Space exploration is well, pretty non-existant in STO.
Elite Dangerous has a huge system for that.
But to me, ED over complicates combat. I actually like STO's system for ship abilities, flight controls, etc. I don't need to minutia of ED's control systems.
So to me a great combo I wish existed, was STOs combat systems in ED's graphics and vast galaxy. The better of both.
As far as ground... really the latest ground additions from STO haven't been bad at all. I'm fine there, and understand why the limits are there. So using EDs galaxy system, built the STO universe. Set worlds and missions on the ground keep the same, other non-cannon planets could be randomized (if explorable at all depending on the type).
Now if only we could get someone to build this (or someone to kickstarter it).
Having a millions of star system doesn't really make exploration. What kind of adventure and moral or ethical conflicts awaits you in those star systems?
But you can explore now - just try those Foundry missions on those system and see what's out there.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
millions of star system with nothing in them is not exploration, its simply a waste of effort. having them full of mysteries of almost any kind for exploration purposes, even storylines.. from what im told ED has none of these.
such shameless promotion of another game shouldnt be allowed. besides that, i wont go near ed with its current price range with such little in it.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
And the exploration provided by STO would be different from a game like Elite Dangerous. Ever since STO removed the Exploration clusters, I have said that any new version needs a random selection of Foundry missions, procedurally generated content, and dev-created missions.
I haven't played ED, but from the vids I have seen, I like the combat system it has. It gives you more control of the ship's systems. In STO, it is just button pressing, DPSing stuff. Same for ground.
I prefer something that you have to work at to get good. For ground, I like the feel of Defiance. It is also third person view, but you also can actually aim at the enemy. It means that you have fine control of where and what you shoot.
Want to try for a head shot, shoot for the head and get that crit. In STO, it is just button pressing, and you don't even need to aim. Even in the Aim mode, all you need to do in STO is just aim close enough to them and it will hit them. Hit them in the head, no different than a hit to the body, or limbs.
Space is the same. You fly in and button press, button press, button press, and stuff is dead. If you broadside, then there is not much skill needed anymore when flying to kill stuff. You just need to be close enough to hit with optimal DPS.
Escorts, you just need to be close enough to get optimal DPS, and keep moving so it is harder to get killed.
From what I have seen of ED, you need to keep a closer eye on weapon power, the flight controls are more precise, and you get to use the first person view from inside the ship.
If I had any income, I would be saving it up for ED, and playing it. You can choose if you want to fight, or progress without fighting at all. In STO, it is all about fighting.
And sorry, but the foundry missions are just a way for the ones in charge of the game to not have to do enough content. They never needed to remove the few exploration missions. They did it to try to herd players to DQ. Just like all of the other mistakes they were making for so long.
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Except ED gets really boring after a while. I played up till late January and haven't touched it since. There's nothing to explore. All systems are just a random assortment of stars and planets and that's it. There's nothing to find. Even black holes are anticlimactic.
Exploration in Star Trek has the potential for new alien species, new technologies, strange sci fi phenomenon etc. I don't think STO can give us exploration the way we want but it does have potential.
Not saying keep ED's empty expoloration. And it isn't all empty.
But it would make a good starting point for exploration. Really you could attach random vault misisons to various open non-cannon systems. It could be ground or space, or both.
Vault type encounters (updated to new graphics) would be an improvement to ED's empty exploration. While a read vasteness of space would be an improvement to STO's almost non-existent exploration (other than queuing up a vault).
Yes, they conducted a poll but at no stage did they say they'd do anything about it. Until I see them actually say they're doing it, it's not happening.
Yes, they conducted a poll but at no stage did they say they'd do anything about it. Until I see them actually say they're doing it, it's not happening.
Just like how Krenim was voted as the most popular Voyager race we would like to see and still no sign of them. Dust to Dust implies future content involving them, but we just have to wait and see.
Comments
ED looks cool. I'm waiting on some new updates first, but I very much want to play this game.
But you can explore now - just try those Foundry missions on those system and see what's out there.
such shameless promotion of another game shouldnt be allowed. besides that, i wont go near ed with its current price range with such little in it.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
It was already voted upon that Cryptic will now focus on exploration.
is there any proof to that claim? a vote means nothing without something to prove it.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I prefer something that you have to work at to get good. For ground, I like the feel of Defiance. It is also third person view, but you also can actually aim at the enemy. It means that you have fine control of where and what you shoot.
Want to try for a head shot, shoot for the head and get that crit. In STO, it is just button pressing, and you don't even need to aim. Even in the Aim mode, all you need to do in STO is just aim close enough to them and it will hit them. Hit them in the head, no different than a hit to the body, or limbs.
Space is the same. You fly in and button press, button press, button press, and stuff is dead. If you broadside, then there is not much skill needed anymore when flying to kill stuff. You just need to be close enough to hit with optimal DPS.
Escorts, you just need to be close enough to get optimal DPS, and keep moving so it is harder to get killed.
From what I have seen of ED, you need to keep a closer eye on weapon power, the flight controls are more precise, and you get to use the first person view from inside the ship.
If I had any income, I would be saving it up for ED, and playing it. You can choose if you want to fight, or progress without fighting at all. In STO, it is all about fighting.
And sorry, but the foundry missions are just a way for the ones in charge of the game to not have to do enough content. They never needed to remove the few exploration missions. They did it to try to herd players to DQ. Just like all of the other mistakes they were making for so long.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Just close your eyes, wait 2 years, and then open them up. THen you have your proof or disprove at your hands. Or eyes. OR whatever.
What do you call this,
http://sto-forum.perfectworld.com/showthread.php?t=1375241&page=78
Exploration in Star Trek has the potential for new alien species, new technologies, strange sci fi phenomenon etc. I don't think STO can give us exploration the way we want but it does have potential.
But it would make a good starting point for exploration. Really you could attach random vault misisons to various open non-cannon systems. It could be ground or space, or both.
Vault type encounters (updated to new graphics) would be an improvement to ED's empty exploration. While a read vasteness of space would be an improvement to STO's almost non-existent exploration (other than queuing up a vault).
Yes, they conducted a poll but at no stage did they say they'd do anything about it. Until I see them actually say they're doing it, it's not happening.
Anyway, I really don't see how. How can you "explore" anything when you can transwarp anywhere you want? That's not "exploration", thats "traveling".
Just like how Krenim was voted as the most popular Voyager race we would like to see and still no sign of them. Dust to Dust implies future content involving them, but we just have to wait and see.