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After the Iconian war

risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
Sorry for the text wall but it's an idea that I think could work.

After the Iconian war there's going to be a lot of tech left lying around with all the spheres potentially left behind and new places to explore to gather this technology.
There's going to be a lot of tension!
The Klingons like conquering the new worlds they find to gather advanced technology and the Federation likes to proclaim itself as protectors of the quadrant by holding back the Klingons from conquering and will therefore deny them access to the Iconian technologies. The Klingons will do what they do best and take what they feel is rightfully theirs.
This might not lead to all out war, not at first. It could however lead to a sector map sized battlezone that would allow both factions to claim sectors and planets. Each planet claimed would allow you to launch an attack/claim on the next one to usurp the opposing faction's control or capture it if it hasn't been yet and so forth.

Players would be fighting NPC's and other players in a non standard PVP way.
Before there's uproar allow me to explain.
Players would be in charged of directing NPCs a bit like how we can direct our away team but in a larger scale.
Players would not be allowed to attack each other unless they specifically TURNED ON the option to do so! In other words, players would only be allowed to take out the opositions NPC team, not the player. If the players team gets taken out, he will automatically be emergency transported back to their stronghold/checkpoint (same goes for respawns).

There could be 3 stages to claiming a planet. First a space NPC/player battle (again for the PVP side it would have to be a choice that requires activation but ONLY APPLIES TO THAT SPECIFIC PLAYER NOT THE TEAM, that player can then attack another player with PvP turned on) for control of resources to establish a small starbase in space (a base that can be captured) and then push to a ground base to claim the planet. Once the planet is claimed, it would require significant resources for the opposing faction to capture it. This is where fleets can come in. An entire fleet/armada has the man power to launch an attack on a system.
It would be continuously changing sector and a battlezone with NPCs controlled by the player. As more players join, the NPC control will be shared evenly so that numbers don't wildly escalate on either side.
This would be far more interesting than the high HP bricks we fight in the queues.
In these battlezones there would be a need and room for every sort of build, strategy and player preference. After some tweaking of abilities and powers in both ground and space.
High DPSers would be vital for providing buffer zones in both ground and space (get your NPCs too close without proper support and they'll get taken out) and pounding the opposition's defences so that more balanced players, tanky and operative-ish players can storm the stronghold/starbase.
There would be a place for PVPers too. They could be on their own or with a team as operatives to attack specific targets. Because of the higher risk they could get different rewards to improve their PvP builds specifically but not have any effect on PvE. Likewise PvErs would get different rewards to boost PvE builds specifically (Perhaps a temporary boost that applies for the duration of the player's log in period?).
As for the romulans, they're still busy rebuilding their homeworld but they could either help their selected faction or be a peacekeeping force (free for all!!!!!!! Jokes) having learnt from the destruction of their homeworld that war is not a great option.

This would create some large scale battles in both space and ground, it would satisfy players desire for a more intelligent NPC/player combat. It would help to bridge (not entirely but still) the huge gap between PvE and PvP by seeing each other work side by side in what is bound to be some hilarious spectacles of bravery/stupidity from both sides and hopefully create some understanding between players in both gameplay types especially since PvE players won't be targets for the "14 year old min/maxing" (according to Geko who so rarely makes an appearance on these forums) douchebags that ACTUALLY only make up 20% of what's left of the PvP community.

There would obviously need to be an equal number of players (especially PvPers) on both sides of the battlezones or it would get out of control.
But it would be an amazing battlezone that would bring together the best of both worlds and create self replicating content that would be different each time because of player input and control of NPC teams and so on.

Please consider the idea before flaming it and calling it an excuse for a new form of PvP as there is not enough of the community for them to make an impact and outnumber the PvEers in any given battlezone.
With the objective being capture and not destroying everyone on sight, there would be no rewards for number of kills but for who can capture checkpoints and strongholds/starbases more efficiently in terms of the team with the least amount of players, or loss of resources (NPCs), loss of players (PvPers). This would require both PvPers and PvEers to support each other's and the main objective and co-ordinate to capture the system (perfect for fleet vs fleet!). PvPer presence won't be a must if there are no PvPers in that particular instance/battlezone but it would make life significantly easier for both sides if they can reduce the opposition's control of NPCs by targeting PvPers in control of those NPCs thus reducing the opposition's numbers.

Thank you for reading.

Please let me know what you think and please leave constructive criticism.

Thanks again
Post edited by risingwolfshadow on

Comments

  • alexsanderitaalexsanderita Member Posts: 214 Arc User
    I already said in other topics that what this game should be beyond story content is exploration for a trek experience
    and a fierce territorial PVP in a player-driven environment like those in Eve Online or Battlestar Galactica Online, but also on ground.


    As so I am on the same boat with you, with a few distinctions: I would prefere to leave it PVP-centric with possible BOFFs assistance and leave the NPC to a minimum to simulate the fleet advancements so that fleet system has an impact on the game.

    I would make so that players can participate in this competition only after completion of the story episodes that introduce the feature.


    Problem #1 is this game is not centered around PvP like it is not around exploration, just grinding to get max level gear to fight NPCs in PVE istances.

    Other big problem I see is we now have 3 factions, with more likely coming, when game is designed to only support one vs one clash with others being supporting either as half factions.


