On the subject of the Vesper System, I'm wondering if there will be a renewed effort for them to get admitted to the Federation under the Jenolan Accords.
Post Processing definitely does eat some frame rate. So if you're on an older computer, or even just an older graphics card, you may be better off leaving it off. However, you might be able to turn it on, but leave other things off (like SSAO, or DOF). You'll have to play with it to see.
Now you're forcing me to betray the actual limit of what I know about graphics cards and such. Cause that was Greek to me./
Now that I looked at yours though (Wow everything to full power except AntiAliasing, but you do make the game of course), Screen Space Ambient Occlusion and Cinematic Depth of Field. I'll give it a shot.
The computer is only a year old, got it a week before Season 8.5. Though the card is integrated and not particularly high end. Still WAY stronger than my previous laptop, and vastly superior to my 10 year old XP running Compaq :P
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I take it that the stars still grow bigger when you get close to them. Doing "Tour the Galaxy", I found this feature very annoying. Stars would frequently impede my path or block my view. It's not just "Tour the Galaxy": every time you approach a star system, the star grows to fill most of your screen. I think many people are only considering how pretty it looks now. I think they'll eventually find that it impedes sector space travel.
I'm not even sure the feature makes sense thematically. When you go to the Sol System, you probably want to visit Earth Spacedock or Starfleet Academy, not take close-range sensor readings of the sun. When viewed from Earth, the real sun doesn't look like a big fireball that blocks most of the sky. So why does the sun block most of my screen when I'm near Earth in sector space?
Commando Specialization has not changed and is still a secondary specialization only.
Do people really hate ground combat that much? Personally I love it. I don't spend hours at the tailor just so I never see them. :cool:
Omega autocarbine and personal shield items now have correct mods for Ultra-Rare and Legendary qualities.
It's called "Epic" quality. There is no "Legendary", unless you're thinking of Guild wars 2 LoL.
Edit:
Resolved an issue that was causing Tribbles that grant rewards such as Marks or Dilithium Ore to reward unreliably, sometimes giving nothing while still initiating the lockout period.
Can't believe I missed that. Thank you very very much.
This was a design decision. The systems were moved to prevent several minutes of travel time for certain missions that led to them from Rom Territory.
However, to compensate (and it didn't make it into patch notes for some reason), Cestus and the Mutara Nebula have been moved to the southern edge of the Beta Quadrant.
Thanks to ya'll for getting Cestus and Mutara closer-like to their original locations, I personally really appreciate seeing that! I am hoping still, though, that we'll get an expansion "south of the border" someday for them and Gorn territories, for whatever reasons.
I did notice that we lost the warp star-streaks with this update, however. Are we getting that back? It's one of my favorite Sector Space thingies >_>. That is, unless the stars in Sector Space are going to start streaking themselves upon ship movement later on. I also noticed, relatedly, prior to this update that stuff like the MACO impulse engine effects couldn't be turned off (mine was perpetually on).
I'll probably post the above in the Sector Space thread, but just curious.
I take it that the stars still grow bigger when you get close to them. Doing "Tour the Galaxy", I found this feature very annoying. Stars would frequently impede my path or block my view. It's not just "Tour the Galaxy": every time you approach a star system, the star grows to fill most of your screen. I think many people are only considering how pretty it looks now. I think they'll eventually find that it impedes sector space travel.
I'm not even sure the feature makes sense thematically. When you go to the Sol System, you probably want to visit Earth Spacedock or Starfleet Academy, not take close-range sensor readings of the sun. When viewed from Earth, the real sun doesn't look like a big fireball that blocks most of the sky. So why does the sun block most of my screen when I'm near Earth in sector space?
Actually I love it. It's rather amazing watching systems swell up into existence and then shrink away like in the outro to so many TOS episodes. I haven't had any issues with the stars blocking my path usually they come and go without the least interference.
I dig the idea of actually being inside the system before arriving at the destination.
Tour the Galaxy is going to change so we have to actually tag a planet in a system so that's a feature of the system as well, though one we'll have to see in action.
