Dose it work,???
+2.2 power, yes,
Improve shield hit points, cant tell shield data screwed up,
7% cool down reduction on Boff's abilities, unsure,
Dose not seem to make any difference.
Dose it work,???
+2.2 power, yes,
Improve shield hit points, cant tell shield data screwed up,
7% cool down reduction on Boff's abilities, unsure,
Dose not seem to make any difference.
Yes it works.. but the effects are so minimal that the console in and of itself isn't worth it.
What it is good for is using it for Isokinetic cannon if that's your thing. If not don't use it just to use it. If it wasn't for the Isokinetic cannon I wouldn't have the thing on my Pathfinder... but damn I love that isokinetic cannon too much to give it up.
Yes it works.. but the effects are so minimal that the console in and of itself isn't worth it.
What it is good for is using it for Isokinetic cannon if that's your thing. If not don't use it just to use it. If it wasn't for the Isokinetic cannon I wouldn't have the thing on my Pathfinder... but damn I love that isokinetic cannon too much to give it up.
Thanx you just confirmed what i was thinking, o well something else to chuck in the bank with the rest of my TRIBBLE.
Yes it works.. but the effects are so minimal that the console in and of itself isn't worth it.
What it is good for is using it for Isokinetic cannon if that's your thing. If not don't use it just to use it. If it wasn't for the Isokinetic cannon I wouldn't have the thing on my Pathfinder... but damn I love that isokinetic cannon too much to give it up.
I like to think you enjoy breaking things with the Isokinetic cannon...;)
Using the console by itself is just stupid. Only use it with the Neutronic torp. You know, the only torp worth using in the game anymore. (except for sci-grav wellers using dyson torp)
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
Its funny iv had trouble keeping my shields up & struggling to do normal STFs, just removed it & did ITC normal, never lost my shields, going to try CF next & see what happens.
Well that's my shield problem sorted.....now if i can find out why i lost 5-6k dps using the same set up i will be a happy bunny....
if you don't think the isokientic cannon packs a punch then you are using it wrong. Its boosted by particle gen skill and if that's at 400+ with the R&D science trait(particle gen gives +crtH to exotic abilities) so it will always crit, which can get to pretty high numbers. Also only has a 1 min cooldown which is very rare in a set ability.
8.8 power and 7% boff cdr - why wouldn't you use it?
Perhaps you lack reading comprehension capabilities. Re read my post. Using the console by itself is stupid. Because you should pretty much only ever use the Neutronic torp as opposed to other torps. Which means you'd always be using the console in a 2 piece set. I never said that I wouldn't use the console.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
The console doesn't do enough to warrant a slot by itself.
Power levels - sure, that's cool, but power levels aren't really a problem in the current game state.
20 to shield systems - okay, that's neat, but there are a lot better defensive consoles.
7% cdr on boff abilities - that low of an amount makes nothing work, and an extra ~3 seconds off of HE/TSS isn't really amazing. Somewhere between the Samsar trait, Reciprocity, Zemok, AHOD, TI, and drake/dragon builds, I'm keeping everything on the cooldown I need it on anyway.
Then there's the 2-set:
+13.8% Radiation Damage +20% Cooldown Reduction to Neutronic Torpedo
Wait. Why do I care about that if I'm not running Neutronic?
But... you can upgrade it
For 5 to shield systems? Not happening.
It brings nothing that makes a difference to a ship (unless you run Neutronic). For purposes of making a build work, the 7% cdr is effectively worthless. And who's exactly getting excited over a console that gives 20 to shield systems and 2 to all power? Compared to the ZPEC, and it's (higher when upgraded) power levels, Power Insulators, and crit chance; Bioneural Infusion Circuits, and it's CrtD and Structural integrity (even if SSD is worthless, it's still a great console); Tachyokinetic Converter, and it's CrtH, CrtD, turn rate, and grav gens; Assimilated Module, and it's weapons power, crtd, crth, grav gens, and amazing 2-set; Leech, and it's much larger power boost; Valdore, and it's massive buff to survivability; The Samsar console, and it's massive hull healing numbers; even a conductive RCS or Field exciter, with a great innate stat, secondary proc, and second stat of your choice.
The console's about as good as the Proton Particle Stabilizer - it's just kind of 'eh' without a set, and for most people the set is going to be pretty 'eh' anyway.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
Isokinetic Cannon only shines when you have high Starship Particle Generator Skill. It skips shields, hits very hard, guaranteed to land, and most importantly, the shortest cooldown of any bonus ability in the game. Even shorter than the Dyson Space Set's "Proton Barrage" which is at 1.5 minutes.
