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STO on Xbox One

jam062307jam062307 Member Posts: 197 Arc User
I noticed yesterday that PWE has released a version of ARC as an app on Xbox One. Does anyone know if they are working on STO to work on Xbox one?
STOP THE
tacofangs wrote: »
We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
Post edited by jam062307 on

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  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited April 2015
    I think STO was supposed to come out on 360 way back during Launch, but that idea was quickly dropped.

    Let's hope that it does not now, either. The game play mechanics and interactions would have to be significantly re-written. And seeing all of the problems we have now... I don't have much hope.
  • laferrari1laferrari1 Member Posts: 434 Arc User
    edited April 2015
    praxi5 wrote: »
    I think STO was supposed to come out on 360 way back during Launch, but that idea was quickly dropped.

    Let's hope that it does not now, either. The game play mechanics and interactions would have to be significantly re-written. And seeing all of the problems we have now... I don't have much hope.

    More than that, it'd be a problem for ship piloting. It'd be really tedious to activate all ship and captain powers using a controller, or at least very difficult and time-consuming.
    You could connect a keyboard, but why would you do that if you can play on a computer anyway?
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  • nightkennightken Member Posts: 2,824 Arc User
    edited April 2015
    I'm thinking no far to many buttons to push... Neverwinter works cause it is built around a limited amount of skills\items at a time, last I checked it was what 7 or 8 easy to map to a controller 20 - 30 in sto not so much.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited April 2015
    nightken wrote: »
    I'm thinking no far to many buttons to push... Neverwinter works cause it is built around a limited amount of skills\items at a time, last I checked it was what 7 or 8 easy to map to a controller 20 - 30 in sto not so much.

    Indeed, Neverwinter was ported to the Xbox One (which, to the OP, is why there's an arc app now) because combat can be successfully mapped onto a controller. STO though, well just try it. It does support gamepads (but that's a long way from making a playable game.)
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  • chalpenchalpen Member Posts: 2,207 Arc User
    edited April 2015
    The decision making process frompwe would probably put effort into porting sto to the Super Nintendo
    Should I start posting again after all this time?
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited April 2015
    laferrari1 wrote: »
    You could connect a keyboard, but why would you do that if you can play on a computer anyway?

    Because a capable gaming computer is at the very least just as expensive as a new console. If someone hasn't made that investment (but has a shiny new Xbox) then there's a market for a STO port.

    But...then there's the gameplay. It would need some pretty fundamental changes, say by simplifying boff skills and captain abilities to X- shield heal, Y- hull heal, B- Damage buff, carrier commands on the D-pad, damage resistence to LT, scanning to RB, and so on. Then the effect and strength of each would be modified (similarly to consoles) by stationed boffs and captain skills (so instead of giving you a specific SciTeam 3 ability a science officer would add +N SP and debuff cleaning to the X button depending on their selected skills).

    But...that's a lot of UI work, gameplay rebalancing, and testing. And ground is in even worse shape (the hit detection for a shooter is pretty woeful, it would need a fundamental tune-up.) Then there's the question of support. As cryptic adds more stuff to PC STO that would need to be put through the filter of workability to the console version. For every lock box kit mod and ability, there'd need to be an edited Xbox version too (or else nothing at all which is going to seriously hurt the appeal of the port).

    Basically, its a task at the scale of building and maintaining with STO assets another game (it wouldn't be a port). If that's appealing to cryptic, then hey lets have it. But ATM what we have here is just fine (and it isn't that inaccessible.)
    Bipedal mammal and senior Foundry author.
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    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • standupwookiestandupwookie Member Posts: 0 Arc User
    edited April 2015
    Super Nintendo Chalmers here, Seymour! The troop transports from the starbase are moving towards the planet.
  • zathri83zathri83 Member Posts: 514 Arc User
    edited April 2015
    They would have to dumb down sto even more for the pvpers to put it on the xbone.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2015
    jam062307 wrote: »
    I noticed yesterday that PWE has released a version of ARC as an app on Xbox One. Does anyone know if they are working on STO to work on Xbox one?

    i dont know what the situation is behind the curtain, cryptic are very secretive about their projects and plans. so the there is a chance it would be true but it would mean it would need to be dumbed down, really bringing a lot of i quit threads and critical comments. or it wont happen because its more trouble then its worth. no idea one way or the other.
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  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited April 2015
    i dont know what the situation is behind the curtain, cryptic are very secretive about their projects and plans. so the there is a chance it would be true but it would mean it would need to be dumbed down, really bringing a lot of i quit threads and critical comments. or it wont happen because its more trouble then its worth. no idea one way or the other.

