As I have gotten older from playing earlier MMO's where the only limitation was how long you could stay online before you passed out. I have noticed more and more companies implement this concept of
You can only do something once then you got to wait xx minutes or days before you can do that again.
I don't know where it has come from I don't think its a particularly clever system.
why when I complete a STF I have to wait 30 minutes before I can repeat that mission some marks are easier to come by because there are multiple instances to earn them in , also there are certain missions that are just more fun / challenging than others.
I wont start on the R&D because I don't like waiting 20 hours and spending dilithium that also takes time to farm.
Its like there is now too much gated content in this that you are funnelled into either levelling alts (I don't find grinding 50 to 60 with no content very fun)
I don't know it just seems that everything is now gated that I no longer play when I want to play and I am being forced to comit 24/7 days a week to somthng that is meant to be fun.
The reason, imo, that the majority of content is time-gated is because said content is underwhelming and unpopular. So few people in the queues means that one could, theoretically, have 99% playtime inside STFs if they weren't forced to do something else with their time. Cryptic, apparently, doesn't want people to repeat the same content over and over (literally), so they force you to do other things in the meantime.
If queues were bustling, like in WoW, then you would still be waiting due to said queue time, but at least it isn't forced with a mandatory timegate.
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If queues were bustling, like in WoW, then you would still be waiting due to said queue time, but at least it isn't forced with a mandatory timegate.