The following are just Common Phaser Mk X weapons, all Bonus boosts removed, no Phaser consoles, ~109 Weapon Power, etc, etc, etc.
Looking at CSV3 and the boosts provided to various Cannon-type weapons, the following is an example of what one could possibly see. The "= ~x.xx" should be consistent regardless of what else is going on. With CSV being able to hit up to three targets, I've included the numbers for 1x, 2x, 3x targets.
(1x)DHC? 1588.3 / 1269.3 = ~1.25
(1x)DC? 795.1 / 634.6 = ~1.25
(1x)Cannon? 658 / 525.2 = ~1.25
(1x)Turret? 569 / 328.3 = ~1.73
(2x)DHC? 3176.6 / 1269.3 = ~2.5
(2x)DC? 1590.2 / 634.6 = ~2.5
(2x)Cannon? 1316 / 525.2 = ~2.5
(2x)Turret? 1138 / 328.3 = ~3.47
(3x)DHC? 4764.9 / 1269.3 = ~3.76
(3x)DC? 2385.3 / 634.6 = ~3.76
(3x)Cannon? 1974 / 525.2 = ~3.76
(3x)Turret? 1707 / 328.3 = ~5.2
Give or take some rounding, the boost for DHCs, DCs, and Cannons follow a simple 1x, 2x, 3x progression and share the same boost.
Turrets on the other hand are receiving an increased boost by comparison. For both CRF and SS, the Cannon-type weapons receive the same boost. It is only with CSV where there is a discrepancy on the boost provided.
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