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Just (re)played "What Lies Beneath"

flash525flash525 Member Posts: 5,441 Arc User
And I've got to say, I forgot how much I enjoyed the episode. It's something different, set in a spooky environment, with (essentially) ghosts and a crazy malfunctioning hologram. It's makes a nice change from fighting the Klingons, or the Borg, or the Vaudwaar (etc).

Kudos go out to the people who worked on this mission; I think it's a job well done. :)
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Post edited by flash525 on

Comments

  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited February 2015
    I tend to avoid that mission because "pathing issues" with my Boffs. Every time I descend down to take out the Devidians my Boffs run all over the and I am generally alone fighting them until I get to the boss fight. Even then sometimes one or two Boffs are missing.

    The mission is not spooky at all, just annoying.
  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2015
    The last time I played it, I ran into a <GASP!> Bug! The game for some reason thought I already had a flashlight, so wouldn't let me pick one up. T'was too dark, and mildly irritating in that.
  • mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited February 2015
    Ah I enjoy that mission even though I have to play it in a darkened room to be able to see correctly.

    It is quite a refreshing change from the mindless pew pew of fighting Vaudwaar. I used to have the bug where my boffs would all run off leaving me alone but they seemed to have fixed that during some patch or another.

    Either way it was a good mission.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    I greatly enjoy that mission too...and in an odd quirk, the toon in my sig had the roughest time through the mission despite an identical setup to a previous sci that went through, seeming to aggro far more mobs. You'd almost think it was personal the way the mobs attacked... O_O Very well done mission, and one that really gets the imagination going.

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