Ultimately it should be remembered also that this is the Astrometrics/Stellar Cartography view, so this is the standard.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Do people really hate ground combat that much? Personally I love it. I don't spend hours at the tailor just so I never see them. :cool:
23 Intel / 15 Pilot / 0 Commando / 23 Command
Not even sure why I put the 23rd in either Intel or Command, cause they'd have been Ground points. Had to spend points in Ground to get to 22...but the 23rd? Hrmm...oh well.
sector space's looking good, but i wonder if system space will be updated to match it.
i went to the europani system which had a nice blue star, but inside the system there's a blocky yellow one, same on the surface map.
shouldn't the planets zoom out along with the star? looks kind of odd how the star eventually vanishes, but i can still see huge planets that surround it.
the engine effects like the borg one now look too small, or alternatively spawn too little particles. it was once a streak (still is in system space), but now it's a line of circles behind the ship.
Now clowns, that's another story. They scare the crap out of me.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
sector space's looking good, but i wonder if system space will be updated to match it.
i went to the europani system which had a nice blue star, but inside the system there's a blocky yellow one, same on the surface map.
Whew, that sounds like a mission. A whole lot of work. Most systems should be like the Sol System though, with the star a bright flash light from way off the map.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I haven't had any issues with the stars blocking my path usually they come and go without the least interference.
Try doing "Tour the Galaxy". I arrive at one destination, only to find that my next destination is through the huge star right in front of me. I have no choice but to go around.
Tour the Galaxy is going to change so we have to actually tag a planet in a system so that's a feature of the system as well, though one we'll have to see in action.
That will be even more annoying, because auto-pilot brings you to the star, not a planet. I've actually encountered this problem when looking for some of the old patrols. At first, I thought that certain patrols were missing, but they were actually at one of the system's planets. The problem is that auto-pilot stops you right next to the star, which might be out of range of the planet. Sometimes, I didn't even see the planet because the huge star was blocking my view. Even if they changed auto-pilot to bring you to the planet, it would still be a problem, because the shortest path to the planet might go through the star. You'd still have to fly around the star to get there.
Is the black ball with the orange flames in that picture supposed to be the sun? It's nowhere near the size of the stars we currently see in sector space. Besides, the problem is not only visual. The stars are collidable objects. If you're on one side of a star and need to reach the other side, then you need to make a huge semicircle to get around.
Try doing "Tour the Galaxy". I arrive at one destination, only to find that my next destination is through the huge star right in front of me. I have no choice but to go around.
There was plenty of time consuming manual maneuvering in Tour the Galaxy before.
Now that I think about it, I doubt their intent is for us to be able to just point and click our way through the race.
That will be even more annoying, because auto-pilot brings you to the star, not a planet. I've actually encountered this problem when looking for some of the old patrols. At first, I thought that certain patrols were missing, but they were actually at one of the system's planets. The problem is that auto-pilot stops you right next to the star, which might be out of range of the planet. Sometimes, I didn't even see the planet because the huge star was blocking my view. Even if they changed auto-pilot to bring you to the planet, it would still be a problem, because the shortest path to the planet might go through the star. You'd still have to fly around the star to get there.
I'll acknowledge that's an issue, hopefully that will be corrected as they go along.
Frankly there's a lot of navigation issues that need to be hammered out. For instance overshooting while traveling at Transwarp speeds for those of us using Slipstream, MACO engines, or Borg engines. Auto-orbiting around a star instead of going straight into it Second Star to the Right Style would be very nice.
No reason to torpedo the whole revamp though.
Is the black ball with the orange flames in that picture supposed to be the sun? It's nowhere near the size of the stars we currently see in sector space. Besides, the problem is not only visual. The stars are collidable objects. If you're on one side of a star and need to reach the other side, then you need to make a huge semicircle to get around.
What he said. That's post Trilithium Torpedo simulation.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I take it that the stars still grow bigger when you get close to them. Doing "Tour the Galaxy", I found this feature very annoying. Stars would frequently impede my path or block my view. It's not just "Tour the Galaxy": every time you approach a star system, the star grows to fill most of your screen. I think many people are only considering how pretty it looks now. I think they'll eventually find that it impedes sector space travel.
I'm not even sure the feature makes sense thematically. When you go to the Sol System, you probably want to visit Earth Spacedock or Starfleet Academy, not take close-range sensor readings of the sun. When viewed from Earth, the real sun doesn't look like a big fireball that blocks most of the sky. So why does the sun block most of my screen when I'm near Earth in sector space?
This is the scale trade off we have to deal with. There is no way to realistically represent the distances and sizes of actual space.
