test content
What is the Arc Client?
Install Arc

Tribble Maintenance and Release Notes - March 17, 2015

2

Comments

  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    On the subject of the Vesper System, I'm wondering if there will be a renewed effort for them to get admitted to the Federation under the Jenolan Accords.

    And it was a good joke :D
    tacofangs wrote: »
    Sorry, I edited the above, you've got Post-Processing turned off. Turn that on and all should be right with the universe.
    Admittedly...it was.... :)

    New Romulus Post Processing Off
    http://i.imgur.com/xWxDPhK.jpg

    New Romulus Post Processing On
    http://i.imgur.com/BA6XdKp.jpg

    http://i.imgur.com/tQHW7qv.jpg

    http://i.imgur.com/ryLgfvl.jpg

    http://i.imgur.com/pyXfMzx.jpg

    http://i.imgur.com/RC7aWyB.jpg


    Cruising through space is certainly brighter.
    http://i.imgur.com/RtoMMg8.jpg

    Pursuant to above I paid a visit to the lovely Vesper System
    http://i.imgur.com/rKDKvF5.jpg

    http://i.imgur.com/3xQvflH.jpg

    http://i.imgur.com/jK2Edqd.jpg

    http://i.imgur.com/4PhK5k2.jpg

    http://i.imgur.com/trxJTQ5.jpg

    And since I went to Sol before, I'll end off at Qo'nos. First with and then without Processing
    http://i.imgur.com/qACDJDY.jpg

    http://i.imgur.com/moJSEcx.jpg

    And with again
    http://i.imgur.com/AWDdsZy.jpg

    I love the edge of the star.
    http://i.imgur.com/dpWFBH7.jpg

    http://i.imgur.com/amizGkk.jpg

    http://i.imgur.com/NbfAi35.jpg

    http://i.imgur.com/BnCP2fk.jpg

    The halos are a nice touch too.
    http://i.imgur.com/3Civ2dl.jpg




    tacofangs wrote: »
    Post Processing definitely does eat some frame rate. So if you're on an older computer, or even just an older graphics card, you may be better off leaving it off. However, you might be able to turn it on, but leave other things off (like SSAO, or DOF). You'll have to play with it to see.

    Now you're forcing me to betray the actual limit of what I know about graphics cards and such. Cause that was Greek to me./

    Now that I looked at yours though (Wow everything to full power except AntiAliasing, but you do make the game of course), Screen Space Ambient Occlusion and Cinematic Depth of Field. I'll give it a shot.

    The computer is only a year old, got it a week before Season 8.5. Though the card is integrated and not particularly high end. Still WAY stronger than my previous laptop, and vastly superior to my 10 year old XP running Compaq :P
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • edited March 2015
    This content has been removed.
  • generalmocogeneralmoco Member Posts: 1,634
    edited March 2015
    Yay!



    Boo!

    Hey bort, is it possible you could look at this thread?
    http://sto-forum.perfectworld.com/showthread.php?t=1399221
  • organicmanfredorganicmanfred Member Posts: 3,236 Arc User
    edited March 2015
    Yay!



    Boo!

    Thihihihihihi :D

    Nooo, I mean I really love the whole team. You guys are very funny and I like to spend money for this game. But what I heard today, it wasnt enough..:(

    It's just.. You all have 100% of my love, Mr. Tacofangs has 102%...
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2015
    I take it that the stars still grow bigger when you get close to them. Doing "Tour the Galaxy", I found this feature very annoying. Stars would frequently impede my path or block my view. It's not just "Tour the Galaxy": every time you approach a star system, the star grows to fill most of your screen. I think many people are only considering how pretty it looks now. I think they'll eventually find that it impedes sector space travel.

