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post your fxes here that you like to see more than delta recruting

czertik123czertik123 Member Posts: 1,122 Arc User
for me it is realy simple :
awol boffs
lag (booth in space and ground)
memory leaks leading to frequent cdt

and as bonus :
improved loading times which chaging maps
Post edited by czertik123 on

Comments

  • ladymyajhaladymyajha Member Posts: 1,478 Arc User
    edited March 2015
    czertik123 wrote: »
    for me it is realy simple :
    awol boffs
    lag (booth in space and ground)
    memory leaks leading to frequent cdt

    and as bonus :
    improved loading times which chaging maps

    You know I'll be honest here... if done properly I think Delta Recruiting is a damn good idea concidering the fact that there's a very good chance that half of what you list as your "fixes" may actually be your issue and not Cryptics issue, since they all boil down to "my internet sucks issues".

    I'm saying this because I live in Japan and a lot of my issues are due to satellite lag and yet none of that makes the game that unplayable that I don't want to see game improvements.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited March 2015
    well, there is conection tool which clerly can say if it you your ip or not :)
    and since i play this for long time, i can say if these problems are due to my ip (and yes, it hapening sometimes and exactly know how it is showing) or if it due to bugs/changes in game which never existed before.
  • alexmakepeacealexmakepeace Member Posts: 10,633 Arc User
    edited March 2015
    Oh, definitely the leaky windows in my house. Winter sucks. :P
  • imruinedimruined Member Posts: 1,457 Arc User
    edited March 2015
    czertik123 wrote: »
    improved loading times which chaging maps

    Sector space revamp should fix this mostly...
    ladymyajha wrote: »
    You know I'll be honest here... if done properly I think Delta Recruiting is a damn good idea concidering the fact that there's a very good chance that half of what you list as your "fixes" may actually be your issue and not Cryptics issue, since they all boil down to "my internet sucks issues".

    I'm saying this because I live in Japan and a lot of my issues are due to satellite lag and yet none of that makes the game that unplayable that I don't want to see game improvements.

    I understand your pain, my being from Australia... STO is completely unplayable for me without using the US proxy (EU seems to be better on some ISP's here though for some people I've spoken to)...

    With the US proxy, I find STO quite stable and get reasonable latency, resulting in fairly lag free and reliable gameplay...

    It's always easier to blame Cryptic though, than to stop and consider your worldly location, your local internet speeds (Australia's is lacking) and the amount of traffic between the player and the other side of the planet, may be a consideration...
    The entitlement is strong in these forums...

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  • ladymyajhaladymyajha Member Posts: 1,478 Arc User
    edited March 2015
    czertik123 wrote: »
    well, there is conection tool which clerly can say if it you your ip or not :)
    and since i play this for long time, i can say if these problems are due to my ip (and yes, it hapening sometimes and exactly know how it is showing) or if it due to bugs/changes in game which never existed before.

    I've used the connection tool... quite often in fact the lastest being for WildStar, and they're not 100% accurate. Even if you're in the US quite a lot of times your IP bounces you around 10 to 15 times before getting you to the server you want, but since it's all relatively short hops it doesn't matter. Yet when I lived in Yuma I know that playing STO something happened up in freaking Idaho and it effected my STO gameplay... even though I'm pretty sure the STO servers are in California or Texas or something a lot closer to Arizona then Idaho...

    It gets a lot worse if you're overseas... satillites are a complete bee-atch to us and the bounces we end up doing don't always show up on trackers properly...

    kind of like KDF scores in queues and pvp... they just don't always show up...
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited March 2015
    imruined wrote: »
    Sector space revamp should fix this mostly...

    well, i didnt thoght that when moving from one sector of space to another (only), but when you go from space t ground (and vice versa) or just in ground from one map to another.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited March 2015
    ladymyajha wrote: »
    I've used the connection tool... quite often in fact the lastest being for WildStar, and they're not 100% accurate. Even if you're in the US quite a lot of times your IP bounces you around 10 to 15 times before getting you to the server you want, but since it's all relatively short hops it doesn't matter. Yet when I lived in Yuma I know that playing STO something happened up in freaking Idaho and it effected my STO gameplay... even though I'm pretty sure the STO servers are in California or Texas or something a lot closer to Arizona then Idaho...

