You know what would be neat for a T6 Defiant Class? Well, the title already gives it away. The Quantum Torpedoes in this game fire like the Sovereign Class, but the Defiant fired two torpedoes at once and they sounded unique compared to the Sovereign.

Perhaps they could give it a set power bonus by connecting it with the Phaser Quad Cannons found on the Sao Paulo Class? I just think a unique and more canon like launcher for the Defiant classes would be neat.
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The same, HY, the two approach the target at the same time, and TS, two cluster of 3-4-5 at the same time, just give them more Dmg or CritD, i guess?
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Im not sure that even 12 spread 3 torpedoes would qualify as 'OP'... plus, they could make the damage modifier that HY applies to the dual launcher equal to the damage of a normal quantum torpedo spread 3... there are many ways to deal with this...
I for one would love this... and so would my canon Defiant build.
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Reduce target arc? No. we need a good reason to have them in the game,not one for throwing it out as soon as we buy one, and at 45 degrees, I'd throw it away. Torpedoes suffer enough disadvantages as it is. There is a good enough check to its power given it will be only one per ship allowed.
Torpedoes have always been a bit odd when being fired at the edge of their arc... shrinking that arc down to a 45 degree cone would just exacerbate it...
The reason to use them would be increased firepower. IMO with the turn-rate of the Defiant, it shouldn't be a problem to use in the hands of a skilled pilot. It doesn't even need to be a 45 arc, maybe 60 or 70 arc. I'd take a reduced arc anyday over reduced damage/effectivity for HY and TS.
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Oh I would, that would be ideal. However knowing how games go, I am sure there will be a trade-off somewhere if they make this a reality.
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Stop and actually think for one second. It won't have to be OP because it could be no different to any other torpedo launcher except in the looks and audio, it could instead of firing say a single 4k damage torpedo, fire two 2k torpedos, so TS and HY wouldn't be OP because the base damage for each is half of a normal torpedo to start with, all the poster wants is an audio and visual look not more power.
I will say though i would not mind seeing more torps, beam/cannon weapons that look, fire, and act differently when using abilties like High-yeild/cannon-rapid/fire-at-wll/Beam-overload/spread so that there is alittle more uniquess in things. even if done in a using different doffs that cause those abilities to work differently with different weapon//torp types.
Might not be that relevant in PvE, since PvE is mostly DPS/"pressure" damage, but in PvP it would be a drawback.
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make this launcher have a set bonus procc of rapid fire on every hit with the dual cannons.
if it proccs it will fire 2x3 torps of half dmg each (so its like a hy1 procc) and make the travelspeed faster on those.
that will have a benefit and corresponding trade-off therefore. make those launchers like cannons. it could be a built in, since only the defiant ever used dual launchers.
or design it like the omega torpedo. let it have up to 3 stacks, 2x3 quantums fire in a row (each single torp half damage of course, its more a visual thing) then its depleted for 3seconds/recharge.
there are so many ways to make this.
basically its a visual update, there is no actual need for each quantum to deal same amount of dmg as a normal does.
just another way would be limiting this dual launcher to 45° as trade-off for more dmg and more travelspeed.
It might make the torp less wanted for STFs since most STFs require some sort of AOE attacks. In that case that weaponslot might be better used for beams (again) or extra cannons. Or, it might end up like the Hargh'peng and the Omega torps which are nice to have but not as good as the top 3 torpedoes for torpedo boats right now.
It may end up like many of the built-in unique weapons of some ships, nice on paper but not worth keeping on for high-end play.
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In either case, it's more trash for me to get rid of in favor of a 4k torpedo that I can use THY on. It's one more torpedo per fire. It's not the super deluxe ultra death ray of doom. I like to see balance too but there has to be SOME reason why the twin torps are better than the regulars. Cutting the arc, the power, or some other counter-feature to bring balance to this one aspect in a game where balance otherwise is completely thrown away, is now nearly pointless and would just make the twin torps a non starter. In a game where there are some convincing "I WIN!!!" buttons, this doesn't come anywhere near close.
I still say TS fires more than enough as it is and can afford to have the going rate, NOT 2x the torpedoes on top. Otherwise, the only check to its power only ever needs to be that it's only on the defiant and fleet defiant, and only ONE per ship.
If they absolutely, positively MUST add a counterfeature, how about 1.5x the cooldown? At 2x the power, it would still be enough to make it worth while. Some of us only fire them on HY/TS anyway.
yes let's narrow the arc too and I'll have something to present to the trash can the moment I get a T6 defiant.
You can achieve that visual effect by using Torpedo Spread with two targets, one on your left and the other on your right.
YOU would trash it. Others would not. No item in-game can appeal to all players, but that doesn't mean they shouldn't build it.
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I was refering to a ship having a dual quantum launcher on auto fire with say a Romulan plasma torp on manual. To clear up the perception you had. The dual quantum would get the Spread and followed up by the other torpedo SINGLe launcher you may have I know of some torp builds with 3 different types so there is pretty much a torpedo in the air all the time.
The dual thing would make the wailing and nashing of teeth over Neutronics being OP'd by some look like a hissy fit. Besides enough giving all the good stuff to lame old feds! Seriously in TNG it came across as the feds were in decline as far as thier super power status went.