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Warpcore changes - truly disheartening

I bought a fleet warcore with W->S, not knowing the upgrade to epic won't give me the second W->S. After serious investment upgrading it to epic, i found out it was bugged. I hoped they'll fixed it in the end, and it will work as intended only to find out the first W->S will become A->S. Since i run aux2bat build this is as bad as if it was bugged. I understand that item become obsolete as the game evolve but this is not the case. If i knew they'll do this i would've started upgrading an W->E or even an W->A core. In the end, even if the advantages are realy marginal, climbing that mountain to epic just to have almost no reward it's disheartening.

Comments

  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The only way to get W->S now is going to Epic, so I don't think going to Epic was a wasted attempt for you.

    SUre, they could have made the change a W->E or a W->A. But seriously, what do you want with more engine power? No one needs that. Auxiliary? Maybe that could be nice for some. But why did you pick W->S? It seems to me you thought S was the mst important power level to you. And the change means you still get a boost to S, and, since you already got an epic core, it's bigger than it used to be, even if it only by a small margin thanks to your Aux2Bat build. You still have a net win. ​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    SUre, they could have made the change a W->E or a W->A. But seriously, what do you want with more engine power? No one needs that. Auxiliary? Maybe that could be nice for some. But why did you pick W->S? It seems to me you thought S was the mst important power level to you

    Sigh, how plainly wrong your thinking is. W->E doesnt give you just Engine power. It gives you Power. You can change the slider on E so that you have the same power as without W->E and add it in -guess what- Shields. At least as long as your slider is not at 15 base power. But it would benefit you the same way as intended, when you bought the damn thing. Now it gives A->S, which is only useful for Sciships. W->X gives the most gain for most ships.

    Changing W->X to A->X is just plainly TRIBBLE with players. I mean, its not like there arent already W->A/E Cores. I myself only use W->A (as it boosts dps->Nukara T4) if I dont use spire ones, so I am not at a disadvantage, as I still get a double W->X.

    Players who bought a W->S should also get a double bonus of W->X. But they got shafted. They now get less power than they thought they would when buying and less power than those who went for W->A/E. And its not their fault. Its the devs fault for not making it work for so long and then implement such a bad solution. If you change a parameter, you change the output, as that one only "screws" with base-powermanagement. Changing the input screws with the entire build. ​​
  • kyrrokkyrrok Member Posts: 1,352 Arc User
    No bugs. They recently took out the possibility of a 2nd W->S feature. In addition, they turned all warp cores that had the W->S feature into A->S. Quite a few people on the forum, and others in my fleet were none too pleased with this. I focused more on adding bonus power to the weapons so I wasn't (at least until the next warp core nerf) as displeased. I am displeased with the fact that from this point forward, that now the stats can't be trusted to hold true and more importantly, "they" cannot be trusted to NOT ruin peoples' builds.
  • pcscipiopcscipio Member Posts: 79 Arc User
    The only way to get W->S now is going to Epic, so I don't think going to Epic was a wasted attempt for you.

    SUre, they could have made the change a W->E or a W->A. But seriously, what do you want with more engine power? No one needs that. Auxiliary? Maybe that could be nice for some. But why did you pick W->S? It seems to me you thought S was the mst important power level to you. And the change means you still get a boost to S, and, since you already got an epic core, it's bigger than it used to be, even if it only by a small margin thanks to your Aux2Bat build. You still have a net win. ​​

    Woodwhity offered an thorough explanation. My only mention is that i picked that W->S fleet core long before mk xiv epic was a thing. Asking me now, after the devs took this decision, why i've picked W->S back then, is like trying to blame me for Cryptic's bugs and problem-solving strategies.
    In the end my net win is neglijable after this change. If i had W->E i would've simply slided the extra power from engines to shield.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    woodwhity wrote: »
    Sigh, how plainly wrong your thinking is. W->E doesnt give you just Engine power. It gives you Power. You can change the slider on E so that you have the same power as without W->E and add it in -guess what- Shields.

    Considering E is the lowest power setting for most ppl, and taking Warp Core Efficiency into account, then W->E will theoretically net you *more* power (to move) than straight W->S even. :) Provided, as you say, E slider isn't at 15 already, of course.