On my PGen / Exotic Dmg build on a science vessel, Isokinetic Cannon is a great little supplement.
7% cdr on boff abilities - that low of an amount makes nothing work, and an extra ~3 seconds off of HE/TSS isn't really amazing. Somewhere between the Samsar trait, Reciprocity, Zemok, AHOD, TI, and drake/dragon builds, I'm keeping everything on the cooldown I need it on anyway.
You are completely missing the point. The idea of all the BOFF ability reductions found in the game is stacking multiple ones together for higher CD reductions. Each of the separate ones are no big deals by themselves. But once you start adding them together...
10% doesn't matter by itself (MACO 2 piece, for example, or SCI Commander)
7% doesn't matter by itself (Bio-Neural Gel Pack)
What about together? That's 17%, correct? What when you start throwing in stuff like traits, DOFFs, etc?
For short CD abilities like BFAW, APB, this isn't that big a deal. But once you start throwing around the powerful, long CD duration stuff, that's different.
For short CD abilities like BFAW, APB, this isn't that big a deal. But once you start throwing around the powerful, long CD duration stuff, that's different.
But some niche builds aside you should be well aware that there are far more powerful abilities and traits to reduce CD. And then the stuff you described would have to hold their own against other possibilities. So, niche builds pretty much.
The isokinetic cannon can hit for a good 20-30K shield-penetrating damage on my partgen/flow cap hybrid build. I would not call that a weak punch at all. The base value may be a bit low to keep it balanced.
Also you have to consider that it only has a one minute cooldown. That is super short compared to other set bonus powers like say the assimilated tractor beam.
the ZPEC, and it's (higher when upgraded) power levels, Power Insulators, and crit chance;
Bioneural Infusion Circuits, and it's CrtD and Structural integrity (even if SSD is worthless, it's still a great console);
Tachyokinetic Converter, and it's CrtH, CrtD, turn rate, and grav gens;
Assimilated Module, and it's weapons power, crtd, crth, grav gens, and amazing 2-set;
Leech, and it's much larger power boost;
Valdore, and it's massive buff to survivability;
The Samsar console, and it's massive hull healing numbers;
even a conductive RCS or Field exciter, with a great innate stat, secondary proc, and second stat of your choice.
I already use Leech, ZPEC and Assimilated, and have but don't use the Samsar console. Seems like the Infusion Circuits and the Converter would be expensive. If I'm not mistaken, I can't even get the Valdore console on my fed main.
That really just leaves RCS accelerator and the field exciter. I guess I should probably be using one of whichever provides more flow caps.
"Tolerance and apathy are the last virtues of a dying society." - Aristotle
I
You are completely missing the point. The idea of all the BOFF ability reductions found in the game is stacking multiple ones together for higher CD reductions. Each of the separate ones are no big deals by themselves. But once you start adding them together...
10% doesn't matter by itself (MACO 2 piece, for example, or SCI Commander)
7% doesn't matter by itself (Bio-Neural Gel Pack)
What about together? That's 17%, correct? What when you start throwing in stuff like traits, DOFFs, etc?
For short CD abilities like BFAW, APB, this isn't that big a deal. But once you start throwing around the powerful, long CD duration stuff, that's different.
MACO 2-set's only 5%, not 10%. SciCdr only applies to Science abilities. Then there's the Xindi boff, which is 5% for tac. That gets us to a maximum of 12% engineering, 17% tac, and 22% sci. When compared to AHOD, which will keep your sci on global (or deflector doffs, which will keep the important ones on global), TI (or AHOD/TI builds), which keep your tac on global, Reciprocity, which again keeps your tac on global, Drake builds, A2B builds, all these solid methods of keeping things on their minimum coodlown - these 10-20% cdr's dont' actually add anything. You cannot make a build type out of them. And the justification for those longer CD abilities (which are at this point what, DEM? RSP?) is just not there.
I already use Leech, ZPEC and Assimilated, and have but don't use the Samsar console. Seems like the Infusion Circuits and the Converter would be expensive. If I'm not mistaken, I can't even get the Valdore console on my fed main.
That really just leaves RCS accelerator and the field exciter. I guess I should probably be using one of whichever provides more flow caps.