    I'm not even sure the feature makes sense thematically. When you go to the Sol System, you probably want to visit Earth Spacedock or Starfleet Academy, not take close-range sensor readings of the sun. When viewed from Earth, the real sun doesn't look like a big fireball that blocks most of the sky. So why does the sun block most of my screen when I'm near Earth in sector space?
    Waiting for a programmer ...
    qVpg1km.png
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited March 2015
    Commando Specialization has not changed and is still a secondary specialization only.
    Do people really hate ground combat that much? Personally I love it. I don't spend hours at the tailor just so I never see them. :cool:
    Omega autocarbine and personal shield items now have correct mods for Ultra-Rare and Legendary qualities.
    It's called "Epic" quality. There is no "Legendary", unless you're thinking of Guild wars 2 LoL. :D

    Edit:
    Resolved an issue that was causing Tribbles that grant rewards such as Marks or Dilithium Ore to reward unreliably, sometimes giving nothing while still initiating the lockout period.
    Can't believe I missed that. Thank you very very much. :)
  • millybunmillybun Member Posts: 232 Arc User
    edited March 2015
    tacofangs wrote: »
    This was a design decision. The systems were moved to prevent several minutes of travel time for certain missions that led to them from Rom Territory.

    However, to compensate (and it didn't make it into patch notes for some reason), Cestus and the Mutara Nebula have been moved to the southern edge of the Beta Quadrant.


    Thanks to ya'll for getting Cestus and Mutara closer-like to their original locations, I personally really appreciate seeing that! I am hoping still, though, that we'll get an expansion "south of the border" someday for them and Gorn territories, for whatever reasons.

    I did notice that we lost the warp star-streaks with this update, however. Are we getting that back? It's one of my favorite Sector Space thingies >_>. That is, unless the stars in Sector Space are going to start streaking themselves upon ship movement later on. I also noticed, relatedly, prior to this update that stuff like the MACO impulse engine effects couldn't be turned off (mine was perpetually on).

    I'll probably post the above in the Sector Space thread, but just curious.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    frtoaster wrote: »
    I take it that the stars still grow bigger when you get close to them. Doing "Tour the Galaxy", I found this feature very annoying. Stars would frequently impede my path or block my view. It's not just "Tour the Galaxy": every time you approach a star system, the star grows to fill most of your screen. I think many people are only considering how pretty it looks now. I think they'll eventually find that it impedes sector space travel.

    I'm not even sure the feature makes sense thematically. When you go to the Sol System, you probably want to visit Earth Spacedock or Starfleet Academy, not take close-range sensor readings of the sun. When viewed from Earth, the real sun doesn't look like a big fireball that blocks most of the sky. So why does the sun block most of my screen when I'm near Earth in sector space?

    Actually I love it. It's rather amazing watching systems swell up into existence and then shrink away like in the outro to so many TOS episodes. I haven't had any issues with the stars blocking my path usually they come and go without the least interference.

    I dig the idea of actually being inside the system before arriving at the destination.

    Tour the Galaxy is going to change so we have to actually tag a planet in a system so that's a feature of the system as well, though one we'll have to see in action.

    Ultimately it should be remembered also that this is the Astrometrics/Stellar Cartography view, so this is the standard.

    http://vignette3.wikia.nocookie.net/memoryalpha/images/c/cf/Picard_and_Data_in_stellar_cartography.jpg/revision/latest?cb=20100527083827&path-prefix=en
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2015
    Do people really hate ground combat that much? Personally I love it. I don't spend hours at the tailor just so I never see them. :cool:

    23 Intel / 15 Pilot / 0 Commando / 23 Command

    Not even sure why I put the 23rd in either Intel or Command, cause they'd have been Ground points. Had to spend points in Ground to get to 22...but the 23rd? Hrmm...oh well.

    ;)
  • arrmateysarrmateys Member Posts: 466 Arc User
    edited March 2015
    sector space's looking good, but i wonder if system space will be updated to match it.

    i went to the europani system which had a nice blue star, but inside the system there's a blocky yellow one, same on the surface map.

    shouldn't the planets zoom out along with the star? looks kind of odd how the star eventually vanishes, but i can still see huge planets that surround it.

    the engine effects like the borg one now look too small, or alternatively spawn too little particles. it was once a streak (still is in system space), but now it's a line of circles behind the ship.
    Now clowns, that's another story. They scare the cr​ap out of me.
    We fight them too. Entire armies spilling out of Volkswagens.
    We do our best to fight them off, but they keep sending them in.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    arrmateys wrote: »
    sector space's looking good, but i wonder if system space will be updated to match it.

    i went to the europani system which had a nice blue star, but inside the system there's a blocky yellow one, same on the surface map.

