First of all, I'm happy that new abilities are being added! It makes things interesting! I'm a little concerned with the method however, the Xindi abilities are nice but incredibly expensive because they are very rare. I don't want to go on a long tirade so I'll keep it short. I have a lot of character that I'm leveling and a lot of bridge officers. With the new Krenim BOFF's coming out soon almost everything is outdated now. But I have 150 Mil EC worth of Kemocite manuals on a now obsolete SRO from the embassy.
I have two solutions, the first is increase the drop rate significantly. When you open the crate it gives you levels 1,2 and 3 of whichever ability is chosen.
Solution two is my favorite, once you use a manual like Kemocite 1 for example you can craft as many account bound versions of that manual as you want for all you other BOFF's and characters. They did this with Destabilized Resonance beam after all. The point of the new system was so that we didn't need to keep a bunch of BOFF's around I thought? And at those prices nobody can afford to equip more than a single character with them.
So just to restate, after using any specific manual allow us to create an infinite number of account bound versions of that rank of that ability for our own personal use.
PLEAS PLEASE PLEASE PLEASE PLEASE!!!
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Well it depends on the build but in most cases 10% cool down reduction is better. But that's beside the point, other classes like engineering and science haven't had useful space traits FED side so they'll all need to be replaced.
Umm its not a 10% cooldown reduction its a 10% increase in recharge speed... and either way neither of those options would be better then SROs... not even close.
That's a matter of taste, reciprocity is only as effective as the ship is fast.
Now my brain hurts.
Anyway, if the 10% cd reduction stacks, and you can get a 50% overall cd, then, well, that's something. Especially for those of us who can't use 5x SRO's.
Its not lol. I dont have any problems with my cooldowns. Its far better to have SRos boffs. It is a big difference lol. You also have several devices/abilities to reduce cooldown.
Feds?? just human boffs. Period. Since ever. They work amazingly well to add a decent hull regeneration to your ship. And those are not obsolete either. Romulans have SRos, feds have humans. Again, it is about keeping each faction unique (not that matters too much anyways nowadays).
Amen.
Hmm.. same as romulans.. just 1 worthy trait (SRO) or SI (if reman). Im missing something?
Thats not the problem. The problem is, some traits are really obsolete and they are not as effective as they should be. This is a problem of balance,nothing more. If those traits were correctly re-made, you could use any boff because all of em will have worthy traits.
And the other thing, is some boffs are not fited to space because their traits are ground-based.. just in case you forgot.
They are not but what the hell dude, romulans are romulans and humans are humans. Romulans need to be superior in some way, you know that, right? they lack on defenses, they lack on ship variety but they have great attack power. And they have SROs because of that. Starfleet have more defense in their ships, they have more variety but they dont have so much attack power. They are more focused on cruisers and defense, so their boffs have the leadership trait. Its everything balanced in this way.
It is the same story, you want everything from every faction available in your beloved one. I get it. A lot of players want that. But then, we should just remove the kdf and the rommies to let starfleet rule em all. It will make no sense to play a game with "different" factions and different things to do.
I'm not saying the Romulan Republic faction is lacking in Offense. They're completely OP in that regard. But if sticking to Romulan or Reman BOFFs with Subterfuge, Infiltrator, the Romulan Republic players are not lacking in Defense. Matter of fact, RR players have the highest Crit-related Stats and Bonus Defense possible in the game. On defense alone, Infiltrator and Subterfuge have stacking Defense mods. Pretty much every worthwhile Romulan/Reman BOFF has Standard Subterfuge in the mix, some with Superior, especially from the Profits Rising Pack (the Rom BOFFs there are completely OP). On top of that, they'll also either have Operative or Infiltrator. And even MOAR on top of that, Reman Captains slot their own copy of Infiltrator for even MOAR Defense.
I got into a thread months ago when the Pilot Ships came out and talked about Bonus Defense, here:
http://www.arcgames.com/en/forums#/discussion/1188071/a-question-of-survivability
My Liberated Borg Romulan ENG (no Subterfuge, no Infiltrator, no Operative) got his quickly put together Pilot Ship into 120.1 Bonus Defense. With no build refining.
No KDF or Fed build, even with the Pilot Ships that can achieve higher Bonus Defense, can approach that.
There is a cap in Bonus Defense, regardless of how fast you're going, even for Warbirds or regular ships. Typically for the KDF & Feds, that's in +80's. For Rom Republic, outside Pilot Ships, that's in the +90s, some just breaking +100. And it's solely due to the traits. The same traits that give the Roms OP attack power and stealth warfare capability, it also gives them the Best Defenses in the game.
It's why I see Roms using Non-Romulan/Reman BOFFs as a waste.
^^ 100% agreed with everything you said!
And so you know, i also agree in everything you said, its just we are talking from different points of view.
Well still going back to my first post you can't really complain because the Xindi Reptilian Boff has been around for a while now...
One BOFF that offers a 5% reduction isn't even worth discussing much less paying an exorbitant amount of Lobi for.
So? it's 5% more...I suppose you're using the bio gel pack...the maco 2 piece? Or heck...go with the classic A2B...
There are a ton of ways to reduce cooldowns without using these boffs...so no reason to complain.
This thread has been totally derailed, the initial point is to allow easier access to new lockbox BOFF abilities by letting us craft account bound copies. Not space traits.
The Rom/Borg Sci officer has Efficient/Stasis Specialist, so that's at least 2...