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Biggest Coward Race In STO?

thlaylierahthlaylierah Member Posts: 2,991 Arc User
While all of STO's PVE enemies are basically cowards, which ones annoy you the most.

I'm going to go with the Hirogen. The supposed ultimate "hunters" that try to emulate the Predator (not even close.)

They are so cowardly, they have to stealth their mines on the ground LOL.

In Space they open up with Sub Neucleonic Cheat and follow with a Tractor Beam.

The Vaadwaur are a close second with their "Run away like a little girl" drives.
Post edited by thlaylierah on
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Comments

  • heckgoblinheckgoblin Member Posts: 685
    edited February 2015
    Hierarchy, due to the constant science spam. It's like fighting a bunch of Hobos in NPC form.
    I AM WAR.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    Well I don't agree they are cowards at all. Every ship willing to stand toe to toe with a player Captain who proceeds to rip them a new one in no time at all is anything but cowardly. Suicidal may be a better word.

    That being said, Tholians. Weapon disables are the single most annoying thing in the game, I will happily take subnucs, Undine grav wells or Vaadwaar/Voth FAW spam over it any day.
  • edited February 2015
    This content has been removed.
  • thay8472thay8472 Member Posts: 6,376 Arc User
    edited February 2015
    Klingons :P *Runs for cover*
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • lebtronlebtron Member Posts: 296 Arc User
    edited February 2015
    If anybody names ferengis, I assure I will run away and cry.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited February 2015
    We used to have the Borg (EPTE->moving to the other side of the map !), but thankfully they nerfed that.
    We have the Voths, especially the biggest ship, with the invulnerability shield. They also have the holographic frigate, and the front giant shield. Also, they have the repair ship, and aceton stuff.
    They just don't want to die.
    [SIGPIC][/SIGPIC]
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited February 2015
    Haha, does anyone know the Order of the Stick? it's an ongoing online comic about a fanatsy RPG hero group living in a world where every character is (sometimes painfully) aware they are either Player chars or NPCs.
    This post reminds me of that.
    Imagine the dialogs on the NPC enemy ship when they realise that they are up against a player captain hoping he is 1K DSP noob without science team to clear their unfair cheats or a 50k Elite player who vapes them in less than one weapon cycle! XD
    Can you blame them for their dirty little tricks? ;)
    11750640_1051211588222593_450219911807924697_n.jpg
  • vesterengvestereng Member Posts: 2,252 Arc User
    edited February 2015
    Minus the borg from STF, I haven't paid attention to a single NPC ship or abilities they use.

    What I do is fly in, press space 1 time, then watch tv including eSTF.

    I couldn't tell you the name of a single story arc character, planet, mission or any parts of the story itself.

    Both from the simple fact, it doesn't matter even ½ per cent.

    2D point and click space combat in STO can be summerized as either spamming space button constantly or use auto fire, hit it once, and watch tv.

    Stoy is even more pointless since it is not canon and since it doesn't matter what you do - it's bascially down to spamming the "f" button there.

    All in all it's pretty hilariously ironic how un-intelligent and simple the game design is when you compare it to the ideals of actual star trek.
  • sharxtremesharxtreme Member Posts: 850 Arc User
    edited February 2015
    You are mixing the term cowardice with hunting when you talk about Hirogen.
    Every hunter hunts weaker prey, otherwise he can't hunt them down, right?
    every predator does that.

    No race presented in STO that is in combat scenario can't be seen as a coward race.
    Scientific, technological, tactical, numerical or strategic advantage is not cowardice lol.
  • thlaylierahthlaylierah Member Posts: 2,991 Arc User
    edited February 2015
    sharxtreme wrote: »
    You are mixing the term cowardice with hunting when you talk about Hirogen.
    Every hunter hunts weaker prey, otherwise he can't hunt them down, right?
    every predator does that.

    No race presented in STO that is in combat scenario can't be seen as a coward race.
    Scientific, technological, tactical, numerical or strategic advantage is not cowardice lol.

    Using Sci powers to gimp an opponent that you challenged to a fight is both cowardly and without honor.

    I see the new Delta Races using tactics, now fix it so they can use tactics without cheating.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    erei1 wrote: »
    We used to have the Borg (EPTE->moving to the other side of the map !), but thankfully they nerfed that.

    Hohoho I beg to differ sir! Worst mistake they made. The one bug they should have left in typically is the one they went and fixed.

    I miss the zippy spheres...
    thay8472 wrote: »
    Klingons :P *Runs for cover*

    *eyes narrow, sudden urge to sharpen Bat'leth*
  • chalpenchalpen Member Posts: 2,207 Arc User
    edited February 2015
    The "alien" generators in fed pvp.
    They only attack one ship if they have 5 ships helping
    Should I start posting again after all this time?
  • risian4risian4 Member Posts: 3,711 Arc User
    edited February 2015
    Using Sci powers to gimp an opponent that you challenged to a fight is both cowardly and without honor.

    I see the new Delta Races using tactics, now fix it so they can use tactics without cheating.

