T6 or T5U.
What im looking for is a ship that has at least one commander science station (Gravity Well III).
I do not need subsystem targeting or sensor sweep. The only attractive part of pure sci ship is 2ndary deflector.
However sci ships just look squishy. Unless there are tanky sci ships?
A mix of ether high potential for torpedoes or hangars (no need for weapon power then).
Full AUX power setting - turrets or omni beams as backup on aft slot likely.
Pref zen ships (got 3k zen) - fleet ships, would likely be better but im not in any fleet - and getting one with t6 access or T5U will be near impossible (any there are got long time limits and donation requirements before u get any access).
Lockbox ships off market are no good - im down to 5m creds and gathering 100+ would just take extremely long time.
Tho best option would be fleet (already own 2 fleet modules + then 3 more 1.5k zen and the optional retrain token to optimize skills +500 and upgrade token 700).
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Having zen and then unlocking fleet one is a useless feature for me since i only have one char of each faction.
So having a fed ship account wide - wont matter for kdf/rom.
Are the traits actually that good to be worth the extra cost?
The Vesta and the Dyson Destroyer both have consoles that give them extra resilience, even though they are both low on hull.
Hazard Emitters, Transfer Shield Strength and Science Team tend to give resilience to any science vessel. Emergency Power to Shields and Auxilliary to Structural Integrity Field help from the non-Science side.
The Pathfinder and the Dauntless both come with starship traits that can buff your healing abilities in some way. (Not sure right now if the Dauntless Trait helps yourself, but the Pathfinder trait does)
Stations
lt tact
Lt Uni
LtC Eng
Cmd Sci
Ens Sci
Consoles
3 ENG (4 Fleet Version)
4 SCI (5 Fleet T5U)
2 TAC (Yeah suffers from the Galaxy-R syndrome of no teeth on a member of the Galaxy family pre-Andromeda)
She's def more tanky than Recon,Intrepid,Nova,Dauntless and Vesta without special consoles and is capable of decent dps, Got my Fleet T5U between 19-22k DPS.
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
I have tested a torpedo build on a fleet nebula, but personally i think it has too low a turn rate for that particular build even with multiple RCS. It can tank and snoop like the best in the game.
In kerrat i use my fleet nebula with a snooper build. Usually detect cloaked vessels between 30 and 50Km away.
http://sto.gamepedia.com/Scryer_Intel_Science_Vessel
While it doesn't have a lot of hull with the trait and mastery ranks it should be a solid shield tank
The thing with the Vesta is, due to their auxiliary dhcs, its better to use em instead of torps because they drain power from aux power not weapons power. So The Vesta is also amazing in that matter because you are using you auxiliary power maxed all the time to power your forw weapons and your science abilities at the same time.
With the Scimitar being the exception to the rule.
Sure.. lol. Dont touch my Scimi!!
I've heard rumors that the Nebula is to have a T6 overhaul. Perhaps they'll turn it into a federation T6 carrier.
Dont even think on the Sarr Thein Carrier. Not until they fix the horrible hangar AI. I dont know if it is a problem of the hangar bay itself (and it happens with all pets) or just a problem with the Breen pets. But this bug is game-breaker if you usually use pets. Its bugged since the release of this ship and i dont think they will ever fix it so..
PD. But if you have access to the ship, try it with other pets. Maybe are just the breen pets the ones that are broken.
Lol I do have a soft spot for the nebula. Might be slightly too small to be a true carrier. I could see cryptic adding a hanger bay to it though.
Oh yeah they are going to convert the lovely nebula in a squeezied triangle form. Watch out!! lol. Still people will see the Nebula the same way it is right now.. lol.
Sorry to any Atrox fliers but that ship sucks balls. Turns like a beached whale, Tactically challenged, She's the Galaxy-R of the Federation Science Ship fleet. Every other dual hanger carrier is superior to that brick. She was good when she 1st launched by def a victim of power creep.
Hehehe, why am i not surprised a mere mention of a Nova pulled in Reyan.
While I love my Nova too, I wouldn't call it tanky. I would still love love love a pilot Nova
To the OP,
The nebula is tanky. I love mine and still use it. Having only 2 tac consoles isn't as bad as others make it seem.
The breen carrier is awesome. With the romulan hyper torpedo and 2 sets of scorpion fighters, it can do some crazy plasma torpedo spam. The atrox can do the same but has only 2 tac powers so it won't be buffing your torpedoes much. If one wants to do DPS in an atrox they're going to have to rely on exotic damage along with pets and normal weapons.
While not as tanky as other ships, the scryer is great. It can run all intel powers (some debuff kinetic resistance) and all science powers. I love mine and use it a lot.
If you aren't stuck on GW3 then you might want to consider the science command cruiser. It has a hangar bay, can use GW1, and can sport concentrate fire which is an excellent torpedo power. It's also tanky and has 8 weapon slots.
I use the Breen frigates all the time here, they've been the best pets I've ever used cause, they are broken all right, but in a good way, their tachyon beams drain NPC shields nearly as good as the borg NPC's do to us, they're awesome! It's just a matter of knowing the flukes of the AI and how to remind the ships of what they need to do, it's not always working right but usually they do if you keep on top of them with alternating commands, and for a science officer, they really add a punch to your builds you don't usually have if hangars are well managed!