It's a freaking shame we don't have voice overs for the foundry missions, I'd love to work with some of my freinds on making a good piece of story content with emotion to the story instead of a bland wall of text and generic responses.
It's a nice idea in theory, but there are at least a couple of reasons this wouldn't work.
#1: @#*(!@!(!TRIBBLE$*!
#2: Audio takes up a lot more storage space than text. Space on our serves. Space that has to be downloaded by anyone playing your mission, etc.
It's a freaking shame we don't have voice overs for the foundry missions, I'd love to work with some of my freinds on making a good piece of story content with emotion to the story instead of a bland wall of text and generic responses.
Text filters are easily bypassed as it is.
People who can't behave themselves are why we can't have nice things.
This is my Risian Corvette. There are many like it, but this one is mine.
I would say this will always prevent custom voice overs in any game that allows mission creation, even 20 years from now when storage isn't an issue anymore.
People just don't know how to talk. Period.
Lifetime Subscriber since Beta ^ Click image to listen to my favorite Trek theme song! ^
I would say this will always prevent custom voice overs in any game that allows mission creation, even 20 years from now when storage isn't an issue anymore.
People just don't know how to talk. Period.
though there are dozens of ways to help curb this problem, most of them can be abused to hell by trolls and the like, namely the report it function.
sadly we're not going to get the ability to completely prevent vulgarities from being uttered in a system as such.
there could be a set of moderators to check those reported missions, and restrict recordings to gold members for a bit of a bigger impact.
While player recorded VO submissions can't work, could we get a couple of generic VOs that can read mission intros? Just using text to voice software perhaps.
So many reasons this can and will go wrong, but most amateur voice over work sounds like someone is sitting at a $5 microphone in front of a computer, its terrible.
I'd love it if Cryptic would have one person dedicated to officially approving submitted Foundry content for "next level" game integration, very easy and cheap way to add content. Classify some as story with voice over, some can get slapped into an exploration type system, others added into knooks around the galaxy
While player recorded VO submissions can't work, could we get a couple of generic VOs that can read mission intros? Just using text to voice software perhaps.
I do not want Microsoft Sam declaring what my mission is about.
That, and if we did that, half of the missions would be something like "My ROFLConnie goes SOISOISOISOISOISOISOI!"
People give a lot of foundry missions a bad rating because of bugs in the foundry system, as if the author has control over that. How many foundry missions with lackluster VOs would get a bad rating even if the content itself is totally awesome.
In truth, my #3 is the lesser concern. Taco accurately listed the biggest issues with the idea. Some would upload inappropriate dialogue. And some would do it just to try to be cute. How many would upload audio clips from other copyrighted sources? And the file size associated with it would make it take all that much longer to load into a mission. And they would have to be temporary files, deleted when STO closes, otherwise they would bloat your STO resource folder pretty quick.
So the real detractors to the idea are legal and technical more than aesthetic.
Oh jeez, yes this. I have missions that get dinged for Cryptic bugs all the time. I'm like "I'd fix it if I freaking COULD!"
#3 concerns me a lot though. I feel like I'd want to turn off sound for missions if they allowed this.
I would say this will always prevent custom voice overs in any game that allows mission creation, even 20 years from now when storage isn't an issue anymore.
Not any game, just the ones that have to avoid naughty words.
For those who don't want to hear VO from others, how about an option to turn it off/on? It's not a legitimate reason not to have it as far as I'm concerned. However, I could care less about VO.
A legitimate reason not to have it is #2 of what Taco said. Audio files are expensive on resources even to this day. It would add up quickly and it's not even factoring in additional strain it would causes to the server.
Retired. I'm now in search for that perfect space anomaly.
It's a nice idea in theory, but there are at least a couple of reasons this wouldn't work.
#1: @#*(!@!(!TRIBBLE$*!
#2: Audio takes up a lot more storage space than text. Space on our serves. Space that has to be downloaded by anyone playing your mission, etc.
Poke poke. Hey. Taco. Ask Systems if it would be feasible to do that externally via loading the soundcloud app ingame or something. There's no need for you guys to actually host all the data, and it'd cut down on liability issues too.
It's a nice idea in theory, but there are at least a couple of reasons this wouldn't work.
#1: @#*(!@!(!TRIBBLE$*!
#2: Audio takes up a lot more storage space than text. Space on our serves. Space that has to be downloaded by anyone playing your mission, etc.
That was my instant thought on the matter, it'd be nice, but practicalities would prevent it. And there is the potential to vet audio files for content etc...
If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
I do remember Smirk once saying that to do voice work for the game, you need to be SAG, so a constructed voice can be a way around that.
Everywhere I look, people are screaming about how bad Cryptic is.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
It would also take a reasonable amount of dev time to check all of the available data for the aforementioned !£$%@*& etc, so much unpleasantness would surely be uploaded that it would need to be readily available to the devs to check before anything went live.
Great idea, data space/ content control would be major factors in why it wouldn't happen.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
1. Vulgarities - I don't think that this could be avoided. On text you can do a program check. I don't see that on audio. And even the text check is never fully accurate.
