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A tanky sci/carrier or sci/torp ship for fed?

qinnuxqinnux Member Posts: 265 Arc User
T6 or T5U.

What im looking for is a ship that has at least one commander science station (Gravity Well III).
I do not need subsystem targeting or sensor sweep. The only attractive part of pure sci ship is 2ndary deflector.

However sci ships just look squishy. Unless there are tanky sci ships?

A mix of ether high potential for torpedoes or hangars (no need for weapon power then).
Full AUX power setting - turrets or omni beams as backup on aft slot likely.

Pref zen ships (got 3k zen) - fleet ships, would likely be better but im not in any fleet - and getting one with t6 access or T5U will be near impossible (any there are got long time limits and donation requirements before u get any access).

Lockbox ships off market are no good - im down to 5m creds and gathering 100+ would just take extremely long time.

Tho best option would be fleet (already own 2 fleet modules + then 3 more 1.5k zen and the optional retrain token to optimize skills +500 and upgrade token 700).

Comments

  • joeshabadoojoeshabadoo Member Posts: 10 Arc User
    I would recommend taking a look at the atrox carrier. It meets many of the requirements you are asking. Tactical slots though are extremely lacking. But i fly it on one of Alts and really enjoy it.
  • edited July 2015
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  • qinnuxqinnux Member Posts: 265 Arc User
    So fleet ships lack even more then just the console.
    Having zen and then unlocking fleet one is a useless feature for me since i only have one char of each faction.
    So having a fed ship account wide - wont matter for kdf/rom.

    Are the traits actually that good to be worth the extra cost?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Science vessels, like all ships, get tanky from spells, I mean Bridge Officer powers, consoles and traits.

    The Vesta and the Dyson Destroyer both have consoles that give them extra resilience, even though they are both low on hull.

    Hazard Emitters, Transfer Shield Strength and Science Team tend to give resilience to any science vessel. Emergency Power to Shields and Auxilliary to Structural Integrity Field help from the non-Science side.

    The Pathfinder and the Dauntless both come with starship traits that can buff your healing abilities in some way. (Not sure right now if the Dauntless Trait helps yourself, but the Pathfinder trait does)




    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    Surprised no one has mentioned the Nebula. Underrated and very Solid ship, found her to be one of the best sci ships Fed side with a flexible boff layout

    Stations
    lt tact
    Lt Uni
    LtC Eng
    Cmd Sci
    Ens Sci

    Consoles
    3 ENG (4 Fleet Version)
    4 SCI (5 Fleet T5U)
    2 TAC (Yeah suffers from the Galaxy-R syndrome of no teeth on a member of the Galaxy family pre-Andromeda)

    She's def more tanky than Recon,Intrepid,Nova,Dauntless and Vesta without special consoles and is capable of decent dps, Got my Fleet T5U between 19-22k DPS.

  • e30erneste30ernest Member Posts: 1,794 Arc User
    I love my Pathfinder but I wouldn't call it tanky, even when I run it with the ablative armor console. However, it can be tough enough to survive most of the advanced content provided you built it well and use your BOff and captain abilities wisely and at the right time (not spamming them with all in one keybinds). I think the same is true for most Sci ships out there.
  • questeriusquesterius Member Posts: 8,708 Arc User
    Surprised no one has mentioned the Nebula. Underrated and very Solid ship, found her to be one of the best sci ships Fed side with a flexible boff layout

    She's def more tanky than Recon,Intrepid,Nova,Dauntless and Vesta without special consoles and is capable of decent dps, Got my Fleet T5U between 19-22k DPS.

    I have tested a torpedo build on a fleet nebula, but personally i think it has too low a turn rate for that particular build even with multiple RCS. It can tank and snoop like the best in the game.

