If the torpedo isn't the PvP killer people thought it was then I can only see one thing this is for...to sell Command ships.
Between the Command tree and I think a few Command abilities affect torpedoes...assuming those things affect the AP torpedo, this thing may very well be designed more for command than your average max DPSer or Vaper.
You throw this sucker on the front of a beam boat and you have both omni beams and a KCB you only really lose one beam turning into arc fire your torp...and with such a long reload you don't have to do it to often.
I mean heck...the ship firing the torp is a command ship...
Can't have a honest conversation because of a white knight with power
i personally saw no need for a preemptive hit from the nerf bat. i am waiting for the transphasic torps from voyager end game that pop borg cubes like balloons with one shot. remember when they nerfed tricobalt devices because somebody was whining they were to powerful well duh photons and quantums are meseured in show in the tens of isoton range but tricobalt are subspace weapons hence they are orders of magnitude more explosive the photons or quantums. i will just be happy when and if they let us on cannon research 20 they let us craft any flavor of quad cannons i thingk a quand cannon ur mk14 with [CritD]x3 and rapid or pent would be awesome especially if it was ap
I will be going for this torp as a side bonus to the Dilithium/ marks etc. Its something new that may work well on one or two of my builds and looks fun.
For the builds/toons its no use for, ill bank it and maybe use it in the future, but as Virus said this event is worth running whether or not you want the torpedo, the pay-out is well worth the small amount of time per day required.
Regarding being able to craft any flavour of quad cannon? I think that may well be coming I mean what's the point in levelling R+D to 20 at the moment other than for increased odds of criticals.
I will love this if/when it comes, though part of me will cry as I've worked hard to build a Phaser cannon build on my main with epic quad cannons and epic dhcs, I would have done it with AP or Polaron over phaser any day if I could. But no biggy and no hating from me Ill just be happy to have those AP/Pol quads.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
i personally saw no need for a preemptive hit from the nerf bat. i am waiting for the transphasic torps from voyager end game that pop borg cubes like balloons with one shot. remember when they nerfed tricobalt devices because somebody was whining they were to powerful well duh photons and quantums are meseured in show in the tens of isoton range but tricobalt are subspace weapons hence they are orders of magnitude more explosive the photons or quantums. i will just be happy when and if they let us on cannon research 20 they let us craft any flavor of quad cannons i thingk a quand cannon ur mk14 with [CritD]x3 and rapid or pent would be awesome especially if it was ap
This makes me wonder if the nerf to TriC's ended up breaking the torpedo, because at least one mod isn't working on it. I already filed two bug reports on it, as it doesn't work w/ Concentrate Firepower or the Torpedo Barrage trait.
Then, there's the high yield device level differences between Grav & Enh Bio (69) and tricobalt/temporal (70). I can see an argument for Bio, but Grav?
If the torpedo isn't the PvP killer people thought it was then I can only see one thing this is for...to sell Command ships.
Between the Command tree and I think a few Command abilities affect torpedoes...assuming those things affect the AP torpedo, this thing may very well be designed more for command than your average max DPSer or Vaper.
You throw this sucker on the front of a beam boat and you have both omni beams and a KCB you only really lose one beam turning into arc fire your torp...and with such a long reload you don't have to do it to often.
I mean heck...the ship firing the torp is a command ship...
the AP torpedo doesn't trigger with Concentrate Fire so..yeah...
Might work for a forward Dual beam, 3 cannon, torp set up. AP cannon power drain may benefit from dumping an AP torp into the mix to mitigate weapon power drop....
I just got this torp on one character that had 11 or so shards from the last CE event. Unfortunately she's not pimped out with AP gear so it would be a bit more trouble putting this new torpedo through its paces.
This torp opens up lots of doors. It's finally a torpedo that cares less about the presence of shields (just like in canon), unlike every torp out there. Even Transphasic Torps have to worry about shields: Their benefit of bypassing 40% of shields means their base damage is terribly low; The worst of all torps in the game.
That said, knowing the trends of STO and its players, there's plenty of limiting circumstances:
- This torp is specific for Antiproton. Torpedo, Projectile strength boosts do not work. But it is enhanced by Starship Projectile Skill. This throws traditional STO Torpedo Boats under the bus.
- While the torp is specific for Antiproton, which is highly popular and very powerful in general, the vast majority of users will find the torp unwieldy. Most AP users are Beamboat builds and a Torpedo, though being boosted by AP, will not like it. It's a narrow arc weapon. It also has a reload time while energy weapons can just be spammed. It also needs a Projectile TAC ability to put some "oomph" to it (HYT, TS). For the typical Cruiser Beamboat, throwing in another TAC ability requirement will garner quite a bit of horror for the player. LtCdr TAC stations on Cruisers are already being taxed enough trying to squeeze in TT, BFAW, and an Attack Pattern. Throwing in HYT/TS in the mix is potentially costly. And that's on top of the narrow arc torp not meshing well with the wide arc Beam Arrays.
I see this weapon shining with Forward Arc-heavy Antiproton Builds. Escorts/Raiders in particular can really make this torpedo shine since they'd have the excess TAC Stations to fit in TT, CRF/CSV/BFAW/BO, Attack patterns, and still have the space to throw in a HYT/TS. And the Escort, if the player is loathe to give up a forward weapon slot to the AP Torp, can slot the weapon in an Aft Weapon Slot. The Escorts have more than enough turn capability to spin around instantaneously to fire a proper HYT/TS of this thing, then spin right back around to fire the forward weapons.