2. Space - for upload and download would be incredible high. Even current foundry missions take really long to download if the author put very good and lots of work into it.
3. Skyrim mods are not comparable - Skyrim mods were freely made and not incorporated into the game by the producers. There is a completely different legal position for that one.
BTW You can completely silence the game by adjusting the audio controls. But there are not that many freeky sounds in the game beside of "Bonnykin".
I fully accept the wisdom of Tacofangs to reject that idea. Nice to have (I'll admit that), but not doable!
I don't think this is a good idea. No. I don't feel that. From the bottom of my Targ heart.
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"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
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1. Vulgarities - I don't think that this could be avoided. On text you can do a program check. I don't see that on audio. And even the text check is never fully accurate.
There's quite a few Audio-to-Text programs out there, doing a great job. The check is possible. And as said, the text-filter are easily bypassed if you want anyways.
The space however are a more valid concern, along with legal argumentations. It will be a headache for the legal department to figure out the ownership of those files. Not to mention the chance of people uploading copyrighted material.
It's a freaking shame we don't have voice overs for the foundry missions, I'd love to work with some of my freinds on making a good piece of story content with emotion to the story instead of a bland wall of text and generic responses.
Unless they vet every single voice over - I can imagine something like this:
DEEP VOICE:
"He holstered his mighty phaser - it throbbed at his side, aching (aching) to fire into her mighty majesty, to fill her with his beam of POWER. He watched her quivering in anticipation "shoot me" she whispered (almost afraid, but so very ALIVE).
He knew what she wanted, and he was going to give it to her..., it was only a matter of time.
Comments
#1: @#*(!@!(!TRIBBLE$*!
#2: Audio takes up a lot more storage space than text. Space on our serves. Space that has to be downloaded by anyone playing your mission, etc.
I would lend you my Chekov voice.:):)
Text filters are easily bypassed as it is.
People who can't behave themselves are why we can't have nice things.
I would say this will always prevent custom voice overs in any game that allows mission creation, even 20 years from now when storage isn't an issue anymore.
People just don't know how to talk. Period.
^ Click image to listen to my favorite Trek theme song! ^
though there are dozens of ways to help curb this problem, most of them can be abused to hell by trolls and the like, namely the report it function.
sadly we're not going to get the ability to completely prevent vulgarities from being uttered in a system as such.
there could be a set of moderators to check those reported missions, and restrict recordings to gold members for a bit of a bigger impact.
I'd love it if Cryptic would have one person dedicated to officially approving submitted Foundry content for "next level" game integration, very easy and cheap way to add content. Classify some as story with voice over, some can get slapped into an exploration type system, others added into knooks around the galaxy
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I do not want Microsoft Sam declaring what my mission is about.
That, and if we did that, half of the missions would be something like "My ROFLConnie goes SOISOISOISOISOISOISOI!"
Oh jeez, yes this. I have missions that get dinged for Cryptic bugs all the time. I'm like "I'd fix it if I freaking COULD!"
#3 concerns me a lot though. I feel like I'd want to turn off sound for missions if they allowed this.
im pretty sure thats not english unless i got hit on the head at some point. care to translate?
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
A legitimate reason not to have it is #2 of what Taco said. Audio files are expensive on resources even to this day. It would add up quickly and it's not even factoring in additional strain it would causes to the server.
Poke poke. Hey. Taco. Ask Systems if it would be feasible to do that externally via loading the soundcloud app ingame or something. There's no need for you guys to actually host all the data, and it'd cut down on liability issues too.
That was my instant thought on the matter, it'd be nice, but practicalities would prevent it. And there is the potential to vet audio files for content etc...
http://youtu.be/XY_SebSmkIc
I do remember Smirk once saying that to do voice work for the game, you need to be SAG, so a constructed voice can be a way around that.
What's my position?
That people should know what they're screaming about!
(paraphrased from "The Newsroom)
Great idea, data space/ content control would be major factors in why it wouldn't happen.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
2. Space - for upload and download would be incredible high. Even current foundry missions take really long to download if the author put very good and lots of work into it.
3. Skyrim mods are not comparable - Skyrim mods were freely made and not incorporated into the game by the producers. There is a completely different legal position for that one.
BTW You can completely silence the game by adjusting the audio controls. But there are not that many freeky sounds in the game beside of "Bonnykin".
I fully accept the wisdom of Tacofangs to reject that idea. Nice to have (I'll admit that), but not doable!
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There's quite a few Audio-to-Text programs out there, doing a great job. The check is possible. And as said, the text-filter are easily bypassed if you want anyways.
The space however are a more valid concern, along with legal argumentations. It will be a headache for the legal department to figure out the ownership of those files. Not to mention the chance of people uploading copyrighted material.
Unless they vet every single voice over - I can imagine something like this:
DEEP VOICE:
"He holstered his mighty phaser - it throbbed at his side, aching (aching) to fire into her mighty majesty, to fill her with his beam of POWER. He watched her quivering in anticipation "shoot me" she whispered (almost afraid, but so very ALIVE).
He knew what she wanted, and he was going to give it to her..., it was only a matter of time.
Or something as such