200 lobi consoles are expensive, yes, and your fed can't use the Valdore console, again correct. May I suggest actual science consoles? The Field Exciter, for example, gives +31.9 part gens, a bonus to shield hp, and 31.9 to a science or engineering stat of your choice (so it gives more power, more shield, and a more useful secondary than the Bioneural), or Embassy flow caps give power levels, threat increases or decreases, and increase your damage directly.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
MACO 2-set's only 5%, not 10%. SciCdr only applies to Science abilities. Then there's the Xindi boff, which is 5% for tac. That gets us to a maximum of 12% engineering, 17% tac, and 22% sci.
+ up to 10,5% from kobali-engines for hull- and shieldheals. Still, I am with you here, even combined thats not enough.
And what do you have to sacrifice for that:
-Plasmonic leech
-SRO (or SI)
-An actually usefull 2pc-set like assimilated or nukara
-Depending on the 2pc, a stronger shield (dyson for fast runs, elite shield for long runs)
and that does not even take in synergies. You lose much more than you gain with stacking those CD-Reduction. They are more like performance-reductions.
The isokinetic cannon can hit for a good 20-30K shield-penetrating damage on my partgen/flow cap hybrid build. I would not call that a weak punch at all. The base value may be a bit low to keep it balanced.
Oh yeah, it's not a "weak" punch. Shield-pen kinetic damage in any form isn't weak Don't get me wrong there.
I was just hoping to get a little more out of it at base value. I find it less useful than the Neutronic Torp itself (with the Bio-Neural pack bonus), but that's probably 'cause I can rip shields fairly quickly. Plus, running a plasma build makes it not at all worth it to slot in the polaron array required for the 3pc set.
But to each his own. I do like the ability in general - just doesn't fit my build quite right.
But some niche builds aside you should be well aware that there are far more powerful abilities and traits to reduce CD. And then the stuff you described would have to hold their own against other possibilities. So, niche builds pretty much.
Some of those "more powerful abilities and traits to reduce CD" also nerfs the living **** out of your DPS by nuking the hell out of your Aux Power. Not to mention all the drawbacks involved with zero or near zero Aux Power.
We are essentially in a day and era of STO where we can approach the benefits of A2B without the compromises of A2B.
I take it you guys do not know what the meaning of "Synergy" is?
Some of those "more powerful abilities and traits to reduce CD" also nerfs the living **** out of your DPS by nuking the hell out of your Aux Power. Not to mention all the drawbacks involved with zero or near zero Aux Power.
Of all the ways we mentioned, you picked A2B?
If you look at the list I mentioned, it's literally the last one. We realize A2B isn't the be-all/end-all. Most of the top-dps'ers don't use it, because we know that A2B and not having aux isn't a god-mode button. But that doesn't invalidate the other half-dozen methods I mentioned, nor does it affect how worthless of a console the Bio-Neural Gel Pack is.
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
If you look at the list I mentioned, it's literally the last one. We realize A2B isn't the be-all/end-all. Most of the top-dps'ers don't use it, because we know that A2B and not having aux isn't a god-mode button. But that doesn't invalidate the other half-dozen methods I mentioned, nor does it affect how worthless of a console the Bio-Neural Gel Pack is.
My point still stands. I also refer to you my edited in comment on the last one about "Synergy."
My point still stands. I also refer to you my edited in comment on the last one about "Synergy."
Your point?
All I saw was "A2B sucks GTFO Noob"
With an edit accusing me of being clueless.
And synergy? Synergy? There is no synergy with Bio-Neural Gel pack (outside of a neutronic torp build) that actually accomplishes anything! So your point (if that as the point that you were trying to make) is wrong to begin with!
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
You said you wouldn't use it by itself, that doing so would be stupid.
What would you be using instead of it?
Re-read my first and second post.
I wouldn't use anything instead. I wouldn't use any torpedo besides the Neutronic torpedo. And I always use the torp and console together. Therefore, I WOULDN'T USE ANYTHING ELSE INSTEAD. Nothing. Nada. Zilch. Using it by itself is stupid, since doing so precludes using the Neutronic torp, you know, the best torp in the game.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
My point still stands. I also refer to you my edited in comment on the last one about "Synergy."
For the argument of a2b vs. several pieces of gear giving nor real CD-Reduction, its not "what is better", but "what gimps you less". And seeing all those choices, A2B would be the victor here.
But there are far better possibilities than a2b or gimping by using underperforming gear.
Comments
But there is an issue with the shield bonus after today's patch. There's a bug report here: http://sto-forum.perfectworld.com/showthread.php?t=1398751
Yes it works.. but the effects are so minimal that the console in and of itself isn't worth it.
