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Iconic Worlds in Star Trek

Please take us to them, maybe with repeatable missions like Defera (If that's the case, please allow us to use all 4 bridge officers).

latest?cb=20080824095551&path-prefix=en
Ferenginar

latest?cb=20070122105617&path-prefix=en
Trill

latest?cb=20130703160921&path-prefix=en
Betazed

Also please update Andoria and Nimbus III if possible, thank you!


Comments

  • gulberatgulberat Member Posts: 5,505 Arc User
    I would love to see what Cardassia looks like outside, after 40 years of rebuilding. There was even concept art a long time ago showing a Cardassia Prime exterior...

    Cardassia01.jpg

    She even made the Cardassian armor variant that I never liked, actually look good.

    (This was originally on Lisa Liang's blog but I can no longer find a copy of it there.)

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  • protogothprotogoth Member Posts: 2,369 Arc User
    Rigel VII, original home of the Orions, from "The Cage," the first pilot for Star Trek (later redone as "The Menagerie"):

    latest?cb=20081206015852&path-prefix=en
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2015
    Yea what a wonderful idea and thread OP. I’m curious what this game’s future has in store for us. Trill would be awsome.
    protogoth wrote: »
    Rigel VII, original home of the Orions, from "The Cage," the first pilot for Star Trek (later redone as "The Menagerie"):

    latest?cb=20081206015852&path-prefix=en

    I remember and this panting is one of the coolest visuals they ever pulled in the original series.

    But are Orions really from Rigel VII?

    In any case Flint’s castle was redone for BluRay release and even though this is not Rigel it still gives a pretty good impression what kind of architecture Orions would probably pull.

    latest?cb=20080714210012&path-prefix=en

    Has a bit of Naboo from Star Wars but considering that the original painting was Star Trek in origin and is over a decade older who has been inspired by whom?

    Speaking of “inspired” by Star Trek... Cloud city anybody?

    file_445128.jpg
    Post edited by peterconnorfirst on
    animated.gif
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    felisean wrote: »
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  • protogothprotogoth Member Posts: 2,369 Arc User
    edited July 2015
    But are Orions really from Rigel VII?

    According to the FASA tabletop Trek RPG, yes, and "Path to 2409" seems to support that, which means that STO accepts it for their own lore.

    btw, your images aren't showing up, because Ex Astris Scientia doesn't allow hotlinking.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    I am not sure it's just because I am such a DS9 fan or because I enjoyed reading two Cardassian-focused novels recently (the one Robinson and the one about the Cardassian war orphan that was returned to his father), but I want to see Cardassia the most.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited July 2015
    protogoth wrote: »
    But are Orions really from Rigel VII?

    According to the FASA tabletop Trek RPG, yes, and "Path to 2409" seems to support that, which means that STO accepts it for their own lore.

    btw, your images aren't showing up, because Ex Astris Scientia doesn't allow hotlinking.

    Thx for info, I use other links now.

    As far as Rigel for Orions is concenred I must have gotten VII and VIII confused. :|
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • protogothprotogoth Member Posts: 2,369 Arc User
    As far as Rigel for Orions is concenred I must have gotten VII and VIII confused. :|

    No, there's been some debate, with some sources saying Rigel VII and others saying Rigel VIII (and others saying other things, but the two Rigel claims seem to be the most widely accepted, with Rigel VII having some prominence, likely due to FASA's two resource books on the Orions being the most in-depth development of the Orion history and culture, although not everything from those books is as widely accepted as their claim that Rigel VII is the homeworld of the species). Either way, most accept that the Thakolarivaj (the Great Orion Empire) included both of those worlds.
  • ltminnsltminns Member Posts: 12,573 Arc User
    edited July 2015
    There is NOTHING to even hint that Rigel VII had anything to do whatsoever with the Orions. It was home to the Kalar. If the Orions had anything to do with this system don't you think they would have taken control of Rigel XII (Mudd's Women) from Ben Childress and a couple of other lonely miners? Instead they hatch an elaborate plot over the Coridan System (Journey to Babel)?
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • protogothprotogoth Member Posts: 2,369 Arc User
    ltminns wrote: »
    There is NOTHING to even hint that Rigel VII had anything to do whatsoever with the Orions. It was home to the Kalar.

