I don't see the numbers working for the average STO player.
What does the average player look like, maybe this...
One toon, some to no rep, some to no upgrades, a free ship, and no voice chat.
That spells out punishment for the average player.
What would you do if your a casual player tried a few missions then failed several times, give up most likely.
Now that STO is on the right track concerning rewards.
Let's get rid of the most hated thing in STO mission failures.
Dedicated players often start out as casual players, failing these folks is not a good thing.
Note: We all know a half dozens ways to improve game play fleet and channel play.
They don't work for the average player, if they did then it would not be topic of discussion now.
I LOVE! Doffing.
I LOVE! playing dress-up with my characters. (hmmm, maybe I should try Hello-Kitty Island)
I like events.
I like all those different things you can level in that I always seem to get distracted from and never do.
I like that I don't have to grind if I don't want to. The game fun for me just flying around doing doffs and occasionally raiding and pillaging as my Klingons.
Trying to think, still not coming up with any hated stuff in game, when everything works.
Let's get rid of the most hated thing in STO mission failures.
Dedicated players often start out as casual players, failing these folks is not a good thing.
STO is a game, and a game needs a failure state in order for players to feel accomplished when they succeed at something (credit where credit's due, YouTube's TotalBiscuit said that best).
I failed PvEs when I first started the new content. So I worked to improve. That's how games work. That's why the failure states are in Advanced and Elite content - you need to prove that you're at that level, and work for it. A win in Advanced or Elite shouldn't just be handed out for showing up to the queue. There needs to be a failure option, in order to make the win be something at that level.
Also... I feel this is an "in before lock" thread.
The primary cause, in my opinion, of failed optionals is players who've never tried *insert mission here* on normal and have no familiarity with what the mission is nor what is required to complete it.
Or it might have something to do with
Normal>>>>>>>>Advanced>>Elite.
And the fact that near as I can tell the best way to go back to how you were doing pre-DR is to upgrade to mk XIV.
Not even close to being the most hated thing in STO. I've seen much more hate directed at...
Tovan Khev
Security measures
Buzz killer, you would remind me there are things that I do HATE!
Yeah I hate Tovan, like really hate him. My Romulan is lagging at 27 for what, over a year now because that annoying granola munching tree hugging hippie space elf keeps reminding me of his feelings.... YOUR A FRIGGIN ROMULAN! SCHEME!
And I hate the security measures, I think I saw where they can be disabled in your Cryptic website settings, but I'm too lazy to dig through that, I'll just continue to hate.
I don't see the numbers working for the average STO player.
What does the average player look like, maybe this...
One toon, some to no rep, some to no upgrades, a free ship, and no voice chat.
That spells out punishment for the average player.
What would you do if your a casual player tried a few missions then failed several times, give up most likely.
Now that STO is on the right track concerning rewards.
Let's get rid of the most hated thing in STO mission failures.
Dedicated players often start out as casual players, failing these folks is not a good thing.
Note: We all know a half dozens ways to improve game play fleet and channel play.
They don't work for the average player, if they did then it would not be topic of discussion now.
where do you get this info?
from pure observation, what I see...
- one toon, ok
- has most of the rep, if not all, ... not all the items, but tier 5 in all but the newest rep
- has upgraded a little, usually weapons
- paid for ship *or* free ubership like the breen or kobali, usually. Its been a *while* since I saw someone in a level 45 freebie or mirror.
- no clue on voice chat ... I do not have any sound and don't use nor want it. Last time I used voice was in 40 man wow raids; it was useful with that many people.
casual does not equal average. I think that is the disconnect here. But even a casual player who has been here 2,3 years has a fair amount of gear/rep/etc. You are talking new players -- casual or not -- who are undergeared and having problems.
-- advanced and elite missions are not for new, under geared players. By design. That said, I agree that mission fails need to be looked at, and *maybe* removed or maybe just adjusted somehow (I would not mind it if a failed mission did not reset cooldowns so you can at least try again, for one example). And I still say that normal mode needs to drop rep gear tokens (BNP etc).
I find myself agreeing with one of the above posters in that I don't hate anything about this game. There's a lot that I might dislike, but hate? That's quite a strong word.
For the purpose of the topic though, the strongest thing I can think of would be how they handled the Romulan Republic. They should first have been released as a full faction, and that they shouldn't have been hung out to dry like they have been.