What it is good for is using it for Isokinetic cannon if that's your thing. If not don't use it just to use it. If it wasn't for the Isokinetic cannon I wouldn't have the thing on my Pathfinder... but damn I love that isokinetic cannon too much to give it up.
Thanx you just confirmed what i was thinking, o well something else to chuck in the bank with the rest of my TRIBBLE.
Don't discount it per say. It's a good all around counsole... more of a jack of all trades master of none thing... kind of what chipg7 was saying.
But there are better consoles out there that will master any single aspect of it.
I like the console with the Neutronic Torpedo, though. The two together give a nice 2pc bonus that helps the torp, and that is one hella strong torp.
Either way, it's a nice set of gear from Delta rep: http://sto.gamepedia.com/Delta_Alliance_Ordnance
I like to think you enjoy breaking things with the Isokinetic cannon...;)
@OP I slot it and the torpedo for the two part bonus.
Well that's my shield problem sorted.....now if i can find out why i lost 5-6k dps using the same set up i will be a happy bunny....
7% of 45 (Say, Hazard Emitters) is 41.85.
So it's best when stacked with other cooldown reduction abilities, like the Kobali Engines, or MACO 2pc, or whatnot.
It's on average, like some 1-3secs. in reduction!
Praetor of the -RTS- Romulan Tal Shiar fleet!
Perhaps you lack reading comprehension capabilities. Re read my post. Using the console by itself is stupid. Because you should pretty much only ever use the Neutronic torp as opposed to other torps. Which means you'd always be using the console in a 2 piece set. I never said that I wouldn't use the console.
I run it on my defiant alone because its 2 seconds off every cooldown, combine this with reprocity, and a few doffs you have aux2bat without aux2bat.
The cool down works fine and even better on longer cool down abilities.
The power is secondary as leach for me is more than enough power all around.
What would you be using instead of it?
I can't tell, are you saying that it is or is not noticable?
When you put too many negatives into what you are saying, it isn't like it doesn't not make sense.
Power levels - sure, that's cool, but power levels aren't really a problem in the current game state.
20 to shield systems - okay, that's neat, but there are a lot better defensive consoles.
7% cdr on boff abilities - that low of an amount makes nothing work, and an extra ~3 seconds off of HE/TSS isn't really amazing. Somewhere between the Samsar trait, Reciprocity, Zemok, AHOD, TI, and drake/dragon builds, I'm keeping everything on the cooldown I need it on anyway.
Then there's the 2-set:
+13.8% Radiation Damage +20% Cooldown Reduction to Neutronic Torpedo
Wait. Why do I care about that if I'm not running Neutronic?
But... you can upgrade it
For 5 to shield systems? Not happening.
It brings nothing that makes a difference to a ship (unless you run Neutronic). For purposes of making a build work, the 7% cdr is effectively worthless. And who's exactly getting excited over a console that gives 20 to shield systems and 2 to all power? Compared to the ZPEC, and it's (higher when upgraded) power levels, Power Insulators, and crit chance; Bioneural Infusion Circuits, and it's CrtD and Structural integrity (even if SSD is worthless, it's still a great console); Tachyokinetic Converter, and it's CrtH, CrtD, turn rate, and grav gens; Assimilated Module, and it's weapons power, crtd, crth, grav gens, and amazing 2-set; Leech, and it's much larger power boost; Valdore, and it's massive buff to survivability; The Samsar console, and it's massive hull healing numbers; even a conductive RCS or Field exciter, with a great innate stat, secondary proc, and second stat of your choice.
The console's about as good as the Proton Particle Stabilizer - it's just kind of 'eh' without a set, and for most people the set is going to be pretty 'eh' anyway.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Isokinetic Cannon only shines when you have high Starship Particle Generator Skill. It skips shields, hits very hard, guaranteed to land, and most importantly, the shortest cooldown of any bonus ability in the game. Even shorter than the Dyson Space Set's "Proton Barrage" which is at 1.5 minutes.
On my PGen / Exotic Dmg build on a science vessel, Isokinetic Cannon is a great little supplement.
You are completely missing the point. The idea of all the BOFF ability reductions found in the game is stacking multiple ones together for higher CD reductions. Each of the separate ones are no big deals by themselves. But once you start adding them together...
10% doesn't matter by itself (MACO 2 piece, for example, or SCI Commander)
7% doesn't matter by itself (Bio-Neural Gel Pack)
What about together? That's 17%, correct? What when you start throwing in stuff like traits, DOFFs, etc?
