The 3 I like are Disruptor, Plasma and Polaron. Voted Disruptor.
Being KDF I've been pushed into speccing more into Disruptors to match some KDF ships special abilities and weapons. I also like set bonuses, and with 2-3 disruptor sets out there I'm pretty much exclusively disruptor now, especially since crafting as it's too expensive to focus on multiple weapon and console energy types.
Plasma was great back in the day as the set for it was great and you could stack fleet sci consoles to boost it. Now that the sci consoles have been nerfed (as far as boosting plasma weapons specifically) and there still only remains 1 set universally available to other factions it has dropped from my favourite to being something of a relative that has passed away, that you fondly remember and wish was back with you.
Polaron I've always had a fascination with. Dabble with it here and there, and is often used on my sci builds.
Tetryons I like the concept of but in practice they just dont deliver. Polarized tets used to deliver 4x the proc chance to drain and were actually useful. Since been nerfed to half that, so maybe still worthy but no where near as handy any more.
AP, meh. I'll leave that for the DPS hunters with nothing better to do.
Phasers, not much point focusing on it as a KDF player. Great for immersion and probs pvp, but for everything else, without much that can easily extend disables dramatically, kinda meh.
Hybrids:
Polarised disruptors I like the concept of, have a few too, but back then which mods you had didnt matter much. So have mediocre mods but they're basically non existent now on exchange due to being I think the very first hybrid in a lockbox way back when.
Polarized tets I've mentioned.
Dominion polarons, or what ever they've been renamed to these days are nice on drain builds, tet+polaron proc.
Corrosive Plasma re-kindled my plasma love a little, but without console set bonuses it was a fleeting moment.
Bio-molecular disruptors are also interesting for pvp concept builds with its +slow proc
I was sick of antiproton before my main's ship fired a single shot with AP. Please balance the damage types.
*sigh*
They ARE balanced! It just so happens that as with anything else in the game, some weapons synergise with some builds better than others. Polaron is amazing on Drain builds for example. The only reason Antiproton is so popular is because it synergizes well with high Crit builds which are currently all the rage. It doesn't mean it's the only build worth using its just the easiest. It should be pointed out as well that the difference in DPS made by a single modifier is generally 5% or less, so y'all can all stop your bitching about Antiproton. It's not that much better, the tiny difference only matters to DPS chasers.
That's because all that matters is DPS. Draining doesn't beat a clock. I happened to have liked my polaron build with the Jem'Hadar lobi set very much. It just didn't compare to CritD. CritD makes more than 5% difference. It is a multiplier for crit severity. I parsed a pretty lame build on an alt but she crit 13.9% of the time for 43.5%. Out of 3,800,000 damage, 19% of it is CritD. There are some people with CritDx4 epic weapons + the AP native. They will be seeing up to 100%+ severity. These folks also critical hit a lot more often than 14% of the time. A drained shield makes no difference to these folks because there will be no shield to drain. There will be no ship to shield in a second or two. But even to junk builds like my alt's, 19% more damage trumps lower energy to engines or shields or a 5% chance to take subsystem offline. CritDx4 on Disruptors maybe because with the resistance debuff, less is shrugged off.
It's just the way it is. As long as AP has a native +20% CritD, it's going to rule the beams.
With the free proc on antiproton, why use anything else? +Guaranteed critd trumps a minuscule chance to disable a subsystem any day.
Erm... because no everybody goes for a build with high critical chance. Remember that if you dont have critical chance at all, or too low, antiproton actually its maybe the worst energy type you could use. The Ctrd will only apply if you crit... and do you realize that CtrlD (the antiproton proc) doesnt have anything to do with disabling a systems, right??
Antiproton and Romulan Plasma, simply due to the fact they are so easy to get in very rare with the mods I like
Yup, dmg mods, crth mods, trust mods, snare mods, and so on are really easy to get. Too bad the combination of the important ones (ctrd+pen or acc) are almost impossible to get. I crafted like 1000 dual heavy cannons. I only got 2 with Ctrldx2 [Pen]. " from 1000!!!!!!!!!!!. So, if "the mods you like" are pen and ctrd, please tell me what is your trick because this is totally tiresome.