    Whew, that sounds like a mission. A whole lot of work. Most systems should be like the Sol System though, with the star a bright flash light from way off the map.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2015
    captaind3 wrote: »
    I haven't had any issues with the stars blocking my path usually they come and go without the least interference.

    Try doing "Tour the Galaxy". I arrive at one destination, only to find that my next destination is through the huge star right in front of me. I have no choice but to go around.
    captaind3 wrote: »
    Tour the Galaxy is going to change so we have to actually tag a planet in a system so that's a feature of the system as well, though one we'll have to see in action.

    That will be even more annoying, because auto-pilot brings you to the star, not a planet. I've actually encountered this problem when looking for some of the old patrols. At first, I thought that certain patrols were missing, but they were actually at one of the system's planets. The problem is that auto-pilot stops you right next to the star, which might be out of range of the planet. Sometimes, I didn't even see the planet because the huge star was blocking my view. Even if they changed auto-pilot to bring you to the planet, it would still be a problem, because the shortest path to the planet might go through the star. You'd still have to fly around the star to get there.
    captaind3 wrote: »
    Ultimately it should be remembered also that this is the Astrometrics/Stellar Cartography view, so this is the standard.

    http://vignette3.wikia.nocookie.net/memoryalpha/images/c/cf/Picard_and_Data_in_stellar_cartography.jpg/revision/latest?cb=20100527083827&path-prefix=en

    Is the black ball with the orange flames in that picture supposed to be the sun? It's nowhere near the size of the stars we currently see in sector space. Besides, the problem is not only visual. The stars are collidable objects. If you're on one side of a star and need to reach the other side, then you need to make a huge semicircle to get around.
    Waiting for a programmer ...
    qVpg1km.png
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited March 2015
    It represents what's left of the star, remember it collapsed due to Soren's weapon.
    11750640_1051211588222593_450219911807924697_n.jpg
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    frtoaster wrote: »
    Try doing "Tour the Galaxy". I arrive at one destination, only to find that my next destination is through the huge star right in front of me. I have no choice but to go around.
    There was plenty of time consuming manual maneuvering in Tour the Galaxy before.

    Now that I think about it, I doubt their intent is for us to be able to just point and click our way through the race.
    That will be even more annoying, because auto-pilot brings you to the star, not a planet. I've actually encountered this problem when looking for some of the old patrols. At first, I thought that certain patrols were missing, but they were actually at one of the system's planets. The problem is that auto-pilot stops you right next to the star, which might be out of range of the planet. Sometimes, I didn't even see the planet because the huge star was blocking my view. Even if they changed auto-pilot to bring you to the planet, it would still be a problem, because the shortest path to the planet might go through the star. You'd still have to fly around the star to get there.
    I'll acknowledge that's an issue, hopefully that will be corrected as they go along.

    Frankly there's a lot of navigation issues that need to be hammered out. For instance overshooting while traveling at Transwarp speeds for those of us using Slipstream, MACO engines, or Borg engines. Auto-orbiting around a star instead of going straight into it Second Star to the Right Style would be very nice.

    No reason to torpedo the whole revamp though.
    Is the black ball with the orange flames in that picture supposed to be the sun? It's nowhere near the size of the stars we currently see in sector space. Besides, the problem is not only visual. The stars are collidable objects. If you're on one side of a star and need to reach the other side, then you need to make a huge semicircle to get around.

    What he said. That's post Trilithium Torpedo simulation.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2015
    I didn't remove warp streaks, so that's weird.

    I also found that the audio cutting out on sector borders seemed to have magically fixed itself, can anyone confirm?
    It's just.. You all have 100% of my love, Mr. acofangs has 102%...


    Let's see here, 100% + 102% . . . . wait a second. . .


    frtoaster wrote: »
    I take it that the stars still grow bigger when you get close to them. Doing "Tour the Galaxy", I found this feature very annoying. Stars would frequently impede my path or block my view. It's not just "Tour the Galaxy": every time you approach a star system, the star grows to fill most of your screen. I think many people are only considering how pretty it looks now. I think they'll eventually find that it impedes sector space travel.