    It gets a lot worse if you're overseas... satillites are a complete bee-atch to us and the bounces we end up doing don't always show up on trackers properly...

    kind of like KDF scores in queues and pvp... they just don't always show up...

    that why i allways run conetcion tool for more than 30 mins to eliminate all hoops :).
    and as i told, i play this game long enough to know if is game or connectionrelated :).

    btw this discusion turned more to conenction issue discusion that what was originaly planed.
  • voivodjevoivodje Member Posts: 436 Arc User
    edited March 2015
    A system where laserbank ships (thus without torpedo launchers) are a viable option for players again.
    Long ago was a gunship a viable alternative, upon my return I got to understand that this no longer is the case.
    Take the level 50+ specs: torpedo buffs, no laserbank buff.
    This is, to me at least, quite saddening...

    I always prefered to play a gunship, but this has become a deadly to me gameplay.
    No longer can I do missions, since I neglected my torpedo skills and went full laser skill.
    I can either spend money or make a new character.
    And the first option is not possible to me, being cripple and having 5 kids, of which 4 go to high school...
  • ladymyajhaladymyajha Member Posts: 1,478 Arc User
    edited March 2015
    voivodje wrote: »
    A system where laserbank ships (thus without torpedo launchers) are a viable option for players again.
    Long ago was a gunship a viable alternative, upon my return I got to understand that this no longer is the case.
    Take the level 50+ specs: torpedo buffs, no laserbank buff.
    This is, to me at least, quite saddening...

    I always prefered to play a gunship, but this has become a deadly to me gameplay.
    No longer can I do missions, since I neglected my torpedo skills and went full laser skill.
    I can either spend money or make a new character.
    And the first option is not possible to me, being cripple and having 5 kids, of which 4 go to high school...

    This goes in cycles... at one point Torp ships were viable... then they were nerfed into oblivion... Dual Heavy Cannons rocked for a while... then beams made a comeback...

    This generally runs due to cooldown vs burst damage and secondary effects of a torp vs the effectiveness of weapon energy/range cool down/ energy weapon procs.

    Right now beam weapons are in accendance, but I expect a nerf any month now with FAW being nerfed. With Cryptic being Cryptic and not having a clue on how the game actually runs past what their metrics tells them... FAW will be nerfed into oblivion... this will probably move torps back into accedance with a lot of torp secondary effects being rather nice... then those will get nerfed, FAW will get buffed SLOWLY... and DHCs will come back into their own...

    This is less due to a bug then Cryptic honestly now knowing how their game works and plays and their ideas for "balanceing" being totally pulled out of their........... well you know.

    Lets take the new AP torp for example... the fact the Bort needed to ask "why could this torp not be balanced" speaks volumes... he should have simply been able to lay down the metrics for it to explain how it was balanced... instead it took a bit of us to explain that a torp using AP energy weapon consoles and a very quick cooldown with zero kinetic resistance weakness may be a bad thing... the newer version is much better... but still he shouldn't have had to ASK...
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    czertik123 wrote: »
    for me it is realy simple :
    awol boffs
    lag (booth in space and ground)
    memory leaks leading to frequent cdt

    and as bonus :
    improved loading times which chaging maps

    Delta Recruitment is mostly about content, not programming. So it's not an exclusive choice.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2015
    Server connection/lag issues resolved would be great
  • robertcrayvenrobertcrayven Member Posts: 355 Arc User
    edited March 2015
    Server lag resolution (which won't happen; Cryptic has made Cogent Internet their scapegoat for this for years)

    BOFF slotting / loadout loss resolution

    Re-recording of the Guardian of Forever to eliminate the voice of the guy who is clearly mocking the episode while delivering its lines

    Addition of hangar pet controls to ships like the Galaxy and Odyssey to allow control over the combat pets (versus the current system, where they are controlled by a suicidal and stupid AI)

    Spelling and grammar check throughout the game

    Ability to actually manage your in-game mailbox like an actual mailbox added

    Removal of the unrelenting in-game lockbox spam messages (yes, I know this last one can be turned off via toggles buried in a not-at-all obvious sub-menu, but it shouldn't have to come to that)
  • thetaninethetanine Member Posts: 1,367 Arc User
    edited March 2015
    I think it was Tacofangs who told us something along the lines of "If we (the devs) tell you guys something (via the STO website and or forums) then it is already pretty solidly set in stone.


