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Lockbox Bridge Officer Abilities

lsegnlsegn Member Posts: 594 Arc User
First of all, I'm happy that new abilities are being added! It makes things interesting! I'm a little concerned with the method however, the Xindi abilities are nice but incredibly expensive because they are very rare. I don't want to go on a long tirade so I'll keep it short. I have a lot of character that I'm leveling and a lot of bridge officers. With the new Krenim BOFF's coming out soon almost everything is outdated now. But I have 150 Mil EC worth of Kemocite manuals on a now obsolete SRO from the embassy.

I have two solutions, the first is increase the drop rate significantly. When you open the crate it gives you levels 1,2 and 3 of whichever ability is chosen.

Solution two is my favorite, once you use a manual like Kemocite 1 for example you can craft as many account bound versions of that manual as you want for all you other BOFF's and characters. They did this with Destabilized Resonance beam after all. The point of the new system was so that we didn't need to keep a bunch of BOFF's around I thought? And at those prices nobody can afford to equip more than a single character with them.

So just to restate, after using any specific manual allow us to create an infinite number of account bound versions of that rank of that ability for our own personal use.

PLEAS PLEASE PLEASE PLEASE PLEASE!!!

Comments

  • lordprotiuslordprotius Member Posts: 115 Arc User
    So explain to me why your SRO is obsolete? Im not seeing how Krenim BoFFs are going to render SROs useless...
    #Aux2batman Lives!!

  • lsegnlsegn Member Posts: 594 Arc User
    So explain to me why your SRO is obsolete? Im not seeing how Krenim BoFFs are going to render SROs useless...

    Well it depends on the build but in most cases 10% cool down reduction is better. But that's beside the point, other classes like engineering and science haven't had useful space traits FED side so they'll all need to be replaced.
  • xparr15xparr15 Member Posts: 283 Arc User
    I wholeheartedly agree. I really like seeing new bridge officer powers in the game but I hate how rare they are from lock box drops. Please please please find some way to either make them more common or give us some way to craft duplicates.
  • lordprotiuslordprotius Member Posts: 115 Arc User
    lsegn wrote: »
    So explain to me why your SRO is obsolete? Im not seeing how Krenim BoFFs are going to render SROs useless...

    Well it depends on the build but in most cases 10% cool down reduction is better. But that's beside the point, other classes like engineering and science haven't had useful space traits FED side so they'll all need to be replaced.

    Umm its not a 10% cooldown reduction its a 10% increase in recharge speed... and either way neither of those options would be better then SROs... not even close.
    #Aux2batman Lives!!

  • lianthelialianthelia Member Posts: 7,921 Arc User
    Umm...if you cared about having your Tac cooldowns reduced I think you would have picked up the Reptilian Xindi boff they offered long ago...
  • lordprotiuslordprotius Member Posts: 115 Arc User
    If your a Fed or Klink then having the krenim boffs in non SRO slots like engie and Sci would be useful because feds & klinks cant use SROs in non tactical slots... but I wouldnt replace an SRO with these new boffs...
    #Aux2batman Lives!!

  • lianthelialianthelia Member Posts: 7,921 Arc User
    Especially with Reciprocity coming to KDF and RR...really the only thing that has no cooldown reduction is Engineering...if there is a Engineering boff I'd invest in it...but there is no need for a Tac one.
  • lsegnlsegn Member Posts: 594 Arc User
    lianthelia wrote: »
    Especially with Reciprocity coming to KDF and RR...really the only thing that has no cooldown reduction is Engineering...if there is a Engineering boff I'd invest in it...but there is no need for a Tac one.

    That's a matter of taste, reciprocity is only as effective as the ship is fast.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Umm its not a 10% cooldown reduction its a 10% increase in recharge speed...

    Now my brain hurts. ;) Isn't that the same?!

