test content
What is the Arc Client?
Install Arc

So... why the obsession with the game "ending" suddenly?

13567

Comments

  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited April 2015
    The few next seasons are the begining of the Temporal War... thats what the Tholians are doing and thats their interest in so much historic places and ships.. they are gathering evidence, seeking for a message.. as time is not lineal, they have to search in paralel universes too.. so I CALLED IT FIRST!!! :D
    The forces of darkness are upon us!
  • themetalstickmanthemetalstickman Member Posts: 1,010 Arc User
    edited April 2015
    I am personally kinda hoping that the ENT temporal cold war will rear its ugly head again.

    Maybe the iconians are just a faction in it HMMM, HMMMMMMMMM?

    Unlikely. They cannot time-travel, and it would not be clever to give their servitors time travel technology, as that seems to be their one weakness.
    Og12TbC.jpg

    Your father was captain of a starship for twelve minutes. He saved 800 lives, including your mother's, and yours.

    I dare you to do better.
  • leemwatsonleemwatson Member Posts: 5,429 Arc User
    edited April 2015
    Let me blunt about this right here^^^

    We stopped asking because its pointless they dont tell us anything they ignore our inquiries into future plans for STO .

    If you dont answer questions when asked people will begin to assume the worst its just human nature to assume the worst.

    I would invite ANY cryptic developer from the star trek online team to answer me these questions.

    A : What is the plan for season 11?

    A : If there is no current plan then is there an idea of what may be ahead for season 11?

    A : Is a new faction in the works for season 11?

    A : Will season 11 be the year the gamma quadrant be opened for exploration?

    A : Any idea who may be the new antagonist species / faction after we dealt with the iconians?


    Ok theres some question for the cryptic star trek online develpment team to answer lets see if they answer them.

    Why should they have to tell you. I'm annoyed that they've hyped the war tbh. I'd have rather have had it dropped on us like a bomb!! The less details the better. This means that no-one sets their unacceptably high expectations so high, and doesn't get disappointed!!

    The galaxy, never mind the universe is so vast that there is endless scope for potential enemies (and hopefully exploration!). Just because one 'major' story is ending, it does not mean there cannot be another. It's just a case of close-minded people needing to open their eyes to that potential.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2015
    leemwatson wrote: »
    Why should they have to tell you. I'm annoyed that they've hyped the war tbh. I'd have rather have had it dropped on us like a bomb!! The less details the better. This means that no-one sets their unacceptably high expectations so high, and doesn't get disappointed!!.

    Well it is what the entire game has been leading up to. The PR is just a drop in the bucket, and it would probably be more disconcerting if after all this time the moment arives, the iconian war begins, and the lead-up is merely that morning's patch notes.

    Cryptic may hype people up beyond the capacity of a season update to satisfy, but its a necessary part of the show.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited April 2015
    It goes like this.

    1:
    Doomsayers. They always say doom, its over, etc. For some reason they do this get others wound up and posting. Thus feeding them, what they wanted. Someone to respond to their post.

    2:
    Angry players. They felt they got cheated, or some other "bad" thing happened. That made them mad at the game. Thus they fell like the game needs to be shut down cause they want others to feel their "pain".

    Every game is like this. You always have a few that wants it to end or wondering when the end is over. Instead of enjoying the game and having fun with it.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited April 2015
    themarie wrote: »
    Tacofangs pointed out in tweet that we have gone from asking What's Next after a season launches to demanding to know what the plans are for the NEXT season.

    Why are we doing this? A good number of people in the various chats I frequent in-game see the Iconian War season as "the last season" and are adamant that the game is closing down sometime after the season launches.

    Most conversations consist of "not buying any T-6 content or keys for Iconian boxes because the game is slated to shut down at the conclusion of this season."

    First of all, I need to see some actual proof. Second, why would the game suddenly end after the launch of a season? And third, if you suddenly withhold cashflow to the game it WILL close!