    What this means is that they are not gonna drop the Delta Green (ah hahaha I just thought of that) Project. Cthulhu will Rise!


    So, you guys can post till your fingers bleed and no one is going to do a thing at Cryptic Studios to harken to your pleas for QoL over new projects.


    Sorry to be so blunt, but that is life and how STO works so please, get used to it or get out. That is your only REAL choice.


    I am not trying to be mean or tell you to leave...I am just trying to impart to you the way the devs of THIS game operate.
    STAR TREK
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  • davideightdavideight Member Posts: 466 Arc User
    edited March 2015
    why is pwe/cryptic encouraging one new char per acc?

    easy: new chars will need dilithium to upgrade and progress again. to many chars are already epic capped, so new chars must be encouraged, though no new gameplay is established at all.

    so they have to encourage it by meaningless microbonuses that hardly make up for the fact of grinding a new char vs playing your other 9-19 chars.

    ill take the new slot and level it, another farming char for events is always great so ... wont complain.
  • voivodjevoivodje Member Posts: 436 Arc User
    edited March 2015
    How hard can it be to balance a game out?

    I did that over four versions of Freeworlds, a Freelancer (TM) Total Conversion.
    And without a problem.

    Save for one battleship, but it's hitbox was four times too big, heh.

    However, my question was: why is there no laserbank spec?
    Only Torps?

    Love to see a laserbank spec!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited March 2015
    Delta Recruits to me is a great idea that I look forward to. Don't like it, don't do it. I don't get where the idea that current characters will become obsolete comes from when the trait ports over to all existing characters. No one's saying you need to make that Delta Recruit your new main character. Already have ## alts too many? That makes you an alt-oholic, welcome to the club, adding 1 more isn't much to ask for. It's an optional event that requires participation no different than any other event in order to obtain things you can't just buy out. We don't even know the details yet.

    As for fixes:
    - All tray abilities while much improved on my end still fail to register at times, or enable fast enough to keep up with the fast pace of the game.
    - BOFF stations going empty, then BOFF abilities shuffling randomly, which is a hasstle even when using an excel spreadsheet to try and keep track across many alts ships and BOFF abilities and types of maps encountered
    - Connection problems: often notice team mates disconnected & reconnecting following a massive lag spike that everyone else on the team also felt. No, that's not my ISP, or their ISP, but the game server itself.
    - Delta Rising Delta Quadrant missions reducing my FPS to nothing as a result of excessive and unnecessary use of graphics enhancements such as too many particles everywhere. For a better looking game, make a completely new game engine that's actually optimized, but we know that won't happen as today's game market is all about fast-food-type coding and console ports.
    - Broken missions due to bugs. Example: Crystalline catastrophe not showing a crystalline 2x in a row, not giving a reward after its defeat. Too many other mission-specific bugs to list and keep track of
    - The CHAT BOX, with the constant system spam, and the non-stop shuffling up and down shifting the entire writing up and down to no end
    - The broken upgrades system, that despite being an RNG Dilithium/EC well also has unexpected surprises (gear breaking bugs) that haven't been addressed for a long time.
    - The 2.5D space where you're forced to spiral downwards to reach low places, or when you can't aim your weapons because the ship isn't allowed to pitch up or down too much. I get it, some people get nausea in space, let them have the option of flying in 2.5D, but don't nerf flying in space for the rest of us.
    - Child-ification: making new ships and content look as if the game's targeting 6-8 year olds with super-colorful warp nacelles, bubbly happy 'cute' designs, KDF vessels that look like kingeregg surprise toys, for ships that are essentially weapons of mass genocide and species annihilation
    - Eye-candy assault: excessive color flashing spamming system space that makes casinos look tame, rivaling staring into a strobe light on the backdrop of lava lamps lazer lights and dance club screens
    - Excessive ADHD-type gaming pace where hulls & shields vanish and reset in fractions of a second, ability trays having 15 sec cool-downs requiring constant spamming for optimal use
    - Flight deck & carrier commands not working, lacking a UI, and lacking AI: my odyssey's saucer is hopelessly useless and does nothing, I can't control it or the Pathfinder's pet, I still can't make them avoid warp core breaches, their AI is oblivious to what happens when ships go boom, they won't dock or have a very delayed docking procedure
    - Defera city, power plant, and probe still bug out, and while the bugs are much improved, they were never fully resolved
    - Add an option to avoid the post-loading screen ship/character spin, that is entirely pointless and consumes time that makes loading feel so much longer even when the game runs on an SSD drive. Leave it as an option for those who just must see it for whatever reason
    - Gameplay balance.
    - Resurrect PvP. Many ways to make this happen.
    - Gameplay balance. Ex. All my intel ships feel and are completely OP compared to my T5Us even with basic equipment.
    - More team and fleet-oriented optional game play with rewards that makes it worthwhile to do so.
    - Enhance NPC AI.
    - Provide tools to deal with map trolling or team members. Make ignored players completely invisible on non-combat maps. Provide invite-only map instances where existing players can petition to elect their own moderators, or to create map instances run by certain player-moderators similar to private chat windows. The public instances will still be available so no one's left out.
    - I'm bored of writing a wall that will be ignored and reach topic page 78 of the sub-forum within page 193 of the topic within the next 5 minutes because the forum's more like a chat-box of one-liners and facebook-twitter-whatever-type 'communications.'
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  • ceekayzeroceekayzero Member Posts: 411 Arc User
    edited March 2015
    voivodje wrote: »
    However, my question was: why is there no laserbank spec?
    Only Torps?

