Greetings, Admirals! You’re listening to
EPISODE 230 OF PRIORITY ONE PODCAST, the premier Star Trek Online podcast! This episode was recorded on Thursday, July 9th, 2015 and made available for download or streaming on Monday, July 13th, 2015 at PriorityOnePodcast.com!
This week, we’re trekking out an interview where Wil Wheaton talks about his personal struggles with mental illness. In Star Trek Online news, we’re looking forward to season 10.5 with a sneak peek at some Tribble Release notes, further details about the fleet armada system, and the retirement of Xindi-Terrestrial lockboxes. We’ve also got part two of our interview with Lead Designer Al “Captain Geko” Rivera, where we’ll be talking the new fleet holding, and maybe a hint or two regarding upcoming content. And as always, before we wrap things up, we’ll open Hailing Frequencies for your incoming messages.
TOPICS DISCUSSED
This week’s Community Question:
- Will you be picking up an old lockbox this week? Which one are you hoping for? And what’s your guess on what the next one - and its prizes! - will be?
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There are no plans to transcribe this episode at this time.
Comments
I actually watched sarcasms video where he explains eps etc. too. You should promote stuff like that a little more - it might get you more listeners especially from the more hardcore segment of the gamer crowd and it is quite helpful for those that just want to get a better grasp on game mechanics.
And thank you for making those links stick out more. It is noticed AND appreciated.
I can answer the Community Question now: I won't be chasing after any particular lock boxes. I hardly ever open them, but over time have managed to accumulate a pile of each type in my banks, so if I suddenly get the urge to try my luck, I can pick at my own convenience. Who knows, with a key sale on, maybe I'll...
As for the next Lock Box, Kreminem. (Is teasing Taco about how to spell Kerinem still a thing?) What will be in it? Lobi Crystals. BOffs. DOffs. A Kurtwood Smith "Dum bass" T-Shirt. It will be glorious...
Oh, I suppose there'll be a ship, too. I don't think it'll be the Time Ship, though. I think, story-wise, we're all going to get to fly this ship in a mission, and let's look at the past 4 ships that we flew as part of mission: Obelisk, DSDs, Ambassador, Samsar. All were reward ships. I think this pattern will continue. We will see.
EDIT: Listening now... First thoughts:
1. COOKIE!!! Hi. That is all.
2. Al Rivera talks about reworking kits, or more accurately, eliminating them, having the module slots directly on the character. Sounds great, except for one thing. I have 3 or 4 kits set up on my main toon. Each one has a full set of modules. If we loose kits, I no longer have my drag and drop kit setups, but I also loose 5 times as many inventory slots as are currently being taken up by the kits. That is, if a kit holds 5 modules, if we can't use a kit to stack 5 modules in one inventory slot, instead of 15 modules taking up 3 slots while they're slotted in kits, they'll take up 15. Considering the number of unique modules being released during events and the like, this is going to become more and more of an issue.
Still listening, maybe I'll add more soon...
FINAL EDIT:
3. Well, I WAS going to make a smart remark to Cookie about if maybe she was brought back to pronounce my name (I've given her a hard time about it in chat...) but as I'm listening to the bloopers, "Bergins" might be the only thing she said right.