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Official Feedback Thread for Fleet Research Holding

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Please use this thread to post feedback and issue about the new Fleet Research Lab holding.

Fleet Research Lab:
  • This is a new Fleet Holding where fleets will be able to build their very own Space Station Research Lab using Krenim technology.
  • This facility will offer many opportunities for players to explore and participate in the existing R&D system in new and rewarding ways.
  • Advancing through this new holding will grant new options for equipping your ship and crew.
  • The Fleet Research Lab will also feature many unlockable projects to visually improve its exterior and interior.
  • For more details, please visit the Fleet Research Lab blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9424713-star-trek-online%3A-delta-fleet-holding
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Comments

  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Fleet Research Lab is not in a final state.

    Icons, Art, and functionality are not complete.

    Please note that this is... a bit of an understatement.

    - Most of the UI display is just white boxes.
    - Players will not have access to the actual maps associated with this Holding.
    - There are multiple reward entries that currently just say "..." as those features are not yet finalized.

    Most of the above is in a far better state on our internal builds, but the patch going to Tribble is a little more "work in progress" than some of you may be accustomed to seeing.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • thenoname711thenoname711 Member Posts: 204 Arc User
    edited June 2015
    I can't find "Research lab provisions" in replicator so I am unable to finish any project, are they available somewhere? (they are not available from Drozana console)

    Also, I got 5th slot for starship, ground, space and active reputation trait. Is this an unlockable feature from new holding or a bug? (just be sure if should keep my hopes up or not)
    EDIT: For now I can't slot anywhere anything in that 5th slots
    Gameserver not found.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    I can't find "Research lab provisions" in replicator so I am unable to finish any project, are they available somewhere? (they are not available from Drozana console)

    Well, poo. Looks like that might not've made it into this build. I'll see if there's anything that we can do to correct that, but it might have to wait until our next Tribble build.

    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • captainmd10captainmd10 Member Posts: 199 Arc User
    First of all, hats off to you guys for giving us finally another holding. From what I've seen there's a lot of good stuff to look forward to and even some Mk 13 Ground Gear. Just one minor issue:
    Fleet Research Lab is not in a final state.

    Icons, Art, and functionality are not complete.

    Please note that this is... a bit of an understatement.

    - Most of the UI display is just white boxes.
    - Players will not have access to the actual maps associated with this Holding.
    - There are multiple reward entries that currently just say "..." as those features are not yet finalized.

    Most of the above is in a far better state on our internal builds, but the patch going to Tribble is a little more "work in progress" than some of you may be accustomed to seeing.

    Most notably, there's no method of acquiring Research Lab Provisions to run the projects (They're not in the Replicator). Any ETA on when those internal build will go live on Tribble? Also, could you please add Fleet Marks to the Infinite Resource Console on Drozana? As there's no method of stockpiling them on Tribble, it may slow down the progression of testing the projects.
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    Also, could you please add Fleet Marks to the Infinite Resource Console on Drozana? As there's no method of stockpiling them on Tribble, it may slow down the progression of testing the projects.

    Oh yeah, totally doable. Will show up in a future build. Thanks for pointing it out.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • primar13primar13 Member Posts: 1,896 Bug Hunter
    Also, could you please add Fleet Marks to the Infinite Resource Console on Drozana? As there's no method of stockpiling them on Tribble, it may slow down the progression of testing the projects.

    Oh yeah, totally doable. Will show up in a future build. Thanks for pointing it out.

    Can it be combind in a Fleet Box?
    • Fleet Marks
    • Fleet Provisions
    • Various White Doffs for Donation
    • Various R&D Mats
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    primar13 wrote: »
    Can it be combind in a Fleet Box?
    • Fleet Marks
    • Fleet Provisions
    • Various White Doffs for Donation
    • Various R&D Mats

    Maybe leave the doffs in their own pack so that a lack of doff space wont lock you out of claiming the rest.

  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    Also, could you please add Fleet Marks to the Infinite Resource Console on Drozana? As there's no method of stockpiling them on Tribble, it may slow down the progression of testing the projects.

    Oh yeah, totally doable. Will show up in a future build. Thanks for pointing it out.


    Awesome... Testing should be fun now...