    Its very likely (with the need to restructure just about everything related to gameplay) that the answer is "no", Neverwinter just got a port onto the Xbox One and the Arc app is very likely built to accommodate it and future PWE games that can be ported onto the consoles.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • cypherouscypherous Member Posts: 183 Arc User
    edited April 2015
    nightken wrote: »
    I'm thinking no far to many buttons to push... Neverwinter works cause it is built around a limited amount of skills\items at a time, last I checked it was what 7 or 8 easy to map to a controller 20 - 30 in sto not so much.

    http://zantetsuken.net/wp-content/uploads/2012/10/ffxiv-indepth-ps3-action-set.jpg

    And thats only using 2 shoulder buttons, modern controllers have 4, thats not including the "default" 8 skills and commands you can have bound without using one of the 4 shoulder buttons, beest part is as it doesn't touch the analog sticks you could still retain full piloting of your ship :P
  • tomstevtomstev Member Posts: 1 Arc User
    Xbox tractor beem. Xbox perform saucer seperation. Xbox shield buff. Xbox call trade vessel. Xbox select closest target. Xbox full impulse. Xbox, strengthen forward shields.
    Kinect can easily take the stress off needing more buttons.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited November 2015
    tomstev wrote: »
    Xbox tractor beem. Xbox perform saucer seperation. Xbox shield buff. Xbox call trade vessel. Xbox select closest target. Xbox full impulse. Xbox, strengthen forward shields.
    Kinect can easily take the stress off needing more buttons.
    Interesting idea. It would probably not be as easy, since someone would need to program this, but... if you want to make this sound more authentic like "Subcommander Khev! Fire At Will!"
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  • ryugasiriusryugasirius Member Posts: 283 Arc User
    tomstev wrote: »
    Xbox tractor beem. Xbox perform saucer seperation. Xbox shield buff. Xbox call trade vessel. Xbox select closest target. Xbox full impulse. Xbox, strengthen forward shields.
    Kinect can easily take the stress off needing more buttons.

    More like "Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields..."

    You would be out of voice after a single STF :P
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  • whitewhale80whitewhale80 Member Posts: 86 Arc User
    I play using a ps2 controller anyway, it works quite well once you get the swing of it. Only use a Kb+M for doff lists and the like.

    Macros, macros, macros.
  • duncanidaho11duncanidaho11 Member Posts: 7,983 Arc User
    edited November 2015
    More like "Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields..."

    You would be out of voice after a single STF :P

    Could always have macros tied to voice commands to take care of all the little stuff.

    "Xbox: Dammit Wesley!"
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    tomstev wrote: »
    Xbox tractor beem. Xbox perform saucer seperation. Xbox shield buff. Xbox call trade vessel. Xbox select closest target. Xbox full impulse. Xbox, strengthen forward shields.
    Kinect can easily take the stress off needing more buttons.

    Seeing as this is your first post, let me give you some small information.

    One of the forum rules states that it is not allowed to post in a thread that has been inactive for over 30 days. This specific one has been without comment for about 6 months, so well over 30 days.

    For future reference of the rules of the forum, make sure to check this thread: http://www.arcgames.com/en/forums/startrekonline/#/discussion/1191393/perfect-world-entertainment-community-rules-and-policies
    Under Spamming you will find the specific rule I just described.
  • whitewhale80whitewhale80 Member Posts: 86 Arc User
    Although I will add that with using the ps2 controller you do have to be a selective of some bits and pieces, I have no binding for items like satellites or batteries which gets a touch annoying at times.
  • starmanjstarmanj Member Posts: 721 Arc User
    laferrari1 wrote: »
    praxi5 wrote: »
    I think STO was supposed to come out on 360 way back during Launch, but that idea was quickly dropped.

    Let's hope that it does not now, either. The game play mechanics and interactions would have to be significantly re-written. And seeing all of the problems we have now... I don't have much hope.

    More than that, it'd be a problem for ship piloting. It'd be really tedious to activate all ship and captain powers using a controller, or at least very difficult and time-consuming.
    You could connect a keyboard, but why would you do that if you can play on a computer anyway?

    Kinda easy using Xbox Controller with this game when using Pinnacle's profiler on pc
  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    starmanj wrote: »
    laferrari1 wrote: »
    praxi5 wrote: »
    I think STO was supposed to come out on 360 way back during Launch, but that idea was quickly dropped.

    Let's hope that it does not now, either. The game play mechanics and interactions would have to be significantly re-written. And seeing all of the problems we have now... I don't have much hope.

    More than that, it'd be a problem for ship piloting. It'd be really tedious to activate all ship and captain powers using a controller, or at least very difficult and time-consuming.
    You could connect a keyboard, but why would you do that if you can play on a computer anyway?

    Kinda easy using Xbox Controller with this game when using Pinnacle's profiler on pc

    I use an XBox wireless controller for STO. I just dump all the "moar buttons are kewl! moar short term mindless click buffs!" into different bars that get activated in sequence by chorded button presses.

    I'll take a few meaningful buttons over a mess of pointless buttons for the sake of having moar buttons any day.
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  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    I use the Microsoft Sidewinder Commander it's easier..
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2015
    Necroposting . . .

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    Only YOU can prevent forum fires!
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This discussion has been closed.