    In kerrat i use my fleet nebula with a snooper build. Usually detect cloaked vessels between 30 and 50Km away.​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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  • questeriusquesterius Member Posts: 8,708 Arc User
    Has anyone tested the scyer:
    http://sto.gamepedia.com/Scryer_Intel_Science_Vessel

    While it doesn't have a lot of hull with the trait and mastery ranks it should be a solid shield tank​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    The Vesta is almost undestructible. If you want a tanky sci ship, that is a great choice. The 3 pieces also gives you extra hull/shield special abilities, so if you die piloting a Vesta nowadays.. something is really wrong there lol. Also as other said, science ships are easy to make tanks because for a start they have bonus to shield capacity. And unless you lose your shields completely (something that its almost impossible with the Vesta with the exception of those borg neutralizers) you will never need to worry about your hull. I also imagine that the new pathfinder and other new science ships will do nicely anyways. The problem with STO is that, we reached a point you no longer have big differences between one ship and another one.

    The thing with the Vesta is, due to their auxiliary dhcs, its better to use em instead of torps because they drain power from aux power not weapons power. So The Vesta is also amazing in that matter because you are using you auxiliary power maxed all the time to power your forw weapons and your science abilities at the same time.
  • questeriusquesterius Member Posts: 8,708 Arc User
    kittyflofy wrote: »
    The problem with STO is that, we reached a point you no longer have big differences between one ship and another one.

    With the Scimitar being the exception to the rule.
    ​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    questerius wrote: »
    kittyflofy wrote: »
    The problem with STO is that, we reached a point you no longer have big differences between one ship and another one.

    With the Scimitar being the exception to the rule.
    ​​

    Sure.. lol. Dont touch my Scimi!! :D -ensarcs
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    Op have you considered the Breen Sarr Thein Carrier? thats providing you have access to it. Failing that like Supergirl 1611 has said, the nebula is a good all round ship. I've got one set up as a drain build and it still serves me just fine. Although I don't use it a great deal anymore, it can still wreck havoc in many advanced stf's
    Oh, it's not broken? We can soon fix that!

  • edited July 2015
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  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    I want to see a proper, 2 hanger bay, starfleet carrier. And frigate pets. Now theyre releasing T6 ships its the perfect chance to do it.
  • questeriusquesterius Member Posts: 8,708 Arc User
    I want to see a proper, 2 hanger bay, starfleet carrier. And frigate pets. Now theyre releasing T6 ships its the perfect chance to do it.

    I've heard rumors that the Nebula is to have a T6 overhaul. Perhaps they'll turn it into a federation T6 carrier.

    ​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    sqwished wrote: »
    Op have you considered the Breen Sarr Thein Carrier? thats providing you have access to it. Failing that like Supergirl 1611 has said, the nebula is a good all round ship. I've got one set up as a drain build and it still serves me just fine. Although I don't use it a great deal anymore, it can still wreck havoc in many advanced stf's

    Dont even think on the Sarr Thein Carrier. Not until they fix the horrible hangar AI. I dont know if it is a problem of the hangar bay itself (and it happens with all pets) or just a problem with the Breen pets. But this bug is game-breaker if you usually use pets. Its bugged since the release of this ship and i dont think they will ever fix it so..

    PD. But if you have access to the ship, try it with other pets. Maybe are just the breen pets the ones that are broken.
  • hunteralpha84hunteralpha84 Member Posts: 524 Arc User
    questerius wrote: »
    I want to see a proper, 2 hanger bay, starfleet carrier. And frigate pets. Now theyre releasing T6 ships its the perfect chance to do it.

    I've heard rumors that the Nebula is to have a T6 overhaul. Perhaps they'll turn it into a federation T6 carrier.

    ​​

    Lol I do have a soft spot for the nebula. Might be slightly too small to be a true carrier. I could see cryptic adding a hanger bay to it though.

  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    questerius wrote: »
    I want to see a proper, 2 hanger bay, starfleet carrier. And frigate pets. Now theyre releasing T6 ships its the perfect chance to do it.

    I've heard rumors that the Nebula is to have a T6 overhaul. Perhaps they'll turn it into a federation T6 carrier.

    ​​

    Oh yeah they are going to convert the lovely nebula in a squeezied triangle form. Watch out!! lol. Still people will see the Nebula the same way it is right now.. lol.
  • supergirl1611supergirl1611 Member Posts: 809 Arc User
    i'd take a tier 6 Nebula. One of my fav Federation ships. And i don't know why but every fed sci i have performs better in the Nebula than any other Fed Sci ship. the only Fed sci i don't have is the Scryer (Cough! Cough! New Orleans skin for it Cough! Cough!). Nebula is def a solid ship. People are put off by the turn rate which is not a issue. And she only has 2 tact consoles compared to every other t5u/t6 sci having 3/4, but she handles as a faw beam boat and using tbr with the Voth doff advanced STF's as well as any other Fed sci ship.

