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Tovan Khev MUST Die (Still)

colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
Since these things come in 3's, this is the perfect time let us finally airlock this loser. Y'all could even give him a plaque. (though I would pee on any time I went past)
[SIGPIC][/SIGPIC]
Post edited by colonelchenchuan on
«13

Comments

  • cecil08cecil08 Member Posts: 163 Arc User
    edited March 2015
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited March 2015
    cecil08 wrote: »

    you actually believe that?

    its just laziness.
    [SIGPIC][/SIGPIC]
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited March 2015
    plus that guy isn't even here anymore so who care what he thinks...
    [SIGPIC][/SIGPIC]
  • hyplhypl Member Posts: 3,719 Arc User
    edited March 2015
    *grabs popcorn*

    We've gone too long without one of THESE threads! :D
  • evilmark444evilmark444 Member Posts: 7,058 Arc User
    edited March 2015
    Create a foundry mission and give him whatever horrible death you feel he deserves
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  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2015
    Except they can't easily get rid of him, because he's heavily tied into the Romulan leveling arc in terms of mechanics.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • gamer940gamer940 Member Posts: 168 Arc User
    edited March 2015
    Personally, I like Tovan. He's my Romulan character's best friend.

    Besides, he still has Romulan Operative. It may not be the Superior version, but the difference isn't that much (it's the same as the trait you can use on your character).
  • bumperthumperbumperthumper Member Posts: 513 Arc User
    edited March 2015
    Give us a chance to get rid of him, PLEASE!

    However, I think there's a post about not kicking him out of the airlock from the devs. Not starting posts about a bad game mechanic by the name of Tovan, etc. Oh, well. We can only hope to get rid of him.
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  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited March 2015
    Give us a chance to get rid of him, PLEASE!

    However, I think there's a post about not kicking him out of the airlock from the devs. Not starting posts about a bad game mechanic by the name of Tovan, etc. Oh, well. We can only hope to get rid of him.

    The guy responsible is no longer here.... so maybe its time for some fresh eyes.... we were told 5 years ago that Sector walls could NEVER come down
    [SIGPIC][/SIGPIC]
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited March 2015
    Except they can't easily get rid of him, because he's heavily tied into the Romulan leveling arc in terms of mechanics.

    I will NEVER do those again. NEVER!!!!!

    Mainly because I cant stand listening to Tovan's annoyingly bad Voice Acting. Its just horrible.
    [SIGPIC][/SIGPIC]
  • umaekoumaeko Member Posts: 748 Arc User
    edited March 2015
    I don't really use Tovan anymore, but I don't regret him being in my officer roster. So, no, I don't think he should die. That matter has also been plainly answered so it's not worth debating to me (meaning I won't, feel free to have fun with that if so inclined).

    What I do think would be fair is that a Boff slot taken in a mandatory fashion ought to see compensation. As in, Republic captains should start with one more maximum bridge officer slot. That would be fair.
  • colonelchenchuancolonelchenchuan Member Posts: 0 Arc User
    edited March 2015
    umaeko wrote: »
    I don't really use Tovan anymore, but I don't regret him being in my officer roster. So, no, I don't think he should die. That matter has also been plainly answered so it's not worth debating to me (meaning I won't, feel free to have fun with that if so inclined).

    What I do think would be fair is that a Boff slot taken in a mandatory fashion ought to see compensation. As in, Republic captains should start with one more maximum bridge officer slot. That would be fair.

    no it was never actually plainly answered. all that has ever been said is its not a good idea, and the dev making the assertations is GONE. So its a new day, We aren't under his thumb anymore

    it all boils down to laziness.

    Here is the thing, You can do those missions without him on an away team, in a station or even a dept head, I HAVE!

    All that happens is that you get a little pop up when he talks, whether he us there or not, there is no need to have him.

    The only time he is "required" is the mission where you deal with the conference and are FORCED to take him and talk to him, "what do you think Tovan" ahhh too late I esc out of that before having to listen to you.

    So more or less we are stuck with him because they might have to code 1 mission,

    its just laziness and bad game design
    [SIGPIC][/SIGPIC]
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited March 2015
    This will end well.


    I'm gonna go get snacks. Anyone want snacks?
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  • umaekoumaeko Member Posts: 748 Arc User
    edited March 2015
    no it was never actually plainly answered.
    You're entitled to your opinion. I just don't agree with it.

    I'm quite satisfied with this:
    I've answered this many times. When we made LoR, we had an underlying assumption throughout all the missions that Tovan would be one of your boffs. You would not be able to dismiss him, no matter what - and consequently, all of the content was written and structured with that in mind. We will never be able to allow you to dismiss Tovan, since changing an assumption that fundamental to the construction of many parts of our game is an extremely risky change to make.

