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Ok so I'm at level 15 in all crafting schools..

realisticaltyrealisticalty Member Posts: 851 Arc User
After who knows how long, crafting every day, my main is now at all 15's in all schools.

I've crafted upgrades but no other items so far.

So, what should I do? Worth raising the levels farther? Don't have any clue what I could/would/should craft with it.
Post edited by realisticalty on

Comments

  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2015
    GZ on your progress.

    In each school you can craft special items which you may find useful. I found the sniper rifle from ground school to be particularly cool.

    Unfortunately for all different schools you need a special crafting doff to make those items which can be quiet expensive in case u only intend to craft one item. In most cases you can only use 1 of each special items on your build simultaneously anyway so unless you don’t want to go into business its more or less a joke.

    Since the modifiers on your crafted gear are generated by chance you may actually consider to simply buy the item from the exchange ensuring you get the mod you want. That’s what I have done in all schools except one.

    Higher level in crafting schools only influence the critical outcome of crafted gear in a positive way.
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  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    edited March 2015
    I'd love to eventually craft this one item at least.

    btw - 15 in all? Good on you.
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  • birzarkbirzark Member Posts: 634 Arc User
    edited March 2015
    some of the traits are amazing such as beams and science(I forget the names) As far as raising them past 15 its not necessary. IT will increase your crit chance in some areas more than others but for the level 15 projects it wont be that much more than 50% even with a purple duty officer and 2 x +50 catalyst.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2015
    Particle Emission Torpedo
    The Particle Emission Torpedo is good for a torpedo-based and kinetic/exotic based build. I use it on a Science Vessel that also uses Gravity Well and Gravimetric Torpedopes.

    Upgrade Kits
    Upgrade Kits are still one of the best things to make for them, I think, depending on how many alts you have. Focus on weapons first, it will give you the most bang (literally?) per buck, since your defensive abilities will likely be still a match for Level 60 content).

    Omni-Weapons
    A Omni-Weapon can be interesting on any Cruiser/beam focused build, buffing your rear or forward firing arc further. You can only equip one of them. If you use Anti-Proton weapnos, there are other Omni-beams that are compatible and could potentially be interesting to you.

    Special Consoles
    The Science Console and the Engineering console are also not bad, you can only equip one of each.

    Not quite but almost
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2015
    I'm going to level everything to 20 for the accolades. The items I'll buy on the Ex if I need any.
  • berginsbergins Member Posts: 3,454 Arc User
    edited March 2015
    Craft for profit. Anything you can make and sell from mats you have onhand is 100% profit, but some items actually sell for less than the sum of thier parts, so beware.

    On the other hand, I've found a few items that I can double my EC on, even if I have to buy the mats from the exchange. I'll let you all figure out what will work best for yourselves, but I will say that in general, I avoid crafting anything that has Dil in the ingredients, as I only get 8-9000 a day, and the "purple" components are, generally, reasonably priced on the exchange.

    As mentioned in a post above, some items require a particular R&D DOff. With some luck you can get a "white" one from the R&D DOff mission available from the personel officer, but again, the exchange can help you. These DOffs used to sell for ridiculous prices, but with the release of the Kobali DOff packs, not only have the "white" R&D DOffs become more reasonable, but you can pick up some of the "purple" Kobali versions for a fraction of what the VR Xindi R&D DOffs used to sell for.
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  • variant37variant37 Member Posts: 867 Arc User
    edited March 2015
    birzark wrote: »
    some of the traits are amazing such as beams and science(I forget the names)

    Beam Barrage and Particle Manipulator. And yes I agree they're both really nice traits. Beam Barrage grants a 2% stacking damage buff any time you use a beam skill, and Particle Manipulator increases crit chance on exotic damage.

    http://sto.gamepedia.com/Trait:_Beam_Barrage

    http://sto.gamepedia.com/Trait:_Particle_Manipulator
  • seannewboyseannewboy Member Posts: 667 Arc User
    edited March 2015
    Best way to make money is to get to lvl 20, make mk ii items, if you make them they will sell. The qualities for them will usuall start at elite, the rest will be epic.
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  • norobladnoroblad Member Posts: 2,624 Arc User
    edited March 2015
    do?

    make any of the level 15 special items you want. Very worth having are the consoles, 360 beam, and for some builds, the warp plasma torp.

    Also remember to slot your new traits if they suit your build... each school gave you a trait.

    Other than that, put crafting aside apart from making what you need to make. There is no benefit to raising it to 20 that I know of.
  • edited March 2015
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  • sonnikkusonnikku Member Posts: 77 Arc User
    edited March 2015
    Keep trying to buy research lab scientists on the exchange but it keeps coming up on error, like someone bought them out a second before I did. Yet they're still there when I hit search again. Been like this for weeks.
  • millimidgetmillimidget Member Posts: 0 Arc User
    edited March 2015
    Craft Mk II DHCs, preferably AP, but possibly phasers or disruptors.

    It's a license to print EC.

    Turrets, beam arrays and DBBs might be equally lucrative; I don't use beams so I don't check their prices on the AH.

    Use the Finish Now button when crafting these; 100 x Finish Now is only 7500 dil. The singular best result, [Crtd]x3, has a 1/160 chance of being produced, but there are other modifiers that are valuable enough; [CrtD]x2 [Thrust], [CrtD]x2 [Rapid], [CrtD]x2 Snare, [CrtD]x2 [Pen], and maybe a few others I haven't mentioned.

    Everything else, ie crafting upgrade books, requires further leveling of the school and/or a special doff (usually 50M+ for VR) and/or R&D pack catalysts; anything less and your odds of criting the project are too low to reliably make big profits.
    I'd love to eventually craft this one item at least.
    With those mods?

    It doesn't look very good.

    Are the omnis locked into preset mods beyond the [Arc] mod?
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2015
    Are the omnis locked into preset mods beyond the [Arc] mod?

    The unique weapons you can make from crafting only have one set modifier. Like the Arc mod for the 360 beam and the wide angle DHC.

    Otherwise they are a guaranteed VR, with a chance of being UR. So you will get 2, possibly 3 other mods once it is done. Partially why something like a CrtDx3 Omni-beam (one of many examples though) is so expensive, because getting such a combo of modifiers on an item that already costs an arm and a leg is quite the rare thing to have happen.
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