    Yah, nothing except two rather well-developed sourcebooks for the FASA Trek RPG. Don't like it, fine; check Path to 2409, though. And yes, the Kaylar were around there as well. The big guy with the bad teeth that Pike fought was one of them.
  • ltminnsltminns Member Posts: 12,573 Arc User
    It's not that I don't like it, I could give two hoots about it, but FASA is not Canon as far as the Canon 'aficionados' on these Forums are concerned. They are of the opinion that unless it was on-screen it didn't happen. Personally I look at the on-screen as a bunch of stuff written from week to week to get through the plot device that week. Consistency, when it did come (and not even consistent in its consistency) wasn't until later Series.

    Even with that, doesn't FASA in the Orions Book of Common Knowledge mention Rigel IV and not VII? I am not familiar with it in depth at all. And if that was all consistent with the TV Shows how do they explain Rigel XII?

    Based upon that I could 'prove' that the timeline for this whole deal was shifted 50 years later by First Contact (could the Borg have altered the timeline without us even knowing it). And that is just by using statements from 'Space Seed' and 'Metamorphosis'. I had calculated when TOS occurred in the 1960s to around 2215 to 2220.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • protogothprotogoth Member Posts: 2,369 Arc User
    ltminns wrote: »
    It's not that I don't like it, I could give two hoots about it, but FASA is not Canon as far as the Canon 'aficionados' on these Forums are concerned. They are of the opinion that unless it was on-screen it didn't happen. Personally I look at the on-screen as a bunch of stuff written from week to week to get through the plot device that week. Consistency, when it did come (and not even consistent in its consistency) wasn't until later Series.

    Even with that, doesn't FASA in the Orions Book of Common Knowledge mention Rigel IV and not VII? I am not familiar with it in depth at all. And if that was all consistent with the TV Shows how do they explain Rigel XII?

    Based upon that I could 'prove' that the timeline for this whole deal was shifted 50 years later by First Contact (could the Borg have altered the timeline without us even knowing it). And that is just by using statements from 'Space Seed' and 'Metamorphosis'. I had calculated when TOS occurred in the 1960s to around 2215 to 2220.

    It appears I was confused about which Rigellian planet FASA says was the original home of the Orions; they say Rigel VIII. The claim of Rigel VII for the original home of the Orions comes from the Last Unicorn and Decipher Trek RPGs (Last Unicorn's game succeeded FASA after Paramount pulled FASA's license and then licensed LUG, which produced something more consistent with the Trek universe of TNG, and Decipher is a subsidiary of WotC, which acquired LUG). LUG calls Rigel VII "Kolar." The name is obviously from the Kolari (the native name of the Orions in their own language).

    A few selections from FASA's The Orions: Book of Commmon Knowledge, typed by hand from my copy:

    "The Orions originated in the Rigel system, and for more than a thousand years, it has been under their exclusive control. ..." (p. 27)

    "A slightly cooler mining outpost, Rigel II is permanently inhabited ...
    "Rigel II would be unremarkable except that Star Fleet vessels are allowed to monitor the Rigel System from orbit around this planet, though on highly restricted routs with strict limitations on how they may act. ..." (p. 28)

    "Rigel III is a heartbreakingly beautiful, carefully groomed paradise. ...
    "The planet is also entirely privately owned. ...
    "Not every landowner on Rigel III is Orion, and not all are reclusive. Some have allowed scientific teams from the Federation to excavate for signs of the planet's past and its previous masters. ..." (p. 29)

    "No one really knows how long Rigel IV has been a trade center. The RTA authoritatively states that the last piece of bare ground was paved over approximately 50,000 years ago. ...
    "Incredibly, a few native species of Rigellian life still exist -- perhaps 20, countin insects and the infamous sentient Rigellians. The planet's dominant race, the Rigellians are ..." (p. 30)

    "Sometimes called V'geln, Rigel V is the classic Class G desert world ... Nevertheless, the planet is inhabited by the reclusive desert omads of Rigel V, ...
    "In appearance, the nomads are very striking: tall, slender humanoids ... Their ears and eyebrows are elongated and pointed, though neither the Vulcan nor the Romulan tongue is similar to their language. ..." (p. 32)

    "On Rigel VII (Aulia), ... Aulia is a Class M planet of great natural beauty and nearly pristine wilderness. ...
    "... Orions have tried many times to colonize Rigel VII, and every attempt has failed. ...
    "The danger does not stop with the sea. There is a native humanoid species here called the Kalar, who live in a primitive and savage kind of civilization. ...
    "Someone else has taken over trying to colonize Aulia. Humans have begun to re-occupy some of the larger and sturdier fortresses and castles ..." (p. 33)

    "Rigel VIII ... The Orion homeworld, Botchok, ..." (p. 34)

