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Space Guns: The New Regime and how it Benefits You!

Season 10.5 has really shaken up the situation for endgame weapons in STO.

Whereas before, [CrtD] was far and away the best option, with no real competition, [Dmg] has been buffed to the point it is probably not worse than [CrtD] for the majority of players, and possibly even better.

This dramatically increases the availability of good space guns in the game.

In the past, the only acceptable choices if you wanted a best-equipped ship were [CrtD]x4 and [CrtD]x3 [Pen]

Now, you can choose between no less than NINE different options that all just about as good as [CrtD]x4 has always been.

[Dmg]x4, [Dmg]x3 [Pen], [CrtD] [Dmg]x3, [CrtD]x2 [Dmg]x2, [Crtd]x2 [Dmg] [Pen], [Crtd] [Dmg]x2 [Pen], [CrtD]x3 [Dmg], [CrtD]x3 [Pen], [Crtd]x4.

This should improve the overall DPS situation in the game by making high-end end-game weapons no longer very expensive and difficult to produce.

At the same time as this buff to [Dmg] was added, two broken useless mods were removed from crafted weapons. In the past, your odds of getting any particular set of mods when crafting a mk2 weapon were 1/160. Now they have been increased to 1/128.

Also, while in the past, only two crafting outcomes could lead to the best space weapons, now, many more outcomes are viable.

The take-away? It is now much much much easier to produce and to buy weapon that are equivalent to what [CrtD]x4 weapons have been since DR.

Comments

  • questeriusquesterius Member Posts: 8,708 Arc User
    The focus on [crtd] was a bubble that was destined to burst sooner or later, but overall i think the new [dmg] will not have lasting effects.

    On the finely tuned builds [crtd] is still superior to [dmg], but for the household build [dmg] has become a contender.
    It is nice to finally see the ancient quad cannons get a second chance. They're cannons, but at least now their modifier doesn't blow chunks according to the community.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Several of my beams are [CrtD]x3 [DMG]. I have had them for a while, I just considered the 4th proc (the damage one) wasted. I never really felt like putting in the time and energy to try and re-craft them and try to get a better mod so I just rolled with them.

    Needless to say, I'm pretty happy with the update to the DMG proc, it made my weapons that much stronger. Might not be the 'perfect' combination, but they're pretty nasty. I had a couple of Epic [CritD]x2 [Dmg]x2 beams in my bank as well.. going to have to break those out as they might be even better yet.

    Variety is always a good thing, I'm happy that CritD is no longer the only way to go. I'm even happier (and somewhat surprised) that they managed to create variety without nerfing CrtD. Usually, the 'Cryptic Way' is to just take the best thing and nerf it until people don't want to use it anymore. I like this approach much better.​​
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    questerius wrote: »
    The focus on [crtd] was a bubble that was destined to burst sooner or later, but overall i think the new [dmg] will not have lasting effects.

    From what I've read so far, the new [DMG] mod will only get better as powercreep in the game increases simply because it's a bonus dealt after all buffs.
  • lsegnlsegn Member Posts: 594 Arc User
    e30ernest wrote: »
    questerius wrote: »
    The focus on [crtd] was a bubble that was destined to burst sooner or later, but overall i think the new [dmg] will not have lasting effects.

    From what I've read so far, the new [DMG] mod will only get better as powercreep in the game increases simply because it's a bonus dealt after all buffs.

    Well your critical damage increases based on your damage so it's an all around boost. The question is which will stack better. Don't forget new ways are added to increase crit chance and severity as well.
  • e30erneste30ernest Member Posts: 1,794 Arc User
    lsegn wrote: »
    e30ernest wrote: »
    questerius wrote: »
    The focus on [crtd] was a bubble that was destined to burst sooner or later, but overall i think the new [dmg] will not have lasting effects.

    From what I've read so far, the new [DMG] mod will only get better as powercreep in the game increases simply because it's a bonus dealt after all buffs.

    Well your critical damage increases based on your damage so it's an all around boost. The question is which will stack better. Don't forget new ways are added to increase crit chance and severity as well.

    But DMG is determined after even severity isn't it? In which case CrtD has the potential to be diluted by other effects while other effects will only buff DMG further. Or am I wrong?
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    Thinking of those [Dmg] mods when it comes to projectiles. The base damage is already very high, especially the hard hitting stuff like Quantums and Tricobalts. Granted, the vast majority have to contend with shields nullifying kinetic but there's some workarounds for dedicated builds.
    XzRTofz.gif
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    Thinking of those [Dmg] mods when it comes to projectiles. The base damage is already very high, especially the hard hitting stuff like Quantums and Tricobalts. Granted, the vast majority have to contend with shields nullifying kinetic but there's some workarounds for dedicated builds.

    I was thinking the same thing, those Quantum Torpedoes with multiple DMG mods must absolutely destroy non shielded targets now. Might actually trigger a renaissance of the Torpedo Boat, or at the least get us Beam Boat Captains to consider re-integrating torpedoes into our builds.​​
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  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    I, for one, am glad that I stuck with my trusted [dmg]x3 Fleet Antiprotons during this whole "All hail [CrtD]"-phase.
    2bnb7apx.jpg
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Still have my Rom plasmas CrtDx2 Dmgx2 beam arrays. (Was about to vendor trash them a while ago)
    Glad I hung on to them.

    [img][/img]OD5urLn.jpg
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    mrspidey2 wrote: »
    I, for one, am glad that I stuck with my trusted [dmg]x3 Fleet Antiprotons during this whole "All hail [CrtD]"-phase.

    Same here.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
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