    Anyway, if the 10% cd reduction stacks, and you can get a 50% overall cd, then, well, that's something. Especially for those of us who can't use 5x SRO's.
    3lsZz0w.jpg
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    I run 4 Tactical Romulans SRO's on my Temporal Destroyer... tiger-1.gif​​
    6tviTDx.png

  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    lsegn wrote: »
    So explain to me why your SRO is obsolete? Im not seeing how Krenim BoFFs are going to render SROs useless...

    Well it depends on the build but in most cases 10% cool down reduction is better. But that's beside the point, other classes like engineering and science haven't had useful space traits FED side so they'll all need to be replaced.

    Its not lol. I dont have any problems with my cooldowns. Its far better to have SRos boffs. It is a big difference lol. You also have several devices/abilities to reduce cooldown.

    Feds?? just human boffs. Period. Since ever. They work amazingly well to add a decent hull regeneration to your ship. And those are not obsolete either. Romulans have SRos, feds have humans. Again, it is about keeping each faction unique (not that matters too much anyways nowadays).
  • lowy1lowy1 Member Posts: 964 Arc User
    They need to open it up so that we can slot what space traits we want on what ever BoFF we want. As it is we only use a small fraction of BoFFs on our bridges because the majority don't have any space trait at all. Fed and KDF only have access one BoFF with multiple Space Traits (Pirate and Efficient).
    HzLLhLB.gif

  • lsegnlsegn Member Posts: 594 Arc User
    lowy1 wrote: »
    They need to open it up so that we can slot what space traits we want on what ever BoFF we want. As it is we only use a small fraction of BoFFs on our bridges because the majority don't have any space trait at all. Fed and KDF only have access one BoFF with multiple Space Traits (Pirate and Efficient).

    Amen.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    meimeitoo wrote: »
    They need to open it up so that we can slot what space traits we want on what ever BoFF we want. As it is we only use a small fraction of BoFFs on our bridges because the majority don't have any space trait at all. Fed and KDF only have access one BoFF with multiple Space Traits (Pirate and Efficient).

    Hmm.. same as romulans.. just 1 worthy trait (SRO) or SI (if reman). Im missing something?

    Thats not the problem. The problem is, some traits are really obsolete and they are not as effective as they should be. This is a problem of balance,nothing more. If those traits were correctly re-made, you could use any boff because all of em will have worthy traits.

    And the other thing, is some boffs are not fited to space because their traits are ground-based.. just in case you forgot.
  • potencethe1stpotencethe1st Member Posts: 257 Arc User
    It's funny that you compare efficient or leadership to SRO as if they are even in the same ballpark.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    It's funny that you compare efficient or leadership to SRO as if they are even in the same ballpark.

    They are not but what the hell dude, romulans are romulans and humans are humans. Romulans need to be superior in some way, you know that, right? they lack on defenses, they lack on ship variety but they have great attack power. And they have SROs because of that. Starfleet have more defense in their ships, they have more variety but they dont have so much attack power. They are more focused on cruisers and defense, so their boffs have the leadership trait. Its everything balanced in this way.

    It is the same story, you want everything from every faction available in your beloved one. I get it. A lot of players want that. But then, we should just remove the kdf and the rommies to let starfleet rule em all. It will make no sense to play a game with "different" factions and different things to do.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    kittyflofy wrote: »
    It's funny that you compare efficient or leadership to SRO as if they are even in the same ballpark.

    They are not but what the hell dude, romulans are romulans and humans are humans. Romulans need to be superior in some way, you know that, right? they lack on defenses, they lack on ship variety but they have great attack power. And they have SROs because of that. Starfleet have more defense in their ships, they have more variety but they dont have so much attack power. They are more focused on cruisers and defense, so their boffs have the leadership trait. Its everything balanced in this way.

    It is the same story, you want everything from every faction available in your beloved one. I get it. A lot of players want that. But then, we should just remove the kdf and the rommies to let starfleet rule em all. It will make no sense to play a game with "different" factions and different things to do.