    I've worked for companies that have changed owners and had layoffs and are still around churning out product and services. I don't see PW's trouble as a sign, nor do I worry about the 'layoffs.' In fact since the last changing of the guard (new Big Boss) certain bugs have been stomped on, and there has been an increase in communication. Don't believe me? Look at twitter, Dev posts and so forth.

    Since I joined this game all the way back at the end of Beta, people have been crying "oh woe the game is on the verge of shutting down." Every time there is a hiccup, every time there is a glitch, and every time there is a news-post about corporate.


    So out with it, STO-ers. Why do we as a fanbase have this morbid insistence that the game is constantly on the verge of failure and ruin... why are we all so convinced (since season 4) that the game is one more release away from shutdown?

    Its not morbid. Me and my friends just cant play for about half a year now. We would like to but the game is just too laggy for anything. We made vids about it posted here wrote bug reports but other than some cryptic fanboys telling us it cant ever be cryptics fault or that obe brilliant guy who said noone can have lag from cryptic cause he hasnt lol. Its just unplayable and it is cryptics server (why else would we lag/rubberband while the game shows us 150 ping )
    So well nothing official from cryptic layoffs unplayable game for many ppl, more and more boring senseless grind and extrem upgrading cost not enough or too simple elite mission because of all the whine here --- why would anyone think about the game ending when there are so many great things to look forward to?
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2015
    themarie wrote: »
    Tacofangs pointed out in tweet that we have gone from asking What's Next after a season launches to demanding to know what the plans are for the NEXT season.

    Why are we doing this? A good number of people in the various chats I frequent in-game see the Iconian War season as "the last season" and are adamant that the game is closing down sometime after the season launches.

    Most conversations consist of "not buying any T-6 content or keys for Iconian boxes because the game is slated to shut down at the conclusion of this season."

    First of all, I need to see some actual proof. Second, why would the game suddenly end after the launch of a season? And third, if you suddenly withhold cashflow to the game it WILL close!


    I've worked for companies that have changed owners and had layoffs and are still around churning out product and services. I don't see PW's trouble as a sign, nor do I worry about the 'layoffs.' In fact since the last changing of the guard (new Big Boss) certain bugs have been stomped on, and there has been an increase in communication. Don't believe me? Look at twitter, Dev posts and so forth.

    Since I joined this game all the way back at the end of Beta, people have been crying "oh woe the game is on the verge of shutting down." Every time there is a hiccup, every time there is a glitch, and every time there is a news-post about corporate.


    So out with it, STO-ers. Why do we as a fanbase have this morbid insistence that the game is constantly on the verge of failure and ruin... why are we all so convinced (since season 4) that the game is one more release away from shutdown?

    while its not impossible to see a CoH happening with cryptic, taking what success and money existed, then cutting their losses and calling it a success. however i dont know the situation behind the scenes, so i dont know what cryptic will do next since they isolated themselves from their own communities.

    as for beyond the iconians. we will see what happens, but the iconians were this carrot that was being dangled before the players and now the carrot is no more, whats the point? for all we know they could place a whole new food item, a chocolate roll filled with cream in front of the players and a new enemy, but how long will that last rise and repeating the same line after this new enemy, if indeed this keeps going?

    this reeks of a DOOOOMMMM!!!1!!1!111!!! thread btw.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited April 2015
    I don't see the iconian war as the end of sto, its just one more episode in an on-going saga.
    there will always be a new enemy to fight there will always be more stories to tell there will always be more sto, as long as its supported by the players as it is now.

    nobody knows what the future holds, sto could close down tomorrow or I could go on for many more years to come but I tend to be optimistic and given the evidence I see no sign of sto ending anytime soon.
    I cant imagine the devs would go all out with the obvious amount of hard work they have put in recently with all new stuff.
    putting together the delta recruit event alone must have been a nightmare especially while at the same time getting season 10 ready for launch.
    I just cant see the devs even bothering with all of this if the game was on the way out.

    STAR TREK ONLINE LIVE LONG AND PROSPER.

    one last thought, if the iconians have been controlling all the unrest in the galaxy who might be controlling the iconians, is there some mightier foe we have yet to encounter, iconians could just end up being the middle men in this tale of strife, I can just imagine the iconians final dieing words "it wasn't our fault they made us do it".

