just a random thought i though i would share, LMGs or light machine guns for sto to fire and maneuver with, i know we already have miniguns which i hate using currently. im thinking of a true LMG to suppress targets with while your buddies flank mobs on the ground. there are similar weapons in sto i know but i was thinking something on the lines of M249, M240b, and the like.
Section 31Lane/Jeffjr/Varek @jeffjr USS Stadi/USS Grendel/USS AshigaruDreadnought Class Refit / Avenger Class Refit/Rhode Island Class Refit"With your shield or on it"/"Mors venit ad omnes."/"One with courage is a majority"https://www.youtube.com/@jeffjr84
The Romulan plasma weapons are kind of like this, particularly the piercing rifle. The secondary is great for suppressing. It does use the fuel mechanic though, so only use in short bursts. Traits that help recharge secondaries/fuel is a must have.
thats what i was thinking, something fully automatic with a diminishing damage return and increasing aggro over time. kinda like the fuel mechanic you mentioned but instead of fuel "weapon battery" charge mechanic. miniguns are okay but you cant suppress from behind cover like a low wall.
Section 31Lane/Jeffjr/Varek @jeffjr USS Stadi/USS Grendel/USS AshigaruDreadnought Class Refit / Avenger Class Refit/Rhode Island Class Refit"With your shield or on it"/"Mors venit ad omnes."/"One with courage is a majority"https://www.youtube.com/@jeffjr84
miniguns are okay but you cant suppress from behind cover like a low wall.
...you cant suppress *at all* in this game. So i'm not even sure what you are really asking for. A suppression effect like with BF3 or the old "Brothers in Arms" series of games? the current game ai doesnt support it and doesnt have the behavior. And in a PVP environment there is no "suppression" effect like you would see in a FPS game like BF3 or something.
There is a boff ability (Suppression Barrage; reference) which fits the bill. Specifically:
Suppression Barrage
Enhance your weapons to pass a debilitating effect on to any foe you fire upon. Enemies that are Suppressed will have their Movement and Damage reduced, while also becoming incapable of targeting any Torpedoes, Mines or Fighters that are allied with the user of Suppression Barrage.
So, to sum up, this hypothetical new weapon category would be a shoulder weapon whose secondary fire behaves like that of the Romulan PBR in that it fires continuously as long as the trigger is held down (subject to some sort of battery/heat mechanic). This secondary fire mode, in addition to whatever procs might be native to the weapon, also applies the SB debuff referenced above (the bit about torpedoes, mines, or fighters obviously doesn't apply for ground weapons).
On another note, while it's not seen in STO, there is a way to use the miniguns and other weapons sharing that form factor from behind low cover; near the bottom of this blog entry is an image from the USCM Technical Manual showing how the infamous M56 smartgun would be fired from behind cover...
There is a boff ability (Suppression Barrage; reference) which fits the bill. Specifically:
So, to sum up, this hypothetical new weapon category would be a shoulder weapon whose secondary fire behaves like that of the Romulan PBR in that it fires continuously as long as the trigger is held down (subject to some sort of battery/heat mechanic). This secondary fire mode, in addition to whatever procs might be native to the weapon, also applies the SB debuff referenced above (the bit about torpedoes, mines, or fighters obviously doesn't apply for ground weapons).
On another note, while it's not seen in STO, there is a way to use the miniguns and other weapons sharing that form factor from behind low cover; near the bottom of this blog entry is an image from the USCM Technical Manual showing how the infamous M56 smartgun would be fired from behind cover...
We are talking about ground combat not space combat. The kinds of suppressive effects i'm talking about are for ground, and are more in depth then anything i have seen in this game...including the description of that boff space ability. One could argue that maybe that space boff ability you mentioned could be modified to work on ground. But would it work the way suppression is supposed to work in a FPS type game?
That game i mentioned "Brothers in Arms" if you havent played it modeled the suppression effect pretty well. You shot at enemy NPCs and their aim gets thrown off. You shoot at them with enough intensity and they get "suppressed" meaning they no longer shoot back and instead stay under cover. That allows you to send your assault team to flank them and take them out. Dunno how it worked in PVP or if that game even had it. But i also mentioned Battlefield 3...which replicated that same suppression effect by throwing off your aim. Take a LMG in BF3 and shoot suppressive fire at an enemy player and it is supposed to jack up their aim by moving the reticle, messing with the reticle bloom, and throwing up dirt and grit blocking your view.
*That* is the kind of stuff i'm thinking of when the OP says he wants suppression effects. Is that the kind of stuff he wants? or is he just using the term in a general sense? Even though that ability you mentioned is for space, the wording of it is pretty generic. All it does is slow the target and debuff their damage. You can make a boff ground ability that does that same thing to a ground target. BUT can you also make that target duck behind cover? will it refuse to advance on your position. Will its hit rating be debuffed? can the enemy NPC AI be scripted to simulate fear? that is of course assuming that the species in question can even feel fear (ie borg, undine).
I honestly don't see the point, seeing as we already have Supressing Fire in the game.
Honestly, directed energy weapons like phasers aren't bound by the same limitations as our firearms.
A standard phaser rifle can do everything from stun to vaporize, beam, pulse, single shot, rapid fire, wide angle, etc.