We wanted the planets to no longer be dwarfed by your ship. Your ship is still way out of scale with the planets, but it's no longer LARGER than the whole thing (except maybe the Scimitar and such on some of the smallest planets). However, if we scale up planets, little stars look dumb. So we scaled up the stars as well. Except now that we've scaled up stars, it looks stupid when you fly around and giant stars just pop into existence. But we have this morphing tech that the old stars already did, just in a less obvious way. So we used that to have the stars expand, similarly to how systems were shown in Astrometrics on some of the shows/movies. You essentially "zoom into" the system upon approach. It's still not accurate sizing, but it's closer than it was. I've heard a few people complain, and a few people like it. That's as much feedback specifically on the scaling stars as I've seen.
sector space's looking good, but i wonder if system space will be updated to match it.
i went to the europani system which had a nice blue star, but inside the system there's a blocky yellow one, same on the surface map.
In time, yes. We know that a lot of systems (particularly older systems) are not in line with canon, nor even old sector space. When we set out, that was a major point I raised with the team. We decided (correctly imo) to make Sector Space match canon as much as we could, even if that caused system maps to match even less than they did previously. Rather than trying to replicate whatever nonsense each system may be using currently, in sector space.
So, there is no planned push to update all of teh systems, but I expect that as we update content and touch old maps, we'll fix that stuff up. We have a proper document noting all of the new star information so that it can be more easily looked up and propagated in the future.
shouldn't the planets zoom out along with the star? looks kind of odd how the star eventually vanishes, but i can still see huge planets that surround it.
The planets can't scale up the way that the Suns do. They're set up through a highly specialized planet system in the engine. This was a trade off. While it means they can't scale like the suns, they now use the same material as the actual planet materials in the system maps, and show proper atmospheric shading now. Those are things we could not have accomplished if they were set up like the suns.
the engine effects like the borg one now look too small, or alternatively spawn too little particles. it was once a streak (still is in system space), but now it's a line of circles behind the ship.
Resolved an issue for the Female Delta Alliance Reputation Armor where there would be a point on the chest that would stick out when altering the chest size.
I thought women were supposed to have points sticking out on their chests???
Damn, I guess TRIBBLE are all in my imagination then.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
However, to compensate (and it didn't make it into patch notes for some reason), Cestus and the Mutara Nebula have been moved to the southern edge of the Beta Quadrant.
Thank you!
Author, "Facing the Past" and "Stepping Over the Line" (a duology), "Venus Unveiled", "Worlds of the Federation", and "Alliances and Alignments"
Member, Shadowbroker
Not linear
I'm not saying "torpedo the whole revamp". I would be OK with shrinking the stars down to the same relative size they are on Holodeck and keeping the planets around.
This is the scale trade off we have to deal with. There is no way to realistically represent the distances and sizes of actual space.
We wanted the planets to no longer be dwarfed by your ship. Your ship is still way out of scale with the planets, but it's no longer LARGER than the whole thing (except maybe the Scimitar and such on some of the smallest planets). However, if we scale up planets, little stars look dumb. So we scaled up the stars as well. Except now that we've scaled up stars, it looks stupid when you fly around and giant stars just pop into existence. But we have this morphing tech that the old stars already did, just in a less obvious way. So we used that to have the stars expand, similarly to how systems were shown in Astrometrics on some of the shows/movies. You essentially "zoom into" the system upon approach. It's still not accurate sizing, but it's closer than it was. I've heard a few people complain, and a few people like it. That's as much feedback specifically on the scaling stars as I've seen.
I understand that there are trade-offs. Obviously, the scales will never be true to real life because of the astronomical distances involved. Still, I think the current scaling is problematic. There are essentially two problems.
Visual: Does it look right? I actually don't think it looks right. The stars expand to a size that makes them look very close to your ship. But if your ship is near a planet in the system, the star wouldn't look that big. Obviously, it would depend on the planet and the star. But take Sol, for example. Park your ship near Earth and look at the sun. Does the real sun look that big to you when you look up at the sky?
Navigational: The huge stars are obstacles to navigation. You have to maneuver around them to get where you're going. Part of the navigational problem is visual. I can't find the planet I'm going to, because it's on the other side of this huge star.