    I'm not saying the Romulan Republic faction is lacking in Offense. They're completely OP in that regard. But if sticking to Romulan or Reman BOFFs with Subterfuge, Infiltrator, the Romulan Republic players are not lacking in Defense. Matter of fact, RR players have the highest Crit-related Stats and Bonus Defense possible in the game. On defense alone, Infiltrator and Subterfuge have stacking Defense mods. Pretty much every worthwhile Romulan/Reman BOFF has Standard Subterfuge in the mix, some with Superior, especially from the Profits Rising Pack (the Rom BOFFs there are completely OP). On top of that, they'll also either have Operative or Infiltrator. And even MOAR on top of that, Reman Captains slot their own copy of Infiltrator for even MOAR Defense.

    I got into a thread months ago when the Pilot Ships came out and talked about Bonus Defense, here:
    http://www.arcgames.com/en/forums#/discussion/1188071/a-question-of-survivability
    My Liberated Borg Romulan ENG (no Subterfuge, no Infiltrator, no Operative) got his quickly put together Pilot Ship into 120.1 Bonus Defense. With no build refining.

    No KDF or Fed build, even with the Pilot Ships that can achieve higher Bonus Defense, can approach that.

    There is a cap in Bonus Defense, regardless of how fast you're going, even for Warbirds or regular ships. Typically for the KDF & Feds, that's in +80's. For Rom Republic, outside Pilot Ships, that's in the +90s, some just breaking +100. And it's solely due to the traits. The same traits that give the Roms OP attack power and stealth warfare capability, it also gives them the Best Defenses in the game.

    It's why I see Roms using Non-Romulan/Reman BOFFs as a waste.
    XzRTofz.gif
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    kittyflofy wrote: »
    It's funny that you compare efficient or leadership to SRO as if they are even in the same ballpark.

    They are not but what the hell dude, romulans are romulans and humans are humans. Romulans need to be superior in some way, you know that, right? they lack on defenses, they lack on ship variety but they have great attack power. And they have SROs because of that. Starfleet have more defense in their ships, they have more variety but they dont have so much attack power. They are more focused on cruisers and defense, so their boffs have the leadership trait. Its everything balanced in this way.

    It is the same story, you want everything from every faction available in your beloved one. I get it. A lot of players want that. But then, we should just remove the kdf and the rommies to let starfleet rule em all. It will make no sense to play a game with "different" factions and different things to do.

    I'm not saying the Romulan Republic faction is lacking in Offense. They're completely OP in that regard. But if sticking to Romulan or Reman BOFFs with Subterfuge, Infiltrator, the Romulan Republic players are not lacking in Defense. Matter of fact, RR players have the highest Crit-related Stats and Bonus Defense possible in the game. On defense alone, Infiltrator and Subterfuge have stacking Defense mods. Pretty much every worthwhile Romulan/Reman BOFF has Standard Subterfuge in the mix, some with Superior, especially from the Profits Rising Pack (the Rom BOFFs there are completely OP). On top of that, they'll also either have Operative or Infiltrator. And even MOAR on top of that, Reman Captains slot their own copy of Infiltrator for even MOAR Defense.

    I got into a thread months ago when the Pilot Ships came out and talked about Bonus Defense, here:
    http://www.arcgames.com/en/forums#/discussion/1188071/a-question-of-survivability
    My Liberated Borg Romulan ENG (no Subterfuge, no Infiltrator, no Operative) got his quickly put together Pilot Ship into 120.1 Bonus Defense. With no build refining.

    No KDF or Fed build, even with the Pilot Ships that can achieve higher Bonus Defense, can approach that.

    There is a cap in Bonus Defense, regardless of how fast you're going, even for Warbirds or regular ships. Typically for the KDF & Feds, that's in +80's. For Rom Republic, outside Pilot Ships, that's in the +90s, some just breaking +100. And it's solely due to the traits. The same traits that give the Roms OP attack power and stealth warfare capability, it also gives them the Best Defenses in the game.

    It's why I see Roms using Non-Romulan/Reman BOFFs as a waste.