Auto-Rifiles pretty much already do what is proposed in conjuction with the above ability.
As for the OP, it sounds more like they're asking for.. deployable.. weaponry. It's a novel idea, but I don't really see the point when you can get the same effect with Precise Aim , crouching with the Dyson Armor, and an AoE weapon(the Vaadwaur minigun doesn't even have a charge-up on its secondary and can be spammed quite regularly with Commando spec).
If you want suppressing fire, bring a tactical boff and have it trained with it. Or if you're tactical, put it in your kit. There's really not a role for LMGs, I mean we've got assaults miniguns and full auto rifles already that do that job. Also, there's not really a LMG in the shows or movies either.
Primary Fire: Single shot
Secondary Shot: Rapid shot
There seems to be a trend for new special ground weapons: kinetic with large shield penetration.
We have the TR-116B and the First Contact Shotgun and i expect that Picard's Thomson SMG will be next in line. http://en.memory-alpha.org/wiki/Thompson_submachine_gun
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
A wee nit pick from an old soldier, but the m-240 (aka FN MAG, or GPMG to us Brits) is most certainly *not* an LMG. Heck, even the FN MINIMI (aka M-249) only just scrapes qualification as an LMG. I've had to carry derivatives of both into action and bloody hell they weren't light! :P
I'd call them "General Purpose Machine Guns" (GPMGs), being belt fed and all. What many would call LMGs would be along the lines of the old bren guns, Chauchats, Madsens and the BAR.
Sorry. That was just my arm muscles reacting to anyone calling the minimi or the gpmg "light" machine guns!
Comments
Primary Fire: Single shot
Secondary Shot: Rapid shot
...you cant suppress *at all* in this game. So i'm not even sure what you are really asking for. A suppression effect like with BF3 or the old "Brothers in Arms" series of games? the current game ai doesnt support it and doesnt have the behavior. And in a PVP environment there is no "suppression" effect like you would see in a FPS game like BF3 or something.
So, to sum up, this hypothetical new weapon category would be a shoulder weapon whose secondary fire behaves like that of the Romulan PBR in that it fires continuously as long as the trigger is held down (subject to some sort of battery/heat mechanic). This secondary fire mode, in addition to whatever procs might be native to the weapon, also applies the SB debuff referenced above (the bit about torpedoes, mines, or fighters obviously doesn't apply for ground weapons).
On another note, while it's not seen in STO, there is a way to use the miniguns and other weapons sharing that form factor from behind low cover; near the bottom of this blog entry is an image from the USCM Technical Manual showing how the infamous M56 smartgun would be fired from behind cover...
We are talking about ground combat not space combat. The kinds of suppressive effects i'm talking about are for ground, and are more in depth then anything i have seen in this game...including the description of that boff space ability. One could argue that maybe that space boff ability you mentioned could be modified to work on ground. But would it work the way suppression is supposed to work in a FPS type game?
That game i mentioned "Brothers in Arms" if you havent played it modeled the suppression effect pretty well. You shot at enemy NPCs and their aim gets thrown off. You shoot at them with enough intensity and they get "suppressed" meaning they no longer shoot back and instead stay under cover. That allows you to send your assault team to flank them and take them out. Dunno how it worked in PVP or if that game even had it. But i also mentioned Battlefield 3...which replicated that same suppression effect by throwing off your aim. Take a LMG in BF3 and shoot suppressive fire at an enemy player and it is supposed to jack up their aim by moving the reticle, messing with the reticle bloom, and throwing up dirt and grit blocking your view.
*That* is the kind of stuff i'm thinking of when the OP says he wants suppression effects. Is that the kind of stuff he wants? or is he just using the term in a general sense? Even though that ability you mentioned is for space, the wording of it is pretty generic. All it does is slow the target and debuff their damage. You can make a boff ground ability that does that same thing to a ground target. BUT can you also make that target duck behind cover? will it refuse to advance on your position. Will its hit rating be debuffed? can the enemy NPC AI be scripted to simulate fear? that is of course assuming that the species in question can even feel fear (ie borg, undine).
Honestly, directed energy weapons like phasers aren't bound by the same limitations as our firearms.
A standard phaser rifle can do everything from stun to vaporize, beam, pulse, single shot, rapid fire, wide angle, etc.
Auto-Rifiles pretty much already do what is proposed in conjuction with the above ability.
As for the OP, it sounds more like they're asking for.. deployable.. weaponry. It's a novel idea, but I don't really see the point when you can get the same effect with Precise Aim , crouching with the Dyson Armor, and an AoE weapon(the Vaadwaur minigun doesn't even have a charge-up on its secondary and can be spammed quite regularly with Commando spec).
There seems to be a trend for new special ground weapons: kinetic with large shield penetration.
We have the TR-116B and the First Contact Shotgun and i expect that Picard's Thomson SMG will be next in line.
http://en.memory-alpha.org/wiki/Thompson_submachine_gun
I'd call them "General Purpose Machine Guns" (GPMGs), being belt fed and all. What many would call LMGs would be along the lines of the old bren guns, Chauchats, Madsens and the BAR.
Sorry. That was just my arm muscles reacting to anyone calling the minimi or the gpmg "light" machine guns!