With the free proc on antiproton, why use anything else? +Guaranteed critd trumps a minuscule chance to disable a subsystem any day.
Erm... because no everybody goes for a build with high critical chance. Remember that if you dont have critical chance at all, or too low, antiproton actually its maybe the worst energy type you could use. The Ctrd will only apply if you crit... and do you realize that CtrlD (the antiproton proc) doesnt have anything to do with disabling a systems, right??
This is an important fact people forget, or ignore, but certainly neglect. For weapon modifiers, critH is better for damage output than critD when your crit chance is under 15%. Over that you want critD.
This game at time has gotten me so bored that I'll use different weapon types on differnt toons, and different subtypes within that: So my catian uses a polaron build wit the Jem Hadar 2pc and a mix of the various Polaron subtypes, my AP Fed uses 3 different AP subtypes for the LULZ, my fed Disruptor dude uses a bunch of subtypes, etc.
Sometimes it's neat to mess around when you're not chasing UBER dps all the time. Just enough to stay above average.
This is an important fact people forget, or ignore, but certainly neglect. For weapon modifiers, critH is better for damage output than critD when your crit chance is under 15%. Over that you want critD.
As a lowly Fed Engineer, my CrtH is between 26-31%. So, where are all these ppl having < 15%?!
This is an important fact people forget, or ignore, but certainly neglect. For weapon modifiers, critH is better for damage output than critD when your crit chance is under 15%. Over that you want critD.
As a lowly Fed Engineer, my CrtH is between 26-31%. So, where are all these ppl having < 15%?!
Full time without buffs? I doubt that. Show the work.
This is an important fact people forget, or ignore, but certainly neglect. For weapon modifiers, critH is better for damage output than critD when your crit chance is under 15%. Over that you want critD.
As a lowly Fed Engineer, my CrtH is between 26-31%. So, where are all these ppl having < 15%?!
Full time without buffs? I doubt that. Show the work.
No buffs. Just 5x Locators, 9/9 in EWS, Zero-Point, Tachyo, Assimilated Module, and sometimes Dominion Defense Screen or 2-piece Protonic Arsenal (for an extra 3%), and a couple of SROs (only Tact possible for me). To wit:
While in my previous post I stated I use disruptors, phasers, and plasmas equally amongst my 9 captains, I am gonna switch my KDF Science captain over to Polaron. I like the visuals and energy drain proc complements the drain effect of the Plamonic Leech so less power for my enemies.
Now I have to pray to the RNG gods to be kind to me and not give me something like [PVP Dmg] [PVP Res] [Thrust].
Idea: remove the CrtD bonus on Antiproton weaponry and give them something proc-based like every other weapon.
There will be outcry, but less red fawing stuff all around. Perhaps, just perhaps, we might even start to see Federation ships using Phasers, Romulans Plasma or Disruptor and Klingons Disruptor.
Just maybe. But this won't happen because... well you get the point.
BTW last time I checked a FPER with Phasers was smashing DPS records!
Nadion ...
Right before DR, the best AP you could get were the fleet ones : Accx2 Dmgx2.
So you had DPSers debating about those ones or the Crtdx3 disruptors , although , if I am not wrong, according to some calculations, AP proved to be the best ones by a little margin.
Now, with the crafting system, DPS-wise, you can get rid of those AP fleet weapons together with that totally useless DMG mode and go search a not epic CritDx4 or CritDx3 Pen AP beam or dual beam ( Pen sounds so much disruptor ) for the joy of Cryptic's pockets.
However, disruptors and plasma are not bad and phasers on a FPER aren't definitely bad lol
By the way, I've used all energy types and transphasic and plasma torps.
My Tac uses AP because red is my favorite color, My Eng uses Elachi Disruptor, and my Sci uses a Photon Build with the Dyson Set and the enhanced Bio-Molecular. Things die the fastest on my Tac but my eng is close but my sci is the most fun especially with Kinetic Magnet and Kemocite Laced Rounds. My tac is in the Fleet Arbiter, my eng is in the Hazari, and My Sci is in the Fleet Dauntless.
