First, what is your goal? Advanced queues hitting the DPS league, goofing around with friends, pvp, what?
Second, in general mixing beams and cannons is suboptimal if your goal is max damage. There are a few exceptions. But I can't help but wonder in your specific case if you have enough power that a rear turret and kinetic cutting beam/console with amp core might outperform ancient omni and ancient core with +ap damage. If I remember correctly four amp stacks is always better than the ancient omni +ap bonus, three is about even which would make the turret working with csv barely outperform the omni beam. Two amp stacks and the omni should be the better choice. So, how much power do you have reliably?
Third, do you really need two engineering teams? Seems a bit much. Wouldn't attack omega or a second beta work better than delta, or are you getting that much aggro that delta is useful?
I'm no pilot/ escort player, but the build looks like it makes sense to me, though I'd go with EPTW instead of EPTS. Try using 2 engineering team 1 and two emergency power to weapons 2. Make sure you have in your active duty space roster 2 conn officers to reduce tac team cooldown and 2 development lab scientists for science team cooldowns.
> @captainoblivous said: > Dump the cannons, get dual beam banks.
For now cannons must do... I dont have resources for DB on that lvl...
Gavinruneblade: I dont use aincent warp core, i use fleet spire(plasma), and crafted omni with thrust mod... I tried playing with turret on aft, but DPS wise, omni and beam overload3 outperformed turret... I dont have problems with power, warp core+AMP+plasmonic leach do their job well for maintaining weapons power on 125.. I mostly play PVE(ADV).. I'm interested in PVP....
I'm no pilot/ escort player, but the build looks like it makes sense to me, though I'd go with EPTW instead of EPTS. Try using 2 engineering team 1 and two emergency power to weapons 2. Make sure you have in your active duty space roster 2 conn officers to reduce tac team cooldown and 2 development lab scientists for science team cooldowns.
> @captainoblivous said:
> Dump the cannons, get dual beam banks.
For now cannons must do... I dont have resources for DB on that lvl...
Gavinruneblade: I dont use aincent warp core, i use fleet spire(plasma), and crafted omni with thrust mod... I tried playing with turret on aft, but DPS wise, omni and beam overload3 outperformed turret... I dont have problems with power, warp core+AMP+plasmonic leach do their job well for maintaining weapons power on 125.. I mostly play PVE(ADV).. I'm interested in PVP....
It's not just about weapons power. Amp on a warp core gives 3.3% damage bonus for each subsystem with over 75 power. The spire core with amp and W->A plus nukara offense and defense traits are amazingly good. However if you only have 75+ power in two subsystems (usually weapons and aux) then the +10 bonus from combining the ancient omni beam with its warp core is always a better choice (if you only consider damage). At 3 subsystems it is muddy. Again, if I'm remembering the math correctly. Hence my question, what is your reliable power levels for all four subsystems in combat? Ie, how many are going over 75 how often?
If you have a setup where the amp core can make a turret stronger, then trading overload for say kemocyte laced weapons or something from pilot spec might push your damage up.
If you don't have three or four subsystems over 75 power most of the time, then definitely trade out that core for the ancient obelisk core. If you DO, then take the nukara offense and defense traits and test the turret again.
Also, people mistakenly think overcapping is an advantage for beams, it is not. Cannons also can overcap but they need less power to do so, they have the advantage in this area. If you have enough power to keep cannons at 125 for all shots then the kinetic cutting beam/console combo are doing nothing for you. The tachyokinetic convertor and either a turret or crafted omni will do more damage. If you run two omni beams back however, then you need more power to keep them firing at 125 compared to turrets and cannons which them tonight force the use of the cutting beam to get that power... Again comes down to how much power do you have how reliably. Two copies of emptoweapons as suggested above will guarantee the cutting beam and omega console is sub optimal for you thanks to those cannons up front. Do you have a tachyokinetic convertor? If not the omega console is next best anyway.
> @captainoblivous said:
> Dump the cannons, get dual beam banks.