    "At the edge of Rigel A's planetary system is a world of some little interest and speculation. A Class G desert world, Rigel XII should not be habitable at all, as it lies so far from its sun, but its surface temperature never drops below minus -50° Celsius, apparently maintained by internal heat. ... the Botchok Planetary Congress refuses to allow any Star Fleet vessel near it, claiming it is necessary for Rigel system defense. The only settlement on the planet is a dilithium mining camp with a population of six -- all of them Human. Exactly what their purpose is or what else they may be mining has never been disclosed." (p. 37)


    A chunk of info on the LUG/Decipher version, copy-pasted from Memory Beta:
    Rigel VII, called Kolar, was the seventh planet in the Rigel system. It was a class M planet and had an enormous moon called Haladar, a class F planet in its own right. It was the likely homeworld of the Orions and the reputed headquarters of the Orion Syndicate; as such it was often called simply Orion. (Last Unicorn RPG modules: Star Trek: The Original Series Core Game Book, Star Trek: The Next Generation Core Game Book, Decipher RPG modules: Aliens, Worlds)

    Culture
    By the late 24th century, Rigel VII was inhabited by 2 billion Orions, 800 million Kaylar, and 100 million members of miscellaneous other species. (Decipher RPG modules: Aliens, Worlds)

    Rigel VII was known as a decadent, barbaric world, described as dusty, spicy and exotic. It was home to Orion kingdoms and tribes of Kaylar, known for war, romance and conspiracy. There were interesting ancient ruins and concealed shipyards for smuggling and piracy. (Decipher RPG modules: Aliens, Worlds) There was also a profitable tourist trade. (Last Unicorn RPG module: Star Trek: The Next Generation Core Game Book)

    Wars between the Orion Emperor and his seceding vazaks were fought with Kaylar slave soldiers, who used laser cannons dragged by tandu-beasts to besiege diburnite fortresses. (Decipher RPG module: Worlds)

    Rigel VII was also the reputed home of the Orion Syndicate, though if so, it wisely kept its main operations far away in the Alpha Quadrant. (Last Unicorn RPG module: Star Trek: The Next Generation Core Game Book)

    The Orions of Rigel VII developed the martial art of tatharoc, also known as Rigellian karate. (Last Unicorn RPG module: Star Trek: The Next Generation Player's Guide)

    There were famous ruins on Rigel VII, though archaeologists held that they were actually Debrune sites, while the Orions and others claimed that they represented primordial Orion culture. (Last Unicorn RPG module: Star Trek: The Next Generation Core Game Book)
    -- Source

    I generally make use of bits and pieces of info from both FASA and LUG/Decipher for my Orion background, although since LoR came out, I have switched my Main from my first Orion (I have 2 Orions) to my first Romulan (KDF-allied) and her Fed-allied duplicate (I have 6 Romulans). As such, my memory of the sources has become a bit dim at this point, but I do like material from both FASA and LUG/Decipher. Regardless of the sources, however, "Path to 2409" affirms that the Orions originate in the Rigel system, under the year 2388:
    Realizing that their homeworld in the Rigel system is beset with pollution and is almost completely depleted of natural resources and that Starfleet crackdowns on criminal activity are becoming a serious problem for Syndicate operations, a delegation of Orions led by Melani D'ian opens talks with both the Klingons and the Breen for possible assistance. Melani dangles the promise of Orion support and stockpiles of ancient knowledge and treasures, but refuses to commit to either side until they detail what they could offer the Orions in return.

    An aside, since I noted that my Main is now divided into two Romulans who are supposed to be the same person:
    For Romulans, I find most of the material of both FASA and LUG/Decipher to be rather unsatisfactory, although I have incorporated some of the info from both. FASA's Romulan material is dated and both previous and subsequent canon has rendered portions of it unusable (previous canon, namely TOS, suggests that the Romulans left Vulcan, rather than being "seeded" on Romulus by the Preservers as FASA has it, and subsequent canon, namely TNG "The Chase," takes the Preserver "seeding" in a different direction). LUG went with an ideal based on the fascist police state RSE of TNG, which I find repugnant and a slight against the original honorable warriors of Trek, the TOS Romulans (although I have explained this change in some of my own work as due to the establishment of the Tal'Shiar in 2344 and a renaissance of the Way of D'Era in the latter decades of the RSE up till the Hobus event). More satisfactory for Romulan info to me are the two TOS episodes, the Rihannsu saga, and the Vulcan's ___ novels.
  • gulberatgulberat Member Posts: 5,505 Arc User
    Protogoth, definitely a fan of the Rihannsu novels, and Vulcan's _____.

