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Console Overload

vermatrixvermatrix Member Posts: 335 Arc User
What are the developers thinking with all these consoles. If you look at the universal console the Kobali ship came with it's part of a 4 console set with the other 3 belonging to the new command ships. That's 4 consoles and the command ships have the same amount of console slots as my T5-U Odyssey. Those ships can't be very good if they are only going to have 7 of the 11 console slots free to use between engineering, science, and tactical, only other option is to not use their consoles, in which case, why bother buying them.
Cmon Cryptic, it's about time you did something there, give each ship on the game 3 or 4 new console slots reserved for these universal consoles, after all, between these ship sets and reputation set consoles, and lock box consoles, theres no room left for the types of consoles those slots were ment for in the first place.
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Post edited by vermatrix on

Comments

  • imruinedimruined Member Posts: 1,457 Arc User
    edited February 2015
    It just means you have to consider what you want to achieve with your existing console slots, and slot consoles accordingly...

    Adding more console slots for special console sets will not solve the issue and will only result in greater power creep...

    If you want to use those special sets, you need to sacrifice somewhere else... It actually means those special console sets are not the must have items that your proposal will make them, and are instead merely an option available to players, in place of other consoles...
    The entitlement is strong in these forums...

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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    You did see the set bonuses each console gave BEFORE posting your rant. Unlike most sets, the devs at least gave decent bonuses in there.
  • vermatrixvermatrix Member Posts: 335 Arc User
    edited February 2015
    lucho80 wrote: »
    You did see the set bonuses each console gave BEFORE posting your rant. Unlike most sets, the devs at least gave decent bonuses in there.


    Who's ranting? I'm just saying they keep adding ships as 3 ship sets with more and more consoles and they need to add more slots for them, as far as any sort of power creep from it I doubt that because chances are once the new wears off of those ships they'll come back and nerf the TRIBBLE out of them like they do with everything else. Everyone should see that coming by now
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2015
    vermatrix wrote: »
    Who's ranting? I'm just saying they keep adding ships as 3 ship sets with more and more consoles and they need to add more slots for them, as far as any sort of power creep from it I doubt that because chances are once the new wears off of those ships they'll come back and nerf the TRIBBLE out of them like they do with everything else. Everyone should see that coming by now

    Out of all the Universal Consoles, Ship Specific Consoles out there, what has been nerfed? Any recently?

    No? Not many of them if at all? They haven't nerfed Plasmonic Leech, right? What about the Valdore Console? That actually got nerfed but it's still ridiculously strong. I still laugh at the people raging around here that their precious Valdore Console was going to become useless LOL!!! Those for example are very strong to OP consoles and they haven't been nerfed or "normalized." They've been around a long time also.

    The notion of going with a full console set for the bonuses had always been a tradeoff. Giving up console space for stuff that should be giving solid, ship-improving stats, or going for ability/gimmick consoles.

    The Kobali/Command Cruiser Console Set looks like an bridge between the two traditional extremes of STO. Firstly, these are all ability consoles. But they also have some stats to them outside the bonuses. This is the first time Cryptic has ever done that with ability consoles, esp those that are part of a set.

    I think they realize the hefty cost of these console sets IRT console space, and this is to make them a bit more enticing, at least to me. I'm firmly one of those guys that does not give up console slots for gimmick ability consoles, and I prefer consoles that provide solid stats that will always be there. Not fond of ability consoles that, once you use them, do absolutely nothing for the ship for several minutes. At least this recent set has stats to "give back" to the ship outside of an ability.

    It's not perfect, mind you, since you don't exactly control all the stats that you'd get, but it's far better than what was done before.
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  • hyperionx09hyperionx09 Member Posts: 1,709 Arc User
    edited February 2015
    I do agree that they should provide a dedicated Universal Console Slot for the Consoles exclusive to that ship.