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • leceterleceter Member Posts: 196 Arc User
    edited April 2015
    I've just switched to the most successful Free-To-Play game ever (no MMO), with over 10 mill. players, competitive tournaments with mill of price money, incredible fun-factor, where purchasable items are purely cosmetic and where it's not about P2W & DPS but about teamwork and class awareness.

    i could not resist to came back, visit this doomed game forums and leave a loud laughter. It will surely last until most of the players realize, that while farming in-game for all the resources they are being farmed by Craptic and PWE. Hell, they are even happy to being penalized for not playing the game every day and every event.

    I am sorry for them, but not for those take profit of them, like the Devs.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    edited April 2015
    The delta grinding expansion did trigger a lot of "hate" due to the lack of content for what was claimed to be the biggest expansion. I think a lot of the doomsayers are probably still grinding teeth or axes over that.

    The claim that it was the biggest was maybe a case of poor labling as there were a lot of new things added on top of the quadrant and player levels. The specializations and extra whistles for the ships were what made it big but thanks to the lack of stuff to actually do while playing it didn't feel the size claim was justified.

    Now we're down the line a bit further we have the recruit system. Which is a good idea as it encourages alts, although having a cutoff date kind of puts a damper on that. The iconian war is about to kick off so hopefully that will end up being the true meat of the delta expansion rather than the somewhat lacklustre and grindy release stuff.

    My big hope for the new season is there will be a decent amount of content and a return to a reasonable rate of xp gain to compensate for the effective level cap of 170 or whatever it is now the command spec has been added in.

    My other hope is that it doesnt have an arc that ends after a couple of missions the way some of the previous ones have done. No reason it should if there's an interstellar war to deal with and if it is over quickly then it will be a hugely wasted potential now the fed/klink warring is dead again.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2015
    My big hope for the new season is there will be a decent amount of content and a return to a reasonable rate of xp gain to compensate for the effective level cap of 170 or whatever it is now the command spec has been added in.

    Hate to burst your bubble ... but

    - S10 only comes with 3 PVE Queues & 2 Episodes ...
    - Afaik they just put "Iconian Marks" into "Delta Rising Content" like Patrols ... so if Queues are not your Thing etc, HF repeating the same Patrols again ... there is no other Alternative like a new BZ i.E. ...
    - New Expanded Pilot Spec Tree ... without additional XP ... so the "Level Cap" is probably 200+ ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2015
    The delta grinding expansion did trigger a lot of "hate" due to the lack of content for what was claimed to be the biggest expansion. I think a lot of the doomsayers are probably still grinding teeth or axes over that.
    I don't recall anyone complaining about lack of content. Delta Rising contained lots of mission.

    The long time to level is not related to lack of content - the amount of content would probably have been enough for even more than 10 levels if the skill point requirements beyond level 50 hadn't been increased, relative to the requirements at lower levels.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2015
    I don't recall anyone complaining about lack of content. Delta Rising contained lots of mission.
    I am going to disagree here - as I have complained about the lack of Content since it Launched. Delta Rising has 19 missions: the first is just a "go and talk about what is going on" and 6 of which are just a series of Patrols. So you are left with 12 unique Missions. If you can make your 10 Levels and get into your Spec tree, great! If not you are left replaying a narrow group of Missions over and over to do so - and there have been plenty of posts on the forum of people running out of Missions in the Mid-50s.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    edited April 2015
    It may have contained missions but there was not enough xp to play through an arc from 50 to 60 without having to stop and grind to make up the chasm like gaps in level progression. Only way to get through the delta quadrant arc without a pause to grind was to grind your way up to 58+ before even considering heading that way.

    And as I pointed out the effective max level was bumped way, way up so at first glance it would make a lot of people wonder what the point in playing is if you can't progress at a reasonable rate compared to how levelling prior to 50 worked.