    Though personally I consider the greatest travesty to be what TNG forward did to the Klingons. It's so bad that I honestly cannot hold Cryptic fully responsible for the idiocy of the Klinks in STO--I mean, look at the source material they had to work with. Just imagine the intelligent foes we would've had if Roddenberry had gone with John M. Ford's material (The Final Reflection) instead of reducing them to growling glory-morons.

    (Though it is completely my headcanon, I think of Gorkon, Chang, and maybe Azetbur as the last of the Thought Admirals--the last truly credible Klingons before they degenerated to barbarism.)

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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    gulberat wrote: »
    Just imagine the intelligent foes we would've had if Roddenberry had gone with John M. Ford's material (The Final Reflection) instead of reducing them to growling glory-morons.

    Then be glad Dorn talked to him about making them wanna-be samurai and got his permission to develop the race a few steps away from growling glory-morons.
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2015
    gulberat wrote: »
    Protogoth, definitely a fan of the Rihannsu novels, and Vulcan's _____.

    Though personally I consider the greatest travesty to be what TNG forward did to the Klingons. It's so bad that I honestly cannot hold Cryptic fully responsible for the idiocy of the Klinks in STO--I mean, look at the source material they had to work with. Just imagine the intelligent foes we would've had if Roddenberry had gone with John M. Ford's material (The Final Reflection) instead of reducing them to growling glory-morons.

    (Though it is completely my headcanon, I think of Gorkon, Chang, and maybe Azetbur as the last of the Thought Admirals--the last truly credible Klingons before they degenerated to barbarism.)

    The Klingons of TOS actually don't look that much better than in TNG. DIfferent they are.

    In the perfect "Reimigination" of Trek I think they should steal from both TNG/DS9 and from The Final Reflections.

    The Thought Admirals and Klin Zha need to be in just as much as Bat'Leths, Sto'Vo'Kor and the Klingon marriage ceremony and the story of how the Klingons killed their gods.

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  • gulberatgulberat Member Posts: 5,505 Arc User
    I kind of feel like the Cardassians got a lot of the development and intellect that Ford gave to the Klingons. Kotra, the appreciation of high literature, the sheer intellect...see, that was the thing about Chang and Gorkon both. They weren't just growling and grunting all the time. They were extremely intelligent and knew when not to go around smashing each other's foreheads, etc.

    TNG...just portrayed them as cavemen, and that's probably an insult to actual cavemen. If you've ever seen the Worf Gets Denied video, you can see that even Worf has unfortunately been set up as a sort of "savage" to be a foil to Picard's genteel, "civilized" solutions (even when Worf is RIGHT, and a good bit of the time in that video he WAS). The whole attitude towards the Klingons is revealed in Q's remarks towards Worf, "Hey, Microbrain, eat any good books lately?" And that's supposed to be the well-rounded Klingon on the series. (Plus--reality check: Worf should be partly Belorussian by culture, but we never see any of it, not even in spite of himself...yeah, character development fail, though to be fair, TNG also basically gave up in short order on portraying Picard as French in anything but name only, or at least failed to address the fact that he was a serious Anglophile)

    I'd much rather have Worf's grandfather (also named Worf), who IMO showed courage not physically, but in publicly defying Azetbur and General Chang in calling out the many travesties of justice in Kirk's and McCoy's sham trial. And of course Gorkon, Chang, and Azetbur themselves.

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    I think out of the TNG era Klingons, Martok was pretty cunning. Yes he did show the Space Viking ferocity, but he also showed a stronger grasp of tactics than Gowron. I mean... Gowron seemed to favor frontal assaults in an attempt to overwhelm the enemy and didn't seem to care about the cost. Martok did go along wtih strike missions and other tactics.

    Anyways... I'd love to see Trill and Betazed myself. Then again my main is a Trill. ^^
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • captainhunter1captainhunter1 Member Posts: 1,640 Arc User
    edited July 2015
    As far as the Orion's origin world goes, I think FASA got it wrong (and as said above - is certainly NOT canon material). It seems the FASA writers were more interested in throwing around a canon location to try to 'legitimize' their background reference material than actually making any sense.

    Seems pretty obvious that Orions came from Orion originally - otherwise they would be called Rigellians.

