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what is the biggest ship in terms of mass?

so i was having a discussion with the fleet about what was the biggest ship in the game, in terms of mass.
one guy said that the Scimitar is the biggest, well in terms of size, sure, but if you look at the mass of the medium sized hull and the thin wings, it's mass is not that great.
another one said that the Gal-X had the greatest mass.
i personally think the Astika has the biggest mass, but could someone better informed here settle this? what is the biggest ship in the game, in terms of mass?
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  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited June 2015
    I would probably say the Bortas/Bortasqu. The Vo'quv might seem bigger, but a decent amount of that is empty space for hangar pets.

    http://hydra-images.cursecdn.com/sto.gamepedia.com/7/77/KDF_Size_Chart.PNG
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  • neomodiousneomodious Member Posts: 428 Arc User
    I would think the aquatic carrier would be up there.
  • toivatoiva Member Posts: 3,276 Arc User
    Mass is a tricky business, it depends on volume, materials and the internal structure of the ship. Therefore hard to guess.

    Now volume is something that could be estimated. If we're talking player ships, I'd wager the largest are the Voth Bulwark, Elachi Sheshar and Scimitars. Then there'd be Klingon Command ships, BortasQu', Vo'quv, ...
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
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  • hyplhypl Member Posts: 3,719 Arc User
    edited June 2015
    Obviously the largest ship in the game in terms of mass is the Voth fortress ship. However, that's not a playable ship. :p

    My vote goes to the Sheshar. It just seems very massive in size and shape.
  • toivatoiva Member Posts: 3,276 Arc User
    neomodious wrote: »
    I would think the aquatic carrier would be up there.

    It's actually quite small in game and very thin. (Although by lenght, it's among the largest.)
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

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  • kittyflofykittyflofy Member Posts: 1,004 Arc User
    Lol, the Aquatic carrier must be the smallest ship, actually. It is so thin (actually ridiculous for a carrier) that you cant almost see the mass if you look at its side.

    The SheShar is obviously the most bigger ship. After that, probably the Bortasqu and the Voth Bulkward. And after that, really close the Voq'u. The Scimitar is big, but since that ship has already an incorrect size in-game it should not be taking in consideration.
  • makocallowaymakocalloway Member Posts: 455 Arc User
    I'm going to say voth bulwark, because I have one and im constantly seeing diffrent ships warp on and out around it, all smaller. Sheshar 2nd (if were not counting the scimitar with its wings )
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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    By volume, I'd say either the Sheshar, Astika, Bortas or Voquv.
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  • flash525flash525 Member Posts: 5,441 Arc User
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    I'm going with Vo'Quv carrier followed by the Obelisk Carrier and SheShar.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    I'd have to go with the Sheshar, Bulwark, and Bortas. Carriers may be big, but they got hanger bays and flight decks that mean empty space.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    rattler2 wrote: »
    I'd have to go with the Sheshar, Bulwark, and Bortas. Carriers may be big, but they got hanger bays and flight decks that mean empty space.

    Which is true of all but the Klingon Vo'Quv. That thing is completely solid, no holes or empty space like many carriers.

    It's absolutely enormous.
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    I'm not so sure about that...
    If we look at the standard Vo'Quv design, you will see very obvious flight decks.
    VoQuv_Carrier_Flying.jpg
    The boxy segment between the nacelle and the hull is one of the two flight decks.

    Now the VoD'leh may appear more solid, but somewhere there has to be a flight deck. Visually it looks like it would have launch tubes ala Battlestar Galactica along the main hull, but that begs the question... how does that ship recover her fighters?
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • a3001a3001 Member Posts: 1,132 Arc User
    rattler2 wrote: »
    how does that ship recover her fighters?
    Need I remind you the Klingon ethos when it comes to combat?
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    rattler2 wrote: »
    Now the VoD'leh may appear more solid, but somewhere there has to be a flight deck. Visually it looks like it would have launch tubes ala Battlestar Galactica along the main hull, but that begs the question... how does that ship recover her fighters?

    Tractor beam them in reverse right back down the launch tube.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    Volume is entirely unrelated to mass.

