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Let us do Voice Overs in Foundry

daedalus304daedalus304 Member Posts: 1,049 Arc User
It's a freaking shame we don't have voice overs for the foundry missions, I'd love to work with some of my freinds on making a good piece of story content with emotion to the story instead of a bland wall of text and generic responses.
Post edited by daedalus304 on
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  • edited March 2015
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited March 2015
    It's a nice idea in theory, but there are at least a couple of reasons this wouldn't work.

    #1: @#*(!@!(!TRIBBLE$*!
    #2: Audio takes up a lot more storage space than text. Space on our serves. Space that has to be downloaded by anyone playing your mission, etc.
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  • rakija879rakija879 Member Posts: 646 Arc User
    edited March 2015
    That would be great thing to have.
    I would lend you my Chekov voice.:):)
  • thay8472thay8472 Member Posts: 6,376 Arc User
    edited March 2015
    I'd rather have more props.
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  • thatcursedwolfthatcursedwolf Member Posts: 1,617 Arc User
    edited March 2015
    It's a freaking shame we don't have voice overs for the foundry missions, I'd love to work with some of my freinds on making a good piece of story content with emotion to the story instead of a bland wall of text and generic responses.

    Text filters are easily bypassed as it is.

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  • evilmark444evilmark444 Member Posts: 7,058 Arc User
    edited March 2015
    tacofangs wrote: »
    #1: @#*(!@!(!TRIBBLE$*!

    I would say this will always prevent custom voice overs in any game that allows mission creation, even 20 years from now when storage isn't an issue anymore.

    People just don't know how to talk. Period.
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  • daedalus304daedalus304 Member Posts: 1,049 Arc User
    edited March 2015
    I would say this will always prevent custom voice overs in any game that allows mission creation, even 20 years from now when storage isn't an issue anymore.

    People just don't know how to talk. Period.

    though there are dozens of ways to help curb this problem, most of them can be abused to hell by trolls and the like, namely the report it function.

    sadly we're not going to get the ability to completely prevent vulgarities from being uttered in a system as such.

    there could be a set of moderators to check those reported missions, and restrict recordings to gold members for a bit of a bigger impact.
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  • vawlkusvawlkus Member Posts: 348 Arc User
    edited March 2015
    While player recorded VO submissions can't work, could we get a couple of generic VOs that can read mission intros? Just using text to voice software perhaps.
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited March 2015
    So many reasons this can and will go wrong, but most amateur voice over work sounds like someone is sitting at a $5 microphone in front of a computer, its terrible.

    I'd love it if Cryptic would have one person dedicated to officially approving submitted Foundry content for "next level" game integration, very easy and cheap way to add content. Classify some as story with voice over, some can get slapped into an exploration type system, others added into knooks around the galaxy
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  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited March 2015
    vawlkus wrote: »
    While player recorded VO submissions can't work, could we get a couple of generic VOs that can read mission intros? Just using text to voice software perhaps.

    I do not want Microsoft Sam declaring what my mission is about.

    That, and if we did that, half of the missions would be something like "My ROFLConnie goes SOISOISOISOISOISOISOI!"
  • cecil08cecil08 Member Posts: 163 Arc User
    edited March 2015
    People give a lot of foundry missions a bad rating because of bugs in the foundry system, as if the author has control over that. How many foundry missions with lackluster VOs would get a bad rating even if the content itself is totally awesome.

    In truth, my #3 is the lesser concern. Taco accurately listed the biggest issues with the idea. Some would upload inappropriate dialogue. And some would do it just to try to be cute. How many would upload audio clips from other copyrighted sources? And the file size associated with it would make it take all that much longer to load into a mission. And they would have to be temporary files, deleted when STO closes, otherwise they would bloat your STO resource folder pretty quick.

    So the real detractors to the idea are legal and technical more than aesthetic.


    Oh jeez, yes this. I have missions that get dinged for Cryptic bugs all the time. I'm like "I'd fix it if I freaking COULD!" :)

    #3 concerns me a lot though. I feel like I'd want to turn off sound for missions if they allowed this.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited March 2015
    I would say this will always prevent custom voice overs in any game that allows mission creation, even 20 years from now when storage isn't an issue anymore.
    Not any game, just the ones that have to avoid naughty words.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited March 2015
    tacofangs wrote: »
    #1: @#*(!@!(!TRIBBLE$*!

    im pretty sure thats not english unless i got hit on the head at some point. care to translate?
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  • kavasekavase Member Posts: 771 Arc User
    edited March 2015
    For those who don't want to hear VO from others, how about an option to turn it off/on? It's not a legitimate reason not to have it as far as I'm concerned. However, I could care less about VO.

