Not sure if common knowledge.
Was reading post on the latest tribble patch
http://sto-forum.perfectworld.com/showthread.php?t=1384331
1hr cool down now on patrols like Argala and experience has been decreased.
3100 xp for completion instead of the 5000
Star Tek online seems to become less fun each day.
Comments
60 is nothing. You're forgetting Intelligence, Command, Pilot, and Commando levels, and whatever new ones they throw out before normal people have a chance to get half way through Command.
http://sto-forum.perfectworld.com/showthread.php?t=1384331
Run content? I hit 50 before I got to DS9.
60 is a MUCH bigger grind, and you have far fewer missions to level up.
In fact, many times you don't have missions at all, and you either have to repeat patrols or grind.
This has been coming for weeks, both Geko and EP Salami said it was.
Dilithium was added as mission rewards, too, apparently.
Less fun? Running argala back to back is more fun?
I'm not defending the nerf but after running it dozens of times myself I wouldn't call it fun. Maybe it was the first couple times but if it was I've forgotten it.
As it currently stands on Tribble, patrols do not give any dilithium reward and because there are so few people on Tribble, it is difficult to test to see how much of an XP increase, if at all, was given to STFs.
Given how small of a boost battlezones and adventure zones got, I don't imagine STFs are going to be getting much either.
That's all well and good, if you haven't played the story missions before or don't mind repeating them.
Don't forget, some people have been playing this game for years, and might even be sick of playing the story missions (and also all the other non DR stuff).
So you think it's ok for people to grind out content they've been grinding for years to be able to do content (DR) that then lets them grind for spec points which they'll then be able to use on content they have already grinded?!
I only joined the game last year so I basically did the same as you, I ground out to lvl 60 through story missions, but that was because it was all new to me, it didn't feel like a grind, but it did take a few months.
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This latest nerf they're doing is disgusting, people mentioned they would do this in the past (few months) that they would also lower Argala, to make the nerfed EXP the new norm.
Cryptic, you're taking the fun out of the game, you're creating a mountain for people to climb (when they see the EXP needed for the spec points) and that will put a hell of a lot of people off of the game.
The problem is that it's bad precedent to reduce Xp rewards which are already in such dire supply. Nothing should be reduced at this point. Only increased.
Content, other patrols, foundry, Doff, or better way to put it. Play the game.
My Romulan is half way to lv 60 and she hadn't sat foot in the Delta areas. I still have the Dyson Rep and story to get her introduced to the Delta areas.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Doesn't work that way. You hit a wall, and fast. Patrols give very little and are mind numbingly repetitive. They should NEVER have been used as storyline filler. Foundry? Don't make me laugh. Content? What content? Almost none of it gives XP. Doffing? It's been nerfed a couple times already, signs indicate further XP nerfs from doff rewards are coming with other XP nerfs.
The problem isn't playing the game. The problem is playing the game doesn't reward you.
P.S. I assume you're awar that replaying missions you've already played at least once gives a different reward from the first time you play them? Going back and replaying a storyline mission that gave you 8000 xp the first time may only give you 1000 or so for every repeat after that.
Make an alt and level that to 60. :P
I don't mind repeating the story missions actually but the rewards are dramatically reduced on replay. While leveling, I get that the point is to keep you moving.
But I feel like at 60, they should either revert back to their original play-through levels of experience (weighted for level) or there should be something like a weekly bonus "wrapper mission" that gives a spec point for replaying a complete front (in addition to XP earned).
Lets say you make it a daily like the metric-masters seem to want. ~3k wrapper plus something like ~3k for the mission content itself (some more, some less), so a ~6k daily. And we need ~150k per point. So 25 days a point. A primary tree is 30 points so 30 * 25, or a little over 2 years of logging in each and every day just to finish a single activity.
Hmm, I need a stronger term than 'TRIBBLE that.' The rewards need to be about x10 what they're offering here.
Yeah, something MUCH stronger than 'TRIBBLE that.'