    I did notice a slight adjustment on the "Settings" section of the fleet menu, the "Uniform and Permissions" tabs are now under the fleet logo... looks ok... is that part of the fleet revamp Geko talked about a few months back on a P1 Interview?? :D
    6tviTDx.png

  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    edited June 2015
    Also, I got 5th slot for starship, ground, space and active reputation trait. Is this an unlockable feature from new holding or a bug? (just be sure if should keep my hopes up or not)
    EDIT: For now I can't slot anywhere anything in that 5th slots


    I did notice that too... if they are adding a 5th one to that, that is great great news... amazing... we'll see tho :)normal-1.gif

    EDIT: Btw guys... :o Since you guys are messing with fleet stuff I wanna toss in the old Fleet Leader Demotion bug found here: http://perfectworld.vanillaforums.com/discussion/1182456/fleet-admiral-will-be-demoted-in-0-00-issue-bug
    6tviTDx.png

  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Also, could you please add Fleet Marks to the Infinite Resource Console on Drozana? As there's no method of stockpiling them on Tribble, it may slow down the progression of testing the projects.

    Oh yeah, totally doable. Will show up in a future build. Thanks for pointing it out.

    If you add marks to testing console, could you also add Iconian Marks please?

    Course, their are rather hard to come by on Tribble - there is (mostly) too few people to do any Queues on Trible for the marks...
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    primar13 wrote: »
    Also, could you please add Fleet Marks to the Infinite Resource Console on Drozana? As there's no method of stockpiling them on Tribble, it may slow down the progression of testing the projects.

    Oh yeah, totally doable. Will show up in a future build. Thanks for pointing it out.

    Can it be combind in a Fleet Box?
    • Fleet Marks
    • Fleet Provisions
    • Various White Doffs for Donation
    • Various R&D Mats

    Second the need for White Doffs for Donation. Would likely need to be in their own box by branch (Tactical, Engineering, etc.).

    It will be difficult to complete Fleet projects without them.
  • jivedutchjivedutch Member Posts: 358 Arc User
    edited June 2015
    Quality of Life improvement chance here ....
    Filters on duty officer donations .... default to whites only , default to non-r&d traited, optionally checkbox to view/donate green/blue duty officers ... adding in an equivalent of the numbered requirements...

    AKA ..
    0 - List White doffs by default
    1 - Don't list "special" doffs , like the R&D specialization doffs by default, make that a select/checkbox
    2 - Enable donation of Uncommon, Rare and Very Rare duty officers to the projects after clicking a checkbox to view these. Set the system to White 1, Green 3, Blue 6, Purple 9 .. equivalent of the project requirements.

  • entnx01entnx01 Member Posts: 549 Arc User
    Theoretically, if we get Fleet Mark boxes for testing, then any fleet that has I *think* a Tier 1 Tribble starbase should be able to effectively have as many DOFFs as they need.

    But a DOFF vendor for those who don't have a built-up Starbase would help still.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    EDIT: Btw guys... :o Since you guys are messing with fleet stuff I wanna toss in the old Fleet Leader Demotion bug found here: http://perfectworld.vanillaforums.com/discussion/1182456/fleet-admiral-will-be-demoted-in-0-00-issue-bug
    Yes, that bug does deserve priority. It's amazing a how bug that blocks fleet promotions and demotions can remain in the game for so long.

    I did notice a slight adjustment on the "Settings" section of the fleet menu, the "Uniform and Permissions" tabs are now under the fleet logo... looks ok... is that part of the fleet revamp Geko talked about a few months back on a P1 Interview?? :D
    Since they are making changes to the fleet UI, they should take a look at the UI bugs in the fleet window. Honestly, I don't believe that window has ever worked right.

    Holodeck ticket 2,597,295: Empty "Vault Log" in fleet window
    Holodeck ticket 2,597,298: No space between scrollbars and tables in "News" tab of fleet window
    Holodeck ticket 3,398,449: Cursor does not move when user types message of the day
    Holodeck ticket 3,398,450: Wrong messages of the day for fleet holdings
    Holodeck ticket 3,429,880: Order of fleet project requirements reversed
    Waiting for a programmer ...
    qVpg1km.png
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    Ok, the added Fleet Credits and Fleet Marks to the Freebie Console, but not DOFFs.

    For those like me that means I have to do weird games like copying characters with tons of White DOFFs to tribble to get a Tier II on the main star base (for future use) and to advance the Research Lab.

    I'll do it- but guys *painful* is the correct word here.
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    Yup, after testing today the new build with infinite marks/credits, I can't not proceed as I do not have access to more white doffs... is it possible to add that to the console too @borticuscryptic ?
    6tviTDx.png

  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Ok, so our fleet got the Research Lab up to level 3 - yay!
    But there is no Transwarp to it - not from sector and not from Starbase - eww...
    (because i thought there was transwarp unlock project at level 1 ?)