    The majority of the missions were the grindy patrols, a system that had been put onto the optional pile for earlier content due to it not being up to snuff. The lowbie patrols still exist but you have to stumble across and choose to do them rather than being forced into doing them over and over and over while you gain pitiful scraps of xp, less if you lack the vet buff.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited April 2015
    thecosmic1 wrote: »
    I am going to disagree here - as I have complained about the lack of Content since it Launched. Delta Rising has 19 missions: the first is just a "go and talk about what is going on" and 6 of which are just a series of Patrols. So you are left with 12 unique Missions. If you can make your 10 Levels and get into your Spec tree, great! If not you are left replaying a narrow group of Missions over and over to do so - and there have been plenty of posts on the forum of people running out of Missions in the Mid-50s.

    IF you make mid-50's at all..

    the paultry reward for 50-60 is whats stopping me running up all my other toons to level 60, because its just not worth it. regardless if cryptic does something about it or not, in the end i dont have the time nor inclination to grind these levels even though the logic is somewhat faulty because all it would take is a few days of hard focus on playing it. but im not wired like that, never have been regardless if anyone else thinks its an entitlement claim. im not asking anything, nor do i feel any need to because its not my business how cryptic runs their business as they made that abundantly clear over the years.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2015
    thecosmic1 wrote: »
    I am going to disagree here - as I have complained about the lack of Content since it Launched. Delta Rising has 19 missions: the first is just a "go and talk about what is going on" and 6 of which are just a series of Patrols. So you are left with 12 unique Missions. If you can make your 10 Levels and get into your Spec tree, great! If not you are left replaying a narrow group of Missions over and over to do so - and there have been plenty of posts on the forum of people running out of Missions in the Mid-50s.

    Cut the chaff from LOR and you have even less content (2 of those story missions are even just recycled PVE's, nimbus doesn't have near as much as Kobali Prime, and there's arbitrary wave grinding a plenty in the main series without DR's more elaborate story missions, with perhaps only one or two exceptions.) And you've restated the issue that its not the amount of missions but the large XP requirements between them. Just 12 would have been more than enough to satisfy 10 levels under the old scheme but cryptic wanted to lead up to longer lag time between spec points.

    I don't see how you disagree here. DR satisfied the requirements (to take the dimmest view of its content) according to both intrinsic and extrinsic expectation but compromised progression via monstrous XP requirements. Content isn't the issue.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2015
    IF you make mid-50's at all..

    the paultry reward for 50-60 is whats stopping me running up all my other toons to level 60, because its just not worth it. regardless if cryptic does something about it or not, in the end i dont have the time nor inclination to grind these levels even though the logic is somewhat faulty because all it would take is a few days of hard focus on playing it.

    Or more time with less intensity. Grinding levels, as I've always stated, is the worst approach to 50+ leveling. Just tune down your expectatoins from a level-up every time you blow your nose in STO to every now and again. My DR recruit is 59 right now and that's because I haven't bothered to consider XP as an objective but as something that just happens while playing the game.

    Personally after having played other games for some time (ex. Skyrim, Destiny, Borderlands, Rainbow Six Vegas, ect.) STO's 50-60+ level balance is on par with what I expect from leveling (hell I put far MORE time into getting to max level in Rb6 than STO, I could have probably finished intel in the time).

    Its just not what I expect from STO's 1-50. Therefore I'm very careful to consider just where the issues are occuring, is it that the system doesn't work mechanically or is it that I'm coming in from the wrong POV. And honestly there's more support for the latter than the former (given that right now there's absolutely no question whether or my DRec is going to make it to 60 before I make it to the end of the available missions. That wasn't true for old characters but in creating a long term system short term bumps are fairly excusable. They inevitably go away, leaving only the system in the environment its designed for.)

    What's left then is just the problem that cryptic didn't compensate players for all those levels they didn't have when approaching DR with a level 50 character (DR sits more at the 53-55 range). And while that would have spared a lot of pain a few months ago, now its more or less a moot point. Should have happened, didn't, oh well.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2015
    Cut the chaff from LOR and you have even less content (2 of those story missions are even just recycled PVE's, nimbus doesn't have near as much as Kobali Prime, and there's arbitrary wave grinding a plenty in the main series without DR's more elaborate story missions, with perhaps only one or two exceptions.) And you've restated the issue that its not the amount of missions but the large XP requirements between them. Just 12 would have been more than enough to satisfy 10 levels under the old scheme but cryptic wanted to lead up to longer lag time between spec points.

