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My problem with The Herald Sphere

shinnok918shinnok918 Member Posts: 312 Arc User
the other day a player in one of the fleets im in asked why nobody ever plays Herald Sphere advanced/elite. I had a real quick answer for him: rewards. I played herald sphere normal 2x to get the hang of it. the rewards for the time and effort involved SUCKED. but hey, its normal. the rewards are supposed to suck. after run number 2 with no issues I decided it was time for joining the big boys in advanced. ive got a good ship.

one advanced run: it was successful. we accomplished everything and I got the reward pack. guess what: IT STILL SUCKED!! I decided at that point the rewards for Herald Sphere were not worth the time and effort involved and swore it off. Haven't been there since.
Post edited by shinnok918 on

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  • xenificationxenification Member Posts: 615 Arc User
    edited May 2015
    shinnok918 wrote: »
    the other day a player in one of the fleets im in asked why nobody ever plays Herald Sphere advanced/elite. I had a real quick answer for him: rewards. I played herald sphere normal 2x to get the hang of it. the rewards for the time and effort involved SUCKED. but hey, its normal. the rewards are supposed to suck. after run number 2 with no issues I decided it was time for joining the big boys in advanced. ive got a good ship.

    one advanced run: it was successful. we accomplished everything and I got the reward pack. guess what: IT STILL SUCKED!! I decided at that point the rewards for Herald Sphere were not worth the time and effort involved and swore it off. Haven't been there since.

    rewards have been a hot topic for months now.

    And Ive seen every complaint in the book for it lol

    Simple fact is the rewards will continue to suck until something changes. So my bet is 2020.

    you know, the year when the devs realise players arent having as much fun as they used to.
    actually scratch that they'll probably throw a party and claim victory. you cant have fun in STO.

    its illegal.
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited May 2015
    From what I've experienced in the last month or so since returning to STO, all of the rewards suck now.

    All of it is less then what I remember of 2013, only dili has become more common of a reward.
    STO%20Sig.png~original
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited May 2015
    From what I've experienced in the last month or so since returning to STO, all of the rewards suck now.

    All of it is less then what I remember of 2013, only dili has become more common of a reward.
    You can run two 15-minute Rep Missions per week and have enough Rep Marks for a week's worth of that Rep's projects. You can earn 8,000 Dilithium in 40ish minutes. You can run missions for R&D items and sell them and make a million EC in an hour or so. Exactly how much reward do we need? :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited May 2015
    thecosmic1 wrote: »
    You can run two 15-minute Rep Missions per week and have enough Rep Marks for a week's worth of that Rep's projects. You can earn 8,000 Dilithium in 40ish minutes. You can run missions for R&D items and sell them and make a million EC in an hour or so. Exactly how much reward do we need? :)

    I wasn't talking about ''leveling'' a reputation bar, but more comparing the rewards to the cost of actually getting gear from seven reputation bars.

    Oh, and that spread over 8 characters.
    STO%20Sig.png~original
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited June 2015
    I wasn't talking about ''leveling'' a reputation bar, but more comparing the rewards to the cost of actually getting gear from seven reputation bars.

    Oh, and that spread over 8 characters.
    Still not seeing the issue. A piece of Rep Gear which costs 16,000-32,000 Dilithium required 2-3 days to earn with a single character - or about 2 hours to earn using 3 characters per day. So you play for 2 hours and get a character a piece of Gear every day. In 25 days your character has a complete set. 25 days playing 2 hour per day, or roughly 50 hours.

    In SWTOR doing the Shadow of Revan Expansion it took me over 100 hours to get my character from level 55 to level 60, then get all my Companions' Gear to 196, and then re-run all the Raids to get level 60 198 Gear for my character - and half of the Companion Gear could only be earned 1 piece per week.

    And then I had to do it all over again for all 8 Character Classes - but having all 8 character classes is my choice. That is not the game's fault.

    I understand the want for immediate gratification but it was not that long ago in gaming that people would run Raids in WoW for months to get complete sets of Gear - and often would buy pieces on eBay that they never could earn via the Raids.

    MMO gaming is a long-haul project. Not a hop-over helicopter flight from Manhattan to Atlantic City. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • shinnok918shinnok918 Member Posts: 312 Arc User
    edited June 2015
    thecosmic1 wrote: »
    Still not seeing the issue. A piece of Rep Gear which costs 16,000-32,000 Dilithium required 2-3 days to earn with a single character - or about 2 hours to earn using 3 characters per day. So you play for 2 hours and get a character a piece of Gear every day. In 25 days your character has a complete set. 25 days playing 2 hour per day, or roughly 50 hours.

