First of all, ty devs for the effort, now viral torp is like "half" fixed, and now i'll say you why.
In the
27/03 patch, you clearly stated this:
-Viral Torpedo: The Disable caused by this effect is now subject to Resistances, which will reduce the duration of the Disable effect.
--This effect will also respect any Disable Immunity the target may have.
Let's analyze the second line, because yeah, powers like auxiliary power to inertial dampeners effectively counter 100% the viral torp disable effect, and that's good
The problem is in the first line. We did some internal tests with viral torp on different builds: we hit a ship with 70pt on starship inertial dampeners skill and we still got a 5s disable effect on the target; then we hit a ship with 124pt in starship inertial dampeners skill and we got a 4,5s disable effect.
Looks like it doesn't work correctly, apparently the resistances are not fully considered. If i'm right, with 100pt on id, you should counter half the effect of viral torp, with diminishing returns on higher values. Correct me if i'm wrong, i don't know the exact maths behind this mechanic.
So, devs, please let us know if this problem is present.
Comments
http://sto.gamepedia.com/Skill:_Starship_Inertial_Dampeners
As it says, ID should counter Hold, Disable, Knock, and Slow effects. Since Viral Torpedo is a disable effect, the logic says it should be countered by ID.
Anyway, i get your advice and i say you that the toon with 70pt in ID i described in the OP has 5 humans + 5pt in starship subsystem repair skill, for a grand total of: (20*5)+74=174pt in sub repair.
So, even if it were as you say, it would still be broken
...did they AtD it but not Starship Inertial Dampers it?