This is an important fact people forget, or ignore, but certainly neglect. For weapon modifiers, critH is better for damage output than critD when your crit chance is under 15%. Over that you want critD.
As a lowly Fed Engineer, my CrtH is between 26-31%. So, where are all these ppl having < 15%?!
Because everyone has a full epic ship setup and a full set of locators and SROs? Are you bragging or dense?
I'm glad the new forums offer poll functionality, something that was badly needed. Anyway, I have 6 characters that each use a different energy type- the best ones IMO are plasma, disruptor and antiproton. The rest, not so much. I have a DR that's AP-biased, mostly using radiant AP weaponry.
I keep my ship weapons within canon. So, disruptors for Roms and Klinks, phasers for Feds. I have a Vastika that uses Vaaudwaur polarons for obvious reasons. My Temporal Destroyer is fitted with Antiprotons, since that's what it got shipped with and the quantum duplicates use those as well.
My Sarr Theln Captain uses Polarons since it's a popular energy type for Breen ships.
With the free proc on antiproton, why use anything else? +Guaranteed critd trumps a minuscule chance to disable a subsystem any day.
Erm... because no everybody goes for a build with high critical chance. Remember that if you dont have critical chance at all, or too low, antiproton actually its maybe the worst energy type you could use. The Ctrd will only apply if you crit... and do you realize that CtrlD (the antiproton proc) doesnt have anything to do with disabling a systems, right??
Yeah, phasers, do. A 2.5% chance. That's why even on a lousily built alt like mine, a 14% chance to crit is better than a 2.5% chance to shut off a subsystem. Just about anyone should be able to get a 10% crit chance.
I assumed people talking in here would know that a phaser disables a subsystem and an antiproton procs critical damage. I wouldn't have said it trumps it if I thought it caused it.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
My fed is a proud fed. He only use fed-made Phaser!! And I cant bother to grind gear for my KDF and RR toon...
Hast thou not gone against sincerity
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful
I see there are alot of people that adore using torpedos.
Well, why not? Canonically they're the heavy weapon for when it absolutely must be dead NOW, not the phasers. I've gotten some crazy crits with the neutronic torp I have as a secondary weapon on my GCS, and it's not even a torp-centric build.
Comments
More like everything except Antiproton. It's a red beams faw fest out there.
Too bad they continue to push AP forward even more.
Just look at the info some very intelligent people dug up about the t6 sci dread.
Being KDF I've been pushed into speccing more into Disruptors to match some KDF ships special abilities and weapons. I also like set bonuses, and with 2-3 disruptor sets out there I'm pretty much exclusively disruptor now, especially since crafting as it's too expensive to focus on multiple weapon and console energy types.
Plasma was great back in the day as the set for it was great and you could stack fleet sci consoles to boost it. Now that the sci consoles have been nerfed (as far as boosting plasma weapons specifically) and there still only remains 1 set universally available to other factions it has dropped from my favourite to being something of a relative that has passed away, that you fondly remember and wish was back with you.
Polaron I've always had a fascination with. Dabble with it here and there, and is often used on my sci builds.
Tetryons I like the concept of but in practice they just dont deliver. Polarized tets used to deliver 4x the proc chance to drain and were actually useful. Since been nerfed to half that, so maybe still worthy but no where near as handy any more.
AP, meh. I'll leave that for the DPS hunters with nothing better to do.
Phasers, not much point focusing on it as a KDF player. Great for immersion and probs pvp, but for everything else, without much that can easily extend disables dramatically, kinda meh.
Hybrids:
Polarised disruptors I like the concept of, have a few too, but back then which mods you had didnt matter much. So have mediocre mods but they're basically non existent now on exchange due to being I think the very first hybrid in a lockbox way back when.
Polarized tets I've mentioned.
Dominion polarons, or what ever they've been renamed to these days are nice on drain builds, tet+polaron proc.
Corrosive Plasma re-kindled my plasma love a little, but without console set bonuses it was a fleeting moment.
