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Sector Speed revamp: faster wearp speed again?

willamsheridanwillamsheridan Member Posts: 1,189 Arc User
Its been a while but before we got the warpcores all ships were flying at Warp 9,9 if i remember correctly.

Then we got the revamp and the starting ships only have warp 5-6.

First i don`t think that its realisitc that a Miranda or Centaur were only capable of warp 5 and with the new big sector space it kinda feels very slow too. ( The new sector space, the Star Systems are really amazing though. That was really great work )

Is there no way to allow ships to fly with Warp 9,9 and insta-transwarp for Tier 5-6 Ships? With "Transwarp" i mean being able to constantly fly with speeds higher than warp 9,9 without the use of the Borg or MACO Impulse and without points in Driver Coil. (Especially because it does not feel right that the Impulse drive regulates your Warp speed now that we have Warp-/Singularity Cores)

I used all my points on other skills but i still get warp 15,6 with the Borg engine but its not the one i usually use in misions or Battles so i have to slot it while i travel and then change it again and have a 30 sec. cooldown.

But i think since voyager brought home all the knowledge (and Seven) by 2409-2410 the Starfleeet would be albe to travel With TRanswarp and we alredy have slipstream andthe TRanswarp which is more like a Teleport than actual Transwarp
Post edited by willamsheridan on

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    voivodjevoivodje Member Posts: 436 Arc User
    edited April 2015
    Well, why not add a Port Pad to all bases, so you can port from one major base to another major base?
    At a price, maybe?

    Just thinking out loud.

    Now, for me, this new space...
    It is just perfect.
    And more so due to the slow speeds in sector space.
    Most of my characters are 50+, and have slipstream... I never use it though, unless I have to help out a friend or similar.

    I like it as it is, personally.
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    willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited April 2015
    voivodje wrote: »
    Well, why not add a Port Pad to all bases, so you can port from one major base to another major base?
    At a price, maybe?

    Just thinking out loud.

    Now, for me, this new space...
    It is just perfect.
    And more so due to the slow speeds in sector space.
    Most of my characters are 50+, and have slipstream... I never use it though, unless I have to help out a friend or similar.

    I like it as it is, personally.

    Oh i like the space too but even with slipstream i can't even cross half the Map, even with my borg Engine giving me extra damage.

    So if you want to do some patrols or so and have to fly from one place to another it takes long, at lover levels it really takes long because of the lower speed.

    THere could be Transwarp gateways ad new Romulus, Earth, Qo'noS, K-7 Drozana, DS9 just like th one fleet Starbases have, without TW cost. But that doesn't help you if you are in the middle of the quadrant.

    Now i don not want to force anyone to fly with Warp 30 or so, if you want you can cruise around with warp 5 and enjoy all the details of the new space. But i think it should be possible to get higher warp speeds if you want to.. so you can get fast from A to B. That shouldn't be problematic. Or would you have a problem with that? You don't have to fly but you can fly at high speed. How fast you go is your own choice
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    trennantrennan Member Posts: 2,839 Arc User
    edited April 2015
    Might I suggest investing some points in the, I dunno, Warp Coil skill, or is it Driver Coil. Either way, this is a Lt grade skill, one of the first you can get. and guess what... it speeds up sector space travel.
    Mm5NeXy.gif
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    ralphgraphiteralphgraphite Member Posts: 628 Arc User
    edited April 2015
    Now more than ever we need those transwarp gates to Battlegroup Omega.

    I love new sector space. I love that it's big. I also love that Fleet Transwarp may end up being useful again. That said, a way to get around quickly would be good. I like the idea of social-zone to social-zone transport. Perhaps now's the time to spruce up some of the lacking social zones, and ensure that Defera City (not invasion) gets Bank/Mail/Exchange, Nukara, Andoria, etc. Give us places to quickly drop in and do things like offload loot. :)

    But we hear all about this transwarp network that Starfleet built up, but can never use it. Unless that's about to get retconned out of the game?

