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Anyone equipped 4x DHC proton onto one ship?

lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
Just looking through the list of dyson ships, you get 4 ships in total, all with a DHC proton cannon. Has anyone with the whole set, ever taken them all off and put it onto one ship?
Post edited by lingeringsoul888 on

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  • imruinedimruined Member Posts: 1,457 Arc User
    edited March 2015
    Just looking through the list of dyson ships, you get 4 ships in total, all with a DHC proton cannon. Has anyone with the whole set, ever taken them all off and put it onto one ship?

    They're fixed and cannot be removed... I have put together a Protonic Polaron build however, using a Protonic Polaron DHC, Experimental Proton Weapon, Dyson Grav Torp, Borg Cutting Beam and 2x Protonic Polaron Turrets...

    I went with the Dyson Rep Tac consoles with +Cannon to boost the Experimental Proton Weapon and the Proton DHC both...

    It worked pretty well and could pump out more than enough DPS to do what it needed, especially when using Grav Well 1 and spamming CSV and TS with the Grav Torp...
    The entitlement is strong in these forums...

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  • lingeringsoul888lingeringsoul888 Member Posts: 509 Arc User
    edited March 2015
    that's a shame....wonder if they'll ever elaborate the Proton beam/cannon arsenal. Seems a bit strange to have lots of things to boost and resist proton damage when there's only a c ouple of weapons avail and only 1 being able to be equipped
  • mjarbarmjarbar Member Posts: 2,084 Arc User
    edited March 2015
    I have a fleet Avenger which I equiped 4x DHC's up front with a torp and 3x turrets aft which when properly used was quite effective but when trying to face the Vaads I had a lot of trouble trying to get my firing arcs to bare so swapped them out for beam arrays.

    But it was fun seeing a Borg cube get stripped and blown apart in quick order!
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  • imruinedimruined Member Posts: 1,457 Arc User
    edited March 2015
    that's a shame....wonder if they'll ever elaborate the Proton beam/cannon arsenal. Seems a bit strange to have lots of things to boost and resist proton damage when there's only a c ouple of weapons avail and only 1 being able to be equipped

    I get the impression it wasn't very popular... Mine was a very 'niche' build, that I put together simply because I could and because I wanted to do something a little different, by testing if it would actually work... It did what it needed to at the very least, and on a Sci character no less...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    imruined wrote: »
    They're fixed and cannot be removed... I have put together a Protonic Polaron build however, using a Protonic Polaron DHC, Experimental Proton Weapon, Dyson Grav Torp, Borg Cutting Beam and 2x Protonic Polaron Turrets...

    I went with the Dyson Rep Tac consoles with +Cannon to boost the Experimental Proton Weapon and the Proton DHC both...

    It worked pretty well and could pump out more than enough DPS to do what it needed, especially when using Grav Well 1 and spamming CSV and TS with the Grav Torp...


    ^^ I have the same build. :) I think I went with the Dyson Rep [+Pol] consoles, though (EPW does Protonic dmg anyway, which is also boosted by said consoles).

    The Dyson Rep full space set also gives some wicked Proton dmg bursts. You can make a real cute build out of Proton.
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  • imruinedimruined Member Posts: 1,457 Arc User
    edited March 2015
    meimeitoo wrote: »
    ^^ I have the same build. :) I think I went with the Dyson Rep [+Pol] consoles, though (EPW does Protonic dmg anyway, which is also boosted by said consoles).

    The Dyson Rep full space set also gives some wicked Proton dmg bursts. You can make a real cute build out of Proton.

    I had considered that, but I went with 2 pieces from the Jem'Hadar space set (don't remember exactly now - engine+shield I think) for the extra Polaron damage, as they required only a couple quick episode reruns...

    I went with +Cannon as opposed to +Polaron in the end as the Polaron damage difference was only some 10%, and the +Cannon modifier would sufficiently boost the Protonic DHC to more than offset the loss of Polaron damage from the single Protonic Polaron DHC and 2x Turrets...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2015
    imruined wrote: »
    I get the impression it wasn't very popular... Mine was a very 'niche' build, that I put together simply because I could and because I wanted to do something a little different, by testing if it would actually work... It did what it needed to at the very least, and on a Sci character no less...

    Anything based on more than one damage type is going to be in the "just for fun" -category, because the tactical console system is deeply biased toward single-type builds.
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