Of the two problems, I think the navigational one is probably more important. I think many people haven't complained yet, because they haven't spent a lot of time navigating from system to system. I think they'll start to see the problem once they actually have to use the new sector space as a means of transportation instead of just admiring the artwork. Try doing "Tour the Galaxy", or follow one of the old patrol routes, such as the ones below.
Could anyone hazard an estimate of what the [amp] fix/nerf means?
What kind of effects on DPS might it have on a 50K dps build that gets [amp] an all 4 subsystem in combat? Will it have a big impact? Are we talking 2% or 20% drop in DPS?
It's very frustrating to spend so much time to improve one's build to then have such changes work against you. I wish we could have a period where the status quo of the game mechanics is left unaltered. It's tiring and demotivating to keep up with all these changes.
This was a design decision. The systems were moved to prevent several minutes of travel time for certain missions that led to them from Rom Territory.
The Search for New Romulus. I was surprised to see them the correct locations because of that mission. Felt bad for the newbies that would have to putt across multiple sectors at warp 5 in their T'liss :P
But funnily enough, I was doing a Tau Dewa patrol with some friends a few nights ago and one of them mentioned Galorndon Core being out of place... I assured them it was corrected on Tribble. Guess they'll be disappointed now, heh.
We wanted the planets to no longer be dwarfed by your ship. Your ship is still way out of scale with the planets, but it's no longer LARGER than the whole thing (except maybe the Scimitar and such on some of the smallest planets). However, if we scale up planets, little stars look dumb. So we scaled up the stars as well. Except now that we've scaled up stars, it looks stupid when you fly around and giant stars just pop into existence. But we have this morphing tech that the old stars already did, just in a less obvious way. So we used that to have the stars expand, similarly to how systems were shown in Astrometrics on some of the shows/movies. You essentially "zoom into" the system upon approach. It's still not accurate sizing, but it's closer than it was. I've heard a few people complain, and a few people like it. That's as much feedback specifically on the scaling stars as I've seen.
IMO - I understand what you guys are going for, but IMMO when in a system now (IE in the area where planets or other object are; the Star (with bloom) blots out everything else and is honestly blinding. I get that stars are bright and supposed to be huge, but I honestly think you could reduce a star's full expanded size on Tribble by 50% - and it would still look good and not be such a blinding mass on a monitor when you get close to a planet/object 'in system'. Again, I do appreciate what you guys are going for, but I don't want to be blinded or block anytime I go to, or near a star system
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
IMO - I understand what you guys are going for, but IMMO when in a system now (IE in the area where planets or other object are; the Star (with bloom) blots out everything else and is honestly blinding. I get that stars are bright and supposed to be huge, but I honestly think you could reduce a star's full expanded size on Tribble by 50% - and it would still look good and not be such a blinding mass on a monitor when you get close to a planet/object 'in system'. Again, I do appreciate what you guys are going for, but I don't want to be blinded or block anytime I go to, or near a star system
I actually like the way we're utterly dwarfed by supergiant stars.
My main issue is how close in we are on our ships with this camera zoom.
To me the giant stars add to the effect of us being small in space.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I think it's weird that Bajor/DS9 is colored brownish like Cardassian territory. Shouldn't Bajor very clearly be Federation Space?
It is Federation space so you're right about that.
I actually miss the old astrometrics where you would see the grid in each individual faction's style...unless it's unified so that Romulans see a Romulan grid and Klingons see a Klingon grid which would be more logical. I only have Starfleet characters on Tribble.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
Is auto travel going to be looked at cause there are several times you can get stuck on something as your flying past a system. I need to play with the new system after this update but just wondering if anything is be done to help address that.
I actually like the way we're utterly dwarfed by supergiant stars.
My main issue is how close in we are on our ships with this camera zoom.
To me the giant stars add to the effect of us being small in space.
The current scale puts too much emphasis on the size of objects in space and not enough emphasis on the distance between objects. It's true that stars are really big, but it's also true that planets are really far away from stars. You're never going to get a realistic scale. In any case, it's more important for the scale to be practical than realistic. The current scale isn't practical, because the stars often obstruct your path or your view. I've explained all this before.
I understand that there are trade-offs. Obviously, the scales will never be true to real life because of the astronomical distances involved. Still, I think the current scaling is problematic. There are essentially two problems.
