The Patchnotes of February 26th, 2015
The "Chroniton Flux Torpedo" reward from "The New Link" was just a Chroniton torpedo with [Dmg]x2, and it now displays as such.
It can be upgraded like a normal Chroniton torpedo.
--> Not quite right the "Chroniton Flux Torpedo" was a hidden Blue [Dmg]x3 weapon. [about 2.664,6 dmg]
----> i discovered it because it had stronger base Damage then my Purple "Chroniton Torpedo Laucher [CrtD]x3" [2638.1 dmg]
Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of "The New Link".
-- In order to reduce confusion with other Polarized weapons, these are now labeled as "Resonating Tetryon" weapons.
-- These now have two mods: [Chance] and [Dmg].
>>>>> This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
>>>>> Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
--> "Polarized Tetryon Beam Array" & "Polarized Dual Tetryon Beam Bank" -- was a like blue Tetryon Weapon with the modifiers [TetProc]x3 and a
MINUS [Dmg] modifier (they both missed base damge - the exact amount of one Beam Array [dmg] (-5) modifier and the Beam Bank (-6,5)
[TetProc] would be a better name ... but "[Chance]" it is
It is really sad, that they took the 10% Chance away, after they did not work for a very long time (proc chance about 1% for almost a year)
before that this Weapon was THE best "Anti-Shield-Weapon, for PvE and PvP ... (my personal opinion)
REST IN PEACE Polarized Tetryon Weapons :-(
Please someone should remove the [Dmg] Modifier and add a extra [Chance]
The precious (and unchanged) [Dmg] Modifier Cryptic attach to everything - is a joke, no kidding
This [Dmg] Modifier on "Space Energie Weapons", "Torpedos" and E-S-P-E-C-I-A-L-L-Y for Ground Weapons
are weak you will not believe when you check numbers
Ground Weapons - [Dmg](x1) = are often only a ZERO PIONT SOMETHING (exaple Phaser Wide and Stun Beam +0.7 dmg) a Blast Assault [+1.4 dmg]
Space Weapons - [Dmg](x1) = from Turrets (+2.2 dmg) over Beams (+5.0 dmg) to Dual Heavy Cannons (+8.7 dmg)
Torpedos - [Dmg](x1) = from Transphasic (+46.9 dmg) to Quantum (+75,1 dmg) ... NOW THE FUNNY THING Tricobalt does NOT CARE ABOUT [Dmg] Modifiers at all -- NO EFFECT
This modifers are static for every weapon, that is the reason why they loose their effectivness by every on Mark
example
Beam Array (0 skill points in Weapon increasing talents)
Basic Dmg Mark I -
108.2 (white) -->
110.7 (green) -->
113.3 (blue) -->
115.8 (purple)
Calculating:
115.8 dmg equals 100%
Beam Arrays with one [Dmg] = 115.8 + 5.0 = 220.8 dmg
1,158 dmg equals 1% of 115.8
[Dmg] = 5.0 : 1.158 = 4,317 % damage increase [Basic Damage increase with one [dmg] Modifier on Mark II with 50 Weapon Energie
Basic Dmg Mark XII -
220.4 (white) -->
222.9 (green) -->
225.4 (blue) -->
227.9 (purple)
Calculating:
227.9 dmg equals 100%
2.279 dmg equals 1 % of 227.9 dmg
Beam Arrays with one [Dmg] = 227,9 + 5,0 = 232.4 dmg
[Dmg] = 5.0 : 2.279 = 2,194 % damage increase [Basic Damage increase with one [dmg] Modifier on Mark II with 50 Weapon Energy
i could bring in entire "Walls" of Numbers and Calculations but i don´t think you are really interested in them. jsut think about it
Have a nice Day, feel free to bomb that threat with as many hater and trollpost as possible :-D
Comments
The changes are terrible, and all of our feedback on the tribble forum went on deaf ears.
it shows all Basic values at 50 Weapons Power and from white Weapons
the Number under the Mk XII shows the level difference from Mark to Mark
under that you find white to green
under that green to blue
under that blue to purple
under that Purple to Ultra Rare
then you see the [Dmg] Modifier addition to that ...
Note:
All numbers represent the exact Values in game, but there are deviations of 0.1 when you put them together
Every [Dmg] effect on space Weapons
Beam Array + 5.0 dmg
Dual Beam Bank + 6,5 dmg
Turret + 2,2 dmg
Cannon + 3,6 dmg
Dual Cannon + 4,3 dmg
Dual Heavy Cannon + 8,7 dmg
Transpasic +46,9 dmg
Plasma +53.1 dmg
Chroniton +57,8 dmg
Photon +67.6 dmg
Quantum +75.1 dmg
Tricobalt + 0.0 dmg
[Dmg] effect on Ground Weapons (0.1 deviation depends on Mark )
wide Beam pistol + 0.8 dmg
Stun Beam Pistol + 0.8 dmg
Dual Pistols + 0.8 dmg
Compression Pistol + 1,0 dmg
Split Beam + 1,0 dmg
High Dense + 1,0 dmg
Full Auto + 1,0 dmg
Minigun + 1,0 dmg
Sniper Rifle + 1,4 dmg
Blast Assault + 2,0 dmg
Pulsewave + 3,0 dmg
there are many Sub-classes of ground weapons that have a complete other [Dmg]
for example a Voth Sniper rife just got 0.7 from a [Dmg]
a cross the board the [Dmg] is about two piont two Percent base damage increase and gets worse with increasing Mark
[PvP Dmg] is so so so much worse +3 dmg vs. player
EVEN IF you would have all 11 items (8 weapons + Deflector + Engine + Shield)
you only get +33 dmg vs. Player .... have you checked the hull Strengh lately ?
[every other Modifier is much much better]
[PvP Res] gives +8 bonus resistence rating
8 x 11 = 88 total resistence rating if you get all parts together
that for the price of significant reduce you offensive potential
----
i vote for a complete removal on theses Modifiers
[Dmg]
[PvP Dmg]
[PvP Res]
I am of the mind that this defeats the purpose of Tribble. Worse still, it demonstrates an utter disregard for the last defense against the implantation of something awful - players who care about the state of the game. Indeed, I rely on individuals to test things out on the so-called test server for the purpose of preventing haphazard applications, then, to find out that their warnings and red flags went unheeded only serves to instill in me more distrust of the devs.
All new products go through a test panel with feedback followed by improvements - except, seemingly, this one.
"Go and have a wee, the second act gets considerably weirder." -Tim Minchin
I say they're on a weird nerfing spree these days.
If anything, Tetryon should have gotten a *major* buff.