The other strong dislike worth mentioning is these universal missions of which are all pretty much catering to the Federation with the smallest acceptance of a KDF/Republic player. I have no objection to Cryptic wanting to tell the same story across all two-and-a-half factions, but they need to work on that dialogue more.
I simply doubt that a Klingon Warrior would care much for following Neelix around an Asteroid so that he can see the Kitchen. It just wouldn't happen.
Forumites, Devs, PvPers, PvE Heroes, DPSers, RPers, Disco Ballers, Immersion Complainers, Casuals, Whiners, White Knights, and on and on.
Everyone hates everyone and everything. Just like the real world.
My most hated thing, lazy development. HP bags instead of AI. Using a Fleet Patrol Escort skin for the Mansa Escort. Selling power instead of balanced game play.
Now this isn't to say I hate the Devs or even think they're incompetent. They have to make a profit and such efforts are the easiest. So my complaint is more of a lament than anything.
Do you really think the average player will help themselves.
Many theories about way the Q numbers are so low, mine the average player has given up.
New blood needs help to grow and evolve if they give up over fails that is sad.
Pre DR the game had this appeal to people of being easy, that's no longer the case.
Was this change due to convert STOs image to be viewed as more of a hardcore game and not another F2P option.
I've liked the ideas behind a lot of the changes in the past year. The new crafting system is something that people actually use, and ditto the upgrade system. (And they also work well together, crafting low level items, and upgrading the ones with the procs that you want.)
I hate, hate, hate the buggy implementations on release. When doffing was updated, Klingons had missions that wouldn't complete, and low level characters couldn't slot some science missions for no good reason. (And missions still aren't sorted in completion order.) Crafting had a ton of procs not implemented. (And some may still not be implemented.) Upgrading shipped with upgrades of probably the 3 most popular ship items (kinetic cutting beam, zero point console, assimilated console) broken. I think that the assimilated console still has problems. Boffs were redone, and some skills were untrainable on release. I'm still having problems with bridge officers using the wrong skills or being unslotted on map transitions.
I'm worried about season 10, and the map changes. I don't think that it's a bad idea, I'm just worried about stuff breaking.
The only thing that I truly hate in the game is the broken loadout system. It's such a fantastic idea...if it worked right. Instead I have to go fix my hot bars. AGAIN. omg
The things that rub me the wrong way most on a near daily basis are:
-The lack of the ability to lock windows(very easy to miss the scroll bar while doffing and drag the whole window out of place).
-There not being a "Sell Stack" button(trying to empty your inventory and suddenly have to deal with pop-up windows because there is a partial stack of batteries/etc. mixed in).
-Having to wade through my entire crafting inventory(which mostly isn't worth EC and I have no intention to ever sell) every time I want to vendor something.
These are fundamental interfacing issues - which should never be obstructing the flow of 'gameplay'.
1. sheeple players. not thinking and being exploited daily and taking what is offered without thinking.
2. devs isolating themselves. when was the last time a dev decided to be completely candid? and i mean proper honesty, the sort that could serious impact the dev and cryptic.
3. a sort of pyramid scheme being played. it's obvious it is a "get rich quick" scheme, i know there are other games that are doing the same but there should be more then enough to go around without the nickle and dime approach.
4. camps of minority players. bootlickers and haters. self evident on these forums and this is exactly what cryptic wants, that way the minority here dont decide uniformly and cryptic can ignore is forum goers because of this.
5. variation on a theme. content is always the same regardless of how it is dressed up.
i could probably name another 5 or 10 more problems but some of these are right up there on sto. this is what i see on an alarming regularity.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
STO is a game, and a game needs a failure state in order for players to feel accomplished when they succeed at something (credit where credit's due, YouTube's TotalBiscuit said that best).
I failed PvEs when I first started the new content. So I worked to improve. That's how games work. That's why the failure states are in Advanced and Elite content - you need to prove that you're at that level, and work for it. A win in Advanced or Elite shouldn't just be handed out for showing up to the queue. There needs to be a failure option, in order to make the win be something at that level.
Also... I feel this is an "in before lock" thread.
The problem is there is no real build up to this game mechanic elsewhere in the game. There is no draw to the STFs along the way to Endgame. Players can go the entire game without ever experiencing a failure until they jump into CCA.
