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Please fix embassy plasma consoles

illcadiaillcadia Member Posts: 1,412 Bug Hunter
It'd be really nice.

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    t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    yeah would be nice, as with friends we go on max buffed almsot 10k dmg with 170% crit sev (with alpha ect) a 36k and more RAW DMG CRITS
    if you knew and still released such broken stuff (even if on tribble ppl wrote you tons of posts with that information) it would be better to leave the old plasma doping as it had lower dmg with similar shield pen and was negated by HE ect.

    Also would be nice to actually FIX THE CANNON WEAPONS AND TORPS so that THEY SHOOT more then 1 time per 30S like it is for last 4 months - i still wonder how you guys picked FBP first when WHOLE PLAYER BASE IS AFFECTED BY CANNONS AND TORPS NOT SHOOTING and only few single players had problems with FBP being outrun BY PILOT SHIPS or manasa/risan corvette (seriously GENIUS prioritization).
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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    Actually the FBP 'fix' was a long time in coming, we talked about it back in march, so it WAS a low priority fix that happened at low priority speed. It wasn't specifically aimed at ships outrunning the FBP- that was part of it, but the primary reason was to actually NERF how feedback pulse performed, so that all the damage didn't stack up and hit in a giant spike.

    This means that FBP is still potent, certainly, but a skilled captain can plan around it, since he can fire until his hull drops and then stop shooting, rather than having to guestimate where that point is ahead of time.

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    t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited July 2015
    ahh so giving 0 counter reaction to someone activating fbp while you shoot your cannons IS A NERF? damn and here from all games we hear reducing player counter reaction possibilities makes the abilities OP (at least in the most succesfull games).
    Sorry to inform you but since ppl cant counter FBP with kin res buff vs the so called "dmg spikes" that you could see and preper buffs or RNR with the white blobs comming at you, it is currently WAY STRONGER then it was (as you have to predict when he will FBP or your without any res and time to get it on when facing it) = HUGE BUFF in reality.
    I'm quite shure you could probably prove it with dmg avarage dealt from fbp in 1 on 1 fights vs its users (as least most of my fleet mates thats still sometimes play pvp noticed that).

    And to it the added bug to that warp shadows doesnt protect vs it (in the 5s cloak) anymore is also not a nerf to FBP (that also has 0 responce from Cryptic about it).

    But still returning to main topic...
    I im still amazed that the broken FROM RELEASE plasma doping (stronger then the original doping in raw dmg and withough blocking it by HE and other cleances) has no priority of being fixed or balanced, while fbp was.

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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    FBP was released when the game came out five years ago. Plasma consoles came out like two years ago.
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    t0ffik1#9170 t0ffik1 Member Posts: 134 Arc User
    edited July 2015
    The thing is 2-3 players complained about fbp (dont remeember anyone complaining about its lag dmg spike when they could easy buff up pre it, but lets leave it that there were few), while we compare it to where ppl complaine about bugged plasma doping (version 2) crits when it was on TRIBBLE and it still was released like that, that just shows cryptics politics.

    Even when the old doping wasnt influencing pvp much (as ppl run so or so HE ect) and if it was to much for PVE (i doubt as it does lower dmg then the new one - the new records in DPS) it could be just dmg balanced out and not remade into the way more brokend and unbalanced TRIBBLE.

    And still even if the doping has so much bugs we dont see any responce about it being fix or on radar to being fixed (not even on tribble ect)
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