For now cannons must do... I dont have resources for DB on that lvl...
Gavinruneblade: I dont use aincent warp core, i use fleet spire(plasma), and crafted omni with thrust mod... I tried playing with turret on aft, but DPS wise, omni and beam overload3 outperformed turret... I dont have problems with power, warp core+AMP+plasmonic leach do their job well for maintaining weapons power on 125.. I mostly play PVE(ADV).. I'm interested in PVP....
It's not just about weapons power. Amp on a warp core gives 3.3% damage bonus for each subsystem with over 75 power. The spire core with amp and W->A plus nukara offense and defense traits are amazingly good. However if you only have 75+ power in two subsystems (usually weapons and aux) then the +10 bonus from combining the ancient omni beam with its warp core is always a better choice (if you only consider damage). At 3 subsystems it is muddy. Again, if I'm remembering the math correctly. Hence my question, what is your reliable power levels for all four subsystems in combat? Ie, how many are going over 75 how often?
If you have a setup where the amp core can make a turret stronger, then trading overload for say kemocyte laced weapons or something from pilot spec might push your damage up.
If you don't have three or four subsystems over 75 power most of the time, then definitely trade out that core for the ancient obelisk core. If you DO, then take the nukara offense and defense traits and test the turret again. And either way, thrust is a "junk" mod. It's really not helping you. If you can get one with pen, over, crith or critd you'd be better off. If not, consider the kinetic cutting beam (see power discussion below).
Also, people mistakenly think overcapping is an advantage for beams, it is not. Cannons also can overcap but they need less power to do so, they have the advantage in this area. If you have enough power to keep cannons at 125 for all shots then the kinetic cutting beam/console combo are doing nothing for you. The tachyokinetic convertor and either a turret or crafted omni will do more damage. If you run those two omni beams back however, then you need more power to keep them firing at 125 compared to turrets and cannons which them tonight force the use of the cutting beam to get that power... Again comes down to how much power do you have how reliably. Two copies of emptoweapons as suggested above will guarantee the cutting beam and omega console is sub optimal for you thanks to those cannons up front. Do you have a tachyokinetic convertor? If not the omega console is next best anyway.
I run 125 for weapon power, shields are on 75 with all boost's, engine 80, only aux is on 40, but that i compensate with aux battery...that is ofc in fight,when plasmonic leach and AMP stack... No, i dont have tachyokinetic convertor... I used to play with Aincent core and aincent omni,but that was befoure i had Plasmonic,and 5 DHC on front, i still have that in my bank storage...
Do you know how much over 125 you really are? Because if you can push aux over 75 (take 5 from engines) then definitely the amp core is the way to go.
With beams you need to overcap to between 160 and 185 to stay at 125 for all weapons. But cannons have 2 seconds to refill so they can fire at 125 with only ~140-ish if I remember right.
Even if you can't get all 4 over 75 swap engines and aux and run the two nukara traits. Those are absolutely amazing when you pump aux. Does your current core have W->A or something else? I'm on a mobile so I can't see the hoverover over stats.
Do you know how much over 125 you really are? Because if you can push aux over 75 (take 5 from engines) then definitely the amp core is the way to go.
With beams you need to overcap to between 160 and 185 to stay at 125 for all weapons. But cannons have 2 seconds to refill so they can fire at 125 with only ~140-ish if I remember right.
Even if you can't get all 4 over 75 swap engines and aux and run the two nukara traits. Those are absolutely amazing when you pump aux. Does your current core have W->A or something else? I'm on a mobile so I can't see the hoverover over stats.
First screenshoot is right befoure fight,and second is when i fired SW3 and BO3 with atack patern Alfa...
on First screenshoot weapon power is set on 125/100, shield 77/50, engine 72/35,aux 37/15
on second is 125/100, 91/50, 85/35, 50/15
I think test if you stay at 125 even with beam overload if you set weapons to 95 instead of 100 and move 10 from engines and 15 from Shields to aux.