They are not taught in any meaningful manner how or why they should build their ships and ground to be successful.
I dislike the bad pugs
I dislike the whining that is pvp.
I dislike the dishonorable KDF.
I dislike when the devs cave in.
I dislike the white orions.
And all their bad biography.
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
I dislike lack of skill .
I dislike bragging fools.
I dislike screaming fools.
I dislike spoonfeds.
I dislike most of you
Not counting a few
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
I dislike DPSers that have a lack of skill
I dislike players that try to force my build
I dislike edgelords and sues
I dislike countless things
But taco I still love you.
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Pretty sure I messed up the song in places but what can you do
I'm also struggling a bit with the ec cap. Is there anyway to increase it? I am trying to unload some of my lockbox ships on the exchange (taking up too much dead space in my bank) but the excess ec will simply disappear. I think I've lost something like 100m ec because of this, if not more, and I'm tired of it.
God yes, and accidentally opening multiples of the same lockbox ships and having to trash them.
"After a time, you may find that having is not so pleasing a thing after all as wanting. It is not logical, but it is often true. Except for a T5 Connie. That would be f*%#ing awesome." - Mr. Spock
Comments
I LOVE! Doffing.
I LOVE! playing dress-up with my characters. (hmmm, maybe I should try Hello-Kitty Island)
I like events.
I like all those different things you can level in that I always seem to get distracted from and never do.
I like that I don't have to grind if I don't want to. The game fun for me just flying around doing doffs and occasionally raiding and pillaging as my Klingons.
Trying to think, still not coming up with any hated stuff in game, when everything works.
STO is a game, and a game needs a failure state in order for players to feel accomplished when they succeed at something (credit where credit's due, YouTube's TotalBiscuit said that best).
I failed PvEs when I first started the new content. So I worked to improve. That's how games work. That's why the failure states are in Advanced and Elite content - you need to prove that you're at that level, and work for it. A win in Advanced or Elite shouldn't just be handed out for showing up to the queue. There needs to be a failure option, in order to make the win be something at that level.
Also... I feel this is an "in before lock" thread.
Or it might have something to do with
Normal>>>>>>>>Advanced>>Elite.
And the fact that near as I can tell the best way to go back to how you were doing pre-DR is to upgrade to mk XIV.
Buzz killer, you would remind me there are things that I do HATE!
Yeah I hate Tovan, like really hate him. My Romulan is lagging at 27 for what, over a year now because that annoying granola munching tree hugging hippie space elf keeps reminding me of his feelings.... YOUR A FRIGGIN ROMULAN! SCHEME!
And I hate the security measures, I think I saw where they can be disabled in your Cryptic website settings, but I'm too lazy to dig through that, I'll just continue to hate.
where do you get this info?
from pure observation, what I see...
- one toon, ok
- has most of the rep, if not all, ... not all the items, but tier 5 in all but the newest rep
- has upgraded a little, usually weapons
- paid for ship *or* free ubership like the breen or kobali, usually. Its been a *while* since I saw someone in a level 45 freebie or mirror.
- no clue on voice chat ... I do not have any sound and don't use nor want it. Last time I used voice was in 40 man wow raids; it was useful with that many people.
casual does not equal average. I think that is the disconnect here. But even a casual player who has been here 2,3 years has a fair amount of gear/rep/etc. You are talking new players -- casual or not -- who are undergeared and having problems.
-- advanced and elite missions are not for new, under geared players. By design. That said, I agree that mission fails need to be looked at, and *maybe* removed or maybe just adjusted somehow (I would not mind it if a failed mission did not reset cooldowns so you can at least try again, for one example). And I still say that normal mode needs to drop rep gear tokens (BNP etc).
For the purpose of the topic though, the strongest thing I can think of would be how they handled the Romulan Republic. They should first have been released as a full faction, and that they shouldn't have been hung out to dry like they have been.
The other strong dislike worth mentioning is these universal missions of which are all pretty much catering to the Federation with the smallest acceptance of a KDF/Republic player. I have no objection to Cryptic wanting to tell the same story across all two-and-a-half factions, but they need to work on that dialogue more.
I simply doubt that a Klingon Warrior would care much for following Neelix around an Asteroid so that he can see the Kitchen. It just wouldn't happen.