    Compare a kilogram of balloons and a kilogram of lead. Which has more mass? Which has more volume?

    You should be looking at the inertia stat. Mass is a way to measure inertia. The more mass a ship has the more inertia it will have, if the devs didn't invert it in game. Heavier ships have lower inertia in STO, for whatever reason, so look there and you have the best answer.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    edited June 2015
    a3001 wrote: »
    Need I remind you the Klingon ethos when it comes to combat?

    Would you abandon a victorious warrior after the battle has ended? That's pretty dishonorable.
    Tractor beam them in reverse right back down the launch tube.

    Not exactly practical. Also they'd have to be positioned perfectly to fit in. If they're off by a fraction... damage to both carrier and fighter could be taken, as well as the risk of catastrophic failure and death of the pilot. Also... ANY movement from either end could spell disaster, meaning both the fighter and Carrier would have to be at a DEAD STOP. The ship would have to have some form of Flight Deck to not only recover deployed fighters, but to launch and recieve other support craft such as shuttles and runabouts.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited June 2015
    I don't have a way of measuring mass for a fictional ship who's composition and density is completely unknown.

    However, I can measure volume, though it takes some time per ship.

    It's easiest for me to measure the ships that have already been converted to groundscale, since they are a single piece, and the proper size. Of those, here's a couple of quick samples:

    Mogai - 141,942,147
    Guardian - 295,548,486
    Eclipse - 296,477,478
    Odyssey - 356,201,070

    (all are measured in cubic feet)
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    I'd assume the Voth Bulwark, Elachi Sheshar, and maybe the Jem'Hadar Dreadnought Carrier and/or Catian Atrox Carrier to have the most mass. While the Obelisk Carrier is huge, it also has a large amount of empty space.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    tacofangs wrote: »
    I don't have a way of measuring mass for a fictional ship who's composition and density is completely unknown.

    However, I can measure volume, though it takes some time per ship.

    It's easiest for me to measure the ships that have already been converted to groundscale, since they are a single piece, and the proper size. Of those, here's a couple of quick samples:

    Mogai - 141,942,147
    Guardian - 295,548,486
    Eclipse - 296,477,478
    Odyssey - 356,201,070

    (all are measured in cubic feet)

    You go Tacofangs!
    I'd assume the Voth Bulwark, Elachi Sheshar, and maybe the Jem'Hadar Dreadnought Carrier and/or Catian Atrox Carrier to have the most mass. While the Obelisk Carrier is huge, it also has a large amount of empty space.

    Completely forgot about the Atrox. Even though she's got flight decks that go all the way through... she's a pretty beefy ship.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    rattler2 wrote: »
    a3001 wrote: »
    Need I remind you the Klingon ethos when it comes to combat?

    Would you abandon a victorious warrior after the battle has ended? That's pretty dishonorable.
    Tractor beam them in reverse right back down the launch tube.

    Not exactly practical. Also they'd have to be positioned perfectly to fit in. If they're off by a fraction... damage to both carrier and fighter could be taken, as well as the risk of catastrophic failure and death of the pilot. Also... ANY movement from either end could spell disaster, meaning both the fighter and Carrier would have to be at a DEAD STOP. The ship would have to have some form of Flight Deck to not only recover deployed fighters, but to launch and recieve other support craft such as shuttles and runabouts.

    Although, based on in game behavior the real answer is uber powerful cargo transporters that vanish the ship when it gets less than .5k from the carrier. ^.^
  • ovrkylovrkyl Member Posts: 309 Arc User
    If mass reflects well in mobility, agility, inertia, turn rate, I'd think the Atrox is a front-runner due to its poor handling. I like it in all other respects except its maneuverability. That's the negative factor for me.
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  • olliereportolliereport Member Posts: 721
    I'm not sure exactly what you mean,

    but ingame, how the ships actually behave, the vo'quv is the most cumbersome, nothing comes close

