I'm trying to find the Aux2batt 3 skill for my Engineer. I can't seem to find it on the exchange or in at the bridge officer training guy. It's not listed on my list of R&D skills either. Anyone know where I can get it?
I've got a bridge officer with that on her list but it's greyed out and said it needed manual to train. Just seems like a complete waste of a commander slot for something else.
I've got a bridge officer with that on her list but it's greyed out and said it needed manual to train. Just seems like a complete waste of a commander slot for something else.
Yeah, I have seen it referenced, but never actually in game.
I know it can't be trained by Engineering Captains and I have never seen a Boff with the Ability. If it did exist and you found a BoFF that had it, it would likely be ludicrously expensive due to rarity of the ability. As you said too, it would be a waste of a Commander Ability even if you found it.
If you look it up on the Wiki, it's power bonuses are all '?' indicating that no one has been able to acquire it in order to supply the actual data.
I honestly don't think the ability exists in game. It may be listed in the trainable abilities, but it doesn't actually exist.
Yeah, I have seen it referenced, but never actually in game.
I know it can't be trained by Engineering Captains and I have never seen a Boff with the Ability. If it did exist and you found a BoFF that had it, it would likely be ludicrously expensive due to rarity of the ability. As you said too, it would be a waste of a Commander Ability even if you found it.
If you look it up on the Wiki, it's power bonuses are all '?' indicating that no one has been able to acquire it in order to supply the actual data.
I honestly don't think the ability exists in game. It may be listed in the trainable abilities, but it doesn't actually exist.
anyone else noticed the inaccuracies of the Aux2batt description? comepletly the opposite
I've just recently played enough and got enough gear to start looking into a build. Is there a reason why they don't recommend aux2batt these days?
Aux2Bat is viable if that's what you want to do, but it's not the best choice anymore.
Simply put, there are better options that allow more build versatility because they don't require you to fly a ship that has enough Engineering BoFF slots to run 2xAux2Bat.
Also, with the addition of things like Amp Warp Cores that give damage bonus to each subsystem at 75 or more power, and things like the Nukara Trait that gives a sizable damage boost based on Aux Power level, you can simply do more damage using other options. Aux2Bat limits you greatly in how you can use your BoFF abilities and while still effective, under performs against more versatile builds that are able to take advantage of having higher Aux Power.
If you like, feel free to click the link in my signature for just one example of a non Aux2Bat build. Most people these days use Emergency Power Abilities, Damage Control and Warp Core Duty Officers, as well as skills in the tree to keep power levels high. Aux2Bat had it's day, but that day has passed.
I've just recently played enough and got enough gear to start looking into a build. Is there a reason why they don't recommend aux2batt these days?
We're not discussing A2B being nonoptimal so much as higher ranks of the power giving no tangible benefit. A2B will serve you just fine on most cruisers, especially for a cheap starter build. It's just that you want to stick to rank 1 of the power. (and if you are using it, make sure you understand the concept and mechanics behind the build concept.)
SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci
You should only be using Aux2bat one's. Your commander slot should be reserved for Dem3. Works great with Marion, especially when you get double value out of it by halving it's cooldown.
You should only be using Aux2bat one's. Your commander slot should be reserved for Dem3. Works great with Marion, especially when you get double value out of it by halving it's cooldown.
Some of us can't afford Marion on more than 1 toon :P
+1 We need a2b3 and a2d3. a2d2 and a2b2 are bad cause that is the station for eptw3.
I've just recently played enough and got enough gear to start looking into a build. Is there a reason why they don't recommend aux2batt these days?
If you are FED slot Reciprocity+Battle ready .
And If you PVE slot some +TH consoles beside the 2 traits.
"There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
I'm trying to find the Aux2batt 3 skill for my Engineer. I can't seem to find it on the exchange or in at the bridge officer training guy. It's not listed on my list of R&D skills either. Anyone know where I can get it?
I've just recently played enough and got enough gear to start looking into a build. Is there a reason why they don't recommend aux2batt these days?
