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Beta Fleets' Discount/Bonus improvement

As it stands, for every 1% Spec XP Bonus the Alpha Fleet gets, Beta gets 0.5% and Gamma gets 0.25%. For Dil discount, Alpha is 0.25%, Beta is 0.5% and Gamma 1%.

To put it another way, every time an armada advances a level, Alphas and Gammas gain 1.25 percentage points but Betas only get 1 percentage point.

It would be fairer if the breakdown was Alpha 1.00 / 0.25, Beta 0.625 / 0.625 and Gamma 0.25 / 1.00. That way each armada level would receive the same number of percentage points.

Comments

  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    i agree. they should sweeten the deal for betas.
    i also think it would be helpful to betas and gammas if dil donated to lower-placed fleets in the armada paid an increasing return on credit. for example, 1:1 at alpha, 2:1 at beta, and 5:1 at gamma​​
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    Another case of Cryptic math.

    Problem is by the time they realize it they can’t fix it anymore so they issue in a workaround breaking all armada bonuses in the process. :|
    i also think it would be helpful to betas and gammas if dil donated to lower-placed fleets in the armada paid an increasing return on credit. for example, 1:1 at alpha, 2:1 at beta, and 5:1 at gamma

    Now that’s a cool idea.



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  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    Another case of Cryptic math.

    Problem is by the time they realize it they can’t fix it anymore so they issue in a workaround breaking all armada bonuses in the process. :|
    i also think it would be helpful to betas and gammas if dil donated to lower-placed fleets in the armada paid an increasing return on credit. for example, 1:1 at alpha, 2:1 at beta, and 5:1 at gamma

    Now that’s a cool idea.



    Any news on this ?
    Are Betas still getting the short end of the stick ?

    Our fleet is about to accept Beta membership...just wondering if there's been any word on this from devs.


    [img][/img]OD5urLn.jpg
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited July 2015
    I've seen several people bring this up, but I think the argument makes little sense. I'm not going to argue that the current rewards are fair, because I think that's subjective. But I will argue that it makes no sense mathematically to sum the skill point bonus and the dilithium discount.

    First of all, you're mixing units. You wouldn't directly compare meters and kilograms, so why are you doing it with skill points and dilithium? Second, even if you ignore the units and look only at the percentages, you have to realize that an x% bonus is not the same as an x% discount. For example, a 15% skill point bonus is actually a 13% discount in the cost of acquiring skill points.

    Then, there are reports that the skill point bonus doesn't work with mission rewards or doff assignments, but I assume they'll eventually fix that.

    Armada: Skill Point bonus NOT working for mission rewards
    Does bonus skill points actually work from armada?
    Waiting for a programmer ...
    qVpg1km.png
  • jackal1701apwjackal1701apw Member Posts: 669 Arc User
    edited July 2015
    The whole armada bonus thing is a bit of a joke and really is another demonstration (as if we needed one) of how the Devs in this game really don't have a clue...

    The whole argument about creating armadas was that there were large fleets that were maxed, had nothing to progress with and their members couldn't earn Fleet creds or they didn't have enough provisions. At the same time there were small fleets whose progress was completely stalled, projects were too expensive and were miles behind the curve.

    Let's also not forget the other key factor in the equation...they have made XP so insanely difficult to come by (nerf after nerf) and put an insane amount of levels to attain with specialisation after specialisation being added each season. Thus EVERYONE wants max XP bonuses.

    So the Armada system as it currently works really doesn't fix much.
    Alpha fleets get a better XP bonus so everyone wants to be in an Alpha fleet (and are actually leaving their existing smaller fleets) so this has made the smaller fleets getting left behind problem even worse.

    Betas get screwed as the maths means they get less of a bonus for everything.

    Gammas don't get the help from larger fleets as the UI for donating to armada projects is SO BROKEN. Yes they get a dilithium discount on the projects but there are many other inputs that are an issue (such as Fleet Marks and Doffs).