    Those science powers are their strength. They manipulate particles for example to create a gravity well. They use their capabilities to fight their enemies, which isn't much different from a Klingon slicing his Bat'leth through an enemy's throat.

    It depends on your definition of 'honour'. I wouldn't call it honourless to make use of your capabilities. One might as well consider it honourless when a Klingon uses his superior strength against weaker foes.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited February 2015
    vestereng wrote: »
    Minus the borg from STF, I haven't paid attention to a single NPC ship or abilities they use.

    What I do is fly in, press space 1 time, then watch tv including eSTF.

    I couldn't tell you the name of a single story arc character, planet, mission or any parts of the story itself.

    Both from the simple fact, it doesn't matter even ½ per cent.

    2D point and click space combat in STO can be summerized as either spamming space button constantly or use auto fire, hit it once, and watch tv.

    Stoy is even more pointless since it is not canon and since it doesn't matter what you do - it's bascially down to spamming the "f" button there.

    All in all it's pretty hilariously ironic how un-intelligent and simple the game design is when you compare it to the ideals of actual star trek.

    Why are you bothering to "play" at all?
    11750640_1051211588222593_450219911807924697_n.jpg
  • thlaylierahthlaylierah Member Posts: 2,991 Arc User
    edited February 2015
    risian4 wrote: »
    Those science powers are their strength. They manipulate particles for example to create a gravity well. They use their capabilities to fight their enemies, which isn't much different from a Klingon slicing his Bat'leth through an enemy's throat.

    It depends on your definition of 'honour'. I wouldn't call it honourless to make use of your capabilities. One might as well consider it honourless when a Klingon uses his superior strength against weaker foes.

    I'd like to see the game without holds and debuffs where combats are weapons against shields like the original IP.

    It would simplify things immensly:

    Example: I have to carry both Science Team and Polarize Hull on my builds because of Sci spam subneucleonic cheat and the ubiquitous tractor beams.

    These powers cancel each other out so how about getting rid of them both and allowing something better to be slotted?

    It would also bolster the number of people playing PvP as they wouldn't have to have a degree in Advanced Science skill cheating to play.
  • risian4risian4 Member Posts: 3,711 Arc User
    edited February 2015
    I'd like to see the game without holds and debuffs where combats are weapons against shields like the original IP.

    It would simplify things immensly:

    Example: I have to carry both Science Team and Polarize Hull on my builds because of Sci spam subneucleonic cheat and the ubiquitous tractor beams.

    These powers cancel each other out so how about getting rid of them both and allowing something better to be slotted?

    It would also bolster the number of people playing PvP as they wouldn't have to have a degree in Advanced Science skill cheating to play.

    More pew pew and even less thinking required? No thanks. Those science 'cheating' skills bring diversity to what is otherwise 'lock cannons or beams and press space bar'.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited February 2015
    Tal Shiar Romulans. Sneaky underhanded pathetic dregs willfully fantasizing they are part of a dead empire which is past reviving. Working for a madman who will guarantee they either become willing lab rats or replacement cannon fodder for the Ebil Sparkly People.
    A six year old boy and his starship. Living the dream.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited February 2015
    The most cowardly race in STO... Iconians.

    The most frustrating? Probably a toss up between the Hirogen and the Hierarchy, after the subnuke and/or Jam sensors it's a case of "Just come 'ere and die already!" especially with jam sensors or the Vaadie thing where you're sat there thinking "my pets are shooting it, my team is shooting it, so I sodding well know where it is, why the heck can't my tactical officer coordinate with the team/pets to shoot the thing!?" but that's just bad implementation of abilities and it would be better as a massive accuracy debuff that scales based on range so that the further a target is from an affected ship the less accurate the attacks.
    ZiOfChe.png?1
  • shandarilshandaril Member Posts: 20 Arc User
    edited February 2015
    so basicaly .... its ok for players to use those skills ... but npcs are cheats when they do it ?:O im shocked
    lol

    i hate the hierarchy tho so annoying to fight some times -,- the voths invunrable shields are nothing just fly round the damn things XD ... its not like it does em any good in the long run =3
  • thlaylierahthlaylierah Member Posts: 2,991 Arc User
    edited February 2015
    shandaril wrote: »
    so basicaly .... its ok for players to use those skills ... but npcs are cheats when they do it ?:O im shocked
    lol

    i hate the hierarchy tho so annoying to fight some times -,- the voths invunrable shields are nothing just fly round the damn things XD ... its not like it does em any good in the long run =3

    No.

    It's not OK for those skills to exist period.

    No one should be using them IMO.

    I forgot about the jam sensors thing from the Hiearchy.
  • gulberatgulberat Member Posts: 5,505 Arc User
    edited February 2015
    No.

    It's not OK for those skills to exist period.

    No one should be using them IMO.

    I forgot about the jam sensors thing from the Hiearchy.

    So you would essentially be eliminating science as a class because it requires you to carry some powers and consoles that don't feed the goal of min-maxing and eliminating the little diversity in playstyle there is...I think the overall impact of that kind of move on gameplay would just compound the balance and diversity problems that already exist and just wind up driving more and more people from the game.