Visual: Does it look right? I actually don't think it looks right. The stars expand to a size that makes them look very close to your ship. But if your ship is near a planet in the system, the star wouldn't look that big. Obviously, it would depend on the planet and the star. But take Sol, for example. Park your ship near Earth and look at the sun. Does the real sun look that big to you when you look up at the sky?
Navigational: The huge stars are obstacles to navigation. You have to maneuver around them to get where you're going. Part of the navigational problem is visual. I can't find the planet I'm going to, because it's on the other side of this huge star.
Of the two problems, I think the navigational one is probably more important. I think many people haven't complained yet, because they haven't spent a lot of time navigating from system to system. I think they'll start to see the problem once they actually have to use the new sector space as a means of transportation instead of just admiring the artwork. Try doing "Tour the Galaxy", or follow one of the old patrol routes, such as the ones below.
I agree that the maximum camera distance needs to be increased. I've already explained the problems with zoom at length, but I have no idea if the devs have read my post or not.
Comments
And it was a good joke
Admittedly...it was....
New Romulus Post Processing Off
http://i.imgur.com/xWxDPhK.jpg
New Romulus Post Processing On
http://i.imgur.com/BA6XdKp.jpg
http://i.imgur.com/tQHW7qv.jpg
http://i.imgur.com/ryLgfvl.jpg
http://i.imgur.com/pyXfMzx.jpg
http://i.imgur.com/RC7aWyB.jpg
Cruising through space is certainly brighter.
http://i.imgur.com/RtoMMg8.jpg
Pursuant to above I paid a visit to the lovely Vesper System
http://i.imgur.com/rKDKvF5.jpg
http://i.imgur.com/3xQvflH.jpg
http://i.imgur.com/jK2Edqd.jpg
http://i.imgur.com/4PhK5k2.jpg
http://i.imgur.com/trxJTQ5.jpg
And since I went to Sol before, I'll end off at Qo'nos. First with and then without Processing
http://i.imgur.com/qACDJDY.jpg
http://i.imgur.com/moJSEcx.jpg
And with again
http://i.imgur.com/AWDdsZy.jpg
I love the edge of the star.
http://i.imgur.com/dpWFBH7.jpg
http://i.imgur.com/amizGkk.jpg
http://i.imgur.com/NbfAi35.jpg
http://i.imgur.com/BnCP2fk.jpg
The halos are a nice touch too.
http://i.imgur.com/3Civ2dl.jpg
Now you're forcing me to betray the actual limit of what I know about graphics cards and such. Cause that was Greek to me./
Now that I looked at yours though (Wow everything to full power except AntiAliasing, but you do make the game of course), Screen Space Ambient Occlusion and Cinematic Depth of Field. I'll give it a shot.
The computer is only a year old, got it a week before Season 8.5. Though the card is integrated and not particularly high end. Still WAY stronger than my previous laptop, and vastly superior to my 10 year old XP running Compaq :P
Hey bort, is it possible you could look at this thread?
http://sto-forum.perfectworld.com/showthread.php?t=1399221
Thihihihihihi
Nooo, I mean I really love the whole team. You guys are very funny and I like to spend money for this game. But what I heard today, it wasnt enough..
It's just.. You all have 100% of my love, Mr. Tacofangs has 102%...
I'm not even sure the feature makes sense thematically. When you go to the Sol System, you probably want to visit Earth Spacedock or Starfleet Academy, not take close-range sensor readings of the sun. When viewed from Earth, the real sun doesn't look like a big fireball that blocks most of the sky. So why does the sun block most of my screen when I'm near Earth in sector space?
It's called "Epic" quality. There is no "Legendary", unless you're thinking of Guild wars 2 LoL.
Edit: Can't believe I missed that. Thank you very very much.
Thanks to ya'll for getting Cestus and Mutara closer-like to their original locations, I personally really appreciate seeing that! I am hoping still, though, that we'll get an expansion "south of the border" someday for them and Gorn territories, for whatever reasons.
I did notice that we lost the warp star-streaks with this update, however. Are we getting that back? It's one of my favorite Sector Space thingies >_>. That is, unless the stars in Sector Space are going to start streaking themselves upon ship movement later on. I also noticed, relatedly, prior to this update that stuff like the MACO impulse engine effects couldn't be turned off (mine was perpetually on).
I'll probably post the above in the Sector Space thread, but just curious.
