Shon has Shon Six. Tuvok has some Omega Tuvok thing. So, Why not allow our captains, as a long term goal, to earn an attack pattern named after them?
The general benefits offered by this attack pattern would be the same, or maybe one of several choices. but it would be either nameable by the player, or named after their captain's last or first name (player's choice)
This would be a long term character goal similar to a rep project, and go in a space reputation ability active slot.
ALL factions would have access to this feature on level 60 characters.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
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What about just allowing that character to re-name an existing attack pattern they have?
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
fixed; i refer you to the various giveaways over the years; nothing too good, but still nice to get for absolutely no effort
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
This is probably the most realistic implementation, even if a little underwhelming in terms of delivery.
If it isn't based on existing attack patterns, why couldn't science and engineering captains get it, too? By level 60, most STO characters have seen more combat (cannonically over a span shorter than two years!) than most Starfleet officers see across an entire career; if they haven't picked up a trick or two for space combat after all that just because they took a few different classes at the Academy (or in the case of Romulan characters, without any real conceit as to why they have the skills they do at all!), then they weren't paying attention.
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I think you misunderstand in what way I meant customizable. It would be one of a preset few, or even a single pattern, designed by the devs.
The unique part would be the name. this would be a customization option with the main objective being adding to immersion and fun.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
ALL CAPTAINS ALL FACTIONS.
And make said attack pattern static and not scaling on attack patterns skill for good measure if you're worried about that. I doubt that would be needed though.
My main is an engineer. I still have 6 points in attack patterns skill and occasionally use attack patterns. Same with my science captains.
Attack patterns help anyone.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Since when does a new attack pattern have to be better than the others? Give it something unique.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
It wouldn't really add immersion or fun, since a realistic attack pattern would involve certain fake outs, movements and such, which the game obviously can't simulate. Such as the Picard Maneuver, using a high warp instant burst to create a fake shadow which would be an attack penalty on target and attack bonus to user. The immersion factor would be nil either way, since outside of you, no one else would see it, and outside of something monumental, someone would just point out you just renamed attack pattern beta.
Compiled List of Bugs, Issues, and QOL Concerns for Champions Online
Get the Forums Enhancement Extension!
If your ship can afford the luxury of loading an Attack Pattern, why would you ever slot an Attack Pattern that's inferior to an existing one?
For example, if there's some Attack Pattern that's kind of like APO but weaker, why would you ever slot that weaker Attack Pattern? There's nowhere to go but up, otherwise that new ability is useless.