    All in all loving the new maps - but recognize that a way to get around quicker would be good.
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    drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited April 2015
    First, the Miranda and other ships were never realistic. None of the ships in this game are, nor are they even good simulations of the ships for the show. And of their failings, speed is the least important IMO.


    Given that, I'm happy with the current speeds and see no reason to change.
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    willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited April 2015
    First, the Miranda and other ships were never realistic. None of the ships in this game are, nor are they even good simulations of the ships for the show. And of their failings, speed is the least important IMO.


    Given that, I'm happy with the current speeds and see no reason to change.



    I see 2 reasons:

    1 you are faster,that should already be enough. Again, no one forces you to fly faster. Now you say that the current speed is fast enough, i say we need to be able to go faster.

    The best solution for both of us would be that ee get more speed but you keep flying with your normal speed :D



    2. Remember when ships were flying at Warp in the shows? How the stars were zooming by?

    http://vignette3.wikia.nocookie.net/memoryalpha/images/9/9d/USS_Enterprise-D%2C_TNG_Season_1-2.jpg/revision/latest?cb=20120729220807&path-prefix=en


    They don't zoom anymore, it feels like flying with full impulse through the galaxy. I want that "warp speed" feeling back
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    rcuxrcux Member Posts: 17 Arc User
    edited April 2015
    So would Ludicrous Speed be fast enough ?
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    lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited April 2015
    Subscribed For: 2300+ Days
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    ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
    edited April 2015
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    robert359robert359 Member Posts: 355 Arc User
    edited April 2015
    Now more than ever we need those transwarp gates to Battlegroup Omega.

    I love new sector space. I love that it's big. I also love that Fleet Transwarp may end up being useful again. That said, a way to get around quickly would be good. I like the idea of social-zone to social-zone transport. Perhaps now's the time to spruce up some of the lacking social zones, and ensure that Defera City (not invasion) gets Bank/Mail/Exchange, Nukara, Andoria, etc. Give us places to quickly drop in and do things like offload loot. :)

    But we hear all about this transwarp network that Starfleet built up, but can never use it. Unless that's about to get retconned out of the game?

    All in all loving the new maps - but recognize that a way to get around quicker would be good.

    The transwarp network is still there, I use it all the time. Omega lost its because it is no longer isolated in its own sector block.

    If you need to off load loot summon the trade freighter and use that.

    As for the speed thing, it is fine the way it is. I believe one of the devs said the time it takes to get from one side of the map to the other is the same, if not a little faster.
    "The soldier above all others prays for peace, for it is the soldier who must suffer and bear the deepest wounds and scars of war."
    Douglas MacArthur - Quote on the dedication plaque of the U.S.S. Ranger NCC-97332-A Armitage class Fleet Heavy Strike Wing Escort.
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    jbmonroejbmonroe Member Posts: 809 Arc User
    edited April 2015
    I went from Sol to Wolf 359 in under 10 seconds without slipstream. Wolf 359 is about 8 light years from Earth, and rounding the travel time to 8 seconds, that's about 31,500,000c. I traveled from Earth to Regulus (79ly) in 100 seconds: 25,000,000c. (The calculated difference in velocity comes from Wolf 359 being too close to Earth to get a very precise timing, and that the STO galactic map isn't exactly laid out like the real galaxy.)

    The fastest a ship ever went in Star Trek was 765,000c [TOS:"That Which Survives"] (and that's probably because someone was playing too fast and loose with the numbers, because no ship since then ever went that fast without extraordinary assistance or a lot of hand-waving ["VOY:Threshold"]). Our version of warp 9.9 is 32.5 time faster than 765Kc, and it's not fast enough?

    Don't let the visual effects fool you--you're going plenty fast.
    boldly-watched.png
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    kiralynkiralyn Member Posts: 1,576 Arc User
    edited April 2015
    jbmonroe wrote: »
    I went from Sol to Wolf 359 in under 10 seconds without slipstream. Wolf 359 is about 8 light years from Earth, and rounding the travel time to 8 seconds, that's about 31,500,000c. I traveled from Earth to Regulus (79ly) in 100 seconds: 25,000,000c. (The calculated difference in velocity comes from Wolf 359 being too close to Earth to get a very precise timing, and that the STO galactic map isn't exactly laid out like the real galaxy.)

