Welcome to the Foundry Roundtable, a weekly podcast dedicated to Foundry missions, mission building and other UGC issues starring Foundry authors Drogyn1701, Markhawkman and Greendragoon, with special guest, SirBoulevard.
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NEWS
Fix for the Foundry coming soon
Season 10.5 release imminent
DISCUSSION
Cut Content
How do we come up with mission titles?
Tech Topic: Faking a turbolift transition midmap
Making missions too long
Should you use hero ships in a mission?
Exposition, Journals and Clues
LINKS
STO Admiral Aaron's Foundry Contest:
http://www.arcgames.com/en/forums#/discussion/1195083/july2015stoadmiralaaronfoundrycontestwinzen
We livestream on Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable with episodes launching the following Monday.
If you have a topic you'd like to see us cover, have a mission you want promoted, or would like to be a guest-host, email us at FoundryRoundtable@live.com or follow us on Twitter:
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Comments
As I've mentioned many times, my six-part Ghosts of War series was originally planned to be eight parts. I trimmed it back when it occurred to me that my original Parts III and IV were just variations on the same theme as Part II. I did eventually restore some of my original Part III as part of the current Part III (specifically the side trip to the Klingon planet).
Re: How do we come up with mission titles?
My two proper multi-part series both had what started out as working titles that I ended up running with for lack of any better ideas. Ghosts of War is a double entendre, referring to the primary villains of the series and to its echoes of the Dominion War. Valley of the Shadow is a Biblical reference, as are the alternate titles of its three parts ("Into the Valley", "The Shadow of Death", "Fear No Evil").
As for my two Iconian War missions, "Ghost's Gambit" is a loose follow-up to the Ghosts of War series and uses the same villains (albeit in a subservient role this time), so I made the title a reference to that. Its still-in-development follow-up mission "Trouble In Paradise" refers to its setting on Risa and shares its title with, well, a ton of different works in various media.
Re: Should you use hero ships in a mission?
As a rule I avoid using Cryptic's hero ships - "Valley of the Shadow III" being the exception to said rule. Even there I originally had Tiaru Jarok in command of a different ship, under the premise that the R.R.W. Lleiset hadn't been commissioned yet. Then Cryptic rewrote the Federation's Romulan arc (which occurs at about the same point in the timeline as VotS3) with Jarok already in command of the Lleiset, so I updated my mission accordingly, which also allowed me to tie it directly into Cryptic's "Taris" mission. (Midway through that mission, Jarok and the Lleiset are abruptly summoned back to New Romulus; the big battle at the start of VotS3 turns out to be the reason why.)
I have noticed a few authors incorporate what I assume are their own personal hero ships into Foundry missions. I have done this as well, with the Odyssey-class USS Pax Federatica in "Ghosts of War, Part V" (and its ill-fated Sovereign predecessor in VotS2 and VotS3). The Odyssey Pax will make another appearance toward the end of "Trouble In Paradise".
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