    In SWTOR doing the Shadow of Revan Expansion it took me over 100 hours to get my character from level 55 to level 60, then get all my Companions' Gear to 196, and then re-run all the Raids to get level 60 198 Gear for my character - and half of the Companion Gear could only be earned 1 piece per week.

    And then I had to do it all over again for all 8 Character Classes - but having all 8 character classes is my choice. That is not the game's fault.

    I understand the want for immediate gratification but it was not that long ago in gaming that people would run Raids in WoW for months to get complete sets of Gear - and often would buy pieces on eBay that they never could earn via the Raids.

    MMO gaming is a long-haul project. Not a hop-over helicopter flight from Manhattan to Atlantic City. :)

    who said anything about immediate gratification? im talking the efficiency for mark earning. nothing else. not dil, not trying to get the next hot piece of equipment. im talking time investment to mark return. herald sphere simply doesn't have it. GGA and BotSE are MUCH more efficient in that regard.
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited June 2015
    thecosmic1 wrote: »
    Still not seeing the issue. A piece of Rep Gear which costs 16,000-32,000 Dilithium required 2-3 days to earn with a single character - or about 2 hours to earn using 3 characters per day. So you play for 2 hours and get a character a piece of Gear every day. In 25 days your character has a complete set. 25 days playing 2 hour per day, or roughly 50 hours.

    In SWTOR doing the Shadow of Revan Expansion it took me over 100 hours to get my character from level 55 to level 60, then get all my Companions' Gear to 196, and then re-run all the Raids to get level 60 198 Gear for my character - and half of the Companion Gear could only be earned 1 piece per week.

    And then I had to do it all over again for all 8 Character Classes - but having all 8 character classes is my choice. That is not the game's fault.

    I understand the want for immediate gratification but it was not that long ago in gaming that people would run Raids in WoW for months to get complete sets of Gear - and often would buy pieces on eBay that they never could earn via the Raids.

    MMO gaming is a long-haul project. Not a hop-over helicopter flight from Manhattan to Atlantic City. :)

    Just because that -massive- grind is off putting to some people, like me, does not mean I suffer from ''immediate gratification'', for me it's very simple, I look at what was before the Reputation stuff, particularly with Omega stuff, and then I concluded they made it about 10x slower and a hundred times more expensive.

    And that times 7 bars, I find that off putting, if you don't, more glory to you, but I see it the way I see it.
    STO%20Sig.png~original
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited June 2015
    Well everybody plays MMORPGs differently and rightly so but up to now there is one thing all peeps I have ever met have in common. And that’s the drive to progress ones chars.

    For that purpose any activity MUST reward appropriate to be played. Some contend surely qualifies for fun or challenge and will still be run, but if the reward is just off the said maps will look at a short live.

    I think with Herald Sphere we look at such a case. I don’t bother with it when I can get my rewards for char progression at other locations 5 times more efficiently.

    Those few times I did it I did it for fun and because it was new. Well.. what shall I say, it’s not new anymore and tell you what… not that fun. What’s the main call their? Burn enemy hull hit points in a predefined timeframe or fail? Sorry but that’s as old as Hive.
    animated.gif
    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • jerichoredoranjerichoredoran Member Posts: 195 Arc User
    edited June 2015
    The rewards here are especially weak. Compared to gateway to grethor which is significantly easier you get here only a fraction of the marks. But at least it's less of the "new "Kurland here""...
  • alex284alex284 Member Posts: 366 Arc User
    edited June 2015
    shinnok918 wrote: »
    the other day a player in one of the fleets im in asked why nobody ever plays Herald Sphere advanced/elite. I had a real quick answer for him: rewards. I played herald sphere normal 2x to get the hang of it. the rewards for the time and effort involved SUCKED. but hey, its normal. the rewards are supposed to suck. after run number 2 with no issues I decided it was time for joining the big boys in advanced. ive got a good ship.

    one advanced run: it was successful. we accomplished everything and I got the reward pack. guess what: IT STILL SUCKED!! I decided at that point the rewards for Herald Sphere were not worth the time and effort involved and swore it off. Haven't been there since.

