test content
What is the Arc Client?
Install Arc

Turn Rate and Inertia

gameversemangameverseman Member Posts: 1,110 Arc User
How does these affect a starship's maneuverability? Let's use the example of a Nausican Vandal Destroyer (Fleet T5-U) against the Nandi Warship.
signature.png
Post edited by gameverseman on

Comments

  • tom61stotom61sto Member Posts: 3,636 Arc User
    edited June 2015
    Turn rate is how fast a ship turns, higher being easier to point your nose at something. Inertia is how much it 'drifts' while doing so, as well as how hard it is to start and stop, higher inertia rating equates to less drift.

    The Nandi will be noticeably slower turning than a Fleet Scourge Destroyer. The Scourge can easily use DHCs, whereas on the Nandi will be a bit harder, but still plenty good for most PvE to use them with little to no turnrate boosts (YMMV). The Scourge can stop on a dime with it's 70 Inertia Rating, however the 45 the Nandi is listed at will have a bit of play in the corners, but not too terrible for most people's use.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2015
    Higher Turn Rate is the ease for your ship to change its' nose direction... To change course.

    Inertia? Think of it as the ease for your ship to start going to that new direction. The higher the stat, the quicker the ship responds in flying towards that new course.

    In general, Escorts rule the roost in Turn Rate & Inertia.

    Some Cruisers, many Carriers are the worst in both.

    Another thing with low Inertia ratings is a tendency for a "slide" effect. For example, your ship is flying one direction at a fast speed then you decide to change direction, say 90 degrees starboard (right side for you landlubbers). The ship responds and you turn 90 degrees. If your Inertia rating was high, your ship will then speed towards that new course right away. If your Inertia rating was low, even with a quick change of facing, you will still keep going a while on your initial direction before the ship starts lurching towards the new course you set.

    Just take a few examples on 2 ships in the Cruiser line and my opinions on their handling due to these stats.

    Fed Sovereign-class / Assault Cruiser
    Turn Rate 7
    Inertia 30
    Comments: 7 Turn Rate isn't that great but it's responsive enough, especially for Beamboat play. Her Inertia rating is typical for Cruisers. But in general, the Sovereign responds decently. You point a direction and she'll get going to that new direction. There is a slide effect but it's not too bad. In general, she behaves typically like most Cruisers do. Not bad, not good, just decent.

    KDF Bortasqu' Battlecruiser
    Turn Rate 5.5
    Inertia 18
    Comments: One of the poorest Turn Rates of any ship in the entire game (which is funny since this thing was supposed to be fine with DHCs, but that's another thread in itself). It also has one of the most abysmal Inertia ratings of any ship in the game. Now, you CAN improve the Turn Rate of the ship substantially in today's STO. But most of those efforts don't help much the poor Inertia rating of this ship. You CAN change course promptly with this ship, depending on your build. But the Inertia rating means this ship will keep sliding on its old course for a very noticeably long time. Inexperienced players may soon find their Bortasqu' sliding completely out of combat range and expending valuable time and effort just to get the ship back into the fight.

    High Engine Power, great Engines do not help poor Inertia. Your ship will keep sliding in the old direction for a while regardless of how nice your Engines are if your Inertia rating is poor. Not even Auxiliary to Dampeners will help bad Inertia.
    XzRTofz.gif
  • chilleechillee Member Posts: 176 Arc User
    edited June 2015
    Counter Command Engine as well as that newer console thingee from the earlier Iconian mission, I don't recall, will improve inertia +5 (counter-intuitive since improvement to inertia means to reduce it when you talk in terms of Newtonian mechanics).
    [SIGPIC][/SIGPIC]
Sign In or Register to comment.