Actually I love it. It's rather amazing watching systems swell up into existence and then shrink away like in the outro to so many TOS episodes. I haven't had any issues with the stars blocking my path usually they come and go without the least interference.
I dig the idea of actually being inside the system before arriving at the destination.
Tour the Galaxy is going to change so we have to actually tag a planet in a system so that's a feature of the system as well, though one we'll have to see in action.
Ultimately it should be remembered also that this is the Astrometrics/Stellar Cartography view, so this is the standard.
http://vignette3.wikia.nocookie.net/memoryalpha/images/c/cf/Picard_and_Data_in_stellar_cartography.jpg/revision/latest?cb=20100527083827&path-prefix=en
23 Intel / 15 Pilot / 0 Commando / 23 Command
Not even sure why I put the 23rd in either Intel or Command, cause they'd have been Ground points. Had to spend points in Ground to get to 22...but the 23rd? Hrmm...oh well.
i went to the europani system which had a nice blue star, but inside the system there's a blocky yellow one, same on the surface map.
shouldn't the planets zoom out along with the star? looks kind of odd how the star eventually vanishes, but i can still see huge planets that surround it.
the engine effects like the borg one now look too small, or alternatively spawn too little particles. it was once a streak (still is in system space), but now it's a line of circles behind the ship.
We fight them too. Entire armies spilling out of Volkswagens.
We do our best to fight them off, but they keep sending them in.
Whew, that sounds like a mission. A whole lot of work. Most systems should be like the Sol System though, with the star a bright flash light from way off the map.
Try doing "Tour the Galaxy". I arrive at one destination, only to find that my next destination is through the huge star right in front of me. I have no choice but to go around.
That will be even more annoying, because auto-pilot brings you to the star, not a planet. I've actually encountered this problem when looking for some of the old patrols. At first, I thought that certain patrols were missing, but they were actually at one of the system's planets. The problem is that auto-pilot stops you right next to the star, which might be out of range of the planet. Sometimes, I didn't even see the planet because the huge star was blocking my view. Even if they changed auto-pilot to bring you to the planet, it would still be a problem, because the shortest path to the planet might go through the star. You'd still have to fly around the star to get there.
Is the black ball with the orange flames in that picture supposed to be the sun? It's nowhere near the size of the stars we currently see in sector space. Besides, the problem is not only visual. The stars are collidable objects. If you're on one side of a star and need to reach the other side, then you need to make a huge semicircle to get around.
Now that I think about it, I doubt their intent is for us to be able to just point and click our way through the race.
I'll acknowledge that's an issue, hopefully that will be corrected as they go along.
Frankly there's a lot of navigation issues that need to be hammered out. For instance overshooting while traveling at Transwarp speeds for those of us using Slipstream, MACO engines, or Borg engines. Auto-orbiting around a star instead of going straight into it Second Star to the Right Style would be very nice.
No reason to torpedo the whole revamp though.
What he said. That's post Trilithium Torpedo simulation.
I also found that the audio cutting out on sector borders seemed to have magically fixed itself, can anyone confirm?
Let's see here, 100% + 102% . . . . wait a second. . .
This is the scale trade off we have to deal with. There is no way to realistically represent the distances and sizes of actual space.
We wanted the planets to no longer be dwarfed by your ship. Your ship is still way out of scale with the planets, but it's no longer LARGER than the whole thing (except maybe the Scimitar and such on some of the smallest planets). However, if we scale up planets, little stars look dumb. So we scaled up the stars as well. Except now that we've scaled up stars, it looks stupid when you fly around and giant stars just pop into existence. But we have this morphing tech that the old stars already did, just in a less obvious way. So we used that to have the stars expand, similarly to how systems were shown in Astrometrics on some of the shows/movies. You essentially "zoom into" the system upon approach. It's still not accurate sizing, but it's closer than it was. I've heard a few people complain, and a few people like it. That's as much feedback specifically on the scaling stars as I've seen.
In time, yes. We know that a lot of systems (particularly older systems) are not in line with canon, nor even old sector space. When we set out, that was a major point I raised with the team. We decided (correctly imo) to make Sector Space match canon as much as we could, even if that caused system maps to match even less than they did previously. Rather than trying to replicate whatever nonsense each system may be using currently, in sector space.
So, there is no planned push to update all of teh systems, but I expect that as we update content and touch old maps, we'll fix that stuff up. We have a proper document noting all of the new star information so that it can be more easily looked up and propagated in the future.