    Sorry to any Atrox fliers but that ship sucks balls. Turns like a beached whale, Tactically challenged, She's the Galaxy-R of the Federation Science Ship fleet. Every other dual hanger carrier is superior to that brick. She was good when she 1st launched by def a victim of power creep.
  • edited July 2015
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  • questeriusquesterius Member Posts: 8,708 Arc User
    deokkent wrote: »
    No other ship can steal my love away from the Rhode Island fleet t5u retrofit. None. Thanks!
    reyan01 wrote: »
    deokkent wrote: »
    No other ship can steal my love away from the Rhode Island fleet t5u retrofit. None. Thanks!

    Needless to say, I feel the same way about the Nova. They can throw out all the new ships they like - the only thing that will make me 'retire' my FT5-U Nova is a T6 Nova.

    Hehehe, why am i not surprised a mere mention of a Nova pulled in Reyan. :open_mouth: ​​
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    reyan01 wrote: »
    deokkent wrote: »
    No other ship can steal my love away from the Rhode Island fleet t5u retrofit. None. Thanks!

    Needless to say, I feel the same way about the Nova. They can throw out all the new ships they like - the only thing that will make me 'retire' my FT5-U Nova is a T6 Nova.

    While I love my Nova too, I wouldn't call it tanky. I would still love love love a pilot Nova :)

    To the OP,
    The nebula is tanky. I love mine and still use it. Having only 2 tac consoles isn't as bad as others make it seem.

    The breen carrier is awesome. With the romulan hyper torpedo and 2 sets of scorpion fighters, it can do some crazy plasma torpedo spam. The atrox can do the same but has only 2 tac powers so it won't be buffing your torpedoes much. If one wants to do DPS in an atrox they're going to have to rely on exotic damage along with pets and normal weapons.

    While not as tanky as other ships, the scryer is great. It can run all intel powers (some debuff kinetic resistance) and all science powers. I love mine and use it a lot.

    If you aren't stuck on GW3 then you might want to consider the science command cruiser. It has a hangar bay, can use GW1, and can sport concentrate fire which is an excellent torpedo power. It's also tanky and has 8 weapon slots.
  • edited July 2015
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  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited July 2015
    Edit: Removed quote, not sure how it messed that up, I meant to quote what you said then add my opinion.

    I use the Breen frigates all the time here, they've been the best pets I've ever used cause, they are broken all right, but in a good way, their tachyon beams drain NPC shields nearly as good as the borg NPC's do to us, they're awesome! It's just a matter of knowing the flukes of the AI and how to remind the ships of what they need to do, it's not always working right but usually they do if you keep on top of them with alternating commands, and for a science officer, they really add a punch to your builds you don't usually have if hangars are well managed!

    Post edited by kitsunesnout on
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    kittyflofy wrote: »
    sqwished wrote: »
    Dont even think on the Sarr Thein Carrier. Not until they fix the horrible hangar AI. I dont know if it is a problem of the hangar bay itself (and it happens with all pets) or just a problem with the Breen pets. But this bug is game-breaker if you usually use pets. Its bugged since the release of this ship and i dont think they will ever fix it so..

    PD. But if you have access to the ship, try it with other pets. Maybe are just the breen pets the ones that are broken.

    I use the Breen frigates all the time here, they've been the best pets I've ever used cause, they are broken all right, but in a good way, their tachyon beams drain NPC shields nearly as good as the borg NPC's do to us, they're awesome! It's just a matter of knowing the flukes of the AI and how to remind the ships of what they need to do, it's not always working right but usually they do if you keep on top of them with alternating commands, and for a science officer, they really add a punch to your builds you don't usually have if hangars are well managed!

    I didnt write that btw... (i know another forum quote thing TRIBBLE up..).

    EDIT. WTH is wrong with the quote system, seriously....!!
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