    It appears from what little official material there is, is that Orion culture was a great deal like the ancient Persians. They had a very advanced civilization (apparently their medical knowledge is considered amazing even in 'modern' times) but tended to indulge in pleasure regardless of the consequences...most likely causing the poisoning of Orion and forcing them to relocate elsewhere.

    This is where a schism occurs. In the TOS episode 'The Cage' there is mention of the 'Orion colonies' (most likely somewhere in Federation space). And then we have 'Orion pirates' from 'Journey to Babel'. It appears the 'Orion colonies' are considered home to the legitimate Orion government while the 'pirates' (aka Syndicate) are a shadow culture (possibly subtly connected to the legitimate government, possibly not). That's where the Path to 2409 picks up - that the Orion Syndicate's current homeworld in the Rigel system is also becoming uninhabitable due to their decadence and Melani D'ian and her followers must move again (eventually allying with the Klingons).
    Post edited by captainhunter1 on
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    protogoth wrote: »
    ltminns wrote: »
    It's not that I don't like it, I could give two hoots about it, but FASA is not Canon as far as the Canon 'aficionados' on these Forums are concerned. They are of the opinion that unless it was on-screen it didn't happen. Personally I look at the on-screen as a bunch of stuff written from week to week to get through the plot device that week. Consistency, when it did come (and not even consistent in its consistency) wasn't until later Series.

    Even with that, doesn't FASA in the Orions Book of Common Knowledge mention Rigel IV and not VII? I am not familiar with it in depth at all. And if that was all consistent with the TV Shows how do they explain Rigel XII?

    Based upon that I could 'prove' that the timeline for this whole deal was shifted 50 years later by First Contact (could the Borg have altered the timeline without us even knowing it). And that is just by using statements from 'Space Seed' and 'Metamorphosis'. I had calculated when TOS occurred in the 1960s to around 2215 to 2220.

    It appears I was confused about which Rigellian planet FASA says was the original home of the Orions; they say Rigel VIII. The claim of Rigel VII for the original home of the Orions comes from the Last Unicorn and Decipher Trek RPGs (Last Unicorn's game succeeded FASA after Paramount pulled FASA's license and then licensed LUG, which produced something more consistent with the Trek universe of TNG, and Decipher is a subsidiary of WotC, which acquired LUG). LUG calls Rigel VII "Kolar." The name is obviously from the Kolari (the native name of the Orions in their own language).

    A few selections from FASA's The Orions: Book of Commmon Knowledge, typed by hand from my copy:

    "The Orions originated in the Rigel system, and for more than a thousand years, it has been under their exclusive control. ..." (p. 27)

    "A slightly cooler mining outpost, Rigel II is permanently inhabited ...
    "Rigel II would be unremarkable except that Star Fleet vessels are allowed to monitor the Rigel System from orbit around this planet, though on highly restricted routs with strict limitations on how they may act. ..." (p. 28)

    "Rigel III is a heartbreakingly beautiful, carefully groomed paradise. ...
    "The planet is also entirely privately owned. ...
    "Not every landowner on Rigel III is Orion, and not all are reclusive. Some have allowed scientific teams from the Federation to excavate for signs of the planet's past and its previous masters. ..." (p. 29)

    "No one really knows how long Rigel IV has been a trade center. The RTA authoritatively states that the last piece of bare ground was paved over approximately 50,000 years ago. ...
    "Incredibly, a few native species of Rigellian life still exist -- perhaps 20, countin insects and the infamous sentient Rigellians. The planet's dominant race, the Rigellians are ..." (p. 30)

    "Sometimes called V'geln, Rigel V is the classic Class G desert world ... Nevertheless, the planet is inhabited by the reclusive desert omads of Rigel V, ...
    "In appearance, the nomads are very striking: tall, slender humanoids ... Their ears and eyebrows are elongated and pointed, though neither the Vulcan nor the Romulan tongue is similar to their language. ..." (p. 32)

    "On Rigel VII (Aulia), ... Aulia is a Class M planet of great natural beauty and nearly pristine wilderness. ...
    "... Orions have tried many times to colonize Rigel VII, and every attempt has failed. ...
    "The danger does not stop with the sea. There is a native humanoid species here called the Kalar, who live in a primitive and savage kind of civilization. ...
    "Someone else has taken over trying to colonize Aulia. Humans have begun to re-occupy some of the larger and sturdier fortresses and castles ..." (p. 33)

    "Rigel VIII ... The Orion homeworld, Botchok, ..." (p. 34)