For short CD abilities like BFAW, APB, this isn't that big a deal. But once you start throwing around the powerful, long CD duration stuff, that's different.
But some niche builds aside you should be well aware that there are far more powerful abilities and traits to reduce CD. And then the stuff you described would have to hold their own against other possibilities. So, niche builds pretty much.
The isokinetic cannon can hit for a good 20-30K shield-penetrating damage on my partgen/flow cap hybrid build. I would not call that a weak punch at all. The base value may be a bit low to keep it balanced.
Also you have to consider that it only has a one minute cooldown. That is super short compared to other set bonus powers like say the assimilated tractor beam.
"Let them eat static!"
That really just leaves RCS accelerator and the field exciter. I guess I should probably be using one of whichever provides more flow caps.
MACO 2-set's only 5%, not 10%. SciCdr only applies to Science abilities. Then there's the Xindi boff, which is 5% for tac. That gets us to a maximum of 12% engineering, 17% tac, and 22% sci. When compared to AHOD, which will keep your sci on global (or deflector doffs, which will keep the important ones on global), TI (or AHOD/TI builds), which keep your tac on global, Reciprocity, which again keeps your tac on global, Drake builds, A2B builds, all these solid methods of keeping things on their minimum coodlown - these 10-20% cdr's dont' actually add anything. You cannot make a build type out of them. And the justification for those longer CD abilities (which are at this point what, DEM? RSP?) is just not there.
200 lobi consoles are expensive, yes, and your fed can't use the Valdore console, again correct. May I suggest actual science consoles? The Field Exciter, for example, gives +31.9 part gens, a bonus to shield hp, and 31.9 to a science or engineering stat of your choice (so it gives more power, more shield, and a more useful secondary than the Bioneural), or Embassy flow caps give power levels, threat increases or decreases, and increase your damage directly.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
+ up to 10,5% from kobali-engines for hull- and shieldheals. Still, I am with you here, even combined thats not enough.
And what do you have to sacrifice for that:
-Plasmonic leech
-SRO (or SI)
-An actually usefull 2pc-set like assimilated or nukara
-Depending on the 2pc, a stronger shield (dyson for fast runs, elite shield for long runs)
and that does not even take in synergies. You lose much more than you gain with stacking those CD-Reduction. They are more like performance-reductions.
Oh yeah, it's not a "weak" punch. Shield-pen kinetic damage in any form isn't weak
I was just hoping to get a little more out of it at base value. I find it less useful than the Neutronic Torp itself (with the Bio-Neural pack bonus), but that's probably 'cause I can rip shields fairly quickly. Plus, running a plasma build makes it not at all worth it to slot in the polaron array required for the 3pc set.
But to each his own. I do like the ability in general - just doesn't fit my build quite right.
Some of those "more powerful abilities and traits to reduce CD" also nerfs the living **** out of your DPS by nuking the hell out of your Aux Power. Not to mention all the drawbacks involved with zero or near zero Aux Power.
We are essentially in a day and era of STO where we can approach the benefits of A2B without the compromises of A2B.
I take it you guys do not know what the meaning of "Synergy" is?
Of all the ways we mentioned, you picked A2B?
If you look at the list I mentioned, it's literally the last one. We realize A2B isn't the be-all/end-all. Most of the top-dps'ers don't use it, because we know that A2B and not having aux isn't a god-mode button. But that doesn't invalidate the other half-dozen methods I mentioned, nor does it affect how worthless of a console the Bio-Neural Gel Pack is.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
My point still stands. I also refer to you my edited in comment on the last one about "Synergy."
Your point?
All I saw was "A2B sucks GTFO Noob"
With an edit accusing me of being clueless.
And synergy? Synergy? There is no synergy with Bio-Neural Gel pack (outside of a neutronic torp build) that actually accomplishes anything! So your point (if that as the point that you were trying to make) is wrong to begin with!
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Re-read my first and second post.
I wouldn't use anything instead. I wouldn't use any torpedo besides the Neutronic torpedo. And I always use the torp and console together. Therefore, I WOULDN'T USE ANYTHING ELSE INSTEAD. Nothing. Nada. Zilch. Using it by itself is stupid, since doing so precludes using the Neutronic torp, you know, the best torp in the game.
For the argument of a2b vs. several pieces of gear giving nor real CD-Reduction, its not "what is better", but "what gimps you less". And seeing all those choices, A2B would be the victor here.
But there are far better possibilities than a2b or gimping by using underperforming gear.