    I don't see how you disagree here
    . DR satisfied the requirements (to take the dimmest view of its content) according to both intrinsic and extrinsic expectation but compromised progression via monstrous XP requirements. Content isn't the issue.

    - DR had 8-9 Story Episodes when it launched (+ Patrols)
    - LOR had 41, not just the Romulan Episodes, but also early KDF Missions etc

    It's pretty easy really, you just have to count ...

    FUN FACT
    : Romulans have more Story Episodes than FEDs (after all those """Revamps""")
    2 of those story missions are even just recycled PVE's

    Sorry it's the other way around ... they recycled Story Episodes for PVE Queues ... just like they recycled First City for S10 Queues ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited April 2015
    I don't see how you disagree here. DR satisfied the requirements (to take the dimmest view of its content) according to both intrinsic and extrinsic expectation but compromised progression via monstrous XP requirements. Content isn't the issue.
    Content is the issue if there is not enough of it to meet the XP requirements. Cryptic designed the system. They knew you were going to need X amount of XP to get to level 60 - not even worrying about Spec Trees at this point - and then they made certain you could not get X amount from the Content they provided. It was a conscious choice - and not the first time they have made that choice.

    Look at it from the other side. If they increased the XP for the provided Delta Rising Content so that you could make it to level 60 in a single run doing it you would have 19 Missions, at roughly 30 minutes each; or less then 10 hours of new Content in the game. They did not want people to max-out in 10 hours - roughly 3 days of playing even for a casual - so instead of providing more Missions, or making it easier to get there with the Missions provided - they intentionally choose the replay grind route: they did not want people to get there fast and they did not want to provide enough Content for people to get there slowly. So you replay grind to get there.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • christianmacchristianmac Member Posts: 359 Arc User
    edited April 2015
    IF you make mid-50's at all..

    the paultry reward for 50-60 is whats stopping me running up all my other toons to level 60, because its just not worth it. regardless if cryptic does something about it or not, in the end i dont have the time nor inclination to grind these levels even though the logic is somewhat faulty because all it would take is a few days of hard focus on playing it. but im not wired like that, never have been regardless if anyone else thinks its an entitlement claim. im not asking anything, nor do i feel any need to because its not my business how cryptic runs their business as they made that abundantly clear over the years.

    Considering that some ppl were ******** and moaning before DR that it was too easy to get through new content and they needed to make it last longer....TADA!!!!!! all i say is i have fun in the game and be careful what you wish for.
    77TH FIGHTER SQUADRON
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2015
    Hate to burst your bubble ... but

    - S10 only comes with 3 PVE Queues & 2 Episodes ...
    - Afaik they just put "Iconian Marks" into "Delta Rising Content" like Patrols ... so if Queues are not your Thing etc, HF repeating the same Patrols again ... there is no other Alternative like a new BZ i.E. ...
    - New Expanded Pilot Spec Tree ... without additional XP ... so the "Level Cap" is probably 200+ ...

    So...basically a season (9 had less.)

    You also forgot the sector block update (which IMO is the biggest part of the new season, between the new random sector block events and the foundry we finally have something that feels like a big star trek MMO.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2015
    So...basically a season (9 had less.)

    You also forgot the sector block update (which IMO is the biggest part of the new season, between the new random sector block events and the foundry we finally have something that feels like a big star trek MMO.)

    He was specifically asking for Content ... while Sector Space Revamp is epic ... it's not really new "content", or new stuff to do ...

    Also S9 had the First Space BZ + 3 PVE Queues + 1-2 new FE + 5 revamped "new" Episodes ... how is that "less" ... S10 is basically S9 without a BZ & Revamped Episodes ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • nadiezjanadiezja Member Posts: 629 Arc User
    edited April 2015
    And again I ask... do we know it's only 3 queues and 2 episodes?