    "At the edge of Rigel A's planetary system is a world of some little interest and speculation. A Class G desert world, Rigel XII should not be habitable at all, as it lies so far from its sun, but its surface temperature never drops below minus -50° Celsius, apparently maintained by internal heat. ... the Botchok Planetary Congress refuses to allow any Star Fleet vessel near it, claiming it is necessary for Rigel system defense. The only settlement on the planet is a dilithium mining camp with a population of six -- all of them Human. Exactly what their purpose is or what else they may be mining has never been disclosed." (p. 37)


    A chunk of info on the LUG/Decipher version, copy-pasted from Memory Beta:
    Rigel VII, called Kolar, was the seventh planet in the Rigel system. It was a class M planet and had an enormous moon called Haladar, a class F planet in its own right. It was the likely homeworld of the Orions and the reputed headquarters of the Orion Syndicate; as such it was often called simply Orion. (Last Unicorn RPG modules: Star Trek: The Original Series Core Game Book, Star Trek: The Next Generation Core Game Book, Decipher RPG modules: Aliens, Worlds)

    Culture
    By the late 24th century, Rigel VII was inhabited by 2 billion Orions, 800 million Kaylar, and 100 million members of miscellaneous other species. (Decipher RPG modules: Aliens, Worlds)

    Rigel VII was known as a decadent, barbaric world, described as dusty, spicy and exotic. It was home to Orion kingdoms and tribes of Kaylar, known for war, romance and conspiracy. There were interesting ancient ruins and concealed shipyards for smuggling and piracy. (Decipher RPG modules: Aliens, Worlds) There was also a profitable tourist trade. (Last Unicorn RPG module: Star Trek: The Next Generation Core Game Book)

    Wars between the Orion Emperor and his seceding vazaks were fought with Kaylar slave soldiers, who used laser cannons dragged by tandu-beasts to besiege diburnite fortresses. (Decipher RPG module: Worlds)

    Rigel VII was also the reputed home of the Orion Syndicate, though if so, it wisely kept its main operations far away in the Alpha Quadrant. (Last Unicorn RPG module: Star Trek: The Next Generation Core Game Book)

    The Orions of Rigel VII developed the martial art of tatharoc, also known as Rigellian karate. (Last Unicorn RPG module: Star Trek: The Next Generation Player's Guide)

    There were famous ruins on Rigel VII, though archaeologists held that they were actually Debrune sites, while the Orions and others claimed that they represented primordial Orion culture. (Last Unicorn RPG module: Star Trek: The Next Generation Core Game Book)
    -- Source

    I generally make use of bits and pieces of info from both FASA and LUG/Decipher for my Orion background, although since LoR came out, I have switched my Main from my first Orion (I have 2 Orions) to my first Romulan (KDF-allied) and her Fed-allied duplicate (I have 6 Romulans). As such, my memory of the sources has become a bit dim at this point, but I do like material from both FASA and LUG/Decipher. Regardless of the sources, however, "Path to 2409" affirms that the Orions originate in the Rigel system, under the year 2388:
    Realizing that their homeworld in the Rigel system is beset with pollution and is almost completely depleted of natural resources and that Starfleet crackdowns on criminal activity are becoming a serious problem for Syndicate operations, a delegation of Orions led by Melani D'ian opens talks with both the Klingons and the Breen for possible assistance. Melani dangles the promise of Orion support and stockpiles of ancient knowledge and treasures, but refuses to commit to either side until they detail what they could offer the Orions in return.

    An aside, since I noted that my Main is now divided into two Romulans who are supposed to be the same person:
    For Romulans, I find most of the material of both FASA and LUG/Decipher to be rather unsatisfactory, although I have incorporated some of the info from both. FASA's Romulan material is dated and both previous and subsequent canon has rendered portions of it unusable (previous canon, namely TOS, suggests that the Romulans left Vulcan, rather than being "seeded" on Romulus by the Preservers as FASA has it, and subsequent canon, namely TNG "The Chase," takes the Preserver "seeding" in a different direction). LUG went with an ideal based on the fascist police state RSE of TNG, which I find repugnant and a slight against the original honorable warriors of Trek, the TOS Romulans (although I have explained this change in some of my own work as due to the establishment of the Tal'Shiar in 2344 and a renaissance of the Way of D'Era in the latter decades of the RSE up till the Hobus event). More satisfactory for Romulan info to me are the two TOS episodes, the Rihannsu saga, and the Vulcan's ___ novels.

    Wow, thx for volunteering that material. Was cool to read.
    As far as the Orion's origin world goes, I think FASA got it wrong (and as said above - is certainly NOT canon material). It seems the FASA writers were more interested in throwing around a canon location to try to 'legitimize' their background reference material than actually making any sense.