    Let's give up, this game will never be what we dream of.

    I'm still here because of the vague, decreasing trek setting and probably go when a true trek game comes out which sooner or later will.​​
    I still dream from time to time about using the Gateway to doff off-game in spare minutes as we were told
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    You can't make something PvP centric when it hasn't got the community to support it and it'll cut out PvEers which is very unfair since a lot of them want more exciting PvE.
    Although focus on PvP would be great, it won't happen. Hence why I suggested an idea that'll work well without PvP involvement but would be better, more excitement and hilarity if PvPers get involved. Or even if PvEers try PvP in the scenario I proposed. Especially on ground, I'd be surprised if anyone still knows how to ground PvP. Cutting 80% of this game's players out however is stupid, unfair and won't make anyone happy except for the 20% which are hard to please anyway. I'm very pro PvP, but I don't want to exclude people because that won't win over any friends.
  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    edited July 2015
    The iconian war have just started dude... also another wall of text?? stopped reading after the second line..

  • anazondaanazonda Member Posts: 8,399 Arc User
    The PvP forum is a little futher down...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    plasmanuget... lol!

    anazonda, the idea is of most benifit to PvE seeing as it is the larger community and will see the greatest benefit. seeing as it can involve PvP but wont rely on it. ;)

    reyan01, that may be true but what is the point of having 2.5 factions if theyre working toward the same goal? they might as well be one faction at this point because they're both the same with the exception that 1.5 is being a little ignored.
  • anazondaanazonda Member Posts: 8,399 Arc User
    anazonda, the idea is of most benifit to PvE seeing as it is the larger community and will see the greatest benefit. seeing as it can involve PvP but wont rely on it. ;)

    I've had my fill of PvP involvement in STO, thank you.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    anazonda wrote: »
    anazonda, the idea is of most benifit to PvE seeing as it is the larger community and will see the greatest benefit. seeing as it can involve PvP but wont rely on it. ;)

    I've had my fill of PvP involvement in STO, thank you.

    In what way may I ask?
  • tolmariustolmarius Member Posts: 400 Arc User
    edited July 2015
    Honestly, what should happen is this...

    1. Bug fixes. Going though the system with a fine tooth comb and eliminating all the annoying bugs that still exist.
    2. Revamping the story arcs. I know that Cardassian Struggle is getting one, but IMO, Romulan Mystery needs one as well. Change some of Hakeevs dialogue to make him less hammy and outrageous, and maybe up the menacing. Maybe create some factional differences. And the early KDF missions could use some attention too. Maybe a bit more fighting Starfleet and less internecine stuff.
    3. Rework the difficulty settings for PvE. As it is, unless you have uber deeps, the elite queues are virtually unwinnable. Maybe create a fourth level to retain the heaving rights level, and make elite and advanced winnable with pugs again.
    4. PvP is a silly idea. As it stands, its pay to win. Unless you can implement some way of leveling the playing field to make it competitive, its a lost cause.
    5. Use Brotherhood of the Sword as an excuse to give First City the update it so richly deserves.
    6. Copy paste a security officer and an Academy doff recruitment officer to New Romulus Command. There is no good reason not to do this. It makes a lot of players happy, it makes the factions more equal, and its been proven already Tha you can't double dip contraband turn in. Every Romulan player I know would be ecstatic to trade in the doff recruitment double dip just to have this.
    7. Give the Romulans and KDF three more ships apiece. them Delta Operations Pack, despite its merits, was a travesty for faction balance. The Feds got 5 of thm, then another one shortly thereafter. By rectifying this, it proves that half of the player base is not taken for granted, and it would instantly grant a request that players have been making for two years. (Longer for the KDF) No new creation is even necessary. Use the assisted Fed ships to make a Species Specific pack for the KDF (Retooled Guardian = Zilant, retooled Dauntless = Some Ferasan ship, then make a T6 Flight deck Cruiser), and makes the Romulans something, such as a T6 Ha'nom from the Scryer. This here would be one of the best things that could be done, as RRF and KDF players would crawl over each other to throw money at this.
    3T6cHqb.png
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    Totally agree with those. But I think the factions should be properly separated, the Klingons should be at war with the Feds. Otherwise what's the point of having different factions if both are the same, with the same ships (just different skins), same stories and so on.
  • tolmariustolmarius Member Posts: 400 Arc User
    Well, apparently an Enemy Mine happened. Makes the PvP all a bit out of date. Why are we able to fight each other if we are allies?
    3T6cHqb.png
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited July 2015
    tolmarius wrote: »
    Well, apparently an Enemy Mine happened. Makes the PvP all a bit out of date. Why are we able to fight each other if we are allies?

    I dunno. Maybe somebody on the Federation side grew a pair and decided to hold the Klingons to account for their many crimes against sentience, including but not limited to ethnic cleansing, murder of POWs as a war crime, torture and murder of POWs, by the player character, on-screen, no less, and slave trading.

    Yep. More than enough reason to throw out the manual and destroy the Klingon Empire for good in my book.

    And hey, the Romulans can get in on it, too, considering that the Klingons f*cking invaded them after Hobus.
  • risingwolfshadowrisingwolfshadow Member Posts: 619 Arc User
    The Klingons are allies for now to prevent their own extinction but after the Iconian war they should return to being a proper opposing faction.
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