    Even if it is, I would be floored if they didn't add a fair number more as the season progresses.
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2015
    nadiezja wrote: »
    And again I ask... do we know it's only 3 queues and 2 episodes?

    Even if it is, I would be floored if they didn't add a fair number more as the season progresses.

    And again ... S10 is going to be released on Tuesday ... aka the current Tribble Built ... and there is probably a reason, for recycling old Delta Patrols for Iconian Marks ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • xuelxuel Member Posts: 169 Arc User
    edited April 2015
    First of all, the Iconians are not the only ancient super power out there. There is races much older then they are, one we already meet -the voth-. But in STO they are only a fraction of how strong they truely are, according to Voyager show (voth are like 50+ million of years old, while Iconians are only 1-2 million). Then you got the Caretakers, a race the <seeded> the galaxy with life, yes it is said they are completely dead. But same was said about the Iconians, and here they are ready to fight us.

    Then you got the Q (we know they are not going to do anything except mess with us a little), who we have learned there as a few races out there about as strong as they are themselves. One of which Kirk has meet when he won in a life or dead fight with a Gorn (i can't remember their name).

    So there is much more stuff that PWE-Crypic can throw at us. Some people say the borg will come back to invade, but after seeing all the story in Delta Quadrant, I don't think so. Not with the borg as divided as it is, and all the anti-borg weapons we got, heck we may even have a anti-nanobot weapon that will stop assimilation. Right now the borg is like 20% of it's strength it had back in seasons 1-4, and dropping, heck even the Voth are taking a anti-borg approach (though they don't care what side the borg are on). Only way the Borg will live though all this is if they get some Iconian tech lol.

    Another thing I think may happen is the Dominion (the real Dominion, not the True-Way's Dominion) will make a come back. Like they found some Iconian or even more advanced tech, from a older race. Then learned how to use it (while keeping the Jem'Hader in line this time lol, think they learned their lesson from the last time they discovered a Iconian gateway).
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2015
    Both have 101 missions actually, counting both side's tutorial missions.

    Romulan : 86 Story Episodes
    Feds : 83 Story Episodes

    ... not counting Tutorials, Patrols, BZ Cutscenes ... or Missions like "go to the Dyson Sphere" ... because well they're not Story Episodes ...
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2015
    - DR had 8-9 Story Episodes when it launched (+ Patrols)
    - LOR had 41, not just the Romulan Episodes, but also early KDF Missions etc

    It's pretty easy really, you just have to count ...

    .

    Counting eh?

    LoR
    Tutorials: 2
    Allies: 5
    Shadows: 6
    Vengeance: 6
    Wasteland: 5
    KDF: 11 (being very generous as to what counts as a mission)

    Total: 35 (I assume you reached 41 by counting the non-mission contact check-ins listed with the series. I may have dropped one or two "missions" by not counting what were primarily contact check-ins but its better in this case to use the more conservative estimate.)


    Delta Rising:
    Main Story: 10 (+2 added prior to S10, 3 with uneasy allies but its easier to interpret that as a s10 pre-release)
    Kobali Prime: 10
    Patrols: 20

    Total: 40 (+2)

    The only way your math works out (to be DR<<<LoR) is arbitrarily deciding that story as presented through ground or space sections only isn't really "a mission." For example you've counted KDF and LoR "missions" which are woeful even on the scale of "arbitrary space combat to pad out the playtime" but somehow better written/presented/structured patrols and ground missions don't count? Or similarly that adventure zone missions listed in an episode series are fundamentally more "content" than adventure zone missions listed at a terminal.

    Your sir are talking out of your TRIBBLE. It might be self-satisfying to do so but its not a spectacle the rest of the world wants to see. Try to be more objective, use fewer self-satisfying criteria (which just shows you're tyring to fit facts to suit an opinion) and you might just get a better grip on things. :P
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • thutmosis85thutmosis85 Member Posts: 2,358 Arc User
    edited April 2015
    Counting eh?