    Seems pretty obvious that Orions came from Orion originally - otherwise they would be called Rigellians.

    It appears from what little official material there is, is that Orion culture was a great deal like the ancient Persians. They had a very advanced civilization (apparently their medical knowledge is considered amazing even in 'modern' times) but tended to indulge in pleasure regardless of the consequences...most likely causing the poisoning of Orion and forcing them to relocate elsewhere.

    This is where a schism occurs. In the TOS episode 'The Cage' there is mention of the 'Orion colonies' (most likely somewhere in Federation space). And then we have 'Orion pirates' from 'Journey to Babel'. It appears the 'Orion colonies' are considered home to the legitimate Orion government while the 'pirates' (aka Syndicate) are a shadow culture (possibly subtly connected to the legitimate government, possibly not). That's where the Path to 2409 picks up - that the Orion Syndicate's current homeworld in the Rigel system is also becoming uninhabitable due to their decadence and Melani D'ian and her followers must move again (eventually allying with the Klingons).


    Well yea Orions, Rigelians, Orion System, Rigel System. Really complicated topic in Star Trek.

    Enterprise and the Star Charts Book also implied that we probably deal with two different Rigel systems in Star Trek (one being our Rigel and one named by the Vulcans) and since we have an entire Orion star constellation those green skinned Orions could come from anywhere.

    One thing for sure. They always seem to have been organized as Pirates or Syndicate criminals rather than any form of solid government. They could easily be some sort of nomadic culture like the Hirogen with no fixed or centralized home at all. Instead they make bases and footholds hear and there until they got what they came for and leave.

    In any case the obviously massively populated, multicultural Rigel system would make a cool addition to STO and still leaves much room for the Dev’s interpretation. We already have Rigelians and Orions in game so would be fun to get some background there that fits to canon.
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  • gradiigradii Member Posts: 2,824 Arc User
    edited July 2015
    Iconia. Even the name is Iconic. ok, joking.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    gulberat wrote: »
    (This was originally on Lisa Liang's blog but I can no longer find a copy of it there.)

    http://gnailasil.blogspot.com/
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  • tolmariustolmarius Member Posts: 400 Arc User
    I would like to put in a request to see planet that, while not technically iconic, is the home of the second most popular KDF species. That being the planet (or up to three planets) Ghornar. (I've seen other spellings, but I'll go with that.
    3T6cHqb.png
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    dcboy57 wrote: »
    Please take us to them, maybe with repeatable missions like Defera (If that's the case, please allow us to use all 4 bridge officers).

    Well, i will prefer em not to take the example of Defera or we will have new worlds to visit under bug-threatening circunstances lol.

    Anyways, if this didnt happen in 5 years, i dont think it will ever gonna happen.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    I don't know... we might get to see them at some point.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    It's not the first time people have asked for more homeworlds to travel to ingame. It won't be the last. But I still remember one of the Cryptic devs posting in one of those past similar threads:

    "To do what on these homeworlds?"

    I think it was tacofangs that asked but don't quote me on that. This was a long time ago.

    Which he has a point. Exactly what scale of a homeworld do you want to see? Because you know that's going to take time to make. And some are expecting some big grand map like New Romulus as an Adventure Zone. You KNOW that's going to take time to make. Or would you be fine with a smaller representation like First City, ESD, New Romulus Command? Or would you be fine with the dead planets to visit like Andoria, Vulcan that are for most parts, devoid of activity and no reason to come back to once the 1 quest is done?
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  • protogothprotogoth Member Posts: 2,369 Arc User
    It's not the first time people have asked for more homeworlds to travel to ingame. It won't be the last. But I still remember one of the Cryptic devs posting in one of those past similar threads:

    "To do what on these homeworlds?"

    I think it was tacofangs that asked but don't quote me on that. This was a long time ago.

    Which he has a point. Exactly what scale of a homeworld do you want to see? Because you know that's going to take time to make. And some are expecting some big grand map like New Romulus as an Adventure Zone. You KNOW that's going to take time to make. Or would you be fine with a smaller representation like First City, ESD, New Romulus Command? Or would you be fine with the dead planets to visit like Andoria, Vulcan that are for most parts, devoid of activity and no reason to come back to once the 1 quest is done?

    Wasn't that one quest supposed to be a daily at some point? Making it a daily would give a reason to return.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    protogoth wrote: »
    It's not the first time people have asked for more homeworlds to travel to ingame. It won't be the last. But I still remember one of the Cryptic devs posting in one of those past similar threads:

    "To do what on these homeworlds?"