    By the way, under Transwarp -> Fleet Solenae Dyson Sphere Spire - >
    i got 2 destinations here - both named Fleet Spire ?
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited June 2015
    Ok, it took two of us all night just to get the Fleet Starbase to the point where it supported getting the right DOFFs.

    After that completed the first Tier of the Research Lab. Notes follow:
    1. It wouldn't give a general project for the Research Lab itself (it seems to have auto-completed and listed itself as tier 1)
    2. Upon completing the requirements to select an upgrade, it offered not just the upgrade itself (i.e. Upgrade Research Station I- which was odd as that appears to be the name of the general station project and not the Research Lab upgrade we actually did), it also offered the second tier of advancement projects (Research Temporal Theories II) before the upgrade was completed.
    3. Lastly no transwarp Projects were offered. So, no access to the station to test the results of our work.

    We called it on the last point and will await the next update.

    Edit: Found the Holding. While the tier 1 Transwarp Project doesn't appear, one can travel there directly in the Delta Quad as it's now on the map.
    Post edited by drakethewhite on
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited June 2015
    I have been thinking about fleets on Tribble - and i realized - they are painfull (not the thinking, but the fleets :p )

    There are handfull fleets on Tribble, and they are mostly full - of people, which are not playing in some months.
    And good luck finding team to start new one (is that even possible on Tribble?)

    So here is my proposition to Devs:
    Make 10 or so fleets, that you can get auto-invite on some console, but will kick you automatically out if you are not logged 7 days or so ...

    Or maybe relax rules for creating fleets (like just one person enough to create fleet - not need a team), but destroy it (aoutomatically) if no one from fleet was logged in 7 days or so...

    I have no idea how to implement that, or if it would not slag the server, but both options would make testing fleets easier

    Which is the point of this.....
  • raid2240raid2240 Member Posts: 2 Arc User
    Do not agree with the idea of being able to donate green/blue/purple/etc doffs directly into projects. Breaking down doffs to sell or donate as white is a time sink and deserves to be so. Eliminating this would have also have a negative impact on the doffing markets.

    Changing the requirements to form a fleet on tribble would be best. I agree this should be changed so that a single player can create a fleet, but why is there a need to auto erase them? This is a test server right? Should be no big deal what a player accumulates there.

    Please do not combine items given for fleet projects into boxes and/or packs. I would so like to avoid having to delete doffs just to get more marks. Instead add boxes just for the duty officers. Packs of doffs such as (50) Tactical/Security Officers, (50) Science/Medical Officers, etc. This would be much more effective imho.

    Lastly yes please at some SOON future point PLEASE include a better filtering system to be used when contributing common officers. The ability to filter out Bound/RnD/specific traits/specific professions would be just super awesome.
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    edited June 2015
    Auto erase fleet, because it would be possible to have many fleets - propably too many for server handle them all at once....
  • mattaukettmattaukett Member Posts: 190 Arc User
    On the doff inputs discussion, I recall a Dev saying some time back, that if they made Greens/Blues/Purples imputable to projects then they'd still only count as a single doff (i.e. the rarity wouldn't make them worth more).

    Was a while ago, so tech might have changed and wouldn't certainly help reduce the time/mouse clicks to fill doff requirements and so encourage more people to fill them (it always seems to be doffs and dilithium that dills slowest). Having said that grinding down doffs produces a lot more low value doff's (at least in project input terms - e.g. Civilians) so allowing use of higher quality would probably need to trade off accordingly since this would be removed.

    Personally, I'd rather stick to some way to queue doff grinder missions and auto-unpack multiple fleet doffs/allow direct input to fleet projects than allow input of higher quality doff's to fleet projects.
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    If we're doing wish lists...

    I would really like a 'complete now' button. If I have all the resources and are worried about saving specific white Boffs- I just want it to fill in a single click.
  • jivedutchjivedutch Member Posts: 358 Arc User
    raid2240 wrote: »
    Do not agree with the idea of being able to donate green/blue/purple/etc doffs directly into projects. Breaking down doffs to sell or donate as white is a time sink and deserves to be so. Eliminating this would have also have a negative impact on the doffing markets.

    ....

    Lastly yes please at some SOON future point PLEASE include a better filtering system to be used when contributing common officers. The ability to filter out Bound/RnD/specific traits/specific professions would be just super awesome.

