jam062307
Member Posts: 197 Arc User
We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
Comments
Let's hope that it does not now, either. The game play mechanics and interactions would have to be significantly re-written. And seeing all of the problems we have now... I don't have much hope.
More than that, it'd be a problem for ship piloting. It'd be really tedious to activate all ship and captain powers using a controller, or at least very difficult and time-consuming.
You could connect a keyboard, but why would you do that if you can play on a computer anyway?
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Indeed, Neverwinter was ported to the Xbox One (which, to the OP, is why there's an arc app now) because combat can be successfully mapped onto a controller. STO though, well just try it. It does support gamepads (but that's a long way from making a playable game.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Because a capable gaming computer is at the very least just as expensive as a new console. If someone hasn't made that investment (but has a shiny new Xbox) then there's a market for a STO port.
But...then there's the gameplay. It would need some pretty fundamental changes, say by simplifying boff skills and captain abilities to X- shield heal, Y- hull heal, B- Damage buff, carrier commands on the D-pad, damage resistence to LT, scanning to RB, and so on. Then the effect and strength of each would be modified (similarly to consoles) by stationed boffs and captain skills (so instead of giving you a specific SciTeam 3 ability a science officer would add +N SP and debuff cleaning to the X button depending on their selected skills).
But...that's a lot of UI work, gameplay rebalancing, and testing. And ground is in even worse shape (the hit detection for a shooter is pretty woeful, it would need a fundamental tune-up.) Then there's the question of support. As cryptic adds more stuff to PC STO that would need to be put through the filter of workability to the console version. For every lock box kit mod and ability, there'd need to be an edited Xbox version too (or else nothing at all which is going to seriously hurt the appeal of the port).
Basically, its a task at the scale of building and maintaining with STO assets another game (it wouldn't be a port). If that's appealing to cryptic, then hey lets have it. But ATM what we have here is just fine (and it isn't that inaccessible.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
i dont know what the situation is behind the curtain, cryptic are very secretive about their projects and plans. so the there is a chance it would be true but it would mean it would need to be dumbed down, really bringing a lot of i quit threads and critical comments. or it wont happen because its more trouble then its worth. no idea one way or the other.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Its very likely (with the need to restructure just about everything related to gameplay) that the answer is "no", Neverwinter just got a port onto the Xbox One and the Arc app is very likely built to accommodate it and future PWE games that can be ported onto the consoles.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
http://zantetsuken.net/wp-content/uploads/2012/10/ffxiv-indepth-ps3-action-set.jpg
And thats only using 2 shoulder buttons, modern controllers have 4, thats not including the "default" 8 skills and commands you can have bound without using one of the 4 shoulder buttons, beest part is as it doesn't touch the analog sticks you could still retain full piloting of your ship :P
Kinect can easily take the stress off needing more buttons.
More like "Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields Xbox strengthen forward shields..."
You would be out of voice after a single STF :P
Macros, macros, macros.
Could always have macros tied to voice commands to take care of all the little stuff.
"Xbox: Dammit Wesley!"
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Seeing as this is your first post, let me give you some small information.
One of the forum rules states that it is not allowed to post in a thread that has been inactive for over 30 days. This specific one has been without comment for about 6 months, so well over 30 days.
For future reference of the rules of the forum, make sure to check this thread: http://www.arcgames.com/en/forums/startrekonline/#/discussion/1191393/perfect-world-entertainment-community-rules-and-policies
Under Spamming you will find the specific rule I just described.
Join the Deltas today!
Kinda easy using Xbox Controller with this game when using Pinnacle's profiler on pc
I use an XBox wireless controller for STO. I just dump all the "moar buttons are kewl! moar short term mindless click buffs!" into different bars that get activated in sequence by chorded button presses.
I'll take a few meaningful buttons over a mess of pointless buttons for the sake of having moar buttons any day.