    LoR
    Tutorials: 2
    Allies: 5
    Shadows: 6
    Vengeance: 6
    Wasteland: 5
    KDF: 11 (being very generous as to what counts as a mission)

    Total: 35 (I assume you reached 41 by counting the non-mission contact check-ins listed with the series.)


    Delta Rising:
    Main Story: 10 (+2 added prior to S10)
    Kobali Prime: 10
    Patrols: 20

    Total: 40 (+2)

    The only way your math works out is arbitrarily deciding that story as presented through ground or space sections only isn't really "a mission." For example you've counted KDF and LoR missions which are deficient even on the scale of "arbitrary space combat to pad out the playtime" but somehow better written/presented/structured patrols and ground missions don't count?

    Your sir are talking out of your TRIBBLE. It might be self-satisfying to do so but its not a spectacle the rest of the world wants to see.


    LOR :

    Tutorials: 2
    From the Ashes : 7 (yep you just ignored an entire Arc)
    Allies: 5
    Shadows: 6
    Vengeance: 7
    Wasteland: 5

    + 11 KDF

    = 43

    DR :

    Yes I'm only counting 8-9 Story Episodes ... no "Shoot 5x" - Patrols ... no BZ Cutscenes etc ... no Episodes after Launch etc ... simply because we had those in LOR as well ...

    =>

    - "new" Nukura Reputation including new "Missions"
    - several FE's introducing the Dyson Zone before S8

    etc etc
    Patch Notes : Resolved an Issue, where people would accidently experience Fun.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    edited April 2015
    You cant really claim content isn't and issue when the the effective xp requirements for capping have not just exploded but gone supernova. If there's not enough to level off for ten then adding a supplementary system that requires even more vast amounts just makes playing the game seem a soul destroying excercise in futility.

    Might have been nice if the xp buff in the command tree wasn't stuck in the top end for reasons unknown or that they'd allowed a one time respec when that tree came out as it's maybe the more desirable tree to work on first.

    AS was just pointed out DR had 20 patrols to get done and thanks to the setup of the expansion those were the core of levelling. Kobali ground stuff was ground stuff so to spend time there you have to actually enjoy the way ground combat works. Again there were large voids where there was no progress.

    Did they ever give the xp there a boost or is it still single digits per kill? If the xp wasnt tweaked then the only option is to grind those very repetitive patrols.

    Other dodgy aspect to DR was the gear that got increased to 14, makes sense, and yet the majority of rewards were still the same as level 50 gear. No nudge upwards at all. Probably because of the upgrade system which is another grindy setup.

    One of the things that people like about levelling is that you get new and better gear, new and better abilities yet a lot of that is absent. Not much in the spec trees beyond passive buffs here or there and those take a long time to get unless you're able and willing to sink countless hours into mindless repetition.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2015

    LOR :

    Tutorials: 2
    From the Ashes : 7 (yep you just ignored an entire Arc)
    Allies: 5
    Shadows: 6
    Vengeance: 7
    Wasteland: 5

    + 11 KDF

    = 43

    DR :

    Yes I'm only counting 8-9 Story Episodes ... no Patrols ... no BZ Cutscenes etc ... no Episodes after Launch etc ... simply because we had those in LOR as well ...

    - new Nukura Reputation including new "Missions"
    - several FE's introducing the Dyson Zone before S8

    etc etc

    +1 FE introducting the Dyson sphere before S8 (just Spheres of Influence)

    -Nukara "missions" are analogous to the various kobali battlezone objectives (found and random). If we wanted to broaden the definition, well we're still at analogous content volumes (its just that Kobali Prime also had discrete story missions in addition to grindable objectives.)

    -And yah so I missed that arc but what we're left with there is +6

    I say 6 and not 7 because the last, I point out again, is just a contact check in with in this case a single space combat section (making it a marginal mission at the very, very best). Why is that "content" but not a patrol? Plot, structure, gameplay what on earth are you using for objective criteria? Well quite frankly you aren't, which is how you can count 7 from vengence. If picking a shuttle up from new romulus command is "content" over the whole of Kobali prime, you sir have no business here.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
Sign In or Register to comment.