Firepower? I compared it to the Neutronic, Dyson Grav Torp, Enhanced BM Torp. The Neutronic is leagues better in pure damage over the new AP Torp but is slightly higher than the Dyson Grav Torp and Enhanced BM Torp. But these torps are kinetic and can be neutered by shields. The AP Torp doesn't care. If you can boost it with your typical AP setup, it should be very strong while still retaining power with your favored AP weapons.
- I had always loved the hitting power of Enhanced BM Torp and Dyson Grav Torp in HYT fire. If the new AP Torp can approach those numbers while still giving 2 ****s about shields, it would be a fine weapon.
I understand the torp doesn't benefit from +proj danage but is it effected by torp cd doffs?
Yes, the Crystalline Torp is affected by projectile DOFF's.
I just got this bad boy last night, and while it's pretty good against conventional shielded targets, it seems pretty lackluster against the Crystalline Entity since AP damage can be absorbed during Crystalline Shatter build-up. Travel speed looks like photon torps (somewhat slow travel rate).
Damage is in the 9.3k range with 5 AP Spire console Mk XIV's present... approximately the same as the neutronic torpedo without the AoE bonus radiation damage.
Comments
Between the Command tree and I think a few Command abilities affect torpedoes...assuming those things affect the AP torpedo, this thing may very well be designed more for command than your average max DPSer or Vaper.
You throw this sucker on the front of a beam boat and you have both omni beams and a KCB you only really lose one beam turning into arc fire your torp...and with such a long reload you don't have to do it to often.
I mean heck...the ship firing the torp is a command ship...
For the builds/toons its no use for, ill bank it and maybe use it in the future, but as Virus said this event is worth running whether or not you want the torpedo, the pay-out is well worth the small amount of time per day required.
Regarding being able to craft any flavour of quad cannon? I think that may well be coming I mean what's the point in levelling R+D to 20 at the moment other than for increased odds of criticals.
I will love this if/when it comes, though part of me will cry as I've worked hard to build a Phaser cannon build on my main with epic quad cannons and epic dhcs, I would have done it with AP or Polaron over phaser any day if I could. But no biggy and no hating from me Ill just be happy to have those AP/Pol quads.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
This makes me wonder if the nerf to TriC's ended up breaking the torpedo, because at least one mod isn't working on it. I already filed two bug reports on it, as it doesn't work w/ Concentrate Firepower or the Torpedo Barrage trait.
Then, there's the high yield device level differences between Grav & Enh Bio (69) and tricobalt/temporal (70). I can see an argument for Bio, but Grav?
The inconsistencies are.... A bit of a headache.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
the AP torpedo doesn't trigger with Concentrate Fire so..yeah...
This torp opens up lots of doors. It's finally a torpedo that cares less about the presence of shields (just like in canon), unlike every torp out there. Even Transphasic Torps have to worry about shields: Their benefit of bypassing 40% of shields means their base damage is terribly low; The worst of all torps in the game.
That said, knowing the trends of STO and its players, there's plenty of limiting circumstances:
- This torp is specific for Antiproton. Torpedo, Projectile strength boosts do not work. But it is enhanced by Starship Projectile Skill. This throws traditional STO Torpedo Boats under the bus.
- While the torp is specific for Antiproton, which is highly popular and very powerful in general, the vast majority of users will find the torp unwieldy. Most AP users are Beamboat builds and a Torpedo, though being boosted by AP, will not like it. It's a narrow arc weapon. It also has a reload time while energy weapons can just be spammed. It also needs a Projectile TAC ability to put some "oomph" to it (HYT, TS). For the typical Cruiser Beamboat, throwing in another TAC ability requirement will garner quite a bit of horror for the player. LtCdr TAC stations on Cruisers are already being taxed enough trying to squeeze in TT, BFAW, and an Attack Pattern. Throwing in HYT/TS in the mix is potentially costly. And that's on top of the narrow arc torp not meshing well with the wide arc Beam Arrays.
I see this weapon shining with Forward Arc-heavy Antiproton Builds. Escorts/Raiders in particular can really make this torpedo shine since they'd have the excess TAC Stations to fit in TT, CRF/CSV/BFAW/BO, Attack patterns, and still have the space to throw in a HYT/TS. And the Escort, if the player is loathe to give up a forward weapon slot to the AP Torp, can slot the weapon in an Aft Weapon Slot. The Escorts have more than enough turn capability to spin around instantaneously to fire a proper HYT/TS of this thing, then spin right back around to fire the forward weapons.
Firepower? I compared it to the Neutronic, Dyson Grav Torp, Enhanced BM Torp. The Neutronic is leagues better in pure damage over the new AP Torp but is slightly higher than the Dyson Grav Torp and Enhanced BM Torp. But these torps are kinetic and can be neutered by shields. The AP Torp doesn't care. If you can boost it with your typical AP setup, it should be very strong while still retaining power with your favored AP weapons.
- I had always loved the hitting power of Enhanced BM Torp and Dyson Grav Torp in HYT fire. If the new AP Torp can approach those numbers while still giving 2 ****s about shields, it would be a fine weapon.
Yes, the Crystalline Torp is affected by projectile DOFF's.
I just got this bad boy last night, and while it's pretty good against conventional shielded targets, it seems pretty lackluster against the Crystalline Entity since AP damage can be absorbed during Crystalline Shatter build-up. Travel speed looks like photon torps (somewhat slow travel rate).
Damage is in the 9.3k range with 5 AP Spire console Mk XIV's present... approximately the same as the neutronic torpedo without the AoE bonus radiation damage.