    Which is why I suggested they should have made it W->E, so ppl could *still* have chosen to put it towards S (or A).
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  • gradiigradii Member Posts: 2,824 Arc User
    I like S->W honestly.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • lowy1lowy1 Member Posts: 964 Arc User
    A-S is utterly moronic to implement on all W-Sx2 shields. They haven't even updated the Fleet Cores yet. I don't even think they have one W-E Core in the Fleet Shop. SO maybe there's a glimmer of hope.
    HzLLhLB.gif

  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I'm kind of annoyed about this change. I run a2b builds on some of my ships and this change makes a couple of my cores useless.
    Tza0PEl.png
  • ltminnsltminns Member Posts: 12,572 Arc User
    so I don't think going to Epic was a wasted attempt... ​​

    Only a lot of wasted Dilithium just attempting to get anything to Epic. ;)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    woodwhity wrote: »

    Sigh, how plainly wrong your thinking is. W->E doesnt give you just Engine power. It gives you Power. You can change the slider on E so that you have the same power as without W->E and add it in -guess what- Shields. At least as long as your slider is not at 15 base power. But it would benefit you the same way as intended, when you bought the damn thing.


    Changing your sliders is not the same thing. When you change sliders, you're taking power from one system and adding it to another. That is not what the Fleet Core does, the Fleet core adds the extra power as a bonus.. meaning in addition to. It doesn't remove power from Weapons and add it to shields it adds it as bonus power meaning additional 'free' power. If you're going to be rude and bash someone, make sure you're at least correct yourself. ​​
    Insert witty signature line here.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Changing your sliders is not the same thing. When you change sliders, you're taking power from one system and adding it to another. That is not what the Fleet Core does, the Fleet core adds the extra power as a bonus.. meaning in addition to. It doesn't remove power from Weapons and add it to shields it adds it as bonus power meaning additional 'free' power. If you're going to be rude and bash someone, make sure you're at least correct yourself. ​​

    I think you may be missing a step. :) When you replace a W->S core with a W->E one, for instance, now E gets the extra 'free' power. You can then use your sliders to move the E surplus back to S, was his point.

    And to which I added, that you'll probably even win a bit on the deal to boot, as Warp Core Efficiency would have given E a bit extra (assuming E was set to very low) to shift to another subsystem. And the beauty is, that lowering E even further (as a result of putting power back towards S), Warp Core Efficiency will do its work even better for E, again making you effectively lose less power in E (but gaining everything you needed in S). All of this works flawlessly, provided you had jiggle room on E to begin with (aka, slider not at lowest 15 setting).
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  • kozar2kozar2 Member Posts: 602 Arc User
    You want a minimum 75 power in engine and shield 125 in Weapon and Aux. Weapon is maxed on everyone's ships so it is the easiest one from which to generate more power for the others. Generally W->A and then W->S are favored by most, although W->E is great for speed tanking. Being said why is anyone using A2B still?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    woodwhity wrote: »
    SUre, they could have made the change a W->E or a W->A. But seriously, what do you want with more engine power? No one needs that. Auxiliary? Maybe that could be nice for some. But why did you pick W->S? It seems to me you thought S was the mst important power level to you

    Sigh, how plainly wrong your thinking is. W->E doesnt give you just Engine power. It gives you Power. You can change the slider on E so that you have the same power as without W->E and add it in -guess what- Shields. At least as long as your slider is not at 15 base power.
    And why would anyone not already put engine power to 15?
    You might be able to make an argument for W->A, but certainly not W->E.

    But for me, the key thing picking W->S symbolizes is that you wanted more shield power. If you wanted to buff any other power level, you would have picked that one. So anything replacing W->S should still buff S.

    ​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    meimeitoo wrote: »

    I think you may be missing a step. :) When you replace a W->S core with a W->E one, for instance, now E gets the extra 'free' power. You can then use your sliders to move the E surplus back to S, was his point.

    This wouldn't work though since the bonus power is not a fixed number. It's 7.5% of your current power over a certain point, meaning that number frequently changes. Also since it's a raw percentage, that number can be inflated by various means (Emergency Power to Weapons, Batteries, etc) that you would not benifit from by simply changing slider numbers.

    I understand what you're saying, and to a degree you're right. You can't however, fully compensate for the loss by simply changing sliders. You can somewhat alleviate the deficit, but the best you can do is come 'close.'​​
    Insert witty signature line here.
  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    I understand what you're saying, and to a degree you're right. You can't however, fully compensate for the loss by simply changing sliders. You can somewhat alleviate the deficit, but the best you can do is come 'close.'

    Point being is: For any non-sciship-exotic-build W->X is superior to A->S (Especially since you can hold W relatively constant over your Aux-Level). People who bought W->S wanted to use that surplus power. Now they get less power than originally intended. Thats just unfair for those people who bought them. At the very least, they should have gone the Andorian-weapon-way and give the possibility to exchange them for another fleet core of your choice.


    And why would anyone not already put engine power to 15?
    You might be able to make an argument for W->A, but certainly not W->E.