    Other Universals (Rep, Lockbox Cross-Faction, and other Ship Consoles) can be left to share slots with the general Eng/Sci/Tac console slots. For example; the Akira-class (and the Armitage-class) would have exclusive slots for both Point Defense and Torpedo Point Defense without cutting into their regular Console slots, but equipping the Point Defense console on other ships would have them slot into the usual slots rather than the exclusive slot.

    In Cryptic's favor, it would encourage collection of all ships of the type for their consoles, and also see more use of the work that Cryptic put into for those consoles.

    In the players' favor, it won't adversely affect builds, and it allows for a bit more variety to the usual DPS builds as they vary by ship.

    The biggest benefit to both sides is if Cryptic would also provide a half-decent set bonus the way they did with the Command cruisers. Tailored to each specific ship, giving it an extra edge if a full console set is used.

    And with most all ship consoles still having a 2 minute CD and effects that don't last anywhere near that long, on top of the recent nerf to separation pets, makes this suggestion all the more reasonable.
  • oneratsonerats Member Posts: 0 Arc User
    edited February 2015
    99% of the time.. take the consoles that came with the ship, throw em out an airlock, and hit em with a photon torpedo just to be sure. You don't want them anywhere near your ship.

    These new ones, while better than the average "toy" (as the set bonus is actually decent, and the passives are.. meh for non torp builds) as still subpar compared to the regular best in slot consoles.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    Or...just use the consoles that best compliment your build and forget the others.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited February 2015
    Ship consoles will never get their own slots. These abilities come in consoles rather than being built into the ship specifically so you'd have to make tradeoffs with your console slots...do you want special abilities or extra stat consoles? Giving them their own slots would completely negate their entire purpose.

    If the developers didn't want you to make that tradeoff, they would build the abilities directly into the ship, like the Galaxy-X phaser lance.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited February 2015
    coupaholic wrote: »
    Or...just use the consoles that best compliment your build and forget the others.

    Amen to that. I just think for new players the whole console topic is really overwhelming by now. If remember correctly I spend multiple hours in STO wiki myself a while ago to see what’s available for what, to which sets what belongs and where it is coming from. And the options keep growing...
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  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2015
    Amen to that. I just think for new players the whole console topic is really overwhelming by now. If remember correctly I spend multiple hours in STO wiki myself a while ago to see what’s available for what, to which sets what belongs and where it is coming from. And the options keep growing...

    I can certainly agree with that. STO is plain dreadful at teaching newbies the ropes and it's not just consoles. It's building ships in general, and it's all the skills in the game and how they work. That grid was completely confusing to me when I first used it.

    It's just the skills, once they all make sense it becomes much easier.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    vermatrix wrote: »
    Who's ranting? I'm just saying they keep adding ships as 3 ship sets with more and more consoles and they need to add more slots for them, as far as any sort of power creep from it I doubt that because chances are once the new wears off of those ships they'll come back and nerf the TRIBBLE out of them like they do with everything else. Everyone should see that coming by now

    I give up trying to talk reason. Yes, in the past these kind of console bonuses sucked because they just took up space better reserved for other consoles, but they actually designed these so that part of the bonus is similar to what you get from regular consoles. Since I love drain mechanisms, I've seen the numbers in the Tachyon one, and that thing with the 4 piece bonus and the right build would strip shields off anything that comes within 10km of that thing.
  • vermatrixvermatrix Member Posts: 335 Arc User
    edited February 2015
    lucho80 wrote: »
    I give up trying to talk reason. Yes, in the past these kind of console bonuses sucked because they just took up space better reserved for other consoles, but they actually designed these so that part of the bonus is similar to what you get from regular consoles. Since I love drain mechanisms, I've seen the numbers in the Tachyon one, and that thing with the 4 piece bonus and the right build would strip shields off anything that comes within 10km of that thing.

    I think you need to learn how forums work because your very confused. Someone makes a suggestion, that equals unreasonable, if the person points out it was just a suggestion they are a troll, if the person says anything at all about being called a troll they are immature or childish. That's about as logical as the people who complain about someone posting in a old thread while at the same time saying people need to search for old threads before posting a new one. And no I didn't say you said any of the extra, I'm just making a point.