One option for fixing the xp gains would be the ability to run patrols or story missions on N/A/E. Normal would be its natural level, Advanced would unlock at 50+, and Elite would unlock at 60. Each difficulty level would have higher rewards that would match the stage of the game where that character is at.
If this were true I could very much live with that. No more Argala for me... ever.
Intel tree for Intel ships!
Command tree for Command ships!
Huh. New tree for new ships... I'll never be able to fill up the tree so why both. I'll go spend my thirty bucks on something else.
I don't mind repeating them either (only done it on a few miissons though) as the main reason I play MMO's is for the story missions.
As mentioned above, the replay XP does seem to be about 1000-1500 (noticed it on one misison I did the other day). So while playing these missions again may feel less grindy, you would have to do a lot more of these to make up for the XP you could be getting while playing something that feels a lot more grindy.
I think you've got a good idea there, either way something needs to be done, because like it or not, Cryptic do have to take the casual players into account.
I wish they would have (or will do with their next content) kept the 'play-through levels of experience' because that adds more variety and stops things feeling like a grind. The Romulan area is brilliant for that, theres so much to do and it's fun too. But all MMO's lately (and especially Cryptic games STO and NWO) seem to be doing small content that needs to be grinded over and over again. I see that as a cheap, nasty way of making content.
Going to need some confirmation on that from Tribble, because as far as I know, only the nerf has been tested.
Funny thing about running content after lvl 50, there isn't enough of it to get you from 50-60 without repeating a LOT of it. Unless you just run DOff missions all the time, in which case are you really playing?
Anyway, I had a bug hit my very first Klingon character when LoR launched. It completely reset her mission progress back to "zero", essentially. She had every mission showing as having never been run before, despite the fact she had been lvl 50 since about a year or so before LoR went live and I had run through a good chunk of the content. Since I was already 50, I never bothered to re-run the content so I didn't give it another thought.
Until DR went live and I found out how much of a grind I was facing.
I played through the DR content on my first Fed and that took me about 3.5 weeks to get to 60. All the while, I was getting at least some XP on my Klingon character by doing the daily academy missions and also running the Mirror Invasion event. I got to lvl 53.5 or so before I actually started making the push to lvl 60.
Well, it made sense to me at the time to just redo all the old story content since it was going to reward as a first time play through and not a replay. I ran all the content between the "Empire" story arc and the "Breen Invasion" arc, except for the Nimbus III arc, because I *did* do that after LoR went live. I also filled up on DOff missions daily and ran some queues and did the odd Undine battlezone run through, usually daily as well.
There were 53 story missions that I played through starting at lvl 53, and you wanna know how far I got? I got to lvl 58.9, playing on Normal. Not even 6 levels worth of XP out of all that content, and you want to tell me that there's enough content in this game to get from 1-60 and not have to repeat tons and tons of it? Add in that they want us to get Spec points as well and yeah, folks are going to be re-running tons of stuff.
And now they are nerfing the only "good, rewarding" content they have. People are starving for XP and instead of giving us more XP when we are asking for it (or lowering XP requirements), they keep taking what little we have away, piece by piece.
I'm not bothering with the Command Cruisers simply because I have spent all my Spec points on other trees. And since I can't use those Command Cruisers to their "fullest potential" until I have enough Spec points to train BOffs in Command abilities, it's going to be a LONG while before I do buy them. If I ever do. Oh sure, I could just buy the Command training tokens off the Exchange but if I'm going to have to farm the EC to buy them, I'll be doing content that likely will reward XP anyway so... why bother.
The Devs are shooting themselves in the foot by making the grind so tedious. I know *my* money alone is not enough to get their attention, nor do I expect them to do what I want purely out of a sense of entitlement. But if it were easier to earn Spec points, perhaps I would be buying the Command Cruisers. Maybe there are others like me out there that feel similarly.
I just would like them to put the fun back into the game, something that's been missing (for me) since around the middle of October. They keep taking and taking and the only thing they seem to give us back are nerfs.
"We'll remove this outdated content so there's even less for you to do as you level, and we'll give you these XP nerfs to make up for it. Happy?"
No.
Losing faith in humanity, one person at a time.