    I think it was tacofangs that asked but don't quote me on that. This was a long time ago.

    Which he has a point. Exactly what scale of a homeworld do you want to see? Because you know that's going to take time to make. And some are expecting some big grand map like New Romulus as an Adventure Zone. You KNOW that's going to take time to make. Or would you be fine with a smaller representation like First City, ESD, New Romulus Command? Or would you be fine with the dead planets to visit like Andoria, Vulcan that are for most parts, devoid of activity and no reason to come back to once the 1 quest is done?

    Wasn't that one quest supposed to be a daily at some point? Making it a daily would give a reason to return.

    I'm not sure what quest you're talking about. And for the record, I have been on Andoria and Vulcan 3 times each in the 5 years of STO's existence between a handful of Fed characters over the years.

    A purpose for players to be at these new locations is important. Otherwise a lot of work goes into these supposed zones and is abandoned by the playerbase.
    XzRTofz.gif
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 59,174 Community Moderator
    There's a quest at Andoria?

    I do like how we got a place on Bajor to go to, but it kinda suffers from proximity to DS9 hub wise. If we do get more homeworlds to visit, I can see something like Bajor beind done and making it more of a social zone, however to entice people to come to these places we need incentives. Maybe unique DOff chains that allow for getting species specific DOffs and BOffs. Using Vulcan as an example, we would have things we can do to get either Vulcan DOffs or Vulcan BOffs. Same can be done for Andorians on Andoria and so on. It doesn't have to be tied to a story mission, we just need things to do there and a reason to come back.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • dcboy57dcboy57 Member Posts: 71 Arc User
    edited July 2015
    It's not the first time people have asked for more homeworlds to travel to ingame. It won't be the last. But I still remember one of the Cryptic devs posting in one of those past similar threads:

    "To do what on these homeworlds?"

    I think it was tacofangs that asked but don't quote me on that. This was a long time ago.

    Which he has a point. Exactly what scale of a homeworld do you want to see? Because you know that's going to take time to make. And some are expecting some big grand map like New Romulus as an Adventure Zone. You KNOW that's going to take time to make. Or would you be fine with a smaller representation like First City, ESD, New Romulus Command? Or would you be fine with the dead planets to visit like Andoria, Vulcan that are for most parts, devoid of activity and no reason to come back to once the 1 quest is done?

    Good point. Adventure zones will be great; smaller representation is acceptable; and dead planets are the least desirable.

    Some repeatable missions on the iconic worlds might work. We can run errands there and not necessarily involving combats. If possible, maybe collect their reputation points and exchange for rewards.

  • protogothprotogoth Member Posts: 2,369 Arc User
    protogoth wrote: »
    It's not the first time people have asked for more homeworlds to travel to ingame. It won't be the last. But I still remember one of the Cryptic devs posting in one of those past similar threads:

    "To do what on these homeworlds?"

    I think it was tacofangs that asked but don't quote me on that. This was a long time ago.

    Which he has a point. Exactly what scale of a homeworld do you want to see? Because you know that's going to take time to make. And some are expecting some big grand map like New Romulus as an Adventure Zone. You KNOW that's going to take time to make. Or would you be fine with a smaller representation like First City, ESD, New Romulus Command? Or would you be fine with the dead planets to visit like Andoria, Vulcan that are for most parts, devoid of activity and no reason to come back to once the 1 quest is done?

    Wasn't that one quest supposed to be a daily at some point? Making it a daily would give a reason to return.

    I'm not sure what quest you're talking about. And for the record, I have been on Andoria and Vulcan 3 times each in the 5 years of STO's existence between a handful of Fed characters over the years.

    A purpose for players to be at these new locations is important. Otherwise a lot of work goes into these supposed zones and is abandoned by the playerbase.

    Mission, sorry. *shakes finger at you for making me think in Fantasy RPG terms instead of SF RPG terms* And I refer to the mission on Vulcan, "Ancestral Sin." I should do it on my Fed-allied Romulans; it would be strange.
  • gulberatgulberat Member Posts: 5,505 Arc User
    bernatk wrote: »
    gulberat wrote: »
    (This was originally on Lisa Liang's blog but I can no longer find a copy of it there.)

    http://gnailasil.blogspot.com/

    Thanks for the blog link. Unfortunately I can't find the Cardassia pic there anymore, but it's neat to see some of the environments that did make it into the game.

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