    The fastest a ship ever went in Star Trek was 765,000c [TOS:"That Which Survives"] (and that's probably because someone was playing too fast and loose with the numbers, because no ship since then ever went that fast without extraordinary assistance or a lot of hand-waving ["VOY:Threshold"]). Our version of warp 9.9 is 32.5 time faster than 765Kc, and it's not fast enough?

    Don't let the visual effects fool you--you're going plenty fast.


    But we're really talking about gameplay, not lore. It doesn't matter if you call it "100 times the speed of light" or "a billion times the speed of light", 5 IRL minutes to travel a distance in a game is 5 IRL minutes either way.

    And yeah - for players at lv50-60 with cool engines/etc, the map isn't that terribly large. For a lv20 with warp 6 engines, flying from (for ex) Qo'nos to the new location of Nimbus, on the other hand.....
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    equinox976equinox976 Member Posts: 2,277 Arc User
    edited April 2015
    kiralyn wrote: »
    But we're really talking about gameplay, not lore. It doesn't matter if you call it "100 times the speed of light" or "a billion times the speed of light", 5 IRL minutes to travel a distance in a game is 5 IRL minutes either way.

    And yeah - for players at lv50-60 with cool engines/etc, the map isn't that terribly large. For a lv20 with warp 6 engines, flying from (for ex) Qo'nos to the new location of Nimbus, on the other hand.....

    Play Elite Dangerous for a few hours and then complain about travel times :)

    Compared to most MMO's travel time in STO is remarkably short.

    Edit: STO also has autopilot to sector destinations (which most MMO's do not).
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    mosul33mosul33 Member Posts: 836 Arc User
    edited April 2015
    kiralyn wrote: »
    But we're really talking about gameplay, not lore. It doesn't matter if you call it "100 times the speed of light" or "a billion times the speed of light", 5 IRL minutes to travel a distance in a game is 5 IRL minutes either way.

    And yeah - for players at lv50-60 with cool engines/etc, the map isn't that terribly large. For a lv20 with warp 6 engines, flying from (for ex) Qo'nos to the new location of Nimbus, on the other hand.....

    This. Good point. On top of that they made mission transwarp very costly. If before S10, sirius sector and kdf equivalent of mission transwarp were in 100-500 ec range, now they are 19k-20k and goes even up to 50k ec for delta sectors. For a lvl 50-60 toon, no biggie, but for a low lvl one/new player, it can be alot.

    Another thing that sux is the warp speed effect/trails, that "stretched stars" animation from TNG/DS9/Voy/ENT, that now its gone. Its a TOS effect now (guess devs are TOS fans), but for me, wich a grew with TNG and loved that effect in the series afterwards, its a great loss. Even the effect from asyncronimous warp field from various engines, wich were enhancing that effect by adding even more "moving stretched stars", is gone too. Thats really dissapointing. It looks like a generic space sim game now :(
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    dragonreaper213dragonreaper213 Member Posts: 0 Arc User
    edited June 2015
    There are no Easy roads in the vastness of space, captain. You must Endure the cold hardship we all have come to love and adore, just as we do. Or get out and go find your own dimension to flaunt about in.
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    psiameesepsiameese Member Posts: 1,646 Arc User
    edited June 2015
    Space is supposed to be big. And not easily crossed even by the legendary starship Enterprise. And we know it even comes with a Plot Device slotted. ;)

    Any perception that things are slower, IMO, is an illusion. As far as I know, the velocity across the map, based upon level-progression/warp core Mk's hasn't changed at all from before those walls went down. We travel at exactly the same basic rates as we did prior.

    From game launch - before warp cores were actual equipment - player starships were slow at lower levels and improved as you reach new tiers of play. Traveling faster is a benefit of being a dedicated player in an MMO with the Star Trek name on it.