That should put you at ~80 aux and over 75 on engines & Shields and still be steady at 125 weapons. Given the nukara traits plus one extra stack of amp you should see increased damage and survival both (the nukara defense trait is quite a bit better than 15 points in Shields for survival).
If you see your weapon power drop put it back to 100.
Comments
Second, in general mixing beams and cannons is suboptimal if your goal is max damage. There are a few exceptions. But I can't help but wonder in your specific case if you have enough power that a rear turret and kinetic cutting beam/console with amp core might outperform ancient omni and ancient core with +ap damage. If I remember correctly four amp stacks is always better than the ancient omni +ap bonus, three is about even which would make the turret working with csv barely outperform the omni beam. Two amp stacks and the omni should be the better choice. So, how much power do you have reliably?
Third, do you really need two engineering teams? Seems a bit much. Wouldn't attack omega or a second beta work better than delta, or are you getting that much aggro that delta is useful?
Do you have reciprocity?
> Dump the cannons, get dual beam banks.
For now cannons must do... I dont have resources for DB on that lvl...
Gavinruneblade: I dont use aincent warp core, i use fleet spire(plasma), and crafted omni with thrust mod... I tried playing with turret on aft, but DPS wise, omni and beam overload3 outperformed turret... I dont have problems with power, warp core+AMP+plasmonic leach do their job well for maintaining weapons power on 125.. I mostly play PVE(ADV).. I'm interested in PVP....
It's not just about weapons power. Amp on a warp core gives 3.3% damage bonus for each subsystem with over 75 power. The spire core with amp and W->A plus nukara offense and defense traits are amazingly good. However if you only have 75+ power in two subsystems (usually weapons and aux) then the +10 bonus from combining the ancient omni beam with its warp core is always a better choice (if you only consider damage). At 3 subsystems it is muddy. Again, if I'm remembering the math correctly. Hence my question, what is your reliable power levels for all four subsystems in combat? Ie, how many are going over 75 how often?
If you have a setup where the amp core can make a turret stronger, then trading overload for say kemocyte laced weapons or something from pilot spec might push your damage up.
If you don't have three or four subsystems over 75 power most of the time, then definitely trade out that core for the ancient obelisk core. If you DO, then take the nukara offense and defense traits and test the turret again.
Also, people mistakenly think overcapping is an advantage for beams, it is not. Cannons also can overcap but they need less power to do so, they have the advantage in this area. If you have enough power to keep cannons at 125 for all shots then the kinetic cutting beam/console combo are doing nothing for you. The tachyokinetic convertor and either a turret or crafted omni will do more damage. If you run two omni beams back however, then you need more power to keep them firing at 125 compared to turrets and cannons which them tonight force the use of the cutting beam to get that power... Again comes down to how much power do you have how reliably. Two copies of emptoweapons as suggested above will guarantee the cutting beam and omega console is sub optimal for you thanks to those cannons up front. Do you have a tachyokinetic convertor? If not the omega console is next best anyway.
With beams you need to overcap to between 160 and 185 to stay at 125 for all weapons. But cannons have 2 seconds to refill so they can fire at 125 with only ~140-ish if I remember right.
Even if you can't get all 4 over 75 swap engines and aux and run the two nukara traits. Those are absolutely amazing when you pump aux. Does your current core have W->A or something else? I'm on a mobile so I can't see the hoverover over stats.
First screenshoot is right befoure fight,and second is when i fired SW3 and BO3 with atack patern Alfa...
on First screenshoot weapon power is set on 125/100, shield 77/50, engine 72/35,aux 37/15
on second is 125/100, 91/50, 85/35, 50/15
what do you think?
That should put you at ~80 aux and over 75 on engines & Shields and still be steady at 125 weapons. Given the nukara traits plus one extra stack of amp you should see increased damage and survival both (the nukara defense trait is quite a bit better than 15 points in Shields for survival).
If you see your weapon power drop put it back to 100.