Bio-molecular disruptors are also interesting for pvp concept builds with its +slow proc
That's because all that matters is DPS. Draining doesn't beat a clock. I happened to have liked my polaron build with the Jem'Hadar lobi set very much. It just didn't compare to CritD. CritD makes more than 5% difference. It is a multiplier for crit severity. I parsed a pretty lame build on an alt but she crit 13.9% of the time for 43.5%. Out of 3,800,000 damage, 19% of it is CritD. There are some people with CritDx4 epic weapons + the AP native. They will be seeing up to 100%+ severity. These folks also critical hit a lot more often than 14% of the time. A drained shield makes no difference to these folks because there will be no shield to drain. There will be no ship to shield in a second or two. But even to junk builds like my alt's, 19% more damage trumps lower energy to engines or shields or a 5% chance to take subsystem offline. CritDx4 on Disruptors maybe because with the resistance debuff, less is shrugged off.
It's just the way it is. As long as AP has a native +20% CritD, it's going to rule the beams.
Erm... because no everybody goes for a build with high critical chance. Remember that if you dont have critical chance at all, or too low, antiproton actually its maybe the worst energy type you could use. The Ctrd will only apply if you crit... and do you realize that CtrlD (the antiproton proc) doesnt have anything to do with disabling a systems, right??
Yup, dmg mods, crth mods, trust mods, snare mods, and so on are really easy to get. Too bad the combination of the important ones (ctrd+pen or acc) are almost impossible to get. I crafted like 1000 dual heavy cannons. I only got 2 with Ctrldx2 [Pen]. " from 1000!!!!!!!!!!!. So, if "the mods you like" are pen and ctrd, please tell me what is your trick because this is totally tiresome.
This is an important fact people forget, or ignore, but certainly neglect. For weapon modifiers, critH is better for damage output than critD when your crit chance is under 15%. Over that you want critD.
Sometimes it's neat to mess around when you're not chasing UBER dps all the time. Just enough to stay above average.
As a lowly Fed Engineer, my CrtH is between 26-31%. So, where are all these ppl having < 15%?!
No buffs. Just 5x Locators, 9/9 in EWS, Zero-Point, Tachyo, Assimilated Module, and sometimes Dominion Defense Screen or 2-piece Protonic Arsenal (for an extra 3%), and a couple of SROs (only Tact possible for me). To wit:
Now I have to pray to the RNG gods to be kind to me and not give me something like [PVP Dmg] [PVP Res] [Thrust].
could you explain? thx
pray also the Upgrade gods, because they are really vicious: crtdx2 pen -> upgrade Crtdx2 pen dmg (wow these smileys are really terrible, please nerf)
" I already fixed it ... I lied" ;-)
Nadion ...
Right before DR, the best AP you could get were the fleet ones : Accx2 Dmgx2.
So you had DPSers debating about those ones or the Crtdx3 disruptors , although , if I am not wrong, according to some calculations, AP proved to be the best ones by a little margin.
Now, with the crafting system, DPS-wise, you can get rid of those AP fleet weapons together with that totally useless DMG mode and go search a not epic CritDx4 or CritDx3 Pen AP beam or dual beam ( Pen sounds so much disruptor ) for the joy of Cryptic's pockets.
However, disruptors and plasma are not bad and phasers on a FPER aren't definitely bad lol
By the way, I've used all energy types and transphasic and plasma torps.
Because everyone has a full epic ship setup and a full set of locators and SROs? Are you bragging or dense?
You're certainly not refuting what I said.
"That narrows it down to three races: Romulan, Breen, or Klingon."
My Sarr Theln Captain uses Polarons since it's a popular energy type for Breen ships.
Yeah, phasers, do. A 2.5% chance. That's why even on a lousily built alt like mine, a 14% chance to crit is better than a 2.5% chance to shut off a subsystem. Just about anyone should be able to get a 10% crit chance.
I assumed people talking in here would know that a phaser disables a subsystem and an antiproton procs critical damage. I wouldn't have said it trumps it if I thought it caused it.
that's... Portal 2! Got ya!
Hast thou not felt ashamed of thy words and deeds
Hast thou not lacked vigor
Hast thou exerted all possible efforts
Hast thou not become slothful