    Now, as far as the topic, Not sure why theres an issue about anything being over powered, As far as PVE I don't see any of the npcs complaining on the forums, as far as pvp, do people even still do that on STO? I'd thought people would have given up on that a long time ago considering the only skill you need to win a pvp fight on STO is a bigger wallet than the other guy. Like most games with pvp it's extreamly pay to win.
    Also I did "which people seem to either be ignoring or can't read English" suggest a limit on the number of slots to 3 or 4. I'd say 3 since most cash shop ships that have their own universal console comes in sets of 3. Another solution would be to offer either a cash shop way or perhaps a R&D method to merge set consoles into 1 console.
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  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited February 2015
    I see these 4 piece set consoles as a way to intice NEW players into buying the pack. Gives them useful stuff to stick in them slots until one day they get more usefull things to replace them.

    I don't see them for Veterans. Veterans buy expensive Lobi consoles, like Tachy, Bio Circuits, etc.
    I created a new toon recently and once it Doffed its way up to 50. Wow Useful consoles for them slots, Since I honestly Don't see getting that Toon yet another Tachyo, etc.

    I bought the Command pack for my KDF, it looked fun, and I knew I wanted to Kitbash. And my KDF could use another Trait. But, Didn't even bother to open the SCi/Eng versions I paid for, Just Ditched them. I knew better, and so do Most long time players.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2015
    onerats wrote: »
    ones, while better than the average "toy" (as the set bonus is actually decent, and the passives are.. meh for non torp builds) as still subpar compared to the regular best in slot consoles.

    If by "best in slot" you mean anything that increases DPS, you're having no fun in this game.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2015
    vermatrix wrote: »
    Now, as far as the topic, Not sure why theres an issue about anything being over powered,

    Because some folks didn't have parents that took them for ice cream for putting their flip flops on the right feet...
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2015
    Why, the OP *does* have a general point, that most viable ship setups don't allow for 3, let alone 4, gimmicky set-consoles. Try it on an Odessey, for instance, and you'll have some cutesy stuff, but you'll be overall severely gimped.

    Set bonuses on these ships aren't half bad, though. I slotted 2, the other day, and got like a Neutronium + RCS Console in return, just as passives. Not half bad, indeed.

    3 extra Consoles slots, needless to say, is absurd, of course.
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  • evilmark444evilmark444 Member Posts: 7,058 Arc User
    edited February 2015
    For me personally my science skills are always healing related, so i treat any science console slots i have as universal goody slots.
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  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited February 2015
    vermatrix wrote: »
    What are the developers thinking with all these consoles. If you look at the universal console the Kobali ship came with it's part of a 4 console set with the other 3 belonging to the new command ships. That's 4 consoles and the command ships have the same amount of console slots as my T5-U Odyssey. Those ships can't be very good if they are only going to have 7 of the 11 console slots free to use between engineering, science, and tactical, only other option is to not use their consoles, in which case, why bother buying them.
    Cmon Cryptic, it's about time you did something there, give each ship on the game 3 or 4 new console slots reserved for these universal consoles, after all, between these ship sets and reputation set consoles, and lock box consoles, theres no room left for the types of consoles those slots were ment for in the first place.


    Incorrect assumption.

    I have several builds for the new command ships across all factions and types. Here's what I've experienced. Keep in mind I'm a bad pilot.

    For tactical captains I dropped almost all the consoles except for the phaser platform and the Kobali console. It makes for a very survivable build that pushes 20K dps without an issue. I may drop them at a later time for something more role specific.

    For engineering captains I'm wavering to having all or none for my current builds. It's entirely roles based; if I'm grinding Argala or doing Korfez, I have a combat based build. If I'm doing a support role, I use more of the consoles.

    For my science captains I use all four, primarily for the additional 15% damage boost.

    Console set bonuses have always been more of a RP vanity issue or of highly situational use. The oddysey set is a good example - you can only use one at a time.

    Command consoles can all be used at the same time.
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