    Sigh, not everyone has enough flowcaps to get every subsystem over 75 by setting the less important ones to 15... I do, but many others dont. They could have made it E->S, which would be even worse.​​
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    And why would anyone not already put engine power to 15?​​

    Because they want to ensure it reaches 75 for their [Amp], maybe?! And some of the newer Traits highly depend on speed (the slider setting of E) to give their full +Dmg boons.

    Nonetheless, that E slider will, for most ppl, be close or at 15 already, so shifting the power balance from E, towards something else, may not work. Which is why they should have just let it remain W->S, of course, like ppl ordered from the store. :)

    ​​
    You might be able to make an argument for W->A, but certainly not W->E.​​

    W->A is useful too, of course; but, as I keep saying, the effects of the Warp Core Efficiency skill will actually net you moar power when it's put towards (low) E. Which means you can pull down the slider on E altogether, and still have enough for it to reach 75.
    3lsZz0w.jpg
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited July 2015
    woodwhity wrote: »

    Point being is: For any non-sciship-exotic-build W->X is superior to A->S (Especially since you can hold W relatively constant over your Aux-Level). People who bought W->S wanted to use that surplus power. Now they get less power than originally intended. Thats just unfair for those people who bought them. At the very least, they should have gone the Andorian-weapon-way and give the possibility to exchange them for another fleet core of your choice.

    And I'm in total agreement. I was one of those people, I had a W->S Ultra Rare core that got horribly nerfed with this sorry excuse for a 'fix.' I was just explaining that you can't adequately offset this loss by simply adjusting sliders. The way Cryptic opted to address this issue is another example of the lazy nature of the games development staff. There were plenty of better options to address the issue other then just doing a blanket TRIBBLE job on those that had these cores. For a large group of us, we did nothing wrong, followed the rules and still got punished with a nerf to one of our items for no reason. These cores were in the game for years and then one day.. bam.. gimped for no reason. The obviously better answer would be to adjust the trait so if you had the mod on the core twice, you got a bigger bonus. That way, the epic mod is still worth while an no one gets screwed. But apparently, it was easier to just code it out below the Epic level.

    Believe me, I'm in full agreement with you. I ended up spending a pretty sizable chunk of Dilithium upgrading my Core to Epic just to get my W ->S mod back. It was a lazy and pathetic excuse for a solution that did nothing but punish the players for something that THEY screwed up to begin with. They broke it.. I payed for it. Thanks Cryptic.
    ​​
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    meimeitoo wrote: »
    And why would anyone not already put engine power to 15?

    Because they want to ensure it reaches 75 for their [Amp], maybe?! And some of the newer Traits highly depend on speed (the slider setting of E) to give their full +Dmg boons.
    AFAIK, it depends on the slider setting of your impulse speed, not your engine power. Some pilot abilities for example can only be used at 50+ % of your impulse slider. But your engine power doesn't matter.

    Nonetheless, that E slider will, for most ppl, be close or at 15 already, so shifting the power balance from E, towards something else, may not work. Which is why they should have just let it remain W->S, of course, like ppl ordered from the store. :)
    You might be able to make an argument for W->A, but certainly not W->E.

    W->A is useful too, of course; but, as I keep saying, the effects of the Warp Core Efficiency skill will actually net you moar power when it's put towards (low) E. Which means you can pull down the slider on E altogether, and still have enough for it to reach 75.

    But that seems like treating power levels itself as a goal, and not what they effect.

    If there was a build that gave you 200 extra power but forced you to run with 75 weapon power, no one (except maybe an SV) would take it!

    The question is what the power does for you in return. And I strongly suspect that a bit of extra damage reduction and shield regeneration will be more valuable then most of the alternatives. (Assuming you can't get weapon power any higher.)
    ​​
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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  • kayajaykayajay Member Posts: 1,990 Arc User
    I go for a rep or reward core personally. I'm flitting between the Dyson and Kobali at the moment.
  • pcscipiopcscipio Member Posts: 79 Arc User
    meimeitoo wrote: »
    And why would anyone not already put engine power to 15?​​

    Because they want to ensure it reaches 75 for their [Amp], maybe?! And some of the newer Traits highly depend on speed (the slider setting of E) to give their full +Dmg boons.

    Nonetheless, that E slider will, for most ppl, be close or at 15 already, so shifting the power balance from E, towards something else, may not work. Which is why they should have just let it remain W->S, of course, like ppl ordered from the store. :)

    ​​
    You might be able to make an argument for W->A, but certainly not W->E.​​

    W->A is useful too, of course; but, as I keep saying, the effects of the Warp Core Efficiency skill will actually net you moar power when it's put towards (low) E. Which means you can pull down the slider on E altogether, and still have enough for it to reach 75.

    W->A or W->E replacing W->S were better choices than A->S. They shoud've kept the subsystem that gave power.
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