    Personally I rarely do queues for rewards. The reward is the fun of doing it.

    The Herald Sphere is not fun. How many times do we have to load a new map? And we're just running around a killing things? No thanks.
  • ladymyajhaladymyajha Member Posts: 1,428 Arc User
    edited June 2015
    thecosmic1 wrote: »
    You can run two 15-minute Rep Missions per week and have enough Rep Marks for a week's worth of that Rep's projects. You can earn 8,000 Dilithium in 40ish minutes. You can run missions for R&D items and sell them and make a million EC in an hour or so. Exactly how much reward do we need? :)

    I guess it boils down to, do you run those two missions on a queue that takes "a" minutes to run or "a*2" minutes to run, for the exact same reward, especially when the first mission isn't nearly as annoying. It's why you almost never see the dyson and voth queues pop, everyone would rather have more fun running the battlegrounds, for better rewards, and why Cryptic felt the need to nerf rewards thar weren't queues to bring people back to the queues.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited June 2015
    ladymyajha wrote: »
    I guess it boils down to, do you run those two missions on a queue that takes "a" minutes to run or "a*2" minutes to run, for the exact same reward, especially when the first mission isn't nearly as annoying. It's why you almost never see the dyson and voth queues pop, everyone would rather have more fun running the battlegrounds, for better rewards, and why Cryptic felt the need to nerf rewards thar weren't queues to bring people back to the queues.
    Personally I think you should get Reward Bonus Bundles for doing all associated Missions. So instead of doing ISA 5 times in a row because it is fast-and-easy you need to do 5 different STFs to get the Reward Bonus Bundle. That way people know that they are going to do some 1 minute missions and some 5 minute missions to get their rewards.

    People have conditioned themselves to only doing the easy Content here. That is the mentality which needs to be changed so that other Content can see some use.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • lucianazetalucianazeta Member Posts: 740 Arc User
    edited June 2015
    thecosmic1 wrote: »
    People have conditioned themselves to only doing the easy Content here. That is the mentality which needs to be changed so that other Content can see some use.

    I'm pretty sure Cryptic did that.

    Pre-Reputation Borg STFs had specific parts drop from specific STFs, thus if you wanted for example a full Mk XII Omega set, you knew you needed something from just about every STF.

    Now it's very simple, a matter of which mission gives the most marks -and- is also the shortest mission to get done.
    STO%20Sig.png~original
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited June 2015
    I'm pretty sure Cryptic did that.

    Pre-Reputation Borg STFs had specific parts drop from specific STFs, thus if you wanted for example a full Mk XII Omega set, you knew you needed something from just about every STF.

    Now it's very simple, a matter of which mission gives the most marks -and- is also the shortest mission to get done.
    I am talking about a Reward Wrapper type of thing, where doing the 5 different Missions will give you bonus Marks/Dilithium/Whatever - more then you can make just doing the same Mission 5 times.

    I am not caring about specific Gear rewards, because the good stuff generally comes from Rep and Fleet Stores, anyway.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • shinnok918shinnok918 Member Posts: 312 Arc User
    edited June 2015
    ladymyajha wrote: »
    I guess it boils down to, do you run those two missions on a queue that takes "a" minutes to run or "a*2" minutes to run, for the exact same reward, especially when the first mission isn't nearly as annoying. It's why you almost never see the dyson and voth queues pop, everyone would rather have more fun running the battlegrounds, for better rewards, and why Cryptic felt the need to nerf rewards thar weren't queues to bring people back to the queues.

    because one thing escapes cryptic: the basic common sense that says "why not *gasp* increase the queue rewards and make it seem worth it again?"
  • cecil08cecil08 Member Posts: 163 Arc User
    edited June 2015
    alex284 wrote: »
    Personally I rarely do queues for rewards. The reward is the fun of doing it.

    The Herald Sphere is not fun. How many times do we have to load a new map? And we're just running around a killing things? No thanks.

    Oh my hell... this a billion times.

    The problem aren't the rewards, the problem is that it's not fun at all. There's really no strategy to it and it involves just circling around mashing spacebar.

    I'm sure someone worked hard on the map and such for it and that's great. The mission itself just needs to be retooled to have some better objectives than just blowing stuff up. Even the part where you are supposed to close the rifts to power down the dreadnought at the end isn't really required (and is impossible to do in a PUG anyway).

    I'm not not doing it because the rewards suck. I'm not doing it because it's boring.
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