    A legitimate reason not to have it is #2 of what Taco said. Audio files are expensive on resources even to this day. It would add up quickly and it's not even factoring in additional strain it would causes to the server.
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  • illcadiaillcadia Member Posts: 1,415 Bug Hunter
    edited March 2015
    tacofangs wrote: »
    It's a nice idea in theory, but there are at least a couple of reasons this wouldn't work.

    #1: @#*(!@!(!TRIBBLE$*!
    #2: Audio takes up a lot more storage space than text. Space on our serves. Space that has to be downloaded by anyone playing your mission, etc.

    Poke poke. Hey. Taco. Ask Systems if it would be feasible to do that externally via loading the soundcloud app ingame or something. There's no need for you guys to actually host all the data, and it'd cut down on liability issues too.
  • ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited March 2015
    tacofangs wrote: »
    It's a nice idea in theory, but there are at least a couple of reasons this wouldn't work.

    #1: @#*(!@!(!TRIBBLE$*!
    #2: Audio takes up a lot more storage space than text. Space on our serves. Space that has to be downloaded by anyone playing your mission, etc.

    That was my instant thought on the matter, it'd be nice, but practicalities would prevent it. And there is the potential to vet audio files for content etc...
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited March 2015
    I kind of would be ok with text to voice speech generation. It's how Rooster Teeth voices Gary/Gamma in "Red vs. Blue".

    http://youtu.be/XY_SebSmkIc

    I do remember Smirk once saying that to do voice work for the game, you need to be SAG, so a constructed voice can be a way around that.
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  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    edited March 2015
    It would also take a reasonable amount of dev time to check all of the available data for the aforementioned !£$%@*& etc, so much unpleasantness would surely be uploaded that it would need to be readily available to the devs to check before anything went live.
    Great idea, data space/ content control would be major factors in why it wouldn't happen.
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  • prierinprierin Member Posts: 7 Arc User
    edited March 2015
    That would be cool but.... how? Unless they write a text-to-speech program in there we'd either be stuck with stock dialogue or.... nothing...
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  • m1957flaxm1957flax Member Posts: 172 Arc User
    edited March 2015
    1. Vulgarities - I don't think that this could be avoided. On text you can do a program check. I don't see that on audio. And even the text check is never fully accurate.

    2. Space - for upload and download would be incredible high. Even current foundry missions take really long to download if the author put very good and lots of work into it.

    3. Skyrim mods are not comparable - Skyrim mods were freely made and not incorporated into the game by the producers. There is a completely different legal position for that one.

    BTW You can completely silence the game by adjusting the audio controls. But there are not that many freeky sounds in the game beside of "Bonnykin". ;)

    I fully accept the wisdom of Tacofangs to reject that idea. Nice to have (I'll admit that), but not doable!
  • angrytargangrytarg Member Posts: 11,016 Arc User
    edited March 2015
    I don't think this is a good idea. No. I don't feel that. From the bottom of my Targ heart.
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  • dllmmodllmmo Member Posts: 233 Arc User
    edited March 2015
    m1957flax wrote: »
    1. Vulgarities - I don't think that this could be avoided. On text you can do a program check. I don't see that on audio. And even the text check is never fully accurate.

    There's quite a few Audio-to-Text programs out there, doing a great job. The check is possible. And as said, the text-filter are easily bypassed if you want anyways.

    The space however are a more valid concern, along with legal argumentations. It will be a headache for the legal department to figure out the ownership of those files. Not to mention the chance of people uploading copyrighted material.
  • equinox976equinox976 Member Posts: 2,305 Arc User
    edited March 2015
    It's a freaking shame we don't have voice overs for the foundry missions, I'd love to work with some of my freinds on making a good piece of story content with emotion to the story instead of a bland wall of text and generic responses.

    Unless they vet every single voice over - I can imagine something like this:

    DEEP VOICE:

    "He holstered his mighty phaser - it throbbed at his side, aching (aching) to fire into her mighty majesty, to fill her with his beam of POWER. He watched her quivering in anticipation "shoot me" she whispered (almost afraid, but so very ALIVE).

    He knew what she wanted, and he was going to give it to her..., it was only a matter of time.

    Or something as such :D
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