    How would this break the trading market ??? The green/blue/purple doffs would still be traded on the exchange .. as they would still retain a value .. but the values would equalize more to 3/6/9x the value as the same type white doff.

    Any valuable doff/traits would still retain their high values, since those have no relation to the ec value of the doff itself.
    And would not be used for those donations by the general population.

    As for the time sink ... that time sink would still be there, since u get xp for exchanging them through projects, which would not get if they are donated to projects as is....

  • jivedutchjivedutch Member Posts: 358 Arc User
    mattaukett wrote: »
    On the doff inputs discussion, I recall a Dev saying some time back, that if they made Greens/Blues/Purples imputable to projects then they'd still only count as a single doff (i.e. the rarity wouldn't make them worth more).

    Was a while ago, so tech might have changed and wouldn't certainly help reduce the time/mouse clicks to fill doff requirements and so encourage more people to fill them (it always seems to be doffs and dilithium that dills slowest). Having said that grinding down doffs produces a lot more low value doff's (at least in project input terms - e.g. Civilians) so allowing use of higher quality would probably need to trade off accordingly since this would be removed.

    Personally, I'd rather stick to some way to queue doff grinder missions and auto-unpack multiple fleet doffs/allow direct input to fleet projects than allow input of higher quality doff's to fleet projects.

    Tha twas the whole problem back when the starbase started .... the projects were either broken, and allowed all types to be put in ... or misconfigured, requiring green/blue doffs which nobody had available after 1 month into season6 , this is why they changed it all into white doffs, and later into less restricitve class requirements, instead of profession specifics.

    As for the higher quality input system ... the doffs should be roughly equel (or slightly less) to the rewards u get for grinding them down ... http://sto.gamepedia.com/Fleet_Credit <== this already has a list of the old fleet-credits per doff as is ingame now ... so those values could be retained ...

    As for grinding them down in the personal officer timesink ... you get CXP for doing that one ... as a tradeoff for time invested.

    But yes ... it would be wrong to implement this if that meant a doff would be equal value to project completion regardless of level. The whole point is to make holdings donations less restrictive and RSI inducing.

    As for the tech ... i'd say NOW would be the time to makes any such changes, as the whole system is not in production yet.
  • comrademococomrademoco Member Posts: 1,694 Bug Hunter
    saber1973a wrote: »
    I have been thinking about fleets on Tribble - and i realized - they are painfull (not the thinking, but the fleets :p )

    There are handfull fleets on Tribble, and they are mostly full - of people, which are not playing in some months.
    And good luck finding team to start new one (is that even possible on Tribble?)

    So here is my proposition to Devs:
    Make 10 or so fleets, that you can get auto-invite on some console, but will kick you automatically out if you are not logged 7 days or so ...

    Or maybe relax rules for creating fleets (like just one person enough to create fleet - not need a team), but destroy it (aoutomatically) if no one from fleet was logged in 7 days or so...

    I have no idea how to implement that, or if it would not slag the server, but both options would make testing fleets easier

    Which is the point of this.....

    Actually there is one complete empty fleet, Section 31. Think it has like 30 ish peeps in it.
    6tviTDx.png

  • dukedom01dukedom01 Member Posts: 462 Arc User
    The Krenim Researcher Doffs feel quite underwhelming.

    37,500 fleet credits for a blind purple R&D doff buy that binds on pickup? Without a 'standard' doff ability? Really?
    Ceterum censeo Otha supplendum in praemiis.
  • saber1973asaber1973a Member Posts: 1,225 Arc User
    Ok - right - auto erase old fleet for my second proposition could be somewhat trouble, maybe if no one from fleet would log in 3 or 6 months....

    (I just helped bring Embassy to level 1 on Tribble for new fleet - even with Fleet Credits/Marks boxes it was still long piece of work - for a Tribble)
  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    After finding the holding, my first thoughts...

    The science consoles from here look to be a flat upgrade to those from the embassy, although someone will have to parse their use in combat that to verify.

    There's a lot of... power creep isn't the word here. More like power leap with this holding. Additional trait slots, powerful consoles, kits that seem to put all previous kits to shame, etc. Rather than giving us more control over crafting (what I was hoping), this holding gives us more power. Not what I was hoping for.
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    Although I can't tell just yet, the extra trait slots are a bit too expensive. Consider a small drop, maybe 10 or 20 percent.
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