    I'm not even sure the feature makes sense thematically. When you go to the Sol System, you probably want to visit Earth Spacedock or Starfleet Academy, not take close-range sensor readings of the sun. When viewed from Earth, the real sun doesn't look like a big fireball that blocks most of the sky. So why does the sun block most of my screen when I'm near Earth in sector space?

    This is the scale trade off we have to deal with. There is no way to realistically represent the distances and sizes of actual space.

    We wanted the planets to no longer be dwarfed by your ship. Your ship is still way out of scale with the planets, but it's no longer LARGER than the whole thing (except maybe the Scimitar and such on some of the smallest planets). However, if we scale up planets, little stars look dumb. So we scaled up the stars as well. Except now that we've scaled up stars, it looks stupid when you fly around and giant stars just pop into existence. But we have this morphing tech that the old stars already did, just in a less obvious way. So we used that to have the stars expand, similarly to how systems were shown in Astrometrics on some of the shows/movies. You essentially "zoom into" the system upon approach. It's still not accurate sizing, but it's closer than it was. I've heard a few people complain, and a few people like it. That's as much feedback specifically on the scaling stars as I've seen.


    arrmateys wrote: »
    sector space's looking good, but i wonder if system space will be updated to match it.

    i went to the europani system which had a nice blue star, but inside the system there's a blocky yellow one, same on the surface map.

    In time, yes. We know that a lot of systems (particularly older systems) are not in line with canon, nor even old sector space. When we set out, that was a major point I raised with the team. We decided (correctly imo) to make Sector Space match canon as much as we could, even if that caused system maps to match even less than they did previously. Rather than trying to replicate whatever nonsense each system may be using currently, in sector space.

    So, there is no planned push to update all of teh systems, but I expect that as we update content and touch old maps, we'll fix that stuff up. We have a proper document noting all of the new star information so that it can be more easily looked up and propagated in the future.



    arrmateys wrote: »
    shouldn't the planets zoom out along with the star? looks kind of odd how the star eventually vanishes, but i can still see huge planets that surround it.

    The planets can't scale up the way that the Suns do. They're set up through a highly specialized planet system in the engine. This was a trade off. While it means they can't scale like the suns, they now use the same material as the actual planet materials in the system maps, and show proper atmospheric shading now. Those are things we could not have accomplished if they were set up like the suns.

    arrmateys wrote: »
    the engine effects like the borg one now look too small, or alternatively spawn too little particles. it was once a streak (still is in system space), but now it's a line of circles behind the ship.

    FX are still be worked on AFAIK.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited March 2015
    Resolved an issue for the Female Delta Alliance Reputation Armor where there would be a point on the chest that would stick out when altering the chest size.

    I thought women were supposed to have points sticking out on their chests???

    Damn, I guess TRIBBLE are all in my imagination then.

    :(
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • admirisonadmirison Member Posts: 8 Arc User
    edited March 2015
    tacofangs wrote: »
    However, to compensate (and it didn't make it into patch notes for some reason), Cestus and the Mutara Nebula have been moved to the southern edge of the Beta Quadrant.

    Thank you! :D
    Author, "Facing the Past" and "Stepping Over the Line" (a duology), "Venus Unveiled", "Worlds of the Federation", and "Alliances and Alignments"
    Member, Shadowbroker
    Not linear
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2015
    captaind3 wrote: »
    There was plenty of time consuming manual maneuvering in Tour the Galaxy before.

    Before, you could do "Tour the Galaxy" without coming near a system. Now, you have to travel from system to system, so the stars become obstacles.
    captaind3 wrote: »
    No reason to torpedo the whole revamp though.

    I'm not saying "torpedo the whole revamp". I would be OK with shrinking the stars down to the same relative size they are on Holodeck and keeping the planets around.
    tacofangs wrote: »
    This is the scale trade off we have to deal with. There is no way to realistically represent the distances and sizes of actual space.

    We wanted the planets to no longer be dwarfed by your ship. Your ship is still way out of scale with the planets, but it's no longer LARGER than the whole thing (except maybe the Scimitar and such on some of the smallest planets). However, if we scale up planets, little stars look dumb. So we scaled up the stars as well. Except now that we've scaled up stars, it looks stupid when you fly around and giant stars just pop into existence. But we have this morphing tech that the old stars already did, just in a less obvious way. So we used that to have the stars expand, similarly to how systems were shown in Astrometrics on some of the shows/movies. You essentially "zoom into" the system upon approach. It's still not accurate sizing, but it's closer than it was. I've heard a few people complain, and a few people like it. That's as much feedback specifically on the scaling stars as I've seen.