    ^^ 100% agreed with everything you said!
    3lsZz0w.jpg
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    The original purpose about romulans was always to have less defense. And it is like that right now. Not because everybody can use a romulan ship that means, he actually knows how to manage the power levels and other things. The problem is nowadays, having less defense means nothing, due to so many healing skills and stuff. But that is something nobody cant fix. Power creep ruined everything even the balance of the factions. Everybody knows that. Asking now to balance some things it is something that never gonna happen, because the power creep is too deeply stabilished. But again, if romulans are so clearly "overpowered" why not every single player is flying a romulan ship?? why romulans and klingons keep being the less played factions??

    And so you know, i also agree in everything you said, its just we are talking from different points of view.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    lsegn wrote: »
    lianthelia wrote: »
    Especially with Reciprocity coming to KDF and RR...really the only thing that has no cooldown reduction is Engineering...if there is a Engineering boff I'd invest in it...but there is no need for a Tac one.

    That's a matter of taste, reciprocity is only as effective as the ship is fast.

    Well still going back to my first post you can't really complain because the Xindi Reptilian Boff has been around for a while now...
  • lsegnlsegn Member Posts: 594 Arc User
    lianthelia wrote: »
    lsegn wrote: »
    lianthelia wrote: »
    Especially with Reciprocity coming to KDF and RR...really the only thing that has no cooldown reduction is Engineering...if there is a Engineering boff I'd invest in it...but there is no need for a Tac one.

    That's a matter of taste, reciprocity is only as effective as the ship is fast.

    Well still going back to my first post you can't really complain because the Xindi Reptilian Boff has been around for a while now...

    One BOFF that offers a 5% reduction isn't even worth discussing much less paying an exorbitant amount of Lobi for.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    lsegn wrote: »
    lianthelia wrote: »
    lsegn wrote: »
    lianthelia wrote: »
    Especially with Reciprocity coming to KDF and RR...really the only thing that has no cooldown reduction is Engineering...if there is a Engineering boff I'd invest in it...but there is no need for a Tac one.

    That's a matter of taste, reciprocity is only as effective as the ship is fast.

    Well still going back to my first post you can't really complain because the Xindi Reptilian Boff has been around for a while now...

    One BOFF that offers a 5% reduction isn't even worth discussing much less paying an exorbitant amount of Lobi for.

    So? it's 5% more...I suppose you're using the bio gel pack...the maco 2 piece? Or heck...go with the classic A2B...

    There are a ton of ways to reduce cooldowns without using these boffs...so no reason to complain.
  • lsegnlsegn Member Posts: 594 Arc User
    lianthelia wrote: »
    lsegn wrote: »
    lianthelia wrote: »
    lsegn wrote: »
    lianthelia wrote: »
    Especially with Reciprocity coming to KDF and RR...really the only thing that has no cooldown reduction is Engineering...if there is a Engineering boff I'd invest in it...but there is no need for a Tac one.

    That's a matter of taste, reciprocity is only as effective as the ship is fast.

    Well still going back to my first post you can't really complain because the Xindi Reptilian Boff has been around for a while now...

    One BOFF that offers a 5% reduction isn't even worth discussing much less paying an exorbitant amount of Lobi for.

    So? it's 5% more...I suppose you're using the bio gel pack...the maco 2 piece? Or heck...go with the classic A2B...

    There are a ton of ways to reduce cooldowns without using these boffs...so no reason to complain.

    This thread has been totally derailed, the initial point is to allow easier access to new lockbox BOFF abilities by letting us craft account bound copies. Not space traits.
  • lianthelialianthelia Member Posts: 7,921 Arc User
    Been what 3 years and they haven't made Lock Box ships account bound, what makes you think they'll do this?
  • berginsbergins Member Posts: 3,454 Arc User
    lowy1 wrote: »
    They need to open it up so that we can slot what space traits we want on what ever BoFF we want. As it is we only use a small fraction of BoFFs on our bridges because the majority don't have any space trait at all. Fed and KDF only have access one BoFF with multiple Space Traits (Pirate and Efficient).

    The Rom/Borg Sci officer has Efficient/Stasis Specialist, so that's at least 2...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
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