The planets can't scale up the way that the Suns do. They're set up through a highly specialized planet system in the engine. This was a trade off. While it means they can't scale like the suns, they now use the same material as the actual planet materials in the system maps, and show proper atmospheric shading now. Those are things we could not have accomplished if they were set up like the suns.
FX are still be worked on AFAIK.
I thought women were supposed to have points sticking out on their chests???
Damn, I guess TRIBBLE are all in my imagination then.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Thank you!
Member, Shadowbroker
Not linear
Before, you could do "Tour the Galaxy" without coming near a system. Now, you have to travel from system to system, so the stars become obstacles.
I'm not saying "torpedo the whole revamp". I would be OK with shrinking the stars down to the same relative size they are on Holodeck and keeping the planets around.
I understand that there are trade-offs. Obviously, the scales will never be true to real life because of the astronomical distances involved. Still, I think the current scaling is problematic. There are essentially two problems.
Visual: Does it look right? I actually don't think it looks right. The stars expand to a size that makes them look very close to your ship. But if your ship is near a planet in the system, the star wouldn't look that big. Obviously, it would depend on the planet and the star. But take Sol, for example. Park your ship near Earth and look at the sun. Does the real sun look that big to you when you look up at the sky?
Navigational: The huge stars are obstacles to navigation. You have to maneuver around them to get where you're going. Part of the navigational problem is visual. I can't find the planet I'm going to, because it's on the other side of this huge star.
Of the two problems, I think the navigational one is probably more important. I think many people haven't complained yet, because they haven't spent a lot of time navigating from system to system. I think they'll start to see the problem once they actually have to use the new sector space as a means of transportation instead of just admiring the artwork. Try doing "Tour the Galaxy", or follow one of the old patrol routes, such as the ones below.
Mission: Patrol the Vulcan Sector
Mission: Patrol the Sierra Sector
Mission: Patrol the Bajor Sector
What kind of effects on DPS might it have on a 50K dps build that gets [amp] an all 4 subsystem in combat? Will it have a big impact? Are we talking 2% or 20% drop in DPS?
It's very frustrating to spend so much time to improve one's build to then have such changes work against you. I wish we could have a period where the status quo of the game mechanics is left unaltered. It's tiring and demotivating to keep up with all these changes.
The Search for New Romulus. I was surprised to see them the correct locations because of that mission. Felt bad for the newbies that would have to putt across multiple sectors at warp 5 in their T'liss :P
But funnily enough, I was doing a Tau Dewa patrol with some friends a few nights ago and one of them mentioned Galorndon Core being out of place... I assured them it was corrected on Tribble. Guess they'll be disappointed now, heh.
IMO - I understand what you guys are going for, but IMMO when in a system now (IE in the area where planets or other object are; the Star (with bloom) blots out everything else and is honestly blinding. I get that stars are bright and supposed to be huge, but I honestly think you could reduce a star's full expanded size on Tribble by 50% - and it would still look good and not be such a blinding mass on a monitor when you get close to a planet/object 'in system'. Again, I do appreciate what you guys are going for, but I don't want to be blinded or block anytime I go to, or near a star system
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I actually like the way we're utterly dwarfed by supergiant stars.
My main issue is how close in we are on our ships with this camera zoom.
To me the giant stars add to the effect of us being small in space.
Is this a new item added to the game? I apologize I have not been able to patch up and hop on tribble for some time
"Sometimes you have to do things that you hate, so you can survive to fight another day."
It is Federation space so you're right about that.
I actually miss the old astrometrics where you would see the grid in each individual faction's style...unless it's unified so that Romulans see a Romulan grid and Klingons see a Klingon grid which would be more logical. I only have Starfleet characters on Tribble.
What item is this, i cannot find any info about it.
The current scale puts too much emphasis on the size of objects in space and not enough emphasis on the distance between objects. It's true that stars are really big, but it's also true that planets are really far away from stars. You're never going to get a realistic scale. In any case, it's more important for the scale to be practical than realistic. The current scale isn't practical, because the stars often obstruct your path or your view. I've explained all this before.
I agree that the maximum camera distance needs to be increased. I've already explained the problems with zoom at length, but I have no idea if the devs have read my post or not.
Technical details regarding problems with zoom