    I understand that there are trade-offs. Obviously, the scales will never be true to real life because of the astronomical distances involved. Still, I think the current scaling is problematic. There are essentially two problems.

    Visual: Does it look right? I actually don't think it looks right. The stars expand to a size that makes them look very close to your ship. But if your ship is near a planet in the system, the star wouldn't look that big. Obviously, it would depend on the planet and the star. But take Sol, for example. Park your ship near Earth and look at the sun. Does the real sun look that big to you when you look up at the sky?

    Navigational: The huge stars are obstacles to navigation. You have to maneuver around them to get where you're going. Part of the navigational problem is visual. I can't find the planet I'm going to, because it's on the other side of this huge star.

    Of the two problems, I think the navigational one is probably more important. I think many people haven't complained yet, because they haven't spent a lot of time navigating from system to system. I think they'll start to see the problem once they actually have to use the new sector space as a means of transportation instead of just admiring the artwork. Try doing "Tour the Galaxy", or follow one of the old patrol routes, such as the ones below.

    Mission: Patrol the Vulcan Sector
    Mission: Patrol the Sierra Sector
    Mission: Patrol the Bajor Sector
    Waiting for a programmer ...
    qVpg1km.png
  • sf911sf911 Member Posts: 284 Arc User
    edited March 2015
    Could anyone hazard an estimate of what the [amp] fix/nerf means?

    What kind of effects on DPS might it have on a 50K dps build that gets [amp] an all 4 subsystem in combat? Will it have a big impact? Are we talking 2% or 20% drop in DPS?

    It's very frustrating to spend so much time to improve one's build to then have such changes work against you. I wish we could have a period where the status quo of the game mechanics is left unaltered. It's tiring and demotivating to keep up with all these changes.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    umaeko wrote: »
    • Moved the Vespa system Out of the sun.
      • This should also substantially improve the weather in the system.

    KeHeheh. :)
    You laugh? This nerf is another slap in the face to Photonic Lifeforms!
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited March 2015
    tacofangs wrote: »
    This was a design decision. The systems were moved to prevent several minutes of travel time for certain missions that led to them from Rom Territory.

    The Search for New Romulus. I was surprised to see them the correct locations because of that mission. Felt bad for the newbies that would have to putt across multiple sectors at warp 5 in their T'liss :P

    But funnily enough, I was doing a Tau Dewa patrol with some friends a few nights ago and one of them mentioned Galorndon Core being out of place... I assured them it was corrected on Tribble. Guess they'll be disappointed now, heh.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited March 2015
    tacofangs wrote: »
    We wanted the planets to no longer be dwarfed by your ship. Your ship is still way out of scale with the planets, but it's no longer LARGER than the whole thing (except maybe the Scimitar and such on some of the smallest planets). However, if we scale up planets, little stars look dumb. So we scaled up the stars as well. Except now that we've scaled up stars, it looks stupid when you fly around and giant stars just pop into existence. But we have this morphing tech that the old stars already did, just in a less obvious way. So we used that to have the stars expand, similarly to how systems were shown in Astrometrics on some of the shows/movies. You essentially "zoom into" the system upon approach. It's still not accurate sizing, but it's closer than it was. I've heard a few people complain, and a few people like it. That's as much feedback specifically on the scaling stars as I've seen.

    IMO - I understand what you guys are going for, but IMMO when in a system now (IE in the area where planets or other object are; the Star (with bloom) blots out everything else and is honestly blinding. I get that stars are bright and supposed to be huge, but I honestly think you could reduce a star's full expanded size on Tribble by 50% - and it would still look good and not be such a blinding mass on a monitor when you get close to a planet/object 'in system'. Again, I do appreciate what you guys are going for, but I don't want to be blinded or block anytime I go to, or near a star system
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    IMO - I understand what you guys are going for, but IMMO when in a system now (IE in the area where planets or other object are; the Star (with bloom) blots out everything else and is honestly blinding. I get that stars are bright and supposed to be huge, but I honestly think you could reduce a star's full expanded size on Tribble by 50% - and it would still look good and not be such a blinding mass on a monitor when you get close to a planet/object 'in system'. Again, I do appreciate what you guys are going for, but I don't want to be blinded or block anytime I go to, or near a star system

    I actually like the way we're utterly dwarfed by supergiant stars.