    and the pets don't make up for it :-(

    they seem to be the slowest turning and accelerating pets in the game, they fly like mini-vo'quvs
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,669 Community Moderator
    Which pets are you talking about? The To'Duj fighters?
    I used Slavers on my Mirror Vo'Quv, and they were awesome. Beams and mines everywhere.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • toivatoiva Member Posts: 3,276 Arc User
    kittyflofy wrote: »
    The Scimitar is big, but since that ship has already an incorrect size in-game it should not be taking in consideration.
    Ah yes, if we're talking how the Scimitar should be ingame (about 30% smaller), then forget I mentioned it.
    For how it currently is ingame, though, it's main body is pretty damn huge.
    tacofangs wrote: »
    I don't have a way of measuring mass for a fictional ship who's composition and density is completely unknown.

    However, I can measure volume, though it takes some time per ship.

    It's easiest for me to measure the ships that have already been converted to groundscale, since they are a single piece, and the proper size. Of those, here's a couple of quick samples:

    Mogai - 141,942,147
    Guardian - 295,548,486
    Eclipse - 296,477,478
    Odyssey - 356,201,070

    (all are measured in cubic feet)
    Ah, thanks, venerable Taconian. What would we do without your insight?

    Btw, that Eclipse is really stupidly huge, not only is it pretty much the Odyssey's lenght, it's not that far off in volume too.
    I'd assume the Voth Bulwark, Elachi Sheshar, and maybe the Jem'Hadar Dreadnought Carrier and/or Catian Atrox Carrier to have the most mass. While the Obelisk Carrier is huge, it also has a large amount of empty space.

    Oh, forgot mentioning the Jem'hadar dreadnought. That one would also place among my top picks.

    The Atrox has actually sorta like onion layers of hull on it with plenty empty space (that intriguing design almost got me to buy it several times), and Obelisk even more. So I wouldn't count those as being the most voluminous.
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    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

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  • bendalekbendalek Member Posts: 1,781 Arc User
    The Tal Shiar Adapted Batlecruiser is also a large ship on screen, though most of that is empty space, I'd say it's of comparable size to the Sheshar at the least (haven't put them side by side yet though)

    As far as "hit boxes" go, the all time winner is the Scimi. That thing takes up more room than a small moon!

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  • olliereportolliereport Member Posts: 721
    rattler2 wrote: »
    Which pets are you talking about? The To'Duj fighters?
    I used Slavers on my Mirror Vo'Quv, and they were awesome. Beams and mines everywhere.

    I mean the special frigates that would go with that ship, 4 bird-of-prey or something. I sprung for the elite versions and found them strangely slow to accelerate and turn. In general, pets with forward cannons are tough to use. Yeah ... I would imagine 12 slavers would be pretty fun. and ya, hanger pets with mines can be fun.

    But I still setup the ship from time to time and try to make it go with the bird-of-prey hanger pets, just because it looks cool for a while
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited June 2015
    Actually this is an easy question: the most massive ships in the game are the Dyson Spheres.

    Hey, no one ever said anything about it having to be playable. Y'all just assumed (and didn't think of how far the definition of ship can be stretched). :P
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  • czertik123czertik123 Member Posts: 1,122 Arc User
    tacofangs wrote: »
    I don't have a way of measuring mass for a fictional ship who's composition and density is completely unknown.

    However, I can measure volume, though it takes some time per ship.

    just, looool. i can accept that you can be developer from different branch, but you have to have some way to imput composition, density...etc - since from where comes inertia number then ?
  • kimmymkimmym Member Posts: 1,317 Arc User
    ovrkyl wrote: »
    If mass reflects well in mobility, agility, inertia, turn rate, I'd think the Atrox is a front-runner due to its poor handling. I like it in all other respects except its maneuverability. That's the negative factor for me.

    The Artrox is certainly the most massive ship I've flown.

    But... When I upgraded to my Recluse (which has slightly better movement stats) I had trouble flying her. The Atrox is so big that you know she is going to powerslide, and she is easy to get doing it. The tiny amount of maneuverability I got from upgrading really put a damper on my sliding. It takes a bit to get used to, but once you do you can move that Atrox around like a drift racer.
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