    K'Gan and Elisa were the 2nd rev of the same concept. We saw that, while many players loved Tovan, many others also wanted to be able to marginalize him - and we allowed that with the K'Gan and Elisa.

    I think every time I've answered this question, it's been phrased as "PLEASE DEVS FINALLY GIVE US AN ANSWER". It's been answered, it's just not the answer you wanted.
    Operational limitations is not the same as "lazy and bad design". They took a decision. They have to if they want to get stuff done. I can relate with you for not liking it. I cannot relate with you for degrading the Devs for it when they've already given an honest answer to that.
  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited March 2015
    I kept mine and he is a valuable member of my Romulan crew.
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited March 2015
    Just demote him to shuttle pilot and get a new boff to replace him. You'll never have to look at him again.
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  • gulberatgulberat Member Posts: 5,505 Arc User
    edited March 2015
    farmallm wrote: »
    I kept mine and he is a valuable member of my Romulan crew.

    Me too. I spent a long time custom-designing mine, filling his backstory out in my head, and by the time I got to that conference mission, man, I was honestly proud to see the results of my design work in motion.

    (The guy looking at the camera in this shot is Tovan... screenshot_2013-05-26-17-01-02_zpsjfqz1ybo.jpg )

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  • cookiecrookcookiecrook Member Posts: 4,577 Arc User
    edited March 2015
    I want mine blown out an airlock ASAP! :D
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  • solarwraithsolarwraith Member Posts: 191 Arc User
    edited March 2015
    I'd like to turn him into one of those skill books, then space the book...does that suffice?
  • cidjackcidjack Member Posts: 2,017 Arc User
    edited March 2015
    I can completely understand why some players would like to airlock Tovan Khev over the monument to the Romulus. I have made the two I have, (one on each Rom toon) a effective member of the crew..although he runs into battle in hot pink clothing. My toons do not discriminate.
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  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited March 2015
    He's never actually bothered me as much as he seems to bother some people. Even if you completely hate his guts, he still eventually shuts up after all the Romulan specific missions are over and you can set up other boffs in your landing party and bridge slot lineups thus never having to look at him again.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2015
    shame a bridge officer seating is wasted for the romulans. the feds and kdf are lucky :P
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  • xigbargxigbarg Member Posts: 0 Arc User
    edited March 2015
    Its a trade off, man. You get to fly a bunch of your dream ships as a green blood, but you have to deal with this one guy for the rest of your life.
    [SIGPIC][/SIGPIC]
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited March 2015
    I'd like to see him pushed out of an airlock too ('sucked', rather, as Data would say). But isn't this an FCT?!
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  • laro1984laro1984 Member Posts: 0 Arc User
    edited March 2015
    shame a bridge officer seating is wasted for the romulans. the feds and kdf are lucky :P

    How is it wasted you can teach him whatever you want o.O
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited March 2015
    laro1984 wrote: »
    How is it wasted you can teach him whatever you want o.O

    For anyone who wants to max out the benefits of being Romulan, any crewman who doesn't have 2 space traits, one of them Superior, is taking up space that could be used for someone else.

    That said, I'd like to see a fancomic where Tovan takes on his 7 Nemeses to win the approval of his captain and keep his position as first officer. Tovan Khev Vs The Galaxy.
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited March 2015
    The only reason I can see to ditch him, is because you can replace him for a better space boff. For min/max'rs he takes up a boff slot. Another group is roleplayers that want to play an Imperial Romulan. Those will not replay the starting missions. You can change Tovan Khev and make him look like how you want.

    The min/max'rs don't have case any more. You no longer retrain your boffs, but can train your boffs in more skills. Using another boff skill doesn't need you to change the boff anymore. Hence boff slots are less precious.

    No need to argue any longer about this issue, but there hasn't really been any issue. This is a Roleplaying Game. It is about story, about fantasy, not about numbers. Are you only interested in numbers? Fine, but don't complain that game doesn't fit your game play.

    Here is Gene Roddenberry. Here is the Enterprise, and here is a TV producer. What's that Gene? It's the Enterprise. It is a spaceship. It travels through space with a crew that goes boldly where no man has gone before. What is that number? That is the DPS. DPS? The damage it does, damage per second. Man, that is great, we can make an awesome tv show with this. Who is that guy with those funny eyebrows and the pointy ears. That is Spock, he is Vulcan, he is the science officer. Eh, wait, is he good for DPS? Mhh ... . Do we need him?
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