    Love to see a laserbank spec!

    That would be Intel spec. Between space flanking, intel fleet's armor penetration, and others...yeah.
  • nimbullnimbull Member Posts: 1,568 Arc User
    edited March 2015
    * T6 science ships for KDF and Romulan players that aren't re-jiggered engineering cruisers selling the latest grind.

    * Easing of the leveling and upgrade grinds to encourage alt growth and not just alt grinds.

    * Better focus on things to do as far as content with the goodies you get and not just the long slog to get them and be burned out.

    * Fleet T6 ships for all T6 ships available.

    * T6 upgrades for existing fleet ships that only go to the T5-U level.

    Ideally let the player select the ship they want to ultimately level to max (IE: T6 quallity). Lesser tiered ships obviously will take longer to level but it's the players choice and interest you are trying to keep. May as well provide the best carrot they want to nibble on for the trip.
    Green people don't have to be.... little.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited March 2015
    Delta Recruitment is mostly about content, not programming. So it's not an exclusive choice.

    yes, it is since if they work on content they cant work on code, and yes, cryptic is lacking on crew.
  • czertik123czertik123 Member Posts: 1,122 Arc User
    edited March 2015
    thetanine wrote: »
    I think it was Tacofangs who told us something along the lines of "If we (the devs) tell you guys something (via the STO website and or forums) then it is already pretty solidly set in stone.

    well, what i meaned is that instead of creating event to milk players even more, since they discovered that new players dont bring new money since most of them are simply spam bots. they should focus on improving game stability/fixing bugs to improve qality of playing for all remaining players.
  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited March 2015
    czertik123 wrote: »
    yes, it is since if they work on content they cant work on code, and yes, cryptic is lacking on crew.

    The people that work on content can't work on code and the people that work on code can't work on content. They are completely different skillsets. Therefore, each dev works on only what they have been trained for. So content devs work on content at the same time that code devs work on code. Tacofangs designs Environments and his skills in designing code are most likely about the same as most of the players. So his boss will never order him to fix bugs unless it is directly related to some Environment and they will never order some person that usually works on code to work Environment.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited March 2015
    czertik123 wrote: »
    well, what i meaned is that instead of creating event to milk players even more, since they discovered that new players dont bring new money since most of them are simply spam bots. they should focus on improving game stability/fixing bugs to improve qality of playing for all remaining players.

    So, basically, you're saying you want talented devs such Tacofangs (who has done a lot of wonderful environmental art for the game) to just sit around and not be able to do what they are paid to do? Because without stuff to work on, Environment artists and character artists don't really have much to do in the way of bug fixing.

    It is mostly Crypticfrost and the others on the QA team who handle the process of bug fixing. They have to first find a bug, be able to reproduce it, then pass it off to the devs in charge of the system that is bugged. If you want bugs fixed, do what you can to help the QA team be able to reproduce them.

    Ex: If BOFFS are unseating themselves, help them find the cause of the bug by telling them which maps this frequently happens on. There's possibly something in the code that's causing the BOFFs to not be in their seats when the instance loads. Only once the QA team can reproduce the bug can it be sent for correction.

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