You forgot Geko on that list.:D
Sure, I hate that as well; but not as much as the loadout errors.
Oh, and I hate it when ppl apply a hopelessly wrong aspect ratio to their sig (see yours). :P
Forumites, Devs, PvPers, PvE Heroes, DPSers, RPers, Disco Ballers, Immersion Complainers, Casuals, Whiners, White Knights, and on and on.
Everyone hates everyone and everything. Just like the real world.
My most hated thing, lazy development. HP bags instead of AI. Using a Fleet Patrol Escort skin for the Mansa Escort. Selling power instead of balanced game play.
Now this isn't to say I hate the Devs or even think they're incompetent. They have to make a profit and such efforts are the easiest. So my complaint is more of a lament than anything.
Many theories about way the Q numbers are so low, mine the average player has given up.
New blood needs help to grow and evolve if they give up over fails that is sad.
Pre DR the game had this appeal to people of being easy, that's no longer the case.
Was this change due to convert STOs image to be viewed as more of a hardcore game and not another F2P option.
I hate, hate, hate the buggy implementations on release. When doffing was updated, Klingons had missions that wouldn't complete, and low level characters couldn't slot some science missions for no good reason. (And missions still aren't sorted in completion order.) Crafting had a ton of procs not implemented. (And some may still not be implemented.) Upgrading shipped with upgrades of probably the 3 most popular ship items (kinetic cutting beam, zero point console, assimilated console) broken. I think that the assimilated console still has problems. Boffs were redone, and some skills were untrainable on release. I'm still having problems with bridge officers using the wrong skills or being unslotted on map transitions.
I'm worried about season 10, and the map changes. I don't think that it's a bad idea, I'm just worried about stuff breaking.
Mine Trap Supporter
The things that rub me the wrong way most on a near daily basis are:
-The lack of the ability to lock windows(very easy to miss the scroll bar while doffing and drag the whole window out of place).
-There not being a "Sell Stack" button(trying to empty your inventory and suddenly have to deal with pop-up windows because there is a partial stack of batteries/etc. mixed in).
-Having to wade through my entire crafting inventory(which mostly isn't worth EC and I have no intention to ever sell) every time I want to vendor something.
These are fundamental interfacing issues - which should never be obstructing the flow of 'gameplay'.
2. devs isolating themselves. when was the last time a dev decided to be completely candid? and i mean proper honesty, the sort that could serious impact the dev and cryptic.
3. a sort of pyramid scheme being played. it's obvious it is a "get rich quick" scheme, i know there are other games that are doing the same but there should be more then enough to go around without the nickle and dime approach.
4. camps of minority players. bootlickers and haters. self evident on these forums and this is exactly what cryptic wants, that way the minority here dont decide uniformly and cryptic can ignore is forum goers because of this.
5. variation on a theme. content is always the same regardless of how it is dressed up.
i could probably name another 5 or 10 more problems but some of these are right up there on sto. this is what i see on an alarming regularity.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
A: Threads like this which espouse negativity.
But I'll bite: rubberbanding/poor network connectivity to STO. (2nd place: GameClient.exe crashes on the Windows platform.)
The problem is there is no real build up to this game mechanic elsewhere in the game. There is no draw to the STFs along the way to Endgame. Players can go the entire game without ever experiencing a failure until they jump into CCA.
They are not taught in any meaningful manner how or why they should build their ships and ground to be successful.
DPSers:D Well also those soul stealing parsers too, becouse if those werent exists, DPSers wouldnt exist.
Huh, made it:cool:
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
I dislike the whining that is pvp.
I dislike the dishonorable KDF.
I dislike when the devs cave in.
I dislike the white orions.
And all their bad biography.
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
I dislike lack of skill .
I dislike bragging fools.
I dislike screaming fools.
I dislike spoonfeds.
I dislike most of you
Not counting a few
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
I dislike DPSers that have a lack of skill
I dislike players that try to force my build
I dislike edgelords and sues
I dislike countless things
But taco I still love you.
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Boom De Yada!
Pretty sure I messed up the song in places but what can you do
And ESD Zone chat as well.
God yes, and accidentally opening multiples of the same lockbox ships and having to trash them.
Same, but also 10m refined dilithium limit.
That is all.