    Not to mention that nowadays your speed - regardless of level - can be increased by using a different warp core of higher crafted quality. Which is by design. Need more speed? Spend some dilithium in your crafting to develop that better warp core.
    (/\) Exploring Star Trek Online Since July 2008 (/\)
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    mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited June 2015
    would like to have transwarp to get to deep space encounters, i can count on both hands the number of times i,ve gotten within 4.0 ly of a dse and it disappears..............
    maybe make it cost dilli to warp to dse's.........(just a thought)..........
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    dinkydr2dinkydr2 Member Posts: 61 Arc User
    edited June 2015
    Space, it's really, really big and stuff (to quote "The Hitchiker's Guide to the Galaxy"). Are thouest not aware the the NX-1000 was -only- Warp 5 capable???. The TOS Enterprise could barely make something over Warp 9? -with a two-day shutdown for repairs.

    If you want to see what SLOW is really like, go play EVE for a couple of days.....because in a couple of days you still won't get to another star system, OMG the boredom, and more boredom, and still more boredom.

    Or maybe people just want an "Infinite Improbability Drive" -also from "Hitchhiker's Guide.."
    "We seee many thingss, We seee new machiness on IX,
    We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"

    Thank you, Frank Herbert!
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    dinkydr2dinkydr2 Member Posts: 61 Arc User
    edited June 2015
    double post
    "We seee many thingss, We seee new machiness on IX,
    We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"

    Thank you, Frank Herbert!
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2015
    Its been a while but before we got the warpcores all ships were flying at Warp 9,9 if i remember correctly.

    Then we got the revamp and the starting ships only have warp 5-6.

    First i don`t think that its realisitc that a Miranda or Centaur were only capable of warp 5 and with the new big sector space it kinda feels very slow too. ( The new sector space, the Star Systems are really amazing though. That was really great work )
    The ships are as fast as they used to be and the ranges are similar as they used to be before the revamp.
    But you waste now a lot less time going through loading screens.


    One of the reasons they kept Sol in the Beta Quadrant was that most of the early (Fed) missions play inside the Beta Quadrant and are close to Earth. When you still fly a low Warp ship, the distances you need to cross are also lower. As you advance, you will also get faster warp cores or can even get special reputation gear that makes your ship go even faster.


    And finally, if all that isn't fast enough - you can use transwarp to get to missions or specific, unlocked locations. It will set you back some EC, but that's the cost of convenience.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    philipclaybergphilipclayberg Member Posts: 1,680
    edited June 2015
    rcux wrote: »
    So would Ludicrous Speed be fast enough?

    "What was that?"

    "That was Spaceball One. They've gone to plaid!"
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    alexhurlbutalexhurlbut Member Posts: 292 Arc User
    edited June 2015
    The ships are as fast as they used to be and the ranges are similar as they used to be before the revamp.
    But you waste now a lot less time going through loading screens.


    One of the reasons they kept Sol in the Beta Quadrant was that most of the early (Fed) missions play inside the Beta Quadrant and are close to Earth. When you still fly a low Warp ship, the distances you need to cross are also lower. As you advance, you will also get faster warp cores or can even get special reputation gear that makes your ship go even faster.


    And finally, if all that isn't fast enough - you can use transwarp to get to missions or specific, unlocked locations. It will set you back some EC, but that's the cost of convenience.
    It's also the fact that Sol was straddling the border between Alpha and Beta. So it made it that easier for them to just have it on the beta side of the border.
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    dinkydr2dinkydr2 Member Posts: 61 Arc User
    edited June 2015
    "What was that?"

    "That was Spaceball One. They've gone to plaid!"


    "They must have overshot us by a week-and-a-half!!!"
    "We seee many thingss, We seee new machiness on IX,
    We seee a problemm withh House Atreideesss, We Seee a Problem withh Housse Harkonnenn"

    Thank you, Frank Herbert!
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    darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited June 2015
    Why not make it faster? Why not just press a button and be there? It's not like Star Trek was based around exploration and travelling to cool places or anything...
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