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • thlaylierahthlaylierah Member Posts: 2,991 Arc User
    edited February 2015
    gulberat wrote: »
    So you would essentially be eliminating science as a class.

    This would be my biggest dream for STO and I believe it would actually bring more players in without having the learning curve.
  • darthkuribohdarthkuriboh Member Posts: 211 Arc User
    edited February 2015
    The Iconians. They're sitting in the background manipulating, instead of facing the mighty Klingon Empire face to face.
  • iconiansiconians Member Posts: 6,987 Arc User
    edited February 2015
    I'm not saying that it's humans, but it's humans.
    ExtxpTp.jpg
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    gulberat wrote: »
    So you would essentially be eliminating science as a class because it requires you to carry some powers and consoles that don't feed the goal of min-maxing and eliminating the little diversity in playstyle there is...I think the overall impact of that kind of move on gameplay would just compound the balance and diversity problems that already exist and just wind up driving more and more people from the game.

    There are people that wanted this game to be basically Bridge Commander Online, and there are people that don't mind STO's space magic.

    There isn't really much point to debate it, it's basically a matter of taste and preferences.


    I think the space magic is a bit... too mch, sometimes. But it's fun, and that's all that matters.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • thegcbaconthegcbacon Member Posts: 434 Arc User
    edited February 2015
    I'd like to see the game without holds and debuffs where combats are weapons against shields like the original IP.

    It would simplify things immensly:

    Example: I have to carry both Science Team and Polarize Hull on my builds because of Sci spam subneucleonic cheat and the ubiquitous tractor beams.

    These powers cancel each other out so how about getting rid of them both and allowing something better to be slotted?

    It would also bolster the number of people playing PvP as they wouldn't have to have a degree in Advanced Science skill cheating to play.

    Did you even watch Star Trek? Maybe I just imagined the tractors beam, etc in the series?
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    thegcbacon wrote: »
    Did you even watch Star Trek? Maybe I just imagined the tractors beam, etc in the series?
    again, it's a matter of preferences and taste. Canon can be used against science as well as for science.


    Tractor Beam was not some special power that ships only optionally had - pretty much every ship, science vessel or not, had a Tractor Beam. It was a built-in component.

    But if everyone in the game could use it al lthe time in combat, it may be strange, so as a game mechanic, it's a science power that you can slot (on pretty much every ship), but you don't have to, and if you do, it will mean you must sacrifice somewhere else.



    Likewsie - Gravity Wells, Photonic Shockwaves. ALl that existed in Star Trek. But they were often the "solution/threat of the week", not something you were expected to pull off every day, or 5 times in combat. So the effects have every justification to exist in a Star Trek game. But do they have to be game powers you select, or should they be "story" effects, like "today, we have a exploration mission involving some aliens throwing gravity wells at us / that can only be defeated with a gravity well".

    It can be argued either way.

    In the end, It hink the "space magic" is fun and makes the game a bit more than just shooting phasers and disruptors at each other. Same thing really with all the powerful healing powers that can turn a ship from the brink of destruction to pristine condition. It's often more exciting if you get close to death more often, rather than only slowly degrading... (or rapidly and not coming back.)

    thlaylierah obviously disagrees. That's okay. The game won't change for him, I think.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lessley00lessley00 Member Posts: 1,200 Arc User
    edited February 2015
    lebtron wrote: »
    If anybody names ferengis, I assure I will run away and cry.

    Ferengi, they hire big, strong unstable mercinaries and they run from a fight but not from somthing involving money. As my kdf says: Ferengi are cowardly worms!
    Captain Joseph Riker, U.S.S. Odyssey==General V'Mar, U.S.S. Blackwater-A==Admiral Laura Holmes, U.S.S. Forward Unto Dawn
    Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv

    Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
  • lessley00lessley00 Member Posts: 1,200 Arc User
    edited February 2015
    This would be my biggest dream for STO and I believe it would actually bring more players in without having the learning curve.

    This is a stratagy game, its not like every enemy has the same predictable tactic, you are supposed to adapt to their tactics and then they like any other enemy. Removing science as a class will make a lot of people including me very angry, so please, if the Hierarchy or Hirogen or Vaadwaur or whatever kill you with science or fancy combos dont come here to cry on and on and on about it, go back out there and TRY AGAIN! ADAPT! ADAPT LIKE THE BORG! RESISTANCE IS NOT FUTILE! NPC tactics makes the game chalenging and fun, not easy and boring.
    Captain Joseph Riker, U.S.S. Odyssey==General V'Mar, U.S.S. Blackwater-A==Admiral Laura Holmes, U.S.S. Forward Unto Dawn
    Grand Master Thotok, son of Koloth, I.K.S. Sompek==Dahar Master Shanara, I.K.S. Balth'Quv

    Admiral R'Tath V'Tirex, R.R.W. Dhael Glohha'enh==Commander Ta'eth Korval, R.R.W Hachae ch'Rhian==Admiral Vranuk, R.R.W Delevhas
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited February 2015
    I enjoy killing the Hirogen more than any other. Their big hunter garbage rubs me the wrong way.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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