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disappointed with this change

olliereportolliereport Member Posts: 721
in the feb 26 patch notes
Embassy Console Plasma Procs:
Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves.
Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.

it was fun for a little while to do something other than the standard builds

it didn't overpower the standard builds

so, all it seemed to do was open up the book on ships that were use-able, greater variety => better, and better looking game



EDIT: I was able to pull a couple ships out of "retirement" that would never be normally used and make neat little setups for them, it was cool to see them finally fly. just for the fun of it.

EDIT: rest of the patch looks nice though, like to see a lot of fixes
Post edited by olliereport on

Comments

  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    Hrmm...you know this is coming at some point...
    tk79 wrote: »
    The tooltip suggests it is a switch, which I think is confusing -- as in no longer enhancing Plasma Energy Weapons to enhance only Plasma-based Exotic Damage.

    It's not inaccurate. This is exactly what's being changed.

    Here, let me summarize (and hopefully clarify) the full scope of the changes we're planning to make:

    - The Plasma DOT has been replaced with a Plasma Explosion that deals all of its damage in a single hit, instead of spread out over a 15sec DOT effect
    - The damage dealt by this Plasma Explosion is equivalent to 4x the previous damage of the DOT
    - The damage dealt by these Consoles can no longer be increased by Consoles or most other Passive effects. (Temporary buffs such as Attack Pattern Alpha will still improve the Plasma Explosion damage)
    - The Plasma Explosion can be triggered by all energy types, instead of only working with non-Plasma weapons.
    - The +Plasma Damage bonus gained from these consoles now only affects Exotic Damage abilities (e.g., Eject Warp Plasma, or Plasma Shockwave)
    It's nice to see you all excited/concerned about these changes, but I think I'm being sucked into a Black Hole of questions... this might be the last round I can spare the time to answer. For more info, I suggest waiting until these changes hit Tribble, then giving them a try for yourself.
    tk79 wrote: »
    shield-bypassing Plasma Explosion?

    Yes. The current proc bypasses shields as well - we couldn't very well remove that functionality.
    tk79 wrote: »
    chances stack from multiple consoles? (As in, 3x consoles would roll the 2.5% chance three times per shot, which, if all three trigger = three explosions?)

    Yes.

    But it's important to note that this rebuild addresses an unintended behavior we were seeing, where if one Console activated, ALL of your equipped consoles would go off. The rebuild rolls this change individually for each Console. So while you can get 3, 4, or 5 Plasma Explosions on a single hit, the odds are exceedingly unlikely.
    strorus wrote: »
    I take it the actual DoT from Plasma weapons remains unchanged

    These changes refer only to the Embassy Plasma Consoles. We're not altering the behavior of existing Plasma procs.
    Is that 4x the damage the dot does in 1s or 15s?

    The full 15sec value.

    So, the new damage should be approximately:

    Old Damage-per-tick * 15 * 4

    Base value, of course. Not taking Skills into account.
    robdmc wrote: »
    How was the 4x the original dot decided on?

    By performing a series of equations and combat log parses to determine the average benefit that Plasma Weapons were receiving from the passive benefits that these Consoles used to grant. It just happened to work out to a round number (it was actually about 3.93x, but we're rounding it up).
  • theredcomettheredcomet Member Posts: 0 Arc User
    edited February 2015
    It made plasma weps a bad joke when only non plasma weps benefited.
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    ha, i retired mine this morning already. replaced with fleet neutronium - a shield heal embassy part/gen, a hull heal embassy part/gen, and maybe the new constriction anchor.

    It's quite pleasing to have invincible ship once more.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • variant37variant37 Member Posts: 867 Arc User
    edited February 2015
    And this is why I never dabbled with plasma doping. As soon as people started talking about it I knew Cryptic was going to be gunning for it.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited February 2015
    Anyone want to buy one of 14 plasma doping consoles now going into storage?

    ...and I just 'dabbled' on 7 toons.
  • olliereportolliereport Member Posts: 721
    edited February 2015
    Hrmm...you know this is coming at some point...

    interesting

    well I'm all for stuff that varies builds
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