As mentioned by others, with the right ship and build, A2B will not give you the potential DPS that the game is focused more towards now. However, if you are flying a ship that has very limited tac stations, like 1 Lt. station, then you can run A2B to give you the same effect as having two Lt. tac stations.
The reason for this is the Doffs reducing the cool down of Boff skills. When they do that, you can cycle TT 1, and FAW2 as fast as you could if you had two Lt. stations. Also, it is cheap to do, unlike some of the higher DPS builds.
If you have more than just a Lt. tactical station, then most likely you are hurting you DPS more by going with A2B. Adn since the game is about DPS now, it is best to focus on DPS so that you can better support the team for end game content.
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Comments
Yeah, I have seen it referenced, but never actually in game.
I know it can't be trained by Engineering Captains and I have never seen a Boff with the Ability. If it did exist and you found a BoFF that had it, it would likely be ludicrously expensive due to rarity of the ability. As you said too, it would be a waste of a Commander Ability even if you found it.
If you look it up on the Wiki, it's power bonuses are all '?' indicating that no one has been able to acquire it in order to supply the actual data.
I honestly don't think the ability exists in game. It may be listed in the trainable abilities, but it doesn't actually exist.
Nor does Aux to Inertial Damp 3.
Agreed. Any ship that can't run two copies of A2B1 via a Lt (or Lt. Commander) and Commander Engineering should be using something else.
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
anyone else noticed the inaccuracies of the Aux2batt description? comepletly the opposite
+xx to au
- xx to all subsystems
I've just recently played enough and got enough gear to start looking into a build. Is there a reason why they don't recommend aux2batt these days?
Aux2Bat is viable if that's what you want to do, but it's not the best choice anymore.
Simply put, there are better options that allow more build versatility because they don't require you to fly a ship that has enough Engineering BoFF slots to run 2xAux2Bat.
Also, with the addition of things like Amp Warp Cores that give damage bonus to each subsystem at 75 or more power, and things like the Nukara Trait that gives a sizable damage boost based on Aux Power level, you can simply do more damage using other options. Aux2Bat limits you greatly in how you can use your BoFF abilities and while still effective, under performs against more versatile builds that are able to take advantage of having higher Aux Power.
If you like, feel free to click the link in my signature for just one example of a non Aux2Bat build. Most people these days use Emergency Power Abilities, Damage Control and Warp Core Duty Officers, as well as skills in the tree to keep power levels high. Aux2Bat had it's day, but that day has passed.
We're not discussing A2B being nonoptimal so much as higher ranks of the power giving no tangible benefit. A2B will serve you just fine on most cruisers, especially for a cheap starter build. It's just that you want to stick to rank 1 of the power. (and if you are using it, make sure you understand the concept and mechanics behind the build concept.)
SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci
Tacs are overrated.
Game's best wiki
Build questions? Look here!
Some of us can't afford Marion on more than 1 toon :P
+1 We need a2b3 and a2d3. a2d2 and a2b2 are bad cause that is the station for eptw3.
^^ This.
It has never existed in the first place.
If you are FED slot Reciprocity+Battle ready .
And If you PVE slot some +TH consoles beside the 2 traits.
I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
never existed
OSS + Reciprocity = the new A2B.
well, it is listed as existing skill, but not probalby boff generated with that trait.
As mentioned by others, with the right ship and build, A2B will not give you the potential DPS that the game is focused more towards now. However, if you are flying a ship that has very limited tac stations, like 1 Lt. station, then you can run A2B to give you the same effect as having two Lt. tac stations.
The reason for this is the Doffs reducing the cool down of Boff skills. When they do that, you can cycle TT 1, and FAW2 as fast as you could if you had two Lt. stations. Also, it is cheap to do, unlike some of the higher DPS builds.
If you have more than just a Lt. tactical station, then most likely you are hurting you DPS more by going with A2B. Adn since the game is about DPS now, it is best to focus on DPS so that you can better support the team for end game content.