    My main issue is how close in we are on our ships with this camera zoom.

    To me the giant stars add to the effect of us being small in space.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • captainedwards09captainedwards09 Member Posts: 180 Arc User
    edited March 2015

    General:
    [*]The Dynamic Reinforced EV Suit is now levelless.

    Is this a new item added to the game? I apologize I have not been able to patch up and hop on tribble for some time
  • ussnewenglandussnewengland Member Posts: 9 Arc User
    edited March 2015
    How about not being able to change Commander abilities in the Dyson ships?
  • backyardserenadebackyardserenade Member Posts: 0 Arc User
    edited March 2015
    I think it's weird that Bajor/DS9 is colored brownish like Cardassian territory. Shouldn't Bajor very clearly be Federation Space?
    [SIGPIC][/SIGPIC]
    "Sometimes you have to do things that you hate, so you can survive to fight another day."
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited March 2015
    I think it's weird that Bajor/DS9 is colored brownish like Cardassian territory. Shouldn't Bajor very clearly be Federation Space?

    It is Federation space so you're right about that.

    I actually miss the old astrometrics where you would see the grid in each individual faction's style...unless it's unified so that Romulans see a Romulan grid and Klingons see a Klingon grid which would be more logical. I only have Starfleet characters on Tribble.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • jivedutchjivedutch Member Posts: 357 Arc User
    edited March 2015
    Tribble is being brought down for maintenance to update it to build ST.50.20150308c.6.

    General:
    • The Dynamic Reinforced EV Suit is now levelless.

    What item is this, i cannot find any info about it.
  • birzarkbirzark Member Posts: 634 Arc User
    edited March 2015
    Is auto travel going to be looked at cause there are several times you can get stuck on something as your flying past a system. I need to play with the new system after this update but just wondering if anything is be done to help address that.
  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited March 2015
    captaind3 wrote: »
    I actually like the way we're utterly dwarfed by supergiant stars.

    My main issue is how close in we are on our ships with this camera zoom.

    To me the giant stars add to the effect of us being small in space.

    The current scale puts too much emphasis on the size of objects in space and not enough emphasis on the distance between objects. It's true that stars are really big, but it's also true that planets are really far away from stars. You're never going to get a realistic scale. In any case, it's more important for the scale to be practical than realistic. The current scale isn't practical, because the stars often obstruct your path or your view. I've explained all this before.
    frtoaster wrote: »
    I understand that there are trade-offs. Obviously, the scales will never be true to real life because of the astronomical distances involved. Still, I think the current scaling is problematic. There are essentially two problems.

    Visual: Does it look right? I actually don't think it looks right. The stars expand to a size that makes them look very close to your ship. But if your ship is near a planet in the system, the star wouldn't look that big. Obviously, it would depend on the planet and the star. But take Sol, for example. Park your ship near Earth and look at the sun. Does the real sun look that big to you when you look up at the sky?

    Navigational: The huge stars are obstacles to navigation. You have to maneuver around them to get where you're going. Part of the navigational problem is visual. I can't find the planet I'm going to, because it's on the other side of this huge star.

    Of the two problems, I think the navigational one is probably more important. I think many people haven't complained yet, because they haven't spent a lot of time navigating from system to system. I think they'll start to see the problem once they actually have to use the new sector space as a means of transportation instead of just admiring the artwork. Try doing "Tour the Galaxy", or follow one of the old patrol routes, such as the ones below.

    Mission: Patrol the Vulcan Sector
    Mission: Patrol the Sierra Sector
    Mission: Patrol the Bajor Sector

    I agree that the maximum camera distance needs to be increased. I've already explained the problems with zoom at length, but I have no idea if the devs have read my post or not.

    Technical details regarding problems with zoom
    Waiting for a programmer ...
    qVpg1km.png
Sign In or Register to comment.