    How the system should have been designed:
    1. Armada-wide bonus 1: XP rewards increase dependent on Armada level (as implemented now for alpha fleet but same bonus applied to all fleet members across the armada regardless of their fleet position). There is no benefit for XP for being in an Alpha fleet vs Beta or Gamma.
    2. Armada-wide bonus 2: dilithium store discount (this would be a discount on stores rather than a project discount, magnitude of discount increased at higher armada levels)
    3. Alpha fleet bonus 1: Provision missions grant +X% provisions to max of +200% based on armada level
    4. Alpha fleet bonus 2: Fleet credit rewards for donations also increased to max of +25% based on armada level
    5. Gamma fleet bonus 1: Dilithium Project discount grant -X% project cost to max of -25% based on armada level
    6. Gamma fleet bonus 2: Project XP bonus - all fleet missions granting XP will grant bonus XP to max of +200% based on armada level
    7. Beta fleets would be able to choose two of the above alpha or gamma fleet bonuses

    This would have solved all the 'problems' of the fleet system without creating new ones. Its just a shame that the Cryptic devs are too incompetent to either think of it or implement it.
    [SIGPIC][/SIGPIC]

    ...#LLAP...
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    The whole armada bonus thing is a bit of a joke and really is another demonstration (as if we needed one) of how the Devs in this game really don't have a clue...

    The whole argument about creating armadas was that there were large fleets that were maxed, had nothing to progress with and their members couldn't earn Fleet creds or they didn't have enough provisions. At the same time there were small fleets whose progress was completely stalled, projects were too expensive and were miles behind the curve.

    Let's also not forget the other key factor in the equation...they have made XP so insanely difficult to come by (nerf after nerf) and put an insane amount of levels to attain with specialisation after specialisation being added each season. Thus EVERYONE wants max XP bonuses.

    So the Armada system as it currently works really doesn't fix much.
    Alpha fleets get a better XP bonus so everyone wants to be in an Alpha fleet (and are actually leaving their existing smaller fleets) so this has made the smaller fleets getting left behind problem even worse.

    Betas get screwed as the maths means they get less of a bonus for everything.

    Gammas don't get the help from larger fleets as the UI for donating to armada projects is SO BROKEN. Yes they get a dilithium discount on the projects but there are many other inputs that are an issue (such as Fleet Marks and Doffs).



    How the system should have been designed:
    1. Armada-wide bonus 1: XP rewards increase dependent on Armada level (as implemented now for alpha fleet but same bonus applied to all fleet members across the armada regardless of their fleet position). There is no benefit for XP for being in an Alpha fleet vs Beta or Gamma.
    2. Armada-wide bonus 2: dilithium store discount (this would be a discount on stores rather than a project discount, magnitude of discount increased at higher armada levels)
    3. Alpha fleet bonus 1: Provision missions grant +X% provisions to max of +200% based on armada level
    4. Alpha fleet bonus 2: Fleet credit rewards for donations also increased to max of +25% based on armada level
    5. Gamma fleet bonus 1: Dilithium Project discount grant -X% project cost to max of -25% based on armada level
    6. Gamma fleet bonus 2: Project XP bonus - all fleet missions granting XP will grant bonus XP to max of +200% based on armada level
    7. Beta fleets would be able to choose two of the above alpha or gamma fleet bonuses

    This would have solved all the 'problems' of the fleet system without creating new ones. Its just a shame that the Cryptic devs are too incompetent to either think of it or implement it.

    Nice write up Jackal. Really nice job at illustrating how the Armada system doesn't seem to solve the issues that it set out to resolve. Shame really because the whole Armada idea has a lot of merit.

    I like your "Should have been designed" list. Seems to make a lot more sense then what we are dealing with at the moment.
    Anyway, maybe they will tweak it in the future, so that all divisions feel like its beneficial to them.



    [img][/img]OD5urLn.jpg
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