna happen :s
  • stobg2015stobg2015 Member Posts: 800 Arc User
    The game was not designed around a system for player-built ships, so it's never going to happen. That said, there's a fairly high degree of customization available for most ships and a large number of interchangeable parts and 'decals'. The one area I think could use more work is the BOFF seating layouts and a little more flexibility with specializations.
    (The Guy Formerly And Still Known As Bluegeek)
  • lianthelialianthelia Member Posts: 7,921 Arc User
    lol

    Every time I see one of these posts I just imagine in